Skip to content

Posts from The hero returns.

5.0 (5 ratings)

Map details

Category
Map
Map type
Scenario
Map size
XXL
Author
MasteR
User Avatar
#1
Auto-translated
Title: The Beginning of the End - Part 4. Return of a Hero











Name in game resources: Return of a Hero
Map type: Scenario
Two-level map: yes
Game version: only 3.1
Number of players: 7
Size: huge
Map author: Juss456
Description: During Sigrif's exile to the Outlands, much has changed. Igg-Shail is almost completely captured by the forces of the Alliance, and even the strongest heroes have become prisoners. Having escaped from Hell, Sigrif seeks to liberate his homeland as soon as possible, but instead of going to the cities of the Dark Elves, where most of the Alliance’s forces are concentrated, he decides to strike at the heart of the elven kingdom, taking advantage of the fact that no one knows about his return. If it succeeds in achieving the surrender of the elves, the Alliance will be defeated, and people will be left without support... But if not...

About the map: The map represents a struggle against an opponent who has a clear advantage at the start. Reinforcements from allies will also come to the opponent, which will further complicate things. However, by using the right tactics, the player can achieve victory. There are no movement restrictions on the map (except for the main Castle of the Dark Elves), so the player can go wherever they want from the very beginning. The map is NOT a mod*.

* the map makes small changes that will not negatively affect other maps.

Have a nice game!

latest version of the map:
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#2
Auto-translated
Oh, a new map ;) I'll try playing it.

Added 22 minutes later
Something's wrong; it won't download... It says there's an unexpected end to the archive. It's probably due to my internet connection...

Whatever
In reply to Heroist
User Avatar
#3
Auto-translated
Heroist
Oh, a new map ;) I'll try playing it.

Added 22 minutes later
Something's wrong, it won't download... It complains about an unexpected end of the archive. It's probably due to my internet connection...
Seems like everything is fine now. Just in case, I re-uploaded it.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#4
Auto-translated
Well, I gave it a try... Knowing the author, I immediately started on recruit difficulty... I conquered the dungeon, started expanding into the dungeon and freeing allies - and suddenly, Vinrael appears with a decent-sized army... I thought, at least the 2 months promised in one of the videos would be peaceful...
What I liked:
A new, interesting map with beautiful cutscenes - in a situation of complete "starvation" in terms of what to play, it's a royal gift.
What I didn't like:
1) I don't like leveling up multiple heroes at once. Previous maps pleased me (IMHO!) precisely because the hero was a lone wolf.
2) Honestly, the hassle of learning spells didn't appeal to me. The main character spends time traveling to the library, and the others can only be taught through the 2nd hero, etc....
Okay, I'll look for a save file that allows me to predict the elf's appearance - the portal to the castle, I assume, if it appears at all, will be quite a while from now...
By the way, a suggestion: maybe put a scroll with a portal somewhere along the way to the dungeon - guarded, of course?
In reply to vadim_t
User Avatar
#5
Auto-translated
vadim_t
Well, I gave it a try... Knowing the author, I immediately started on recruit difficulty... I captured the Dungeon Castle, started developing the Dungeon and freeing allies - and suddenly, Winraell appears with a decent-sized army... I thought that at least the 2 months promised in one of the videos would be peaceful...
What I liked:
A new, interesting map with beautiful cutscenes - in the current situation where there's almost nothing to play, it's a great gift.
What I didn't like:
1) I don't like leveling up multiple heroes at once. Previous maps pleased me (in my opinion!) precisely because the hero was a lone wolf.
2) Honestly, the hassle with learning spells didn't appeal to me. The main hero spends time traveling to the library, and the others can only be taught through the second hero, etc....
Okay, I'll look for a save file that allows me to predict the elf's appearance - the portal to the castle, as I understand it, will appear, but not soon...
By the way, a suggestion: maybe put a scroll with a portal somewhere along the way to the Dungeon Castle - guarded, of course?

To be honest, I didn't plan to add a portal to the castle, but I might do it. It's very important for me to know what the difficulty level of the map is, and whether it's passable. I tried to make it challenging, but not too challenging. There are many tactical variations, maybe one of them will help.

Added 1 minute ago
Yes, and you don't have to go to the library every time, but from time to time. The runes won't disappear
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#6
Auto-translated
Oh, it’s downloaded. Thank you!

Whatever
In reply to MasteR
#7
Auto-translated
Juss456
To be honest, I didn't plan on adding a portal to the castle, but I might. It's very important for me to know what the difficulty level of the map is and whether it's passable. I tried to make it challenging, but not too difficult. There are many tactical variations; maybe one of them will help.

