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Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
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13 years ago
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I created a map using the map editor (3.1) for 8 players (8 towns). But when I start the game, I want to disable some of the AI players (i.e., make the towns neutral), but this option is not available in the game interface. In the map editor, the following flags are set for each player: CanBeHumanPlayer=true CanBeComputerPlayer=true CanBeDisabled=true But when I try to play the scenario, I can't disable players... only if I choose "network game" and "one computer" - but that's not the same... Are there any flags that need to be edited in the files? Please help, if anyone knows. Thank you.
In reply to Spectral
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13 years ago
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Spectral
Where is this folder located, and does it contain the standard sound files?
This folder should be in the game's directory. If it's not there, create it. It does not contain standard sound files.
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13 years ago
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Could you please tell me how to specify sworn enemies for a dueling elf hero in the preset file, and other individual "features" such as mini-art and runes for mages and dwarves, respectively?
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13 years ago
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How do you open mission maps using the map editor? (campaign maps) I remember opening a file that contained the campaign maps before, but that was a long time ago. Does anyone know how? Please advise.
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13 years ago
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I would do it this way: I would open the campaign in WinRAR and split it into archives with individual missions, and then open those in the editor. Maybe there's an easier way, I don't know, but this method is guaranteed to work.
In reply to Ment
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13 years ago
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Is it possible to display an image on the screen in a scripted video?
In reply to Олегарх
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13 years ago
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Only possible in a dialogue scene (not in advmap).
Create your own lighting and, in the Haze line, provide a link to a texture that will be stretched across the entire screen. And place this lighting in the dialogue line that you need (custom ambient light).
In reply to RedHeavenHero
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13 years ago
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Thank you, this is exactly what I needed!
Something isn't working; instead of the image, the following is displayed:
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1 file attached • Total size: 16.3 KB
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13 years ago
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I can assume that the texture type is incorrect...
In reply to Олегарх
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13 years ago
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Oligarch
Thank you, this is exactly what I needed!
Something isn't working, instead of the image, the following is displayed:
How do you embed textures, and what is the result?:eek:
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13 years ago
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I placed an object from ArenaObjects on the map – a wall from the Inferno Castle with gates. I want to make it so that, under certain conditions, the gates open, just like in arena battles. I've tried a lot of methods, assigning the desired animation to the object in Shared, calling it in a script, but nothing works. I'm starting to doubt whether anything can be done with this object at all. Maybe someone knows how to do it?
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13 years ago
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You need to find the right gate there. You'll recognize it by the fact that it will fly far beyond the map if you try to place it. Otherwise, everything is correct.
In reply to Ment
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13 years ago
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Ment
You need to find the right gate there. You'll recognize it by the fact that it will fly far beyond the map if you try to place it. Otherwise, everything is correct.
But where exactly can I find it? I've reviewed all the objects available for selection in Shared, and it's nowhere to be found. I also tried changing the model of one of the objects, selected gatexxx (there are several of them) from the list, clicked OK, and that object disappeared from the map altogether...
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13 years ago
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Yes, yes, yes, that's exactly it. It doesn't disappear from the map; it flies beyond its borders. This can be fixed by adjusting the coordinates (you might need to make them very negative, like -100).
In reply to Ment
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13 years ago
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Ment
Yes, yes, yes, that's exactly it. It doesn't disappear from the map; it flies beyond its borders. This can be fixed by adjusting the coordinates (you might need to make them very negative, like -100).
Now I see it =) Another problem is that no matter what coordinates I specify, the object remains stationary and is far beyond the map's boundaries.

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