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Hey everyone, is there a thread somewhere that discusses how to extract a building model from the game and then export it back into the game after some modifications? Even if it's just a brief overview.
So, the process would be: extract from the game, edit it, and then put it back in. The extraction and editing stages are fine, but the game doesn't seem to accept the model when I try to re-import it. Loading it with .mb doesn't create a skeleton in the editor, and simply replacing the file with an equivalent UID in gr2 format just makes the model disappear.
It feels like it's easier to import a random model from the internet, which is strange.
P.S. I'm exporting to gr2 from Maya 2006, using the default geometry settings, with the Global bone and coordinates set to 0. Before that, I convert it to wrl - obj - import into Maya. Up to Maya, everything seems to be working correctly, as far as I can tell.
In short, I was able to work with creature animations, fix them, replace files, and change the animations of existing units, but I'm stuck with buildings.
I've checked everything related to creature models, and I've also watched Mr. Estonets's guides on YouTube.