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Posts from "Newcomer-2014. Summer"

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12 years ago
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"Новичок-2014. Summer"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. And even if you are not a fan of Heroes :eek: , I still welcome you and invite you to the new season. I hope it will bring great games and discoveries of new players.
This is our traditional, already eleventh tournament for Новичок.
We do not have a precise and strict definition of who a "новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes online,
- who only recently found out that they are not the only ones who can easily beat computers and that things are not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...
We do not invite fathers and grandfathers, we do not want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.

Winners of past tournaments:
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements:
1. registration on the HW forum between June 1 2013 and June 6 2014;
2. total experience playing HoMM3 online - no more than 1 year; long breaks in play are discussed individually;
3. absence of strong results in tournaments on HW and other resources (specifically, 1-3 places in previous "Новичок" tournaments or any other tournament, reaching the final stages of major tournaments) - subject to the organizers' opinion;
4. participation prior to this tournament in no more than one "Новичок" tournament;
5. absence of forfeits or withdrawals in other tournaments;
6. availability of time and ability to play 1 game per week (consider the time zone) - priority playing times are considered 19-24 MSK on weekdays and 12-24 MSK on weekends;
7. at least 5 games on the HW forum (can be played before the participant list is approved) with different opponents and detailed reports - organizers need to ensure that you can technically play online and have an understanding of the rules of play on HeroesWorld. Tournament organizers Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039) can play with you if you cannot find an opponent;
8. players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges;
9. players agree to the regulations and rules of the tournament;
10. players are required to closely follow all announcements from organizers in the tournament thread.

Organizers reserve the right to deny registration to any player without a public explanation of reasons.
Players who have an earlier or later registration on the forum but wish to play in the tournament may submit an application, which will be considered on an individual basis.

Submit applications in this thread. There is a Detailed instruction with pictures FAQ17 on the forum explaining how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile; add it if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. In the application, specify convenient times (days and hours) for playing and your time zone.
4. 2-3 days before the draw, you must contact the lead Roger DAltavilla (IСQ 624681987) to confirm participation. Players who disappear from the forum (no user activity for a week) will not be admitted to the draw.

Organizational Matters.
1. Leads - Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039). Judge - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. Organizers will make changes to the rules and regulations during the tournament if necessary.
4. For each played game, participants must submit a detailed report and detailed confirmation in this thread. Only then is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. For resolution, you must contact the lead or judge in ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on tournament rules. If a situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
9. The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:

Regulations.
To be determined later, depending on the number of registered participants. We expect a traditional scheme: group stage + team tournament + play-offs.
So, the number of participants has been determined. Clarifying the regulations:
Stage 1. 24 participants are divided into 4 groups of 6 people. A round-robin tournament is held in each group, where everyone plays everyone else once. 1 point is given for a win, 0.5 points for a draw, and zero for a loss. The 4 people with the best results advance from the group to the next stage. Result criteria by order of importance: 1) points earned, 2) Berger coefficient, 3) result of head-to-head meeting. If these criteria are insufficient, players will be offered a system of tie-breaker games. If that also fails, democratic judicial discretion will be applied.
Stage 2. Tournament of novices against veterans. NP vs LM More details in post №3
Stage 3. Play-off. Starts on August 11 2014. Conducted via an Olympic system with elimination after the second lost match. Each match in the upper bracket is played until two wins, and in the lower bracket until one win. Time limit for 1 game - 1 week. (The loser in the upper bracket moves to the lower bracket and continues playing there. The loser in the lower bracket is eliminated from the competition.)
For templates in the first game, the player listed first in the pair chooses first; their opponent chooses castles first. In the second game, you switch places. For the third game, you may toss a coin or ask the organizer.

Dates.
Registration - June 7 2014 - June 30 2014.
Approval of participant list - July 1-4 2014.
Group stage draw and tournament start - July 5 2014.
Time limit for one game - 1 week.

