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Posts from NCF – Extended list of Neutral creatures.

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In reply to RedHeavenHero
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#399
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RedHeavenHero
Would it be too much trouble for you to explain to a die-hard tank enthusiast like myself what the elusive difference is between the updated core and the old one? :smile14:

Some files have different content, meaning that some bugs have been fixed in the new version! :smile14:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#400
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psatkha
Some files contain different content, meaning that the new version fixes some bugs! :smile14:
The content of the packs is identical, although the size is different. The bug with the ranger's sworn enemies has not been fixed.
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Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#401
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RedHeavenHero
The content of the packs is identical, although the size is different. The bug with the ranger's sworn enemies has not been fixed.

Well, then I don't know, according to the information I have, something was fixed in the new version, although it might just be the size, but I doubt it... :eek:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#402
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There's a level 3 unit, and now a level 1 gnome.
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In reply to fktifzobr@mail.ru
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#403
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fktifzobr@mail.ru

There's a level 3 unit, and now a level 1 Dwarf.

We're waiting for the whole trio! ;)
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Lokken
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#404
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Lokken
Some undead: 1) Ghoul. 2) Ghast. 3) Animated Dead

They look great, I approve.

But I would definitely work on the stats. If you think about it, there's no point in upgrading a ghoul to other forms, as there's almost no difference. Unless some ability is added after that, like an unblockable attack.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#405
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MasteR
They look nice) I agree.

But I would definitely work on the stats. If you think about it, there's no point in upgrading a ghoul into other forms, as there's almost no difference. Unless some ability is added after that, like a retaliatory attack.
Thank you.
The undead will most likely be a separate unit. Both the ghoul and the ghoul lord are scavengers, but the latter also has a cavalry charge (an attempt to effectively use the unit's high speed, given its fragile health).
In reply to Lokken
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#406
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Lokken
Thank you.
The undead will most likely be a separate unit. Ghouls and wights are both scavengers, but the latter also has a cavalry charge (an attempt to effectively utilize the unit's high speed, considering its low health).

Well, with that speed and initiative, they are much better than zombies, which somewhat contradicts their lore.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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#407
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MasteR
actually, with that speed and initiative, they are much better than zombies, which somewhat contradicts their lore.
It's easier to create zombies – just resurrect them, and that's it. But in Heroes of Might and Magic VI, ghouls were described as the souls of murderers that necromancers stuffed into corpses, and it's more difficult to control a creature with a soul.
In reply to fktifzobr@mail.ru
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#408
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fktifzobr@mail.ru
It's easier to create zombies – just resurrect them, and that's it. But in Heroes 6, ghouls were described as the souls of murderers that necromancers stuffed into corpses, and it's more difficult to control a creature with a soul.

In theory, yes. But in practice, who needs to resurrect zombies, let alone raise them? They're only useful for having 2 zombies with decent defense and attack stand around, protecting the main troops.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#409
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Here are the latest changes; the creature is ready. Now I'll think about upgrades.
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In reply to fktifzobr@mail.ru
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#410
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fktifzobr@mail.ru

Here are the latest changes; the creature is ready. Now I'll think about upgrades.

The chainmail is too large! Try using it from a Condottiere or a Zombie Warrior:rolleyes:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#411
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Dwarf miner and its upgrade.
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In reply to fktifzobr@mail.ru
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#412
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fktifzobr@mail.ru

Dwarf miner and its upgrade.

Why is the upgrade smaller than its counterpart? Is it a bug, an optical illusion, or is it supposed to be this way?
In reply to Xokke_SuG
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#413
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Xokke_SuG
Why is the upgrade smaller than its counterpart? Is it a bug, an optical illusion, or is it supposed to be this way?
Yes, it turned out to be smaller, but it won't give up and will continue to move and attack more often, or it will steal ammunition and engage in sabotage.

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