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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#1322
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Why not rename Zulфия to София (and give her starting Wisdom as well :D)? The names sound similar, and the latter is more familiar to the ear (without the "Zu").
Разработчик Heroes 5.5 WarGame Edition.
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#1323
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Nargott
Why not rename Zulфия to Sofia (and give her starting Wisdom as well :D)? The names sound similar, but the latter is more familiar to the ear (without the "Zuzu").
Zulфия doesn't exist yet. Who should be renamed? :smile32:

Added 1 hour 22 minutes ago
Psatkha, in the unique hero models (arena-move), the 2 parameter should be used, not 1. Otherwise, they will move slowly on the map. I have corrected the existing ones.

Added 6 minutes ago
Riva is magnificent. I really liked her.

Added 2 minutes ago
Lokken
Biographies:

Hugul
Hugul distinguished himself most during the orcs' struggle against the Red Church, managing to earn the respect of the great khan. Being a born hunter, he always considered the enemy as prey, whose habits must be carefully studied before delivering the killing blow. By exhausting the imperials with cunning ambushes, the seasoned warrior not only undermined the morale of enemy soldiers but also adopted their tactical and strategic techniques to turn the enemy's knowledge against him in battle. According to one of the inquisitors, who once became the object of Hugul's hunt, it is better to encounter a horde of demons than this "curse of misfortune in flesh."

Ergar
When it comes to protecting the elven forests and their inhabitants, Ergar fully justifies the title given to him - "The Tireless." Few can escape his righteous wrath, and therefore there are rumors that this skilled tracker is able to find his target even at the edge of the world. As proof of this, many tavern owners cite the story of a gang of thugs who desecrated the sacred grove of Silanna. Pursued by the enraged Ergar, the bandits tried in every way to delay him, but their tricks only strengthened the elf's determination to punish the ungodly at any cost. In just five weeks, instead of the expected two months, the tracker reached the bandits' lair, where he personally beheaded their leader.

I am adding the biographies. The third one will wait for the new hero.

Added 3 minutes ago
It is very easy to change the hero's name. If any of them don't suit you and why, you can express it here.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1324
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Dyrman
in the unique hero models (arena-move), the 2 parameter should be used, not 1.
Otherwise, they will move slowly on the map.
I have corrected the existing ones.

And I have the speed set in the game settings, it's a habit from the demo of the 5th game, or is no one else doing this?! :cool:

Added 1 minute ago
Nargott
Why not rename Zulфия to Sofia (and the starting Wisdom as well :D)? The names are similar, and the latter is more familiar to the ear (without the "Zu").

Well, that's a matter of personal preference! ;)
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#1325
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psatkha
And I have the speed set in the game settings, it's a habit from the demo of the 5th game, or does no one else do that?!
With the maximum movement animation (which I have set in the game settings), they move slower than other models. To equalize all models, you need to do as described above.



UP 66

Changes:
1) Added Kiria with Fahima's special ability.
2) Fahima has been given a new special ability (after winning a battle, she restores lost Djinns, one for each unit of the hero's knowledge).
3) Added almost all biographies.
4) Fixed a bug with the script function that added creatures from different specializations to the hero's army after a battle.
5) Fixed Sorgall's special ability.
6) Added models for Daedra, Ergar, Riva, Ory, and Lucretia.
7) Changed biographies for Hugul and Ergar.
8) Sandro has been given a new icon.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#1326
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Fahim

Fahim has always considered djinn not as subservient servants, but as powerful allies deserving of respect. To earn their trust, he had to perform a deadly ritual of magical unification – one of the highest forms of concluding a pact between a spirit and a spellcaster. As a result, the sorcerer not only gained the patronage of the proud embodiments of Sar-Elam's power, but also received an amazing gift that allowed him to bring fallen djinn back to life. Now, the spirits of magic are always ready to come to Fahim's aid in times of need and even die for him if necessary.
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#1327
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What if, within the framework of the NHF, we used Alaric and made him a specialist in dealing with various types of priests?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#1328
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psatkha
What if, within the framework of NHF, we used Alaric and made him a specialist in dealing with various priests?!
There is already such a hero.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1329
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Dyrman
There is already such a hero.

No, because Octavio is not a fanatic in essence, i.e., it is necessary for the priests under Alaric's command to have increased stats; in other words, we need an analogue of Dugald for archers, but for priests! The priests under his command should fight better – be more fanatical! :smile16: :smile13:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#1330
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psatkha
No, because Octavio isn't a fanatic at heart. Therefore, the stats of the priests under Alaric's command need to increase. In other words, we need an equivalent of Dugald for archers, but for priests! The priests under his command should fight better – be more fanatical! :smile16: :smile13:
That won't work.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1331
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To intercept all in-game events before a battle, there's a suggestion to replace garrisons with something else (while keeping the appearance the same). This way, it would be possible to retrieve the names of other objects, which is currently impossible.
Previously, there was an idea that a garrison could function as a simplified city. (Only the following buildings could be constructed: fort-citadel-castle). But then, the city screen would be completely irrelevant.
What else can the object be changed to?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1332
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To capture all in-game events before a battle, there's a suggestion to replace garrisons with something else (while keeping the appearance the same). This way, it would be possible to retrieve the names of other objects, which is currently impossible.
The problem is that, at the moment, it's impossible to retrieve the names of garrisons, or is it something else?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#1333
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RedHeavenHero
The problem is that right now, it's impossible to get the names of garrisons, or is it?
Yes. If you combine the mod with NCF, you can create hero specializations that change the parameters of creatures.
Garrison type - hero. Mines - monster.
What needs to be done to make garrisons display names? Change their type?
When you set the garrison type for a mine, it returns the name based on the type.

Added after 17 hours 28 minutes
Maybe there's another way to intercept all events right before the battle?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1334
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What needs to be done for garrisons to display names? Should their type be changed?
Currently, the only function that returns names for garrisons, resources, and other creatures is GetAllNames, but as is well known, it outputs data that is unreadable by scripts (strictly speaking, it is possible to read this string, but it takes a long time, and the game crashes after processing several thousand characters). If changing the type of an object in any case involves processing the map, wouldn't it be easier to simply assign pre-defined script names to the garrisons?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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In reply to RedHeavenHero
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#1335
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RedHeavenHero
If changing the object type always involves processing the map, wouldn't it be easier to simply assign pre-defined script names to the garrisons?
I would like maximum automation.
To have a known function output the object name generated by the map, it is necessary to modify the map object itself. But the object's properties are already handled by Shared. Therefore, you can take a very similar object, but one that returns a name, give it a property, and assign a garrison model.
I tried it with a mine object. There's a bug. If such a garrison is neutral, the game displays an error when the hero touches it. There is no resource increase from such a mine, which is good.
The problem is with the interacting player's ID. But neutral mines, like garrisons, can be captured.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1336
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The function can be modified to add extra elements to the returned table. The mine does not have the CollectableArmy, TownType, and AllowQuickCombat properties, which could lead to issues. Fixing this would require creating a lot of scripts again, and is this the price of automation?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4