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Posts from "Newcomer-2014. Summer"

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"Новичок-2014. Summer"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. And even if you are not a fan of Heroes :eek: , I still welcome you and invite you to the new season. I hope it will bring great games and discoveries of new players.
This is our traditional, already eleventh tournament for Новичок.
We do not have a precise and strict definition of who a "новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes online,
- who only recently found out that they are not the only ones who can easily beat computers and that things are not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...
We do not invite fathers and grandfathers, we do not want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.

Winners of past tournaments:
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements:
1. registration on the HW forum between June 1 2013 and June 6 2014;
2. total experience playing HoMM3 online - no more than 1 year; long breaks in play are discussed individually;
3. absence of strong results in tournaments on HW and other resources (specifically, 1-3 places in previous "Новичок" tournaments or any other tournament, reaching the final stages of major tournaments) - subject to the organizers' opinion;
4. participation prior to this tournament in no more than one "Новичок" tournament;
5. absence of forfeits or withdrawals in other tournaments;
6. availability of time and ability to play 1 game per week (consider the time zone) - priority playing times are considered 19-24 MSK on weekdays and 12-24 MSK on weekends;
7. at least 5 games on the HW forum (can be played before the participant list is approved) with different opponents and detailed reports - organizers need to ensure that you can technically play online and have an understanding of the rules of play on HeroesWorld. Tournament organizers Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039) can play with you if you cannot find an opponent;
8. players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges;
9. players agree to the regulations and rules of the tournament;
10. players are required to closely follow all announcements from organizers in the tournament thread.

Organizers reserve the right to deny registration to any player without a public explanation of reasons.
Players who have an earlier or later registration on the forum but wish to play in the tournament may submit an application, which will be considered on an individual basis.

Submit applications in this thread. There is a Detailed instruction with pictures FAQ17 on the forum explaining how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile; add it if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. In the application, specify convenient times (days and hours) for playing and your time zone.
4. 2-3 days before the draw, you must contact the lead Roger DAltavilla (IСQ 624681987) to confirm participation. Players who disappear from the forum (no user activity for a week) will not be admitted to the draw.

Organizational Matters.
1. Leads - Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039). Judge - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. Organizers will make changes to the rules and regulations during the tournament if necessary.
4. For each played game, participants must submit a detailed report and detailed confirmation in this thread. Only then is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. For resolution, you must contact the lead or judge in ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on tournament rules. If a situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
9. The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:

Regulations.
To be determined later, depending on the number of registered participants. We expect a traditional scheme: group stage + team tournament + play-offs.
So, the number of participants has been determined. Clarifying the regulations:
Stage 1. 24 participants are divided into 4 groups of 6 people. A round-robin tournament is held in each group, where everyone plays everyone else once. 1 point is given for a win, 0.5 points for a draw, and zero for a loss. The 4 people with the best results advance from the group to the next stage. Result criteria by order of importance: 1) points earned, 2) Berger coefficient, 3) result of head-to-head meeting. If these criteria are insufficient, players will be offered a system of tie-breaker games. If that also fails, democratic judicial discretion will be applied.
Stage 2. Tournament of novices against veterans. NP vs LM More details in post №3
Stage 3. Play-off. Starts on August 11 2014. Conducted via an Olympic system with elimination after the second lost match. Each match in the upper bracket is played until two wins, and in the lower bracket until one win. Time limit for 1 game - 1 week. (The loser in the upper bracket moves to the lower bracket and continues playing there. The loser in the lower bracket is eliminated from the competition.)
For templates in the first game, the player listed first in the pair chooses first; their opponent chooses castles first. In the second game, you switch places. For the third game, you may toss a coin or ask the organizer.

Dates.
Registration - June 7 2014 - June 30 2014.
Approval of participant list - July 1-4 2014.
Group stage draw and tournament start - July 5 2014.
Time limit for one game - 1 week.

Rules.
1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual consent HW_rulez (for correct operation, the patch must be installed for both players).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days ( 111+111+111 or 111+112 or 113).
4. In the initial stage of the tournament, games are played on template 2sm4d(3). In the final part of the tournament, the template is chosen by drawing from a list of 5 templates: 2sm4d(3), jebus Cross, Panic, 8mm6a (version without one-way paths), mini nostalgia.
In reply to cbw
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#163
everything was good, elves dwell, 2 dwarves, 2 crypts enough money for unicorns + castle. Took second town from my opp , rampart as well. Able to buy almost all army at 121 and went for red. Huge mistake to attack Tazar with 10 defense in castle instead to siege the city and have reinforcement from double build.
Grazie!
icq: 665973202
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
122 days
Game Date
7/16/2014
Reported
7/16/2014 4:03 PM
Rating Impact Archived
H2SO4 1619 1602 -17 ↓
Pupa 1564 1581 +17 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/17/2014 2:05 PM

