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"Новичок-2014. Summer"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. And even if you are not a fan of Heroes :eek: , I still welcome you and invite you to the new season. I hope it will bring great games and discoveries of new players.
This is our traditional, already eleventh tournament for Новичок.
We do not have a precise and strict definition of who a "новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes online,
- who only recently found out that they are not the only ones who can easily beat computers and that things are not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...
We do not invite fathers and grandfathers, we do not want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.

Winners of past tournaments:
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements:
1. registration on the HW forum between June 1 2013 and June 6 2014;
2. total experience playing HoMM3 online - no more than 1 year; long breaks in play are discussed individually;
3. absence of strong results in tournaments on HW and other resources (specifically, 1-3 places in previous "Новичок" tournaments or any other tournament, reaching the final stages of major tournaments) - subject to the organizers' opinion;
4. participation prior to this tournament in no more than one "Новичок" tournament;
5. absence of forfeits or withdrawals in other tournaments;
6. availability of time and ability to play 1 game per week (consider the time zone) - priority playing times are considered 19-24 MSK on weekdays and 12-24 MSK on weekends;
7. at least 5 games on the HW forum (can be played before the participant list is approved) with different opponents and detailed reports - organizers need to ensure that you can technically play online and have an understanding of the rules of play on HeroesWorld. Tournament organizers Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039) can play with you if you cannot find an opponent;
8. players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges;
9. players agree to the regulations and rules of the tournament;
10. players are required to closely follow all announcements from organizers in the tournament thread.

Organizers reserve the right to deny registration to any player without a public explanation of reasons.
Players who have an earlier or later registration on the forum but wish to play in the tournament may submit an application, which will be considered on an individual basis.

Submit applications in this thread. There is a Detailed instruction with pictures FAQ17 on the forum explaining how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile; add it if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. In the application, specify convenient times (days and hours) for playing and your time zone.
4. 2-3 days before the draw, you must contact the lead Roger DAltavilla (IСQ 624681987) to confirm participation. Players who disappear from the forum (no user activity for a week) will not be admitted to the draw.

Organizational Matters.
1. Leads - Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039). Judge - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. Organizers will make changes to the rules and regulations during the tournament if necessary.
4. For each played game, participants must submit a detailed report and detailed confirmation in this thread. Only then is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. For resolution, you must contact the lead or judge in ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on tournament rules. If a situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
9. The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:

Regulations.
To be determined later, depending on the number of registered participants. We expect a traditional scheme: group stage + team tournament + play-offs.
So, the number of participants has been determined. Clarifying the regulations:
Stage 1. 24 participants are divided into 4 groups of 6 people. A round-robin tournament is held in each group, where everyone plays everyone else once. 1 point is given for a win, 0.5 points for a draw, and zero for a loss. The 4 people with the best results advance from the group to the next stage. Result criteria by order of importance: 1) points earned, 2) Berger coefficient, 3) result of head-to-head meeting. If these criteria are insufficient, players will be offered a system of tie-breaker games. If that also fails, democratic judicial discretion will be applied.
Stage 2. Tournament of novices against veterans. NP vs LM More details in post №3
Stage 3. Play-off. Starts on August 11 2014. Conducted via an Olympic system with elimination after the second lost match. Each match in the upper bracket is played until two wins, and in the lower bracket until one win. Time limit for 1 game - 1 week. (The loser in the upper bracket moves to the lower bracket and continues playing there. The loser in the lower bracket is eliminated from the competition.)
For templates in the first game, the player listed first in the pair chooses first; their opponent chooses castles first. In the second game, you switch places. For the third game, you may toss a coin or ask the organizer.

Dates.
Registration - June 7 2014 - June 30 2014.
Approval of participant list - July 1-4 2014.
Group stage draw and tournament start - July 5 2014.
Time limit for one game - 1 week.

