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:smile13: I really liked the map; huge respect to the author. I completed it on medium difficulty on my first try. I was a bit disappointed that I couldn't buy more than 4 warriors (with the sisters). Although, it turned out to be a disadvantage for the computer – it also had a limited number of heroes. I only defeated the king with human troops. Leveling up the necromancer helped a lot. The sister-scout ran around the first fortress, luring enemies towards the monastery. And the house is quite nice :)). Fighting was :smile38:. Yes, it was a bit challenging – the castle was nearby, just a couple of dwarf steps away. The last movie could be more interesting, to really make you feel the betrayal of Alaric... I didn't lose many troops (up to 20 swordsmen or 2-4 angels), because I either bypassed the enemy or, if necessary, used puppet master/blindness/confusion/slow/vampirism.
:smile13: I really liked the map; huge respect to the author. I completed it on medium difficulty on my first try. I was very disappointed that I couldn't buy more than 4 warriors (with the sisters). Although, later it turned out to be a disadvantage for the computer – it turned out that its heroes also had a limited number. I defeated the king only with human troops. I developed the necromancer, which helped a lot. The sister-scout ran around the first fort, luring the enemy towards the monastery. And the house is quite good :)). Fighting was :smile38:. Yes, it was a bit scary – the castle was nearby, just two dwarf steps away. The last movie should be more interesting, so that you can really feel the betrayal of Alaric... I didn't lose many troops (up to 20 swordsmen or 2-4 angels), because I bypassed the enemy or, if necessary, used puppeteer/blindness/confusion/slow/vampirism.
Yes, I plan to add the final video, but I critically lack time right now, so unfortunately.
Thank you for the kind feedback!
As promised, I played as soon as I had time. I chose a veteran, and with great difficulty, I cleared the territory without any losses and moved on to the dwarves after a month and three weeks. There, two heroes with armies 15 times larger than mine appeared. No, I would have had a chance if I had leveled up a dark mage, as there were spells like Mass Teleportation + Book of Teleportation everywhere, but as it is, there's no way. In addition, one of the dwarves turned out to be an expert in darkness. But overall, it was very interesting; I just don't understand why there's fog all around and why the AI moves so incredibly slowly.
I'll try a lower difficulty later.
15 times? That's strange. I haven't encountered that. Fog is a snowstorm. It was used in one of the campaign missions. The AI also didn't take long to make its move. It took a minute, maybe two. Thank you for your feedback!
15 times? That's strange. I haven't encountered that. The fog is a blizzard. It's used in one of the campaign missions. The AI also didn't take long to make its move. It took a minute, maybe two. Thanks for the feedback!
Hmm... for example, I had 400 archers, the enemy had 2500, 30 knights against 400 upgraded thanes, 8 archangels against 80 lava dragons, etc. Maybe I would have gathered a larger army if there wasn't a complete lack of ore (except for 3 piles). And I was lucky that Elaine appeared in the tavern, at least the gold was good. This is already the third map in a row for the Haven faction where you need to upgrade a Dark Knight.
Strange. I can’t figure out where they’re getting all these troops from. The portal to the Dungeon is supposed to be closed… I don’t understand anything.
Heroist, this is a PC game, so it can cheat however it wants in its own world of bits)))
Glory to the robots! Kill all the Haven factions, lol.
Regarding the issue, maybe it's worth checking the scripts and algorithms for logical, implicit errors? In my experience, such errors or shortcomings in the engine have caused similar effects.
I completed the map (V.1.0.1) using a hero. The map opens, and immediately a majestic city appears, shrouded in a delightful fog. A true "sleepy valley": "Quiet valleys / Are filled with fresh mist; / The road is not dusty, / The leaves do not tremble..." Soon, this world will begin to plunge into a dizzying struggle. While the dwarves argue about who should get the "riding mammoth" (+!!), the iron fist of the empire begins to squeeze the plump dwarven neck. A brief chronicle of Grimheim's fall. Natalia was the first to set out on the campaign. (Since there are discrepancies in the number of AI troops, I will provide my own calculations).