In reply to cbw
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#164
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The opponent declined the map, so I got to choose the layout, and it turned out great: 30 archers from the start is a decent amount of gold, a stable, and the main bonus in the form of Toad and Moon. Roads lead everywhere; I grabbed a couple of secondaries by turn 3, then an horde of pegasi blocked me. Toad got earth and defense, horses are in the citadel. On the second week, I burst into a treasure zone which I cleared quickly since it was almost empty, and found the exit which happened to be near the entrance to another treasure zone and a stable. At 132, I burst in there; I decided to leave the Dragon Utopia for later and went to collect artifacts: +12 attack and a sniper's bow. I took the Dragon Utopia with boots +2 and then saw a rusty cache. I ignored the angels in the Castle and took 2 dragons instead. I got own forces wiped, and at 142, I burst into the opponent with momentum and he wrote ГГ

Thanks for the game
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Map Template
2sm4d(3)
Game Length
142 days
Game Date
7/16/2014
Reported
7/16/2014 6:29 PM
Rating Impact Archived
Simon5760 1490 1505 +15 ↑
Sloth_D 1497 1482 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/16/2014 6:35 PM

In reply to cbw
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#165
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The opponent chose all restarts. My draw was rather poor - a long road heading nowhere, with a Griffin Conservatory as the only good thing. On the second day, I lost ~30 Troglodytes, first taking a flail with +4, then a potion with +2 HP. By the end of the week, I ran along the long road to my secondary hero, Shakti drove him into the stables and rushed home, already having Advanced Earth Magic.
I failed on day 121 - I didn't buy the spell book, only doubled my mana, ultimately losing at least two days. I took an empty Pandora's Box, checked the Griffin Conservatory - maximum upgrade without Griffins. I ran for the spell book and oil, upgraded 31 Evil Eyes, gathered all the Troglodytes (130) and went in. With Bless and Slow, it went perfectly at the cost of 10 Medusas. Then I rushed to the secondary hero, went to take the Griffin Conservatory there - it turned out to be double.

I attacked the opponent with 6 Angels, Troglodytes, and Evil Eyes, things were worse there, the opponent surrenders upon meeting.
ICQ 673161719.

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
skd
Синий / Blue
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
133 days
Game Date
7/16/2014
Reported
7/16/2014 6:35 PM
Rating Impact Archived
Cincinnat 1619 1629 +10 ↑
skd 1496 1486 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/16/2014 6:48 PM

In reply to Simon5760
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#166
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Simon5760
The opponent retreated, so I chose the layout, and it turned out great: 30 archers from the start is decent gold, a stable, and the main bonus in the form of Toad and Moon. Roads in all directions, took a couple of secondaries by turn 3, then an horde of pegasi blocked me; Toad got earth and defense, horses are in the citadel; on the second week I burst into the treasure zone which I cleared quickly because it was almost empty, and reached the exit which in turn was near the entrance to another treasure zone and a stable; on 132 I burst in there, decided to leave the Dragon Utopia for later and went to collect artifacts: +12 attack and a sniper bow, took the Dragon Utopia with boots +2 and then saw a rusty cache; ignored the angels in the Castle and took 2 dragons, crashed, and on 142 I burst into the opponent at full speed and he wrote ГГ

Thanks for the game

I see no point in writing a detailed report.
Found nothing to resist.
thanks for the game
icq 385383256
In reply to Cincinnat
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#167
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Opp after my rests took 2 days of rests, and then it all started. The draft turned out to be very bad. On the first day, I took scouting; the respawn had: 2 short roads (one to GO to the lift behind a horde of devils, the second to the portal behind a horde of gogs), a lift through trackless terrain to a secondary and a passage to the treasure zone (no idea why) behind a horde of gr. gargoyles. There was also an external dwelling of zombies and a maxed Dwarf Cottage. Lucky that near the Castle there was a pile of sulfur for 30 gr. gnolls. On 112, I couldn't reach the Castle with Clavius to replenish mana; on 113 I had to break through Sandro's gogs — there turned out to be 48 of them (sacrificed all the meat, liches, and 20 skeletons). At the exit of the portal, 96 blue fairies — I broke through them with Clavius the next day. The secondary zone — rocks — and immediately a block: a horde of gr. skeletons, no way around (had to wait another day), baited with a scout hero mage, but there turned out to be 90+ of them; had to wait until 121 (though I was already about to surrender). On week 2, Galtran showed up and things somehow got going — I took the secondary Citadel, got the cloak for +10% necro, found an external dwelling of mice. But the wasted first week led to the opponent breaking into my main on 132, checked it with a scout hero; I decided not to drag it out. The blue necro didn't work out =(
Thanks for the game.