Rules.
1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual consent HW_rulez (for correct operation, the patch must be installed for both players).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days ( 111+111+111 or 111+112 or 113).
4. In the initial stage of the tournament, games are played on template 2sm4d(3). In the final part of the tournament, the template is chosen by drawing from a list of 5 templates: 2sm4d(3), jebus Cross, Panic, 8mm6a (version without one-way paths), mini nostalgia.
In reply to ДаУ
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DaU
For this, you need to level up the Air magic skill for at least one unit, and then you'll know when the reinforcements will arrive.
The issue is the amount of money. I didn't even have enough heroes to bring back an army from a treasure map and attack the main base, and even if I did, it probably wouldn't have helped.
355819135
In reply to Roger DAltavilla
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We started playing, the opponent takes a rest on 112, then on 116 (where I carried on the Citadel) — a re on meeting, and then 111 and the opponent without rests. The game was very long, we played almost half a day. On week 1, there were no money issues — I placed phoenixes in the Citadel, the lineup was normal — 2 native heroes with 17 air elementals (I lost 2 on a block of 40+ gogs with GS), 2 ends revealed and 2 Dragon Fly Hives — absolutely awesome :D ! The roads were nice, though the block to the secondary was 10-19 wyverns for the Boots of the Undead — I didn't risk going in. On week 3, I took the Dragon Utopia — on the secondary's territory — not a utopia, but a dream — a level 5 hat, a chalice, and a +3 necklace. Then I jump into the treasure and clear the Dragon Fly Hives there, but during this time the opponent breaks the GO (by the way, the opponent had an external dwelling of bears near the castle on the Nres) and takes my castle — a good move — I lose 3 birds (I couldn't buy back 4). I immediately ran to the opponent, but he dives into the treasure, I snatch his castle + 5 bears to myself and take a revealed Dragon Utopia on his secondary — a +12 -3 sword, and a KV I think. Then he had another revealed Dragon Utopia, I jump to it (in the treasure) — there was a +10 SP -2, a +2 speed cloak and sandals — absolutely awesome, I equip almost everything on SP to hit imps (I also had a KO). The opponent also had a KZ, but the SP was lower. And he wipes me out. Thanks for the game! :D :D
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Энаин / Aenain Start Hero Энаин / Aenain
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
skd
Красный / Red
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
223 days
Game Date
7/6/2014
Reported
7/6/2014 7:26 PM
Rating Impact Archived
R@sIM 1268 1292 +24 ↑
skd 1511 1487 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/6/2014 7:53 PM

In reply to R@sIM
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R@sIM
We started playing, the opponent took a respawn on 112, then on 116 (where I was pushing through with Ciel) - re-roll upon meeting, and then another 111 and the opponent is out of resps. :D
In the first distribution it rolled well, 2 native heroes in the tavern, but the landscape cut off half the respawn, including the sawmill; I discovered this on 112 - took a respawn.
I took a re-roll upon meeting because the second town was on the grass where we met, and there could have been a double, so I decided not to risk it. The last respawn had absolutely terrible distribution. All four times it spawned a small respawn in the center, and only the last time was the generation normal according to the template) road to ГО +2 roads to second towns.
I ran out of resps, chose Kreg instead of Gurni, start - immediately faced bear guards 24 gr. golem, broke through with losses, poor respawn; interesting things were 2 dwarf dwellings on 15 and 30, didn't take the external dwelling on the first one, on 121 Gurni arrived with a ballista, led the army and took the external dwelling with mice. Jumped over and went to hit cons2 near the second town, then entered the treasure zone, took another cons3, took 2 hives. Looking at the tavern, the opponent's stats are slightly worse, I decide to move toward ГО. On the way I take one more hive, get defeated, take another hive on the respawn, hit ГО on the seventh day - didn't have enough moves to take his main, took the opponent's main on 141, but in the previous turn I spotted that the stats there were fine, decided to retreat, opponent reveals КВ (as I thought, but it was a level 5 hat), I have 3 Dragon Utopia in my treasure zone, it just drops junk, useful things are Hell Shield + and КЗ in the last Dragon Utopia, opponent reclaimed his main and is heading for mine, but turns and goes to my second treasure zone to keep powering up. Because of flight+dimensional door it was very hard for me to catch him, eventually I took his main again, and he took mine, spotted that he's hitting my Dragon Utopia, teleported to the second town, decided to go for fb. My stats are worse, sp is below 10, but I had an orb for earth damage, troops were generally comparable, but I didn't expect a counter-Explosion, didn't expect it at all) and it turns out there was a level 5 hat =)
Thanks for an interesting game.