Added 1 minute ago
Yes, and you don't have to go to the library every time, but rather from time to time. The runes won't disappear.
Well, I understood that last point right away :)
The level is acceptable for Recruit difficulty, except for the guards of the mage huts. And the idea with the library... Especially considering the time constraints – if I understand correctly, after a month and a half, things will start to get bad (the elves will be weakened), and after 3 months, it will be very bad (humans and dwarves):rolleyes:
User Avatar
#8
Auto-translated
Okay, I'm playing, I'll write more details later, for now, here are some ideas and comments:

1) Maybe infinite turns in the library? Using the method "as long as the hero is in the region"?

2) After Raillag was freed, he teleported to the right place, but underground. It would be good to change the floor from 1 to 0 ;)

Added 1 hour 43 minutes ago
Okay, here are a few more comments:

3) When approaching the Necromancer outpost, they ask for resources even before the video plays. I captured the outpost, and only then did I realize why I had to do it.
4) If you pick up two runes with two heroes, Sigrif will get stuck in the library, because the script remembers his last coordinates, and they are already in the hall ;)
5) I didn't understand if there was any help with the Necromancer's uber weapon; it seems that the army in the garrison remained as it was.
6) Why is there such a long quest with the Sphinx? I didn't wait to see how it ends, although I captured the mines.
7) Why is there a prophet's hut near Mount Tieru? It doesn't work, "there is no one there"...

Well, in general, I completed the map as a Warrior. I played with all the heroes equally, so I leveled them all up to about level 30. Sigrif to level 33.
From the start, I immediately found the Dungeon, quickly finished off the Orange player, who didn't even have time to defend his city. I ran around the map with Tralsai, exploring.
I built a city, hired a hero there, who then finished off the Orange player. That hero went to the southern exit from the Dungeon, Sigrif accidentally freed a hero from prison in the east, and he went to the eastern exit, and the freed heroine went to the northern exit (I don't remember anymore, or after Sigrif).
In general, the elves clearly didn't expect such an attack from three sides. There was almost no army in the cities, and the heroes were lost somewhere in the forests. I captured two cities, and then it was just a normal exploration of the map, searching for keys and runes. I found Raillag, who then carried resources to the Necromancer's castle, which I got with Tralsai, who was running around nearby.
There were no particular difficulties. At the end, I found a third city, also a weak one, and with a hired hero, I bought the city's army and killed the elves hiding in the forests near the factories, as a rule.
Then, I had to waste time returning to the Dungeon -- I missed one of the keys. However, Tralsai stood near the prophet, received quests, and Sigrif was already running around the treasuries, etc., Raillag was collecting resources for the Necromancer's weapon, and I sent the hired hero to the Necropolis so that he could immediately give the resources there.
At that pace, I simultaneously completed these two quests, but a Human appeared. He, the scoundrel, took two castles from me while I was busy crushing him with Sigrif. It turned out well, because I also sent the hired hero to the castle for an army, then gave it to Sigrif, and he went to conquer the capital.
I broke through both outposts without problems, because I got the Ring of Dominion ;). The stats were ~= 100, the defense was only a little less, 70. Faelan behaved extremely inadequately, sometimes he sat in the castle, and then attacked me. The battle was extremely difficult, and I finally defeated him on the fifth try, losing three-quarters of my army -- I just don't know how to play as an Elf.
Thank you for the map, this time it turned out to be more dynamic ;)

Whatever
In reply to Heroist
User Avatar
#9
Auto-translated
Heroist
Okay, I'm playing, I'll write more details later, for now, here are some ideas and comments:

1) Maybe infinite turns in the library? Using the method of "as long as the hero is in the region"?

2) After Raillag was freed, he teleported to the right place, but underground. It would be better to change the floor from 1 to 0 ;)

Added 1 hour 43 minutes ago
Okay, here are a few more comments:

3) When approaching the Necromancer outpost, they ask for resources even before the cutscene plays. I captured the outpost, and only then did I realize why I had to do it.
4) If you pick up two runes with two heroes, Sigrif will get stuck in the library, because the script remembers his last coordinates, and they are already in the hall ;)
5) I didn't understand if there was any help with the Necromancer's ultimate weapon; it seems that the army in the garrison remained as it was.
6) Why is there such a long quest with the Sphinx? I didn't wait to see what would happen, even though I captured the mines.
7) Why is there a Prophet's hut near Mount Tieru? It doesn't work, "there is no one there"...

