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in the operating system itself, reassign them) not in the game.
In reply to Eleondor
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Could you please tell me what the problem is? Tribes of the East, version 3.1 This problem has been observed both in the original campaign (mission 2 for Zehir, after capturing the rebel castle) and now when downloading fan-made maps. The problem: I cannot upgrade creatures if only alternative upgrades are available. That is, if I can recruit both regular and alternative units, I can upgrade them without any problems. For example, I can upgrade peasants into either one or the other. However, if only the alternative upgrade is available (e.g., for Ruffians), I cannot upgrade peasants from the outer dwelling; I can only do it through the Fortress. The same applies to other creatures. The inconvenience is that if I buy troops in the castle without upgrading them, I cannot upgrade them later, only through the Fortress or by dismissing them.
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The game doesn't recognize upgrades from NCF. Only Fortress or modified maps can do that, if I'm not mistaken.
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Why does it take so long to generate a random map? In Heroes of Might and Magic III, the process takes less than a minute, but here...
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
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Everything takes longer here; it's hard to say why. I think there are more objects here, plus the terrain is sometimes uneven, which needs to be generated.
 

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Erutan Rivol
Why does it take so long to generate a random map? In Heroes of Might and Magic III, the process takes less than a minute, but here...

it takes a minute and a half. The geometry and textures are on a completely different level, so what's strange about the fact that it takes longer to create a map in Heroes of Might and Magic V?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Problem: When I create an underground world, everything seems fine, but the heroes can't pass through the gates, even though they are standing right next to each other. Am I missing something? I thought that all I needed to do was set the entrance and exit to the same coordinates, and it would work... So why isn't it working? And what should I do?

Added 2 minutes later
P.S. - When creating the dungeon, I obviously clicked on Large or Lower x3.
:smile02: :cool:
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RedHeavenHero, THANK YOU SO MUCH! – I finally learned how to create a Dungeon! Now I just need to master scripts... Thanks again!

Added 58 minutes later
By the way, does the same trick work with one-way portals and whirlpools? And another question, although I might be wrong: can I switch from single-player to multiplayer, and vice versa, after the map has already been created, and if so, how?
:smile02: :cool:
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With portals and whirlpools - yes.
To change the map type, you need to go into its file, as if it were an archive, go to the Maps folder (inside the archive), and rename the folder inside to SingleMissions or Multiplayer.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Thank you – this could be very helpful if I decide to upload my maps to the website.
:smile02: :cool:
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Hello everyone! :D
I've encountered some issues while playing over a local network, and I hope to find solutions here.
The first thing that bothered me during the game is that I can't see my friend's movements on some maps where we are allies (standard maps). Also, objects on his territory appear as uncaptured. On maps where I can see him and he can see me, his game crashes when he tries to initiate a battle. The same thing happens when we try to play on custom maps that we both downloaded and moved to the maps folder.
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Hey everyone, could you please tell me how to extract maps from a campaign so I can put them in the maps folder and open them in the Heroes editor? And my second question is: how can I distinguish them from the maps that come with the expansions? I have version 3.1, and all the campaigns are there – the original, Hammers of Fate, and Tribes of the East, but I don't know how to tell which maps belong to which campaign. I opened the scenarios, and I could only distinguish them by the names of the heroes on the map, but it turns out that all the scenario maps are only for the Tribes of the East expansion, and there are no maps from the original or Hammers of Fate.
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To make the maps appear in the list, you can package the index.bin file from the original data archive of the Hammers of Fate (DataA1\a1-data.pak) into a file with the .h5m extension and place it in the Maps folder of the Tribes of the East. Then, in the editor, press Resource -> Unpack MOD and select this file. For all of this, the archive with the campaigns must be in the data folder.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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Hmm, what exactly do I need to extract? I'm just encountering this for the first time. I only have these files: data.pak a2p1-data.pak a2p1-texts.pak And in each root directory, there's an index.bin, but there are also index.bin files in the map folders. What should I do in this case? I would like to extract single-player maps from all versions of the game to put them in h5m -> maps and edit them in the editor.

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