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NHF – new heroes for Heroes V 3.1.

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#1335
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RedHeavenHero
If changing the object type always involves processing the map, wouldn't it be easier to simply assign pre-defined script names to the garrisons?
I would like maximum automation.
To have a known function output the object name generated by the map, it is necessary to modify the map object itself. But the object's properties are already handled by Shared. Therefore, you can take a very similar object, but one that returns a name, give it a property, and assign a garrison model.
I tried it with a mine object. There's a bug. If such a garrison is neutral, the game displays an error when the hero touches it. There is no resource increase from such a mine, which is good.
The problem is with the interacting player's ID. But neutral mines, like garrisons, can be captured.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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