Rules.
1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual consent HW_rulez (for correct operation, the patch must be installed for both players).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days ( 111+111+111 or 111+112 or 113).
4. In the initial stage of the tournament, games are played on template 2sm4d(3). In the final part of the tournament, the template is chosen by drawing from a list of 5 templates: 2sm4d(3), jebus Cross, Panic, 8mm6a (version without one-way paths), mini nostalgia.
In reply to Pit for LM
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12 years ago
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Pit for LM
I think that beginners would be interested in looking at the statistics on colors and castles on different templates, which Dagr created in the recently concluded Favorites tournament:
Perhaps, the tables will help someone make the right conclusions about choosing castles and colors.
Interesting, but not very useful, after all, they choose a template for a castle there, and not a castle for a template.
In reply to Tofsla
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12 years ago
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Tofsla
The opponent merged into a level 3 conserve, thanks for the game.
I confirm. Galtran was leveling up incredibly well. Unfortunately, I miscalculated my strength and entered the conservatory too early, and the remains of the incredibly beautiful super-hero stayed there. If it weren't for this, I think victory would have been within reach! Thanks for the game!
In reply to Pit for LM
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12 years ago
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The opponent took all the restarts. I used 2 and decided not to restart the external dwelling for horses under the Castle and the Griffin Conservatory. In terms of gold, it turned out to be the worst possible setup on a small map that I have ever played. It was a miracle that I managed to place the horses in the citadel. And then there simply wasn't enough gold for purchasing. I had to exchange resources from a single marketplace. I wasn't able to take the external dwelling in the 1st week—and there wasn't much point anyway, since I simply wouldn't have been able to buy the units. Evil eyes were blocking the secondary on the stones, and my only path was into the underground.

I broke through there in the 2nd week. I sacrificed two horses on a pile of shooter stacks, captured the Necromancer secondary. And I spent time gathering gold and resources. Towards the end of the week, I took a level 3 Naga Bank. I also took two level 1 Griffin Conservatories.

Ivor got the Log from the start, then Earth and Armor. In the 3rd week, he found an excellent treasure zone in the underground with a bunch of Dragon Fly Hives and began gradually collecting them. The plan was to gather Dwarves, take the Dragon Utopia, buy out the growth, and go for the opponent's main. But at the start of the 4th week, the surrender comes.

Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
141 days
Game Date
7/10/2014
Reported
7/10/2014 11:44 AM
Rating Impact Archived
Falcone 1490 1503 +13 ↑
shlimberger 1450 1437 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/10/2014 11:52 AM

In reply to Falcone
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12 years ago
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Falcone
My opponent took all the restarts. I used 2 and decided not to restart the external dwelling for horses under Castle and the Griffin Conservatory. In terms of economy, this turned out to be the worst setup on a small map I have ever played. I managed to place the horses in the Citadel only by sheer luck. And then there was simply no money left for buying up units. I had to exchange resources from a single market. I couldn't capture the external dwelling in week 1 — besides, there wasn't much point, as I simply wouldn't have been able to buy out the units. The secondary hero on the stone paths was blocked by Evil Eyes, and my only route was into the Underground.

I broke through there in week 2. I sacrificed two horses on a pile of shooter blocks, captured a Necropolis secondary hero, and spent time gathering gold and resources. Towards the end of the week, I took a level 3 Naga Bank. I also took two level 1 Griffin Conservatories.

Ivor got the Logbook from the start, then Earth and the Armor. In week 3, he found an excellent treasure zone in the Underground with plenty of Dragon Fly Hives and began collecting them gradually. The plan was to gather flies, capture a Dragon Utopia, buy up the growth, and head for the opponent's main. But at the start of week 4, the opponent surrendered.

Thanks for the game!

It was a perfectly playable respawn, aside from the blocked Sawmill with no wood nearby. I had to exchange everything on the skill to place the flies in the Citadel by 117. Then I had a choice: go back with Dad, head into the Underground, or, in case of shooters, upgrade the flies. I decided not to do that and went onto the snow, wandered there for a while, took a level 1 Griffin Conservatory, and headed into the treasure zone.
Everything that was in the treasure zone: level 3 Conservatory, one Dragon Fly Hive, and two Dragon Utopias. Since I was heavily behind in tempo, I took a risk and tried to clear the single Dragon Fly Hive against 140 Swordsmen, hoping for favorable terrain, but luck wasn't on my side: the Swordsmen came and cut everything down.

