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Posts from Current questions and answers regarding the map editor.
Indeed, the model from that mode was used for the ghost of Lord Fulbert. The stone didn't flash there. At the end of this page, there is something about this mode.
Hello everyone! I have a question. Can you tell me how to make it so that only a specific player can pass through a certain area? I mean, I need to define a specific area so that only the specified player can pass through it, and the other player cannot. How do I do that? (Please answer ASAP!!!!)
Hello everyone! I have a question. Can you tell me how to make it so that only a specific player can pass through a certain area? I mean, I need to define a specific area so that only a specific player can pass through it, and the other player cannot. How do I do that? (Please answer ASAP!!!!)
That's why I provided all the materials. You need to create a region covering this area using the Regions tab. Give it a name. Then, block this region for one of the players using the command SetRegionBlocked("region name", true, player number).
Guys, where can I find Nicholas in his vampire form? The one who was the main villain in the Elven campaign. He's missing from the scenario editor, as are Agrael the Demon, and many other heroes...
Нам нужен мир:smile15: ...Желательно весь!:smile14:
RedHeavenHero
12 years ago
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The easiest way to install a mod to unlock scenario heroes is to avoid any complications: the heroes will be visible in the editor. But you can also find them in the properties tree under Shared.
Guys, please help. I've searched half the forum and can't find an answer.
I'm setting up 2 teams in the map editor, assigning 1 player to one team and all the others to the other, and then clicking OK, but these settings aren't being saved. How can I do this?
Guys, please help. I've searched the entire forum and can't find an answer. I set up 2 teams in the editor, in the map properties, I put 1 player in one team and all the others in the other, I click OK, but these settings are not saved. How can I do this?
It's not a big deal that the settings reset. It's a bug in the editor; it likes to rearrange the teams after you go to the "teams" tab. Usually, trying to rearrange them again will save the settings correctly. There's another way: open the Map properties tree; there's a "players" line with 8 elements - 8 players. You can directly assign the team number each player will be in for each of them.
It's not a big deal that the teams got messed up. It's a bug in the editor; it likes to rearrange the teams after you switch to the "teams" tab. Usually, if you try rearranging them again, everything saves correctly. There's another way: open the Map properties tree; there's a "players" line with 8 elements – 8 players. You can assign the team number for each player directly there.
Thank you, kind person!
ggroy
12 years ago
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I have another question for you!
1. Can you tell me how to set a sound when loading a custom map?
2. How do I set an image (like a small map) in the game menu (on a custom map)?
3. Please, explain in detail about the catapult – how do I set it up so that it shoots at a castle or a fortress, causing them to be destroyed?
4. And one more thing, how do I create and set a custom animation for a creature, hero, or object?
PLEASE, HELP!!! KIND PEOPLE!!
I have another question for you! 1. How do I set a sound when loading a custom map? 2. How do I set an image (like a small map) in the game menu (on a custom map)? 3. Please, tell me clearly about the catapult (describe it in more detail), how do I make the catapult shoot at a castle or a fort so that they are destroyed? PLEASE, HELP!!! KIND PEOPLE!!
1. The LoadingScreenSound property in the map's property tree. There, you either create your own sound and export it (*.mp3, *.wav, or *.ogg), or you can choose from the existing ones. 2. PWLPicture is almost the same. Either create your own and export it (*.tga or *.psd), or choose from the existing ones. Thumbnailimages are the images in the game menu, and pwlpicture is the image when loading. There is a topic about this, although it is not entirely accurate. 3. Create a static object with a catapult model and animation, and below it, create another object without a model, but with an active tile; you can choose the type, for example, AdvMapBuidlingShared. And create the firing animation, city destruction, and triggers for the second object using a script.
1. Please provide a detailed manual on how to install custom scenarios.
2. Why, when I install a scenario with the objective "Capture a Castle," does the game crash at the start of the map?
Hello everyone. The question might seem silly, but I still need to ask: is the Russian language pack installed on the English version of the game, or does it work independently?
Hello everyone. The question might be silly, but I still want to ask: does the Russian language pack need to be installed on the English version of the game, or does it work independently?
A counter-question: is it really necessary? Much has already been said about its bugs. Even if you have zero knowledge of English, it's still better to use the English version. You can quickly translate some basic words, and the rest is all depicted in pictures.