In general, I completed the map as a Warrior. I played with all the heroes equally, so I leveled them all up to about level 30. Sigrif to level 33.
At the start, I immediately found a Dungeon, quickly finished with the Orange player, who didn't even have time to defend his city. I ran around the map with Tralsai, exploring.
I built a city, hired a hero there, who then finished off the Orange player. That hero went to the southern exit of the Dungeon, Sigrif accidentally freed a hero from prison in the east, and he went to the eastern exit, and the freed heroine went to the northern exit (I don't remember anymore, or after Sigrif).
In general, the Elves clearly didn't expect such an attack from three sides. There was almost no army in the cities, and the heroes were lost somewhere in the forests. I captured two cities, and then it was just a normal exploration of the map, searching for keys and runes. I found Raillag, who then carried resources to the Necromancer's Castle, which I got with Tralsai, who was nearby.
There were no particular difficulties. At the end, I found a third city, also a weak one, and the hired hero bought the city's army and killed the elves hiding in the forests near the factories, as a rule.
Then, I had to waste time returning to the Dungeon -- I missed one of the keys. However, Tralsai stood near the Prophet, received quests, and Sigrif was already running around the treasuries, etc., Raillag was collecting resources for the Necromancer's weapon, and I sent the hired hero to the Necropolis so that he could immediately give the resources there.
At this pace, I simultaneously completed these two quests, but a Human appeared. He, the scoundrel, took two castles from me while I was busy crushing him with Sigrif. It turned out well, because I also sent the hired hero to the castle for the army, then gave it to Sigrif, and he went to conquer the capital.
I broke through both outposts without problems, because I got the Ring of Dominion ;) The stats were ~= 100, only the defense was a little lower, 70. Faelan behaved extremely inadequately, sometimes he sat in the castle, and then attacked me. The battle was extremely difficult, and I finally defeated him on the fifth try, losing three-quarters of my army -- I'm not good at playing as Elves.
Thank you for the map, this time it turned out to be more dynamic ;)

everything in order:
1) I don't know how to add + regions, there are so many of them
2) It's a small mistake) thanks for pointing it out
3) It's also a mistake, but it doesn't affect the gameplay
4) The hero cannot get stuck in the library in any way. There is a "rollback" portal in the main hall of the library for this case
5) The help is that if the hero didn't have the weapon, they would take away a third of his army (like losses during an assault) for going further
6) Well, it's just like that)
7) I probably forgot to delete it.

Thank you for the detailed story. In general, as I understand it, I need to make it more difficult, because my idea didn't work. You have to play as a hero, not as a Warrior)

Added 7 minutes ago
How were the cutscenes, by the way (especially the first one)? Did they play normally?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#10
Auto-translated
4) Thanks, I didn't know about the portal before.

What's the idea behind it?

The first video glitched a bit at the beginning, or rather, it lagged, but then it worked fine. The only thing is, I had a dangerous mod installed that replaced green objects with flames, so it was all on fire, and then it seemed to work normally ;)

Whatever
In reply to Heroist
User Avatar
#11
Auto-translated
Heroist
4) Thanks, I didn't know about the portal back. What's the idea behind it? The first video glitched a bit at the beginning, or rather, it was lagging, then it worked normally. The only thing is, I had a dangerous mod installed that replaced green objects with flames, so it was all on fire, and then it seemed to work normally ;)
My video was running at 1 Hz :mad: So much crowd – it's unnecessary. This is, of course, just my very humble opinion. :)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to Heroist
User Avatar
#12
Auto-translated
Heroist
4) Thanks, I didn't know about the portal back.

What's the idea behind it?

The first video glitched a bit at the beginning, or rather, it lagged, then it was fine. The only thing is, I had a dangerous mod installed that replaced green objects with flames, so it was all on fire, and then it seemed to work normally ;)

In the main hall, there are 5 portals. 4 lead to spells, and the fifth is the exit. So, no matter what happens, the hero won't get stuck.

Added 1 minute ago
RedHeavenHero
My video was running at 1 Hz :mad: So much crowd - it's unnecessary.
This is, of course, just my humble opinion. :)

Okay, I'll keep that in mind. Could someone please try to complete it on a high difficulty level? I don't have time myself right now. It's important to know if the elves behave this passively on all difficulty levels.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#13
Auto-translated
Yeah, the Elves are good; we studied their Factory.

Regarding their passivity – that's what warriors are for, to make the AI act foolishly. They build every other turn, which is why they don't have an army, and that's why they don't attack.
You can also set their character to "warrior" in the editor; then they will become aggressive.

Whatever
#14
Auto-translated
I don't understand the problem with the elves' activity: in the first version of my playthrough, when I entered the dungeon through the "far" entrance from the beginning and, accordingly, prolonged the time, the elves happily started coming to my castle in the dungeon. Consequently, in the second playthrough, the elves appeared in the dungeon (capturing mines near the castle) around the 3rd week, but then I cut off their supply lines. So, for the AI, their activity seems normal...
User Avatar
#15
Auto-translated
By the way, this might also depend on something else: by default, the AI's personality seems to be random, which means that I might get an AI that's a "pacifist," or I might get one that's a "warrior" ;)

Whatever

Statistics

Welcome our newest member: artem