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Posts from Current questions and answers regarding the map editor.

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#2258
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Sometimes the game crashes when I click on "Check Map," or when I rearrange things – move files around. Also, it crashes 100% of the time when I click on the "Edit Script" button.

Whatever
In reply to MasteR
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#2259
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I have editor 3.0 from the gold edition with the downloaded 3.1 update. It crashes when writing a script (in most cases, but not always). Crashes did occur, but very rarely.
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
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#2260
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I created a model of a wooden bridge, placed it on the map, and marked the passable cells, but the problem is that when a hero crosses the bridge, they sink to the bottom of the river instead of walking across it.
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 Создается карта про эльфов: Воссоединение - готовность 71%
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#2261
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Even now, the editor continues to produce a runtime error each time!
I know the reason – it started after I replaced a file, as suggested here, to unlock all objects in the editor. I didn't think to save the original file anywhere... Now I don't know how to fix it. Reinstalling the game didn't help (it was also corrupted).
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to Spectral
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#2262
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Spectral
I made a model of a wooden bridge, placed it on the map, and indicated the passable cells, but the problem is that when a hero passes through the bridge, they sink to the bottom of the river instead of walking across the bridge.

Most likely, not all the parameters of a "normal" bridge are present in your model – for example, it doesn't know how to react to a hero "stepping" on it.

Added 1 minute ago
Juss456
The editor still keeps giving a runtime error every time!
I know the reason – it started after I replaced a file, as suggested here, to unlock all objects in the editor; I didn't think to save the original file anywhere... Now I don't know how to fix it. Reinstalling the game didn't help (it was also corrupted).

I can only suggest deleting the editor and downloading another one. If I understand correctly what you're talking about.

Whatever
In reply to MasteR
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#2263
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Juss456
Even now, the editor continues to produce a runtime error every time! I know the reason – it started after I replaced one file, as suggested here, to unlock all objects in the editor; I didn't think to save the original somewhere… Now I don’t know how to fix it. Reinstalling the game didn’t help (it was also corrupted).
Oh, could that be the same file that I uploaded?
/attachments/30822/> Is this it?
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
In reply to Олегарх
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#2264
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Oligarch
Oh, isn't that the same file I sent?
/attachments/30822/> Isn't it?
It sure is), but maybe the problem lies elsewhere...
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#2265
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The issue is resolved, everything is working.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#2266
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most likely, your model doesn't have all the parameters of a "regular" bridge – for example, it doesn't know how to react to a hero "attacking" it.
Where are these parameters defined? I thought I had set everything up the same way as a regular bridge.
 Создается карта про эльфов: Воссоединение - готовность 71%
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#2267
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this is a bit more complicated... I haven't really worked on changing the properties of the models, I'll take a look in the editor now to see where this might be...

Added 3 minutes later
I compared two models - the difference in the bridge is the presence of "shared - passable tiles," and the properties of the bridge model itself.

Added 1 minute later
Google Translate says "passable tiles" means "passable tiles"...

Whatever
In reply to Heroist
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#2268
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This depends on the properties of the model. Passable cells are those that become passable regardless of whether the cells were "red" before the object was placed or not.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#2269
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Okay, I figured it out. We go into the "shared" section...
We make "possible tiles." I copied these coordinates from the "blocked tiles" and then deleted them. Now, we can walk on the log, but we're still standing knee-deep in water. =) (Also, set "hero trace" to "true" – I don't know what that does.
Now, click on "model" (the first line in the screenshot). There, find "geometry" and go to the object's geometry. I'm sure there are many interesting things there, but we're interested in "best fit point." I have no idea what it is or what it's for. It was at ~0.3 when I set it to 4 – and, lo and behold, the hero walks across the bridge. I hope this helps. Although, this is all very new to me too. ;)
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Whatever
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#2270
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The fills aren't working – I want to fill the area with oak trees, but it ends up filling it with birch trees instead :mad:
Is there any way to fix this, or will I have to fill it with birch trees? I'm sure I selected oaks.
502 Bad Gateway
__________________________________
nginx/0.8.54
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#2271
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Hello everyone. I have a problem. When my army is larger than the computer's (in the early days of the game, battles with neutral creatures, and there are legions of them), the hero loses his army and continues the game with an empty castle and a couple of golems. The computer stays in its castle and waits (even if I'm on the other side of the map).
How can I make it more aggressive? Thank you in advance.
Герман стоял неподвижно. Герман сошёл с ума. "Старуха!!!" - закричал он в ужасе. Он сидит в Обуховской больнице, в семнадцатом нумере, не отвечает ни на какие вопросы и бормочет необыкновенно скоро: "Тройка, семёрка, туз. Тройка, семёрка, дама".
In reply to Warrior777
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#2272
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Warrior777
The fills don't work – I want to add oaks, but it adds birches instead :mad:
Is there any way to fix this, or will I have to add birches? I'm sure I selected oaks.
If you really want oaks, why not just add them to the map manually by selecting the desired objects from the list? You don't have to use fills.

Added 4 minutes later
crazy_kill
Hello everyone. I have a problem. When my army is larger than the computer's (in the early days of the game, in battles with neutrals, and there are legions of them), the hero loses his army and continues the game with an empty Castle and a couple of golems. The computer stays in the Castle and waits (even if I'm on the other side of the map).
How can I make it more aggressive? Thank you in advance.
Perhaps the function SetAIPlayerAttractor( sObjectName, nPlayerID, nPriority ), or SetAIHeroAttractor( sObjectName, sHeroName, nPriority ) will help.
The first is for the AI player in general, the second is for a specific hero. sObjectName is the name of the object that the AI should hunt. This object can be a hero. nPriority is the priority of the target. By setting it to two, the AI will be eager to kill or capture the target, risking itself (at least that's what the function description says).
There may be another option. You can open the map in the editor, find the player properties section in the map properties tree, and change the behavior of the AI you want from random to Warrior. Maybe after that it will become more aggressive.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира

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