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No, it's needed for the combat tutorial mode. The combat functions are best viewed in data.pak/scripts/combat-startup.lua. Oh, well, you probably looked there.
yes, thanks, I'll keep that in mind
Added 1 minute ago
Yeah, I'm not very familiar with combat scripts - they're just too 'fickle'. It seems to be correct. Maybe you could try deleting the creature through a variable and summoning a creature on the next turn?!
interesting idea :smile01: I'll definitely try it (experiment a bit) thanks!
Added 1 hour 1 minute ago
JonnyP, your method works :) (I made it so that creatures are resurrected on the next turn of any creature/hero/machine) and now it looks great visually, thanks again for the idea.