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11 years ago
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Well, were you able to make out anything?
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11 years ago
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Can you help? I'm making my first mod, but when I replace the icons (I'm editing them in Paint.NET), other icons appear instead (for example, the hero's icon appears when hiring, and the icon of some skill appears in battle, etc.). How can I fix this? What's the correct way to replace an icon?
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11 years ago
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How do I edit textures? I found some DDS files in the data folder; do I need to edit them? If so, how do I open them? They don't open with Photoshop.
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11 years ago
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If so, how do I open them? They don't open in Photoshop.
Paint.net can handle them, at least. And there seems to be a special plugin for Photoshop that allows it to open them.
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11 years ago
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What should I do in this case: I copied the edited texture into the map mod, specified the link, and the creature lost its links to the "skeleton" and "geometry." When I select them again, they disappear again when I exit the editor. P.S. The creature is from Necropolis, and the edited texture is from a creature from Haven.
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11 years ago
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I don't know, it's strange... Try specifying the links directly in a text editor, rather than within the editor itself.
11 years ago
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Need help. I need to modify the "Blood Fury" skill for one hero so that they cannot use summons, but can use magic. Also, they should not be able to learn magic in mage guilds or buy it. (This is needed for a mission).
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11 years ago
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I believe that the ability to learn a spell depends on the hero's class, not on the Blood Wrath skill.
11 years ago
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This is not good.
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11 years ago
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Yes, it all depends on the class. For example, if you give an Orc hero the Ranger class, he will have the skills and characteristics of a Ranger, but he will also be able to learn spells, and the morale of his creatures will be normal. Additionally, skills like Blood Fury can be given to any hero.
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11 years ago
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You can give it to anyone, but some skills may be tied to a specific class and simply won’t work for other classes. I’m afraid that Blood Wrath is one of those (although it’s worth checking to be sure).
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11 years ago
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Friends, I created a mod for the 2v1 multiplayer game with slightly enhanced dwarves (the path to the "Absolute Defense" skill has been changed, the power and probability of triggering "lucky" unit attacks, such as crippling strike, have been increased, and the artifact set of the dwarven kings has been significantly enhanced).
I packed everything as it should be, but unfortunately, as soon as you put the resulting mod in the UserMODs folder, the game stops launching. Perhaps someone has ideas about where the error lies and what needs to be changed?
I hid the mod in an archive; the .h5u format is not allowed for uploading to the forum.

UPDATE: The game crash was caused by the edited artifacts.
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11 years ago
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Dear modders. Is there anyone who can remake the Red Knight model to match the style of Heroes 6? I would be very, very grateful!

10 years ago
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Hello.
I couldn't find a suitable topic, so I apologize for asking here:
How difficult would it be to make it so that the spells "Resurrection" and "Raise Dead" don't reduce the percentage of health?

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