Thanks for the game!
In reply to Pit for LM
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12 years ago
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On turn 112, I had an eight-hero army, a hidden stash of horses, a hidden stash of unicorns, two hidden stashes of bees, two hidden stashes of archers, and two hidden stashes of crossbowmen. Things were going pretty well. But towards the end of the week, my opponent conceded on Dendroids. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
2sm4d(3)
Game Length
117 days
Game Date
7/10/2014
Reported
7/10/2014 5:35 PM
Rating Impact Archived
Night Troll 1230 1253 +23 ↑
Jewelmask 1441 1418 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/10/2014 5:36 PM

In reply to Night Troll
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12 years ago
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Night Troll
At turn 112, I had eight heroes, a hidden location for horses, a hidden location for conscripts, 2 hives, 2 hidden locations for archers, and 2 hidden locations for crossbowmen. Things were going quite well. But towards the end of the week, my opponent conceded while I was using dendroids. Thanks for the game!
Thanks for the game!
In reply to Pit for LM
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12 years ago
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Spent 2 days of rest, opponent 3 days. Didn't really like the game setup, but only realized it when it was too late to take rest. From the town: 4 roads, 2 to elevators (archer guard), 1 to ГО - horde of Sultan Efreeti, 1 to a secondary - Inferno (orc mob guard). Didn't find any external dwellings on the first, except Troglodytes; decided to take them since I had lost some Troglodytes on the first. Made a few incorrect moves on the first (didn't save the red dungeon for myself). Developed very slowly; broke through to the secondary zone only on day 117, found an Efreeti external dwelling on day 121 (failed with the Troglodyte external dwelling). Decided to build up Inferno to Efreeti. Took the castle and Conflux2 near it, then went to the treasure zone. In the treasure zone, I spent about 90 Troglodytes and farmed 23 ducks + grabbed a couple of artifacts: +4 attack, +5 knowledge, +2sp+2knowledge. On day 133, I smashed into the town, doubled mana; the next day, I take the Pandora's Box guarded by Liches at the respawn (45 Harpies) and go to the second treasure zone. There, I take the Pandora's Box guarded by 100+ Golems (10k gold). On day 136, the opponent descends to the Inferno secondary zone and heads toward the town (which had been my main since week 2); I rush to defend the town. The opponent takes my town on day 137 and doesn't have enough movement to hole up in the town. On day 141 FB = I have Shakhti 9-11-7-215mp, opponent has Zhabarkas 11-2-1-30mp; I have 3 Angels, 23 ducks, 9 Sultan Efreeti + meat (Harpies, Troglodytes, Beholders); opponent has 10 Angels, 8 horses + single Centaurs from a purchased scout hero. Battle in the open field; opponent had no Tactics, and I had first strike and hit with Mass Slow on the Angels. The hero couldn't escape; followed by "gg".
Thanks for the game.
Battle Report Accepted
Красный / Red
skd
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Map Template
2sm4d(3)
Game Length
141 days
Game Date
7/10/2014
Reported
7/10/2014 7:38 PM
Rating Impact Archived
skd 1470 1478 +8 ↑
Little 1296 1288 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/10/2014 7:40 PM