UTC+03:00, icq 593626431
In reply to skd
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Opponent resigned and I got to choose the layout ;) I was dealt 13 archers, barely scraped together enough gold for 5 heroes, but the prospects were clear. There was no way to upgrade the archers, so on turn 113 I went with an unupgraded stack to guard the secondary mine. There, the swordsmen gave me a proper beating, wiped out all the meat shields. In the end, I was left with 10 archers, but the respawn didn't let me down — there was a ton of gold there, plus a Pandora's box with 5k gold behind the fakes. I stuck cavalry in the Castle (though I had to build the Castle first and then the cavalry, since I didn't have enough resources). On turn 117 I brought all the loot back to the castle. On turn 121 another hero flew in with 5 archers, resulting in 29 Grands and 6 cavalry. Along the way I picked up 2 Dwarf Cottages (maxi and pre-maxi). In short, tons of gold. On turn 122 I got a Griffin Conservatory with 1 lousy unit and headed to the secondary mine, but then word came of the opponent's surrender.

Thanks for the game!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
124 days
Game Date
7/6/2014
Reported
7/6/2014 9:02 PM
Rating Impact Archived
Simon5760 1488 1502 +14 ↑
shlimberger 1465 1451 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/6/2014 9:09 PM

In reply to Simon5760
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Simon5760
Opponent resigned and I got to choose the layout;) I was dealt 13 archers, barely scraped together enough money for 5 heroes, but I could see the potential. I had no way to upgrade the archers, so on turn 113 I went with an unupgraded stack to guard a secondary mine, where swordsmen beat me up pretty badly, killed all my fodder. In the end I was left with 10 archers, but the respawn didn't disappoint, there was plenty of money + a Pandora's box with 5k gold behind fakes. I bought cavalry in the castle (though I had to build the castle first and then the cavalry, since I didn't have enough resources). On turn 117 I brought all the wealth back to the castle. On turn 121 another hero flew in with 5 archers, resulting in 29 grand units and 6 cavalry. Along the way I picked up 2 Dwarf Cottages (max and near-max). In short, plenty of money. On turn 122 I bought a Griffin Conservatory with 1 peasant and went for the second secondary mine, but then word of surrender arrived.

Thanks for the game!

The respawn and starting wealth were dealt nicely. With griffin flies I fought off the lizardmen's nymphs (caps were standing), but both passages to the adjacent zones were monks. On the second week I picked up more flies, beat the monks, saw nothing there except money (turned out it generated some kind of weird long zone). I had 50 grand lizardmen and 4 ducks, a few gnolls, then for some reason I felt like going to a Naga Bank(4), and that's how I lost :( .

Thanks for the game!
icq - 672659855
Величайший враг спрячется там, где вы меньше всего будете его искать
In reply to shlimberger
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We play with subjective restarts – “total of 3 days”. Does everyone know what that means?
R@sIM
Started playing, the opponent takes a restart on day 112, then on day 116 (where I was winning on Celestial) – rematch, and here’s another 111, and the opponent has no more restarts.
A subjective restart is not spent when restarting after the first match. This is obvious – it is taken at the request of one of the players or by mutual agreement. What to do if the desire is mutual? Should we deduct 111 from both? Or find out who wants it more?
Also, please note:
After the first rematch restart, the time for taking another rematch restart is reduced by one day, i.e., the second time a rematch restart can be taken up to day 114-115-116 inclusive for fast, medium, and slow paths respectively. The time for the third and all subsequent rematch restarts is further reduced by one day, i.e., up to 113-114-115 inclusive for fast, medium, and slow paths respectively.
A rematch restart is one way to avoid an unfavorable situation in a game without spending a subjective restart. In this template, you can provoke a rematch quite often, hence the reduction in the time for a restart; otherwise, you could sit there for too long...

