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Posts from Unity of the Elements

4.8 (4 ratings)

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Map
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M
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Heroist
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#91
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It doesn't just depend on time; it determines whether you'll get a goblin or a druid.

Did you have a large army when fighting the boss? It should have been quite a challenge.

Regarding building Academy towns – no, that's not possible, so there's no point in taking any mines, as everything is already built.

Regarding the bosses – I agree; I'll most likely reduce the respawn rate of phoenixes and fire elementals by 50%, so they appear twice as rarely.

Thank you for your feedback. I'll try to release a new version of the map soon!

Added 57 minutes later
I've updated the map and tried to take all the suggestions and comments into account:
==========================================================================
V.1.0.3:
- Minor bugs fixed.
- It's no longer possible to obtain the Cannibal Shield and the Dwarven King's Axe through normal gameplay.
- Changes to the boss's mechanics: Removed - Immunity to mind control, Triple attack, Regeneration, No penalty in melee combat;
- Changes to the boss's mechanics: Added - Increased initiative + speed, Attack + Defense.
- The boss's model has been changed and reworked (thanks: RedHeavenHero).
- Reduced the frequency of summoning Phoenixes and Fire Elementals in battles with the Devil and the Phoenix: by 2 times.
- Corrections to video errors.
- Miscellaneous changes to the map's txt files.
[/U]
==========================================================================
Enjoy the game!

Whatever
In reply to Heroist
#92
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Heroist
It doesn't just depend on time; it also determines whether you'll get a goblin or a druid.
Was there a large army on the boss? It should have been quite a challenge.
Regarding building Academy towns – no, that's not possible, so there's no point in taking any mines – everything is already built.
Regarding the bosses – I agree; I'll most likely reduce the respawn rate of phoenixes and fire elementals by 50% – once every two deaths.
And what about what?
The army was so-so – 10 allowed titans (the only way to increase their number, which I figured out, wasn't interesting), about 150 mages, about 300 gargoyles and golems, 50+ djinns, 40+ rakshasas. And then there were gremlins, which were almost immediately destroyed. There were just a lot of defenses (restoring the Defense perk on the second mentor was tiring): Mana Drain, Ice Shield, mage artifacts. So, the fire waves mainly destroyed the elementals.
I forgot to mention in the last message: Thank you very much for the beautiful and original map! Especially now: Heroes 6 is dead, KB is barely alive, and there's nothing to play:mad:
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#93
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However, I'm not sure about that. I'm definitely sure about the game points (the ones near the days), because in the campaign, I have a much longer completion time than required, but I've earned 2-3 times more points, so they prioritize that. But whether it changes the icon, I don't know. Ah, yes, you can manage well with the art. I've simplified the map a bit now, but I've sped up the boss; however, he still won't be able to move around with the mini-arts. However, I don't want to make him too difficult; it's not difficult for me, but the difficulty shouldn't be excessive either. The map should primarily provide enjoyment from the gameplay. Thank you for deciding to play this map. ps: and what is KB, if you don't mind?

Whatever
#94
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King's Bounty, the "ancestor" of Heroes, but I meant its modern version.
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#95
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Okay, thank you for the clarification.

Whatever
#96
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Found one downside or upside. If you enter a town or dungeon and leave a Titan there, it will always remain in the hero's army. By repeating this action, you can leave 10 Titans in a dungeon in one turn... and in a week...)) Thanks to the author for the map!
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#97
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dima1106
Found one downside or upside. If you enter a town or dungeon and leave a Titan there, it will always remain in the hero's army. By repeating this action, you can leave 10 Titans in a dungeon in one turn... and in a week...)) Thanks to the author for the map!
In a town, you can at least produce a thousand of them per turn. But it wouldn't be interesting that way.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#98
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Without any tricks, Armageddon and Obsidian Gargoyles, which are immune to it, destroy everyone in 5-6 turns.
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#99
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dima1106
If we don't get too clever, Armageddon and obsidian gargoyles, which it doesn't affect, can destroy everyone in 5-6 turns.

I didn't quite understand. It's better to use gargoyles against the Boss, but ghosts will work against the Phoenix and the Devil.

If it starts looping, yes, that's a bug. I could easily implement a block with a simple check that would write "oh-oh-oh-cheater" and kick you out of the game. But I'm a good guy, and of course, I won't do that.

Thanks for the feedback!

Whatever
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#100
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Why not add a Titan only if it was lost in battle?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#101
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I'm not sure I can do it properly.

Added after 36 seconds
I initially created this function for testing purposes.

Whatever
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#102
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Since it’s just for testing, maybe we should send her to the gallows? Or is she needed?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#103
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It's a complex issue. In general, it's very helpful during gameplay (as is the Titan itself).

Whatever
In reply to Heroist
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#104
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Heroist
I'm not sure if I can do it properly.

Added 36 seconds ago
I initially created this function for testing.
function CombatResults()
local c = GetLastSavedCombatIndex()
local side = (GetSavedCombatArmyHero(c, 1) == "Alaric" and 1) or (GetSavedCombatArmyHero(c, 0) == "Alaric" and 0)
if side then
for i=0,GetSavedCombatArmyCreaturesCount(c, side) - 1 do
local id, num, dead = GetSavedCombatArmyCreatureInfo(c, side, i)
if id == CREATURE_TITAN and dead == num then
AddHeroCreatures("Alaric", CREATURE_TITAN, 1)
end
end
end
end

Trigger(COMBAT_RESULTS_TRIGGER, "CombatResults")
If all of the hero's Titans die in battle, one is restored to him.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#105
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Thank you! I will definitely use this feature in the next version! ;)

Whatever