In reply to skd
12 years ago
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skd
Spent 2 days of rests, opponent 3 days. The game roll didn't quite please me, but I figured that out when it was too late to take the rest. From the town 4 roads, 2 to the lifts (guard archers), 1 to GO - a horde of Sultan Efreeti, 1 to the secondary zone - Inferno (guard a crowd of orcs). Found no external dwellings on the first week, except Troglodytes, decided to take them, as I had lost some Troglodytes on the first week. Made a few incorrect moves on the first week (didn't wait for the red dungeon for myself). Developed very slowly, only broke into the secondary zone on day 117, found an Efreeti external dwelling on day 121 (failed with the Troglodyte external dwelling). Decided to build up Inferno to Efreeti. Took the castle and consulate near it, went to the treasure zone. In the treasure zone spent about 90 Troglodytes and collected 23 ducks + grabbed a couple of artifacts +4 attack, +5 knowledge, +2 spell power +2 knowledge. On day 133 crashed into the town, doubled mana, the next day take the Pandora's Box guarded by Liches at the respawn (45 Harpies) and go to the second treasure zone. There I take the Pandora's Box guarded by 100+ stone Golems (10k gold). On day 136 opponent descends into the Inferno secondary zone area and heads towards the town (which had become the main from week 2), I run to defend the town. Opponent takes my town on day 137 and doesn't have enough movement to hole up in the town. On day 141 fight - I have Shakhti 9-11-7-215mp, opponent has Jabarkas 11-2-1-30mp, I have 3 Angels, 23 ducks, 9 Sultan Efreeti + meat (Harpies Troglodytes Beholders), opponent has 10 Angels 8 horses + single Centaurs from a bought scout hero. Battle in the open field, opponent had no tactics, and I had the first turn and hit his Angels with mass slow. The hero failed to flee, followed by "gg".
Thanks for the game.
Everything was in this game, but 1 tile was missing to sit in the castle. My tournament was not going well. Thanks for the game.
In reply to Roger DAltavilla
12 years ago
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We took two restarts on turn 111 and settled there.
Two native heroes appeared in the tavern with a ballista. I recruited lizardmen — only 21. I opened the dwarf dwelling, got a Helm +2. Decided not to restart. On turn 112, upgraded the lizardmen, broke through the dwarf dwelling guard, gathered resources with scout heroes, and Taz ran along the road killing guards along the way. I saw a Dragon Fly Hive behind a pack of Vampires, ГО towards the opponent — a horde of Nagas. The dwarf dwelling turned out to be big — couldn't enter. On turn 114, I broke through the prison guard, found an external dwelling of Wyverns with a scout hero for 5-9 Necro horses deep in the respawn, an entrance to the underground behind a pack of gr Gargoyles, built the Wyvern dwelling. On turn 115, Taz got a secondary with double [stats] and built lizardmen, scout heroes ran around the respawn. On turn 116, I found a second external dwelling of Wyverns, also deep in the respawn behind a horde of gr Horned Demons; Taz ran towards the underground. On turn 117, I broke into the underground, but got stuck — 5-9 Firebirds guarding a Pandora's Box on the road. Off-road, a horde of Pegasi guarding a Helm and a Grave. I went back. I hesitated for a long time and didn't manage to place the Wyvern dwelling in the town. In the main town, Wyverns are in the Castle. I decided to run to the passage behind a pack of gr Gargoyles onto rocks, thinking it was an exit to the treasure zone. By this time, Taz had Expert First Aid ))) On turn 122, I broke through the Gargoyles and found out this passage led not to the treasure zone, but to the opponent. I decided to run towards him; Taz had 1723 [creatures], 45 gr Lizardmen, 5 Wyverns, 25 Gnolls. I recruited troops in the secondary town, but couldn't bring them in time. Taz visited the stable, ran along the road. I saw Crag Hack with a couple of gr Birds and a Goblin. On turn 125, Crag Hack ran upwards, Taz ran down the road without any distractions, hoping to capture the opponent's main town before the start of the week. On turn 126, after sacrificing almost all Lizardmen and a Wyvern, I sat in the Castle. A scout hero brought reinforcements. On turn 127, Crag Hack attacked the scout hero with the supply, I bought back the scout with all the meat for 2500, recruited in the Castle, transferred troops to Taz, built the Mage Guild, bought the spell book, transferred the ribs +2 SP found by the scout hero on the opponent's respawn via the cart, prepared for Fireball. On turn 131, Crag Hack didn't reach the Castle, GG from the opponent.

Thanks for the game.
Battle Report Accepted
Синий / Blue
cbw
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
131 days
Game Date
7/7/2014
Reported
7/10/2014 10:10 PM
Rating Impact Archived
cbw 1425 1444 +19 ↑
Simon5760 1548 1529 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/11/2014 1:49 PM

