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"Newcomer-2014. Summer"

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#170
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Cincinnat
We restarted the game several times; I had one restart left. Gurney arrived without a ballista, which made his army a bit weak, but I spotted a hidden stash of bears behind a group of Cerberuses. Let's play!

On turn 111, I upgraded my goblins, cleared out nearby blockades, and collected some resources.
On turn 112, I checked out a Chordian dwarven town without a Guildhall and also saw a machine factory.
On turn 113, I bought a ballista. Gurney is ready to rush to a secondary town with a dungeon. I have a cunning plan to teleport Behemoths. I barely managed to clear out the guards of the secondary town (a horde of zombie groups on dirt, plus some basic artillery). They ate my Roc and wolves, but in the same turn, I captured the dungeon.
On turn 114, I defended the secondary town as much as I could and built two markets.
On turn 115, I had a moment of confusion – during my turn, my opponent decided it was already turn 116 and needed to rush home and run to a hidden stash. As a result, on turn 116, thinking it was already turn 117, I built a bear cave, took a dwarven town with a log, traded, and in a panic, on my last move, I took Gurney's hidden stash of bears for the price of my 2 remaining Rocs (I was very happy that I managed to do it, because it was the last day!). I also placed a portal in the dungeon. In general, I did everything I needed to do for turn 117. I only snapped out of it on the next turn. I realized that I still had one day left. But everything worked out well, and because of that, I ultimately had enough tempo to make contact with my opponent.
On the actual turn 117, I built a chain and sent Gurney to the secondary town.

On turn 121, I defeated two mini-Medusa towns with logs, sent Gurney to the dungeon, and transferred an army of 7 bears and goblins there. I bought a book and positioned myself near the supposed entrance to my opponent's main town.
On turn 122, I attacked. There, Craig was waiting for me in a citadel with 10 monks, 9 archers, and other units. I waited for the wall to be breached and won with 4 out of 7 bears.

Thank you for the game!

We each took 2 restarts, plus one restart during the game on turn 114. The situation was good; we each had two hidden stashes of monks and Craig. Up to turn 116, everything was going well.
I took a Necropolis town, took the first hidden stash of monks, and built a chain for the second. I saw my opponent at another secondary town along the way, but I didn't want to use my remaining restart. Craig, at the beginning of the second week, with a large number of monks, was supposed to take two resources, and then I had a moment where I decided to make a detour and take the gloves for 20+ gold. I attacked; there were 46 units there, including the gloves and a Beastiary, and also a level 3 shrine and a bunch of gold:mad:. Well, that was tolerable. If I had bought everything I could on the second turn, everything would have been fine, and Craig with a Guildhall, a Beastiary, a stable, and earth magic, but then my opponent arrived on turn 121 with seven (!!!) bears. I bought everything I could with a trade, but 7 bears is too much. Also, Craig didn't replenish his mana because I was red.

Thank you for the game!
В этом мире есть только две действительно бесконечные вещи - вселенная и глупость, при чем на счет первой я не уверен...©
icq 667277468