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Posts from Current questions and answers regarding the map editor.

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#2514
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For Juss456. Good. And how do you make it so that a unit joins the hero instead of fighting him or running away in fear?
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Tomorrow, I will start preparing a map featuring dwarves.
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#2515
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mapeditor5
For Juss456. Good. And how do you make it so that a unit joins the hero instead of fighting him or running away in fear?
_______________________
Tomorrow, I'll start preparing a map for the Dwarves.

You click on this unit with the mouse, press the spacebar. A window opens. There, you put a checkmark next to the "Always join" line.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#2516
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How do you rotate heroes, units, and resources in a certain direction?
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A map featuring dwarves will soon be in development.
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#2517
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mapeditor5
How do you rotate heroes, units, and resources in any direction?
Select the object, press R, and the object will rotate 90 degrees with each press. To rotate to an arbitrary angle, select the object, hold down Ctrl, and click on the cell in the direction you want the object to be rotated. However, you need to be very careful with the second method; it is only suitable for single-cell objects.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#2518
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How do you place crystals and stone walls in a Dungeon? How do you make a floor in a Dungeon? Why can't the hero move around in the Dungeon?
___________________
Unfortunately, the entire map for the Dwarves was deleted due to a computer malfunction. Tomorrow, the creation of the map for the Dwarves will begin again.
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#2519
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First, you need to create this dungeon. To do this, click on "tiles" (to the right of "objects," this is the tab where you click on an object and place it on the map), then click on "lower," select the x3 brush, and then start removing the walls in the dungeon.
Regarding the selection of walls, this is the rightmost tab after "tiles" - "craigs," then choose the type of wall you need, and start drawing on the regular walls; they will change.
Crystals are located in "objects" under "subterrain objects."

Whatever
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#2520
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What are these sub-sections in the right-hand menu: fills, regions, masks?
________________
Unfortunately, the entire map for the Fortress faction was deleted due to a computer malfunction. Tomorrow, the creation of the Fortress map will begin again.
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#2521
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fills - you select a brush, you select trees, you draw on the map, and then you click "fill." The area you selected will be filled with trees of the type you chose in the menu. regions - creating regions for scripts. Only for them. masks - a block of the cell or cells that are highlighted by masks. It will not be possible to pass through it, even if it is completely open, etc. All of this is in the manuals, which have already been translated into Russian.

Whatever
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#2522
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Are quests only created using scripts?
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#2523
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You can also do it through the editor. There, you can choose the type of task. Again, I just recommend reading the manual in Russian; it describes this in great detail.

Whatever
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#2524
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How can I prevent any buildings from being constructed in castles? A map for the Dwarves, titled "Crushing Blow," is in development. The map is 25% complete.
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#2525
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Guys, can you help me figure out what the error is? I'm learning scripting from scratch.
There's a building called NothPort, and when a hero enters it, a message appears. Can you help me find the error?
function 1messageF()
MassageBox("/Maps/SingleMissions/BettaQuestMap/1massage.txt");
Trigger(OBJECT_TOUCH_TRIGGER,"NothPost",nil);
end;
ArgObjectEnabled("NothPost",false);
Trigger(OBJECT_TOUCH_TRIGGER,"NothPost","1messageF");
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#2526
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In the trigger, the function 1massageF is called, but in your code, its name is different: 1messegerF, which are completely different things. And it should be SetObjectEnabled, not ArgObjectEnabled. And it should be message, not massage. ``` function 1messegerF () MessageBox ("/Maps/SingleMissions/BettaQuestMap/1massage.txt"); Trigger(OBJECT_TOUCH_TRIGGER,"NothPost",nil); end; SetObjectEnabled("NothPost",false); Trigger(OBJECT_TOUCH_TRIGGER,"NothPost","1messegerF"); ``` This is how it should be done correctly.

Whatever
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#2527
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How can I prevent any buildings from being constructed in castles? Where and how can I learn scripting? I'm working on a map featuring dwarves called "Crushing". The map is 25% complete.
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#2528
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Heroist
In the trigger, the function 1massageF is called, but at the top, its name is different: 1messegerF, which are completely different things. And it should be SetObjectEnabled, not ArgObjectEnabled. And it should be message, not massage.

function 1messegerF ()
MessageBox ("/Maps/SingleMissions/BettaQuestMap/1massage.txt");
Trigger(OBJECT_TOUCH_TRIGGER,"NothPost",nil);
end;
SetObjectEnabled("NothPost",false);
Trigger(OBJECT_TOUCH_TRIGGER,"NothPost","1messegerF");

This is how it should be done correctly.
The most important thing was forgotten:
Incorrect function name, you cannot start with a number.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4