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"Newcomer-2014. Summer"

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#105
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We play with subjective restarts – “total of 3 days”. Does everyone know what that means?
R@sIM
Started playing, the opponent takes a restart on day 112, then on day 116 (where I was winning on Celestial) – rematch, and here’s another 111, and the opponent has no more restarts.
A subjective restart is not spent when restarting after the first match. This is obvious – it is taken at the request of one of the players or by mutual agreement. What to do if the desire is mutual? Should we deduct 111 from both? Or find out who wants it more?
Also, please note:
After the first rematch restart, the time for taking another rematch restart is reduced by one day, i.e., the second time a rematch restart can be taken up to day 114-115-116 inclusive for fast, medium, and slow paths respectively. The time for the third and all subsequent rematch restarts is further reduced by one day, i.e., up to 113-114-115 inclusive for fast, medium, and slow paths respectively.
A rematch restart is one way to avoid an unfavorable situation in a game without spending a subjective restart. In this template, you can provoke a rematch quite often, hence the reduction in the time for a restart; otherwise, you could sit there for too long...

Where a subjective restart is used (per block, per single path in ГО), there is clarification in the rules:
If subjective restarts remain, then a subjective restart is spent…
If subjective restarts are over, the player has the right to request an additional restart.

The rules are here: /topic/10593/
Answers to frequently asked questions on the forum are here: /topic/10977/
The scheme of the 2SM4d(3) template is here: /topic/at/298363/

Also, please ask all newcomers to pay attention in their games to how much time they spend on battles on different templates and participate in the survey: /topic/11010/