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I had a thought that if you want to show something off, just post it.
And yes, you figured me out, I'm a bot!
ВАГИАНТ!Отчасти вампир, отчасти гигант.
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The Witcher



Defenders of Vizima

Dandelion

Description: Geralt's best friend, Dandelion, is undoubtedly a chatterbox, a court jester, a lazybones, and a womanizer.
He possesses an amazing talent for constantly getting into trouble, from which, however, he has no less of a talent for extricating himself.
But, despite all his apparent flaws, Dandelion is indeed a talented bard who has gained recognition both at home and abroad.
Furthermore, despite his seeming simplicity, he is always up to date with current events and even political intrigues.

NA:
Stalking a selected player
Special Abilities:
"Witness" - If stalking a killer, he learns their role. Reveals participants of a joint kill.
"Noble Heart" - If stalking a victim, he dies instead of them, and an additional clue will be given regarding the killer (if it was a joint kill, only one clue is still added).
"Heartthrob" - Dandelion cannot be killed by a woman.
Status: Good

Geralt of Rivia

Description: I am just an ordinary foundling... An unwanted, illegitimate son of some woman whom I do not remember. But I know who she is...
My home is Kaer Morhen, the Abode of Witchers... There was such a fortress. Little remains of it. I underwent the standard mutation there. The Trial of the Grasses, and then—as always. Hormones, extracts, viruses. And all over again. Once more. Until results were achieved. It was believed that I handled the Transmutation surprisingly well; I was ill for very little time. So I was considered sufficiently immunized—there is such a scientific word—a lad, and was selected for subsequent, more complex... experiments. These were even purer. Much more so. But I survived. The only one of all those selected for these experiments. Since then, I have white hair. A complete absence of pigment. As they say—a side effect.
Then I was taught everything. For quite a long time. And finally the day came when I left Kaer Morhen and hit the open road. I already had my medallion... The sign of the School of the Wolf. They gave me two swords as well—silver and steel. Besides the swords, I carried conviction, passion, motivation, and... faith. Faith that I was needed and useful. Because the world is supposedly full of monsters and beasts, and my task was to protect those threatened by these monsters. Leaving Kaer Morhen, I dreamed of meeting my first monster; I couldn't wait for the moment I would face it head-on.

NA:
Protecting a player or killing a player.
Special Abilities:
"Main Character" - immune on the first night
"Combat Master" - 50% protection from attacks (kills the attacker). 50% chance to kill the attacker while protecting a player.
"Bitterness of Loss" - If Triss or Shani dies (depending on his choice), Geralt stops protecting and focuses on revenge.
"Knight" - cannot be blocked if protecting Triss or Shani (regardless of choice).
"Determined" - Cannot be redirected.
"Service Connections" - instead of using NA, he can request the status of a selected player from Thaler.
"Fateful Choice" - By the start of the third day, Geralt chooses one of the two girls to communicate with.
Status: Good

Thaler

Description: Thaler is no ordinary fence for stolen goods: under this guise hides the head of Temeria's secret service. Thanks to his disguise, he possesses extensive connections in all layers of society. Despite his outward cynicism, he is a quite decent conversationalist and an educated man. If you find the right approach to him, you can obtain a great deal of valuable information.
NA:
Status check
Special Abilities:
"High Rank" - cannot be redirected by either Velerad or Yaved.
"Sly Fox" - if killed by the Professor, a clue to the killer will remain.
Status: Good

Triss Merigold

Description: Triss Merigold is an old acquaintance of Geralt. She saw him die, and his return to the world of the living surprised her greatly. Besides Geralt, she is personally acquainted with the other witchers from Kaer Morhen. She is one of the few people who know the way to the fortress.
Triss is a sorceress, one of the most powerful and talented among them.
She has many