Skeld was captured – 7 days, 4 nights, 1 month. Ingvar was stationed there – not upgraded, artifacts were scattered in front of the poorly built castle and without any guards. Karli attacked (7 dr., not upgraded, 15 warlords) during the turn in the field. Rolf (12 warlords, 7 arch druids, 15 archers) – 1 day, 1 night, 2 months. Freivar was captured – 3 days, 1 night, 2 months. Hangvul attacked on the 3rd and 4th day – 1 night, 2 months, in the castle. Helmar (8 arch druids, 22 warlords) – 5 days, 1 night, in the field. Brandt (22 arch druids, 14 archers, 23 warlords, 38 pikemen) – 1-2 days, 2 nights, 2 months, in the castle. This was the most difficult battle – Natalia had only 3 pikemen left after it. For the dwarves, the battle marked the beginning of the end. Sveya (8 arch druids, 23 warlords) – 2-3 days, 2 nights, 2 months. Mariella set out on the campaign with a very solid army. She attacked the necropolis near the monastery and went to the dwarves. Asgerd was captured, guarded by Wulfsten (16 arch druids, 16 warlords) – 7 days, 3 nights, 2 months. After that, the dwarven cities fell like overripe pears. She took the last one, Torgerd – 3 days, 2 nights, 3 months. Ongeir, guarded by Tolgar (39 arch druids, 55 warlords) – 1 day, 2 nights, 3 months, was defeated by Natalia. Total: 65 days, Natalia – level 29, Mariella – level 28 (just a little short of 29).
There were no partisans, and no one reported the start of a partisan movement on the map.
The landscape is magnificent – even if there were nothing else, this alone is a reason to load the map. The animations are delightful and humorous – they could easily exist outside the map. But all this luxury takes a back seat, fading under the pressure of the events that unfold. The dynamics of the map are captivating, and it is impossible to tear oneself away from the events taking place on it. To say that I "liked" the map would be a gross understatement. The map is incredibly good. Everything can be left as it is, but I will still criticize some points:
The quest for the "Lion Set" is useless in its current form. The necromancer is strong enough – it takes time to defeat him. If you focus on him, the dwarves will become much stronger; if you deal with the dwarves, there will be a lot of artifacts, and it will be of little use to put on the set. My sister only entered the monastery because of the opportunity to get reinforcements.
It would be good to add "slow" to Mariella's spellbook, and "ice storm" can be removed. My choice in favor of advancing Natalia was determined by this difference in the spellbook. With equal starting conditions, Mariella is much more promising. Well, and the last animation..., it has already been written about.
A few more thoughts following the already written comments.
It is good that there is no reward for defeating the clans. The checkmark in the quest is somewhat out of place; I am not defeating the dwarves "for the checkmark." Perhaps it would be better not to include "destroying the clans" separately in the quest menu?
I completely disagree with the idea of destroying the cities of the "greens" after capturing them. These cities provide the main army.
It is not necessary to hire dwarven heroes; there are enough human heroes. I only had one additional one.
The possibility of digging for the Grail is too generous for experienced players, and while novices are fiddling with the search, they will miss the opportunity – the dwarves will overwhelm them with their numbers. I do not support this.
Adding mines and a fort behind the first outpost – "You will not live on good land, and you will not have abundant rains, and you will have to fight for your life." (B 27:40)
There are an insane number of artifacts in the game; there should be fewer shops. I agree that there are many artifacts. I had a couple of incomplete dragon sets and 2 bags of artifacts. But there should not be fewer shops – let the dwarves spend money on developing their sisters. Since the dwarves do not run away, all the artifacts "settle" with the hero, who can exchange them for resources in the city and, more importantly, for experience – fortunately, there is an altar.
The AI takes an incredibly long time to make its moves. In my case, the computer only lagged for a couple of turns at the beginning; after that, the map runs like clockwork.
I will be waiting for the new map – "3 Sisters" /and Uncle Vanya on a lizard./
Thank you very much for the map!
Oh, thank you for the kind feedback! Honestly, I didn't expect anyone to like the map so much.
The Necromancer's army isn't just for the sake of the units – by the way, I used the Lion set for almost the entire game; only later did I collect the full Dragon set and save up for Archangels. Besides that, there's also good reinforcement in the form of Archangels and Inquisitors, which will be extremely useful at the beginning of the campaign against the lands of the Gnomes.
There shouldn't be any messages about partisans – the Gnomes should start actively leading you away from their cities, capturing yours, including attempts to attack the Castle Gates.
I've been wanting to edit the starting spells of the two sisters for a long time, but I haven't had the time. The same goes for the final cutscene.
Thank you again for the kind feedback! I'm glad you enjoyed the map.