Skip to content

Posts from "HW rulez" mod (add-on) for HoMM3.

No ratings yet — be the first to rate!
12 years ago
Auto-translated
I present to you an add-on module for the HD mod, created according to HeroesWorld rules.
It should help players play by HW rules and reduce the possibility of accidental errors.

change list:

+ the ability to dig up the Grail is disabled until the second month.

+ Isra and Vidomina are offered expert necromancy upon level-up only at the last level. the skill tree remains unchanged.
how it works - when expert necromancy is offered at earlier levels, it is removed from the proposed skills in the selection dialog. i.e., instead of two skills, only one will be offered.

+ in prisons, expert necromancy is also automatically selected only at the last level. i.e., a level 10 or 20 Isra or Vidomina will never have exp necro, which means there will be no restrictions on their use. profit!

+ the "cloak of the dead king" artifact always raises only skeletons. (profit: it can be collected to take up less space in the backpack)
+ neutrals never join
+ the use of control magic (ДД, ТП, flight) is impossible on maps of size M and smaller.
+ ДД can be used 2 times only on XL+U maps and if the hero has expert air.
+ anti hit-and-run. when attacking a live player's hero, if the attacker casts a spell in the first round of battle, the flee / buy off buttons are disabled for them. when attacking AI heroes or neutrals - the restriction does not apply. it also does not apply to AI.
+ at 200%, players are given 2500 gold and 5 ore from the start.
+ visiting cartographers and hill forts is impossible.
+ it is impossible to upgrade or buy out units in the Castle that are forbidden by the rules. (compatible with the HD feature of fast creature buying)
+ it is also impossible to upgrade a building in the Castle if the upgraded unit is forbidden by the rules.
+ it is impossible to build a Necromancy Amplifier.
+ compatible with the HotA addon.
+ added checks for the impossibility of using level 4 spells for specialists on M maps, as well as scrolls without the required ГМ level.
(for HotA, checks for scrolls and specialists are not enabled due to implementation difficulties)
+ [v.1.10] dialog

P.S. for M maps all object settings are enabled and fixed. 2nd level for M-maps is random.
object value does not disappear; banned objects are replaced by others with the same value.

+ [v.1.20] dialog


If you find bugs or have ideas for improvement, please let us know.
We are happy to make the game more convenient and simple.

[EN]

We are glad to present a new mod, created according to HeroesWorld rules.
It should help to follow HW rules and should prevent making accidental mistakes.

features list :

+ the option to dig Grail is disabled till 2nd month

+ expert necromancy by Isra and Vidomina can be chosen only at the last level. level-up tree doesn't change.
How does it work - expert necromancy is removed at earlier level-ups from the dialog, so actually you get only one skill to choose.

+ in prisons they also get expert necromancy only as the last skill. so if there is a hero 10th or 20th level, you can use it freely after opening a prison.

+ the art "cloak of the dead king" changes it's ability, and now rises skeletons only
+ it is impossible for neutrals to join
+ using of control magic (dd, tp, fly) is forbidden on M and smaller maps
+ DD is allowed to cast twice on XL+U maps and if hero have exp air. in all other cases DD is allowed only once per day
+ anti hit-n-run
+ at 200% difficulty players start with 2500 gold and 5 ore
+ it is impossible to visit cartographers and hill forts
+ it is impossible to upgrade or recruit the units in castle, which upgrade is forbidden by the Rules. (compatible with HDmod "fast buy" feature)
+ the upgrade of the building in castle is impossible if the upgrade of the unit is forbidden by the Rules.
+ it is forbidden to build necro amplifier.
+ restrictions for using 4-5 lvl spell scrolls without mage guild. ( for HotA is no restrictions, because of technical issues )
+ HotA compatible
+ dialog

P.S. for M size maps all object settings are enabled and fixed. 2nd level for M maps is random.
value of banned objects does not disappear. all objects are replaced by other with the same value.

+ dialog


If you notice some bugs, or have some ideas for improvement, feel free to tell us about any corrections or innovations.
We are looking forward to make the playing more comfortable and easy.

Installation Instructions:
Copy the contents of the archive into the root folder of Heroes. Launch the HD-mod launcher and connect it as an additional pack. This module must be installed by both players, otherwise there will be no connection.

update history:

version 1.01:
+ fixed "space" and "Й" keys to work.
+ keys "Q" and "space" should work in game.

version 1.02:
+ added a reminder table about red rush that appears at the beginning of each week.
+ for HotA, restrictions on unit upgrades, building construction for them, as well as for necro amplifier and Isra / Vidomina are disabled. (HotA 1.3 has its own balance for necro and unit upgrades)

version 1.10:
+ fixed a bug with the refugee camp. now you can buy there without restrictions.
+ added checks for the impossibility of using level 4 spells for specialists on M maps, as well as scrolls without the required ГМ level.
(for HotA, checks for scrolls and specialists are not enabled due to implementation difficulties)
+ m-200 mod merged with this mod.
+ added a dialog for settings before generation.

+ notification about red rush is added at the start of each week.
+ changes for HotA : no restrictions for units upgrade, buildings, for Isra and Vidomina. (HotA 1.3 have it's own balance)
+ fixed bug with refugee camp. all creatures can be bought.
+ added restrictions for using 4-5 lvl spell scrolls without mage guild.
+ m-200 mod included.
+ new options dialog before generation.

version 1.20:
+ Kaspersky should no longer complain about the mod
+ option for "Battle of Mages"
+ ability to flip a coin in chat

+ fixed Kaspersky antivirus warning about trojan inside mod
+ new option for Battle Mages tourney
+ option to throw coin inside chat

version 1.22:
+ in Battle of Mages, elementalists start at level 1.
+ heroes from Campaigns have been removed from the starting hero list.