UTC+03:00, icq 593626431
In reply to Roger DAltavilla
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#168
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We restarted the game many times; I had only one restart left. Gurny arrived without a ballista, which was a bit weak in terms of troops, but I spotted a hidden stash of bears behind a group of Cerberuses. Let's play! On turn 111, I upgraded the goblins, broke through the nearby blockades, and collected some easy loot. On turn 112, I checked out a Chordian dwarven town without a Guardian Spirit and also saw a machine factory. On turn 113, I bought a ballista, and Gurny was ready to rush to the secondary town with a dungeon. I had a cunning plan to teleport behemoths. I barely managed to clear the secondary town's defenses (a horde of zombie groups on muddy ground, and they even had basic artillery). They ate my birds and wolves, but in the same turn, I captured the dungeon. On turn 114, I defended as much as I could in the secondary town and built two markets. On turn 115, I had a glitch – during the opponent's turn, they decided it was already turn 116 and needed to urgently break down their town and rush to a hidden stash. As a result, on turn 116, thinking it was already turn 117, I built a bear cave, took a dwarven town with a rogue, traded, and in a panic, on the last move, I took Gurny to the hidden stash of bears, costing me the last two birds (I was very happy that I managed to do it, as it was the last day!). I also placed a portal in the dungeon; in general, I did everything I needed to do for turn 117. I only realized this on the next turn. I understood that I still had one day left. But everything worked out well, and because of this, I ultimately had enough tempo to make contact with the opponent. On the actual turn 117, I built a chain link and sent Gurny to break down the town. On turn 121, I defeated two mini-Medusa towns with rogues, sent Gurny to the dungeon, and transferred an army of 7 bears and goblins there. I bought a book and positioned myself near the supposed entrance to the opponent's main town. On turn 122, I attacked; Crag was waiting for me in the citadel with 10 monks, 9 archers, and other minor units. I waited for the wall to be breached and won with 4 out of the 7 bears. Thank you for the game!
ICQ 673161719.

Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
122 days
Game Date
7/17/2014
Reported
7/17/2014 1:55 PM
Rating Impact Archived
Cincinnat 1633 1639 +6 ↑
SP_SkyLine 1383 1377 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/17/2014 2:59 PM

In reply to H2SO4
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#169
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H2SO4
everything was good, elves dwell, 2 dwarves, 2 crypts enough money for unicorns + castle. Took second town from my opp , rampart as well. Able to buy almost all army at 121 and went for red. Huge mistake to attack Tazar with 10 defense in castle instead to siege the city and have reinforcement from double build.
Grazie!
Even in an open field, he could have easily defeated me with 34 grand units and 14 elves, but my opponent made the mistake of focusing on the main town, where there was a castle, and I, with expert artillery, destroyed them all.
Thanks for the game.
In reply to Cincinnat
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#170
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Cincinnat
We restarted the game several times; I had one restart left. Gurney arrived without a ballista, which made his army a bit weak, but I spotted a hidden stash of bears behind a group of Cerberuses. Let's play!

On turn 111, I upgraded my goblins, cleared out nearby blockades, and collected some resources.
On turn 112, I checked out a Chordian dwarven town without a Guildhall and also saw a machine factory.
On turn 113, I bought a ballista. Gurney is ready to rush to a secondary town with a dungeon. I have a cunning plan to teleport Behemoths. I barely managed to clear out the guards of the secondary town (a horde of zombie groups on dirt, plus some basic artillery). They ate my Roc and wolves, but in the same turn, I captured the dungeon.
On turn 114, I defended the secondary town as much as I could and built two markets.
On turn 115, I had a moment of confusion – during my turn, my opponent decided it was already turn 116 and needed to rush home and run to a hidden stash. As a result, on turn 116, thinking it was already turn 117, I built a bear cave, took a dwarven town with a log, traded, and in a panic, on my last move, I took Gurney's hidden stash of bears for the price of my 2 remaining Rocs (I was very happy that I managed to do it, because it was the last day!). I also placed a portal in the dungeon. In general, I did everything I needed to do for turn 117. I only snapped out of it on the next turn. I realized that I still had one day left. But everything worked out well, and because of that, I ultimately had enough tempo to make contact with my opponent.
On the actual turn 117, I built a chain and sent Gurney to the secondary town.