Where a subjective restart is used (per block, per single path in ГО), there is clarification in the rules:
If subjective restarts remain, then a subjective restart is spent…
If subjective restarts are over, the player has the right to request an additional restart.

The rules are here: /topic/10593/
Answers to frequently asked questions on the forum are here: /topic/10977/
The scheme of the 2SM4d(3) template is here: /topic/at/298363/

Also, please ask all newcomers to pay attention in their games to how much time they spend on battles on different templates and participate in the survey: /topic/11010/
In reply to Pit for LM
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Message from R@sIM:
We started playing, and my opponent took a rest on turn 112, then on turn 116 (where I managed to defeat him with a Celestial unit) – then another rest, and now he has 111 and no more rests.

According to the opponent's report, it seems he took a rest on turn 112, and then, after the rest, another one on turn 111. It seems correct regarding their rests.

P.S. If, for example, you can't reach the opponent's troops on turn 116, but you can capture a lumber mill, does that count as a meeting? There are no troops on it, but it still belongs to the opponent.
В этом мире есть только две действительно бесконечные вещи - вселенная и глупость, при чем на счет первой я не уверен...©
icq 667277468
In reply to skd
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The opponent chose all the rests; after that, I tried to grab something more lucrative. Starting with Moner and two necromancers, I immediately used Straker to eat two experience chests and went to farm skeletons.

Near the Castle there is a Griffin Conservatory, an external dwelling of earth elementals, and three paths to secondary towns.

On the first path, I collected skeletons; on 117, even with the market in the secondary town, there wasn't enough money for birds (on the last turn I cleared a dwarf settlement and two chests with a luck-buffed unit, but everything turned out to be minimum), so I didn't swap.

Straker grabbed earth; on the second path there were many cranes, but I also added more necromancers with him and Septienne. I set up a circus of retraining from Grini and passing oil to Straker, losing a turn in the process (I only managed to break the main building, but was a couple of seconds short for the buyout).

On the third path, using oil, I took three Griffin Conservatories for 5 angels (two more were found in the secondary town), went into a treasure zone and there, losing an angel, took a level-1 Dragon Utopia; they gave me a +3 necklace and a hat. Then I went to another treasure zone to take a Griffin Conservatory, where the opponent was. In the Castle secondary town, I placed angels; Straker with good stats runs into the same treasure zone as the opponent, but then comes the surrender.

Thanks for the game!
ICQ 673161719.

Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Стракер / Straker Main Hero Стракер / Straker
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
136 days
Game Date
7/7/2014
Reported
7/7/2014 8:34 AM
Rating Impact Archived
Cincinnat 1621 1624 +3 ↑
Little 1294 1291 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/9/2014 8:20 AM

In reply to SP_SkyLine
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SP_SkyLine
Based on the opponent's report, it seems he initially took 112, and then, after the rematch, he took another 111. It seems correct, considering their rematches.
Yes, that's correct; I didn't read the 112 carefully.
SP_SkyLine
P.S. If, for example, you can't reach the opponent's troops with 116, but you can capture a lumber mill, is that considered a match? There are no armies there, but it still belongs to the opponent.
According to the rules:
A match is considered a direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of an enemy castle or mine).
Therefore, capturing a lumber mill is not grounds for a rematch.
Also, capturing an empty castle or an unguarded mine is not a match.
If you visit a friend, the door is open, but he's not home – no match occurred.
In reply to Pit for LM
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Pit for LM

According to the rules:
Capturing a lumber mill does not constitute grounds for a restart.
Similarly, capturing an empty castle or an unguarded mine does not count as an encounter.
If you visit a friend, the door is open, but they are not home, then no encounter has occurred.