In reply to cbw
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12 years ago
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Reminder to participants: tomorrow is the last day of the 1st round! Everyone should have one game completed. Request to players: Spinhead, SP_SkyLine, and nickq please contact the organizers. Players DaU and Rabe have a game scheduled for the 2nd week; there are no questions about that, but the game needs to be finished. Based on the results of the 1st round, we will discuss the possibility of replacing players. SP_SkyLine - game with R@sim on map 131.
In reply to Roger DAltavilla
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12 years ago
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Playing with Rasim, save from the third week, I'll try to finish it on the weekend.
In reply to cbw
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12 years ago
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cbw
Took two restarts on 111, and that's where we settled.
Two natives appeared in the tavern, ballista. I recruited lizardmen — only 21. Opened the Dwarf Cottage, +2 helmet. Decided not to restart. On 112, upgraded lizardmen, broke through the Dwarf Cottage guard, collected resources with scout heroes, Taz ran along the road killing along the way. Spotted a Dragon Fly Hive behind a pack of Vampires, GO to the opponent — a horde of Nagas. The Dwarf Cottage turned out to be big — I couldn't enter. On 114, broke through the prison guard, found a Wyvern external dwelling with a scout hero behind 5-9 necro bones deep in the respawn, entrance to the underground behind a pack of gr Waspworts, built Wyverns. On 115, Taz took a secondary double with built lizardmen, scout heroes ran around the respawn. On 116, found a second Wyvern external dwelling also deep in the respawn behind a horde of gr horned demons, ran Taz towards the underground. On 117, broke into the underground, but disappointment — 5-9 Firebirds on the road guarding a Pandora's Box. Off-road, a horde of Pegasi guarding a helmet and a tomb. Went back. Zoned out for a long time and didn't manage to place Wyverns in the village. In the main, Wyverns in the castle. Decided to run to the passage behind a pack of gr Waspworts onto the rocks, thinking it was an exit to the treasure zone. By this time, Taz had expert First Aid ))) On 122, broke through the Waspworts and found out this passage wasn't to the treasure zone, but to the opponent. Decided to run to him, Taz had 1723, 45 gr lizardmen, 5 Wyverns, 25 Gnolls. Bought troops in the secondary, but couldn't bring them in time. Taz visited the stable, ran along the road. Spotted Crag Hack with a couple of gr birds and a Goblin. On 125, Crag Hack ran upward, Taz ran down the road without getting distracted by anything, hoping to capture the opponent's main before the start of the week. On 126, after giving almost all lizardmen and a Wyvern, I sat in the castle. A scout hero brought reinforcements. On 127, Crag Hack attacked the scout hero with reinforcements, bought back the scout hero with all the meat for 2500, bought them in the castle, transferred troops to Taz, built an MG, bought a spell book, transferred the +2 SP ribs found by the scout hero in the opponent's respawn via the cart, prepared for FB. On 131, Crag Hack didn't make it to the castle, GG from the opponent.

Thanks for the game.

Confirmed. When the opponent came to my respawn, I decided to tempo with Gosh and take the Dragon Fly Hive behind upgraded Cyclopes, ended up -2 bear birds and all the meat except the Skeletons, which I gave to the max altar, decided to try to hole up in the home castle with a scout hero carrying the secondary's meat and the hero who arrived, but Taz's healing decided it) Then I also blundered the attack on the scout hero (the opponent tricked me cleverly). Overcomplicated things heavily, when I just needed to turn around and kill the opponent head-on(

Thanks for the interesting game!
In reply to Pit for LM
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12 years ago
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The opponent took all the restarts and I chose the layout. An excellent roll immediately appeared with 2 native heroes, Bron with 6 vaskas, an external dwelling of wyverns under the castle, and boots behind the gargoyles. I took the external dwelling on the first day, but lost almost all the gnolls due to duck morale. Tazar got logistics right away. There was plenty of gold; I also found 2 more external dwellings of wyverns for 3-headed dogs and for Wizards — I took them on the 2nd week. There was also a level 3 Griffin Conservatory and a Dragon Utopia. In a word, sweet as chocolate) The secondary hero on the mines behind the eyes, I decided not to even go there, but to focus on my own respawn.

For such a layout, I played everything rather slowly — I fumbled with chains, changed hero directions. In general, I got confused by such a great hand)
The Underground led to a treasure zone and a secondary dungeon. The opponent managed to capture it first, while Tazar headed to look for beehives and goodies, since the power for Dragon Utopias was still a bit low. I took Wisdom early and leveled it, and was rewarded with a Pandora's Box for all lands for 100 Dendroids. Captured the dungeon on day 137, there under the castle I beat the Helm of +5 Knowledge. The opponent on day 141 breaks ГО from Nagas. I get 180 mana, Town Portal to the main, gather ducks, upgrade. Got 42 of them. Also had 5 Hydras and 3 Angels. Stats 9 11 9 8.

Checked Isra with a spoon — 11 15 7 6. 5 Liches, 25 ducks, 1 Angel, 250 Skeletons, 50 Wolves. Mana 40.

It would have been an interesting fight without my Pandora's for all lands, but it decided things very heavily. Lucky.

Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Изра / Isra Main Hero Изра / Isra
Map Template
2sm4d(3)
Game Length
143 days
Game Date
7/11/2014
Reported
7/11/2014 1:52 PM
Rating Impact Archived
Falcone 1506 1516 +10 ↑
cost 1379 1369 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/11/2014 10:03 PM

In reply to Falcone
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12 years ago
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Falcone
The opponent took all the restarts and I chose the layout. An excellent option immediately appeared with 2 native heroes, Bron with 6 "vasya" [low-tier units], a wyvern external dwelling under the Castle and boots behind the gargoyles. I took the external dwelling on the first day, but lost almost all the gnolls due to the ducks' morale. Tazar received logu immediately. There was plenty of money; I found 2 more wyvern external dwellings behind 3-headed dogs and wizards — I took them in the 2nd week. There was also a level 3 consa and a Dragon Utopia. In short, it was chocolate (perfect) :) The secondary same-type resource zone on stones was right before my eyes; I decided not to even go there and focus on my own respawn.

For such a layout, I played everything quite slowly — I messed up with the chains, changed hero directions. Basically, I got flustered by such a great deal)
The underground led to a treasure zone and a dungeon secondary. The opponent managed to capture it first, while Tazar headed out to look for hives and goodies; there wasn't enough power for Dragon Utopia yet. I took wisdom early and upgraded it, and was rewarded for this with a box for the whole map behind 100 dendroids. Captured the dungeon at 137, and right there under the Castle, I reclaimed a helmet of +5 knowledge. The opponent is breaking ГО from nags at 141. I make 180 mana, TP to main, gather ducks, upgrade. Ended up with 42 pieces. There were also 5 hydras and 3 angels. stats 9 11 9 8.

Checked Isra with a lock — 11 15 7 6. 5 grey ones, 25 ducks, 1 angel, 250 skeletons, 50 wolves. mana 40.

It would have been an interesting fight without my Pandora's box for the whole map, but it decided things very strongly. I got lucky.

Thanks for the game!
3 necros dropped in the first week — decided to go necro. NIIBATTSA far from the roads location of 2 clues and consa 3-4, from the road to the 1st clue is 2 days travel, to the second 3, in the end I had to take them with locks (there was nothing else to take), completely ignored the consa, lost almost all skeletons. at 131 I break a triple entrance to the second treasure zone — there's a consa and clue on the way — BUT NATURALLY MINIMUMS, in the end I scraped together 280 skels there over 2 days and went to hit opp; while he was messing with the dungeon in the underground, I expected to be there before him, upgrade wyverns and finish it, however he turned out to have TP, and the road after ГО gave a huge detour... went for opp — he locked himself in the city, I think I'll go further necroing, turned around and see the treasure zone untouched, turned Isra, however opp came out, decided purely on a smelly Pandora's box for earth, thanks for the game
In reply to Roger DAltavilla
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12 years ago
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In the first game, everything went well: I took 4 crypts at the respawn point, found chests while Wistan was slightly delayed to gain experience, cleared almost the entire respawn area; by level 115, Wistan reached level 5 and had an external dwelling with cows. By the end of the week, I built levels 1-6 + a citadel, foolishly sold a bull and a vivarium.

Second week: Jaeger reached level 5, advanced in fire magic, 10 points in magic power; Myrlanda advanced in air magic and scouting, started hunting for an opponent, but it turned out that I wasted turns (ran with a mage to the hero, but there were mountains).
Wistan ran along a winding road towards a secondary location for 3 turns; money became increasingly scarce, there were no monetary objects available. At the respawn point, he discovered an external dwelling with hydras, got defeated because I didn't have enough time to reach him (while Jaeger broke through another secondary location with 3 vivariums without losses, Wistan should have already left the castle – he didn’t manage to buy Wistan), took the hydras, and cleared the path to another secondary location where the opponent was already present (it would have been better if I had attacked on the first day, as I could have done so); sent the mage there, but while I was running around aimlessly, the opponent collected hives from our common secondary location.
The mage has 12 ice power at 250, but the mage couldn't do much. I relied on the Mage Guild in the Rampart - built up to level 4, but it was of poor quality.

Third week: everything is bad, no money, nowhere to take it from. With Wistan, I rushed into the treasure zone, but it was too late; by the end of the third week, the opponent took Dragon Utopia, attacked with a mage, destroyed 10 medusas, and surrendered because things were very difficult without money.
Thank you for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
2sm4d(3)
Game Length
137 days
Game Date
7/12/2014
Reported
7/12/2014 8:10 AM
Rating Impact Archived
ДаУ 1184 1179 -5 ↓
Rabe 1444 1449 +5 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/12/2014 9:22 AM

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