On turn 121, I defeated two mini-Medusa towns with logs, sent Gurney to the dungeon, and transferred an army of 7 bears and goblins there. I bought a book and positioned myself near the supposed entrance to my opponent's main town.
On turn 122, I attacked. There, Craig was waiting for me in a citadel with 10 monks, 9 archers, and other units. I waited for the wall to be breached and won with 4 out of 7 bears.

Thank you for the game!

We each took 2 restarts, plus one restart during the game on turn 114. The situation was good; we each had two hidden stashes of monks and Craig. Up to turn 116, everything was going well.
I took a Necropolis town, took the first hidden stash of monks, and built a chain for the second. I saw my opponent at another secondary town along the way, but I didn't want to use my remaining restart. Craig, at the beginning of the second week, with a large number of monks, was supposed to take two resources, and then I had a moment where I decided to make a detour and take the gloves for 20+ gold. I attacked; there were 46 units there, including the gloves and a Beastiary, and also a level 3 shrine and a bunch of gold:mad:. Well, that was tolerable. If I had bought everything I could on the second turn, everything would have been fine, and Craig with a Guildhall, a Beastiary, a stable, and earth magic, but then my opponent arrived on turn 121 with seven (!!!) bears. I bought everything I could with a trade, but 7 bears is too much. Also, Craig didn't replenish his mana because I was red.

Thank you for the game!
В этом мире есть только две действительно бесконечные вещи - вселенная и глупость, при чем на счет первой я не уверен...©
icq 667277468
In reply to cbw
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#171
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The bears in the Castle moved to position 1. Boots and a Gnoll Chain fell out of the carts. (skill, not a lacquered item). Then I ran to the second level, then to the third, where I found the Watchman's Shield. Having a lot of meat and stats, I ran to the opponent, and he typed "gg." Without Earth magic, I wouldn't have been able to get the shield and wouldn't have made it to the opponent. Thank you for the game.
icq 385383256
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
133 days
Game Date
7/17/2014
Reported
7/17/2014 9:34 PM
Rating Impact Archived
Sloth_D 1453 1467 +14 ↑
shlimberger 1438 1424 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/17/2014 9:45 PM

In reply to Sloth_D
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#172
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Sloth_D
The Bears in Castle became 1.
Boots and a Gnoll Chain dropped from the carts. (skill, not luck)
Then I went to the secondary, then to the treasure zone, where I found a Sentinel Shield.
Having a lot of meat and stats, I approached my opponent and he wrote gg.
Without Earth, I wouldn't have gotten the shield nor reached the opponent.

Thank you for the game

1 road to the Orcs, went through the swamp, which was a detour to the other passage for about a week and a half. But there is a lot of gold, 2 Sulfurs were lacking and the Hydras didn't get recruited in Castle on the first week. Up to a certain point, everything was tight but tolerable, until that very moment when the scout hero lost 2 Dragon Flies to the Fly Hives (a fail, was too lazy to take the tent). On the third, I bring the Hydras to take the Dragon Fly Hive, the opponent sets up on a cave creating a barrier between the meat and Tazar, the next day he takes that Dragon Fly Hive, it turns out to be a max one

Thank you for the game!
icq - 672659855
Величайший враг спрячется там, где вы меньше всего будете его искать
In reply to cbw
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#173
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Draw. Although my opponent played better and gave me the auto-win. Thanks for the game!
мой новый icq - 745851004
-----------
Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Торосар / Torosar Start Hero Торосар / Torosar
Торосар / Torosar Main Hero Торосар / Torosar
Ничья / Draw Ничья / Draw
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
2sm4d(3)
Game Length
123 days
Game Date
7/18/2014
Reported
7/18/2014 5:12 PM
Rating Impact Archived
Night Troll 1274 1270 -4 ↓
ДаУ 1163 1167 +4 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/18/2014 5:14 PM

In reply to Night Troll
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#174
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Night Troll
Draw. Although my opponent played better and gave me auto-wins. Thanks for the game!