IMPORTANT!
the save format is changed. therefore, if a game was started with this mod, it can only be continued with it (or a later version of it).
to avoid confusion - saves made with the mod are excluded from the standard save list, and if the mod is loaded - only saves made with it are visible.


IMPORTANT!
save format is changed. so if game was started with this mod, it can be continue only with this mod (or later version).
to avoid a mess - saves made by HW_mod is excluded from default saves list, and if this HW_mod is enabled - You will see only saves, made by this mod.
12 years ago
.reserved.
User Avatar
12 years ago
Auto-translated
I would like to add that many are already familiar with the M-200 patch by our esteemed WiZarDX_576; it worked perfectly.

His new creation – the “HW rulez” mod – is tailored for our basic rules.

For almost all of summer, we discussed and tested this new mod together; some inaccuracies have already been eliminated, and certain things have been changed or added.

Therefore, we plan to test it thoroughly during the autumn season and refine it to perfection, and starting from the winter season, I will include in the Rules that it is recommended for our players to use.
User Avatar
12 years ago
Auto-translated
+ it is impossible to upgrade or buy back units that are prohibited by the rules.
Does this also apply to Refuges?

Added after 48 seconds
+ it is impossible to visit mapmakers and hill forts.
Maybe they should just be removed from the map?
User Avatar
12 years ago
Auto-translated
besides refuges, they can also be given in quests, for example.
The main point is that the player shouldn't be able to build/upgrade, and if they do get one, they have to use it.
12 years ago
Auto-translated
WiZarDX_576

+ Isre and Vidomine offer Necromancy expertise only on the last level, both during level-up and in the Dungeon.
Previously, they offered, for example, either Necromancy expertise or basic navigation.
And now, will it be possible to always choose 1 of 2, since they won't offer Necromancy? Does this mean they've strengthened the Necromancer class? :smile13: :smile13: :smile13:
User Avatar
12 years ago
Auto-translated
I don't play here myself, but I'd like to know about some aspects.
WiZarDX_576

+ It's impossible to visit mapmakers and hill forts.
Can't they just be removed from the generation?
WiZarDX_576
+ It's impossible to upgrade or buy units that are prohibited by the rules.
Does this apply to refuges? Can the AI buy them? Or is it also prohibited for the AI?
WiZarDX_576
+ It's also impossible to upgrade a building if the upgraded unit is prohibited by the rules.
+ It's impossible to build a Necromancy Amplifier.
Can the AI also not build upgrades and the amplifier?
User Avatar
12 years ago
Auto-translated
+ Players receive 2500 gold and 5 ore at the start, which is a 200% increase.
Why 5 ore? :)

This issue with the ore has been around since the Chaos patch, and there still isn't a clear explanation for it.

2500 gold is quite sufficient.
In reply to Wicc
12 years ago
Auto-translated
Wicc
Also in refuges?

only in the castle. They can be obtained and used according to the rules from refuges and pandoras.
P.S. I clarified this in the first post.
In reply to Wicc
12 years ago
Auto-translated
Wicc
Why 5 ore? :)
No time to explain, here are 5 ore, and play!
In reply to Егор Коробейников
User Avatar
12 years ago
Auto-translated
Yegor Korobeynikov
No need to explain, here are 5 units of ore, now go play!
It's been 10 years, and I still don't have time... but we're still waiting... :)
12 years ago
Auto-translated
Tell me more about the Necropolis!
User Avatar
12 years ago
Auto-translated
+ the use of control magic (Dimension Door, Town Portal, fly) is impossible on maps of size M and smaller.
Do they appear in the guild? In Pandora's boxes? Do Angel Wings drop?
User Avatar
12 years ago
Auto-translated
I'm interested in something else. Does the King of the Undead's cloak, when assembled, provide any additional percentage bonuses to Necromancy?
In reply to Wicc
12 years ago
Auto-translated
5 units of ore remain from the M-200 patch. I didn't really delve into why it's specifically 5 units. I was asked to do it that way, and it stayed that way. I think those who played in the M-200 tournament can tell you more about their impressions.
Wicc
Do they appear in the guild? In the dungeons? Do Angel Wings drop?

This module doesn't change the balance, it doesn't remove objects, artifacts, or spells from the maps. It simply prevents the use of things that are not allowed by the rules.
I think this is a slightly separate topic, but it also deserves attention and discussion.

I'll explain the other nuances a little later today and, if possible, add them to the first post so there are fewer misunderstandings.

Added 2 minutes ago
Lider1
But I'm interested in something else. Does the Undead King's Cloak, when assembled, give any additional % to Necromancy?

It doesn't give any additional %. That is, it doesn't matter whether it's 3 separate artifacts (5+10+15 = 30%) or an assembled one; in both cases, it will be 30% Necromancy.

Added 2 minutes ago
sartrik
Does this apply to refuges? Can the AI buy them? Or is it also forbidden for the AI?
Can the AI also not build improvements and enhancements?

The AI is allowed everything. The restrictions only apply to live players

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1600 guests