When, with a growth bonus on the first day of the week, Red captures an empty castle belonging to the opponent, what is the reason for awarding a red rush, if, according to you, no encounter took place?
In reply to Dima Surmay
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Dima Surmay
If, on the first day of the week, Red takes an empty enemy Castle, then why is a red rush awarded, if, according to you, there was no encounter?
The conversation was about the first encounter, and a red rush is generally not possible on the first week.

UTC+03:00, icq 593626431
In reply to Roger DAltavilla
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We played without restrictions. I had stables locked, Moner, secondary skills in grass and stone, and a hidden stash of gnomes and wood. Moner leveled up well and quickly explored the land, but I never found a Cons throughout the game...

Around weeks 3-4, I explored two dungeons, raised my stats to around 30, and found a Key of Z. I headed to the opponent with double mana. I took the main castle and won.

Thanks for the game!
Battle Report Accepted
Синий / Blue
ЯR
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Дамакон / Damacon Main Hero Дамакон / Damacon
Map Template
2sm4d(3)
Game Length
144 days
Game Date
7/7/2014
Reported
7/7/2014 4:52 PM
Rating Impact Archived
ЯR 1552 1565 +13 ↑
Erutan Rivol 1499 1486 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/8/2014 4:05 AM

In reply to Roger DAltavilla
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Well, I spent 112, my opponent had 1 rest - 111, and we started playing. I started playing defensively because I didn't want to risk my last rest, and then Claudius appeared, but the attack failed:(. But I only had 9 archers, and I lost them early on. I slowly chipped away with Claudius; no undead came to help him in the tavern until week 4. On week 3, I placed angels in the castle. On the second player's territory (swamp), there were 4 ends = 5 angels :smile54:. On week 4, if you add up the entire army, it was already around 900+ skeletons, 11 angels, gargoyles, ducks, champions = a little of everything, about 15-20. Then, after a long game, we took a short break (I ate), and my opponent came and wrote "gg. Thanks for the game!" :D:smile14:
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
2sm4d(3)
Game Length
146 days
Game Date
7/7/2014
Reported
7/7/2014 5:23 PM
Rating Impact Archived
R@sIM 1294 1316 +22 ↑
GapLomah 1478 1456 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/7/2014 5:29 PM

In reply to R@sIM
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R@sIM
Well, I spent 112 gold, my opponent had 1 rest - 111, and we started playing. I started playing defensively because I didn't want to risk my last rest, and then Claudius appeared, but the attack failed:(. But I only had 9 archers, and I lost them early on. I slowly chipped away with Claudius, and no undead units came to help him in the tavern until week 4.
In week 3, I placed angels in the castle. On the second player's territory (swamp), there were 4 ends = 5 angels :smile54:. In week 4, if you add up the entire army, it was already around 900+ skeletons, 11 angels, gargoyles, ducks, champions = a little of everything, about 15-20 units. Then, after a long game, we took a short break (I ate), and my opponent came and wrote "gg. Thanks for the game!" :D:smile14:

I messed up the whole game, starting with not taking a rest. Thanks for the game!
In reply to ЯR
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YaR
We played without regeneration. I had stables locked, Moner, secondary skills of grass and stones, a hidden stash of gnomes and wood. Moner leveled up well and quickly explored the land, but I never found a Cons throughout the game...

In weeks 3-4, I explored two dungeons, raised my stats to around 30, and found a Key of Z. I headed to the opponent with double mana. I took the main castle and that was it.

Thanks for the game!

I played well, but I found a bad underground treasure, which caused my stats to fluctuate by only 10-15. I was already planning to clear the second one, but the opponent attacked... I calculated that I had no chance, so GG.
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837

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