Attacked the Grej demons guarding the boots and the hidden dragons in the treasure without Earth magic. Thanks for the game.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
In reply to cbw
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#175
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We got hammered hard. The respawn behind the mountains gave out somewhere, and there wasn't much to do there anyway — a double behind the Beholders, but I immediately broke through to another adjacent zone — Conflux. On the bright side: 2 Griffin Conservatories (one big, one single). Wyvern in the Citadel on the first week. Tazar picked Air and Tactics.
On the second week.
I picked a double and on day 131 was preparing to take the Griffin Conservatory.
Thanks for the game!
Battle Report Accepted
Синий / Blue
ЯR
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
124 days
Game Date
7/18/2014
Reported
7/18/2014 6:46 PM
Rating Impact Archived
ЯR 1586 1595 +9 ↑
Spinhead 1439 1430 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/20/2014 6:47 PM

In reply to cbw
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#176
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There was nothing interesting at the respawn, but the army composition came out quite decent right away. I split the troops. Tarzar broke through to the north, where Conflux was captured and a good amount of gold was collected. A swamp appeared in the south, and it became clear it was a double, but it took a long time to break through to it. There was nothing at external dwellings at all; only in the double did I find an external dwelling of Dragonflies in an inconvenient spot, so I didn't even take it. However, the development of the two swamp towns was going well. In the end, having gathered all my forces, Tarzar went to break through to the opponent on day 143. Right at the entrance to the Citadel respawn, a chest was taken with cats, and inside it was 10k experience, so Earth Magic was leveled up. And then the opponent decided to attack. The finale – Tarzar level 14, Expert Archery, Tactics, and Armorer, 8 16 2 5 (37), 99 gr Lizardmen, 80 gr Gnolls, 36 gr Basilisks, 19 Wyverns, 57 gr Serpent Flies. Gundula level 9, 6 3 4 2 (40), in troops: 2 Angels, 8 Bears, 19 Cyclopes, about 50 Orcs, 16 Birds, and a few other Citadel units. Gundula loses all her troops and thanks for the game. Thanks for the game!
https://www.youtube.com/watch?v=l8vJvj4KSyA&feature=youtu.be
642627607
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гундула / Gundula Start Hero Гундула / Gundula
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
2sm4d(3)
Game Length
143 days
Game Date
7/19/2014
Reported
7/19/2014 1:02 PM
Rating Impact Archived
Svetogor 1482 1496 +14 ↑
Rabe 1450 1436 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/20/2014 4:45 AM

In reply to Svetogor
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#177
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Svetogor
There was nothing interesting on the respawn, but the army numbers came in decently right away. I split the troops. Tazar paved a path to the north; there, Conflux was taken and money was collected well. A swamp appeared in the south, it was clear it was a double, but it took a long time to break through to it. As for external dwellings, there was nothing at all; only in the double did I find an external dwelling of Dragon Flies in an inconvenient spot — I didn't even take it. But the construction of the two swamp towns was going well. In the end, having gathered all my resources, Tazar went to break through to the opponent on 143. Right at the entrance to the enemy's respawn at the Citadel, I took a box with cats, and in it was 10k experience, so Earth magic leveled up. And then the opponent decided to attack. Finale — Tazar level 14, expert Archery, Tactics, and Armorer, 8 16 2 5 (37), 99 Greater Basilisks, 80 Greater Gnolls, 36 Greater Wyvern Monks, 19 Wyverns, 57 Greater Serpent Flies. Gundula level 9, 6 3 4 2 (40), army: 2 Angels, 8 Bears, 19 Cyclopes, about 50 Orcs, 16 Harpies, and a few other Citadel troops. Gundula loses all her troops and thanks for the game. Thanks for the game!

A very difficult game, and by the second week I already wanted to write GG, but out of respect for the opponent, I decided to at least make contact.
On the respawn, there was an external dwelling of Behemoths and 2 external dwellings of Cyclopes. That's precisely why there was no question of any rests. But the road was blocked by a Guardian Object with 20-49 Basilisks on one side, 50-99 Water Elementals (guarding an artifact and blocking the path) right behind them on the other, and 50-99 Archers on the human respawn... Tough — no way to squeeze through. Scouts found another path underground, but it was also guarded by 50-99 Greater Lizard Archers. As a result, the first week without money on my own respawn, with 1 external dwelling of Cyclopes taken and Harpies in the castle... On the second week, having bought everything I could, I break through a distant passage off-road from Greater Ogres and finally emerge onto the human respawn. In the end, only on the third week were the external dwellings taken. I had just built up my brotherhood to take another Naga Bank + chain-clear to retake Griffin Conservatories — when the opponent appears... Stats are twice as high, but the army isn't that scary. Without thinking long, I bought whatever I had enough money for and attacked. It turned out the opponent didn't have Oil and Haste, and even with such a pitiful state of affairs as mine, it was possible to win the fight.
Haste makes waste! The proverb is hundreds of years old, but as relevant as ever.
Thanks for the game!)
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."