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Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
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12 years ago
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That's a shame. I'll try doing it in parts then. But it will be very difficult to do it properly. To avoid having two identical mines in two parts when they are joined, and so on.

Added 26 minutes later
Hmm. I moved all the objects to an impossible map - the mirror effect doesn't work there either. There's only one option left - layering objects. How can I get rid of this?
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12 years ago
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What's the point of all this? I don't quite get it.
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12 years ago
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Create two mirrored zones for two human players? Balance.

Added 7 minutes later
Well, it was also interesting to try out this feature. It's a pity it didn't work out.
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12 years ago
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It wouldn't look very good to create two completely symmetrical zones. It would be rather boring, and the enemy might figure out where to go by looking at their own territory.
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12 years ago
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The idea was that it would be something like an arena with exits leading to a neutral zone, but not to an enemy zone. Oh well.
12 years ago
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How do I set it up so there are two players? Right now, I only have one player against the computer, and I can’t change it.
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12 years ago
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The map should be designed for multiplayer. And it should be launched in multiplayer mode.
12 years ago
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I don't remember what type of map I chose. Is it possible to change it for an already created map, or at least see what type it is? I put the map in the Maps folder, but it only appears in "scenarios." The first player is a human. The second is the computer. And I can't change it any other way. Although, in the editor, I set it up so that you could play as either. I don't understand.
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12 years ago
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Open the map using an archiver. If it is located within Maps/SingleMissions/, it is a single-player map; if it is in Maps/Multiplayer/, it is a multiplayer map. To change the map type, simply rename the folder.
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12 years ago
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Good evening. Is it possible to assign a non-integer value to the coordinates of an object in the Z-axis graph?
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12 years ago
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As far as I know, yes. In general, the editor is very flexible when it comes to various non-integer coordinates and rotations, but sometimes problems arise with the tiles that the object occupies, and with the fact that the z-coordinates, for example, constantly tend to reset when the terrain is changed.
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12 years ago
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they constantly tend to detach when the terrain changes.

The coordinate is preserved in the process. It's worth highlighting this object - not by clicking on it - which might cause it to detach, but by selecting it by area, and everything will return to its original position. If I'm not mistaken, you don't even need to do this - the saved coordinate is not reset in the game.
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12 years ago
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Yes, that's true, but if you move it afterward, it's gone.
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12 years ago
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Hello. Sorry, can you create not a Dungeon, but a second world in the editor? Meaning, can you also place seas and everything else?
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12 years ago
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You can place seas in the Dungeon. But due to the frame on the sides and the special lighting, it will be difficult to make it look good... Although the lighting can be fixed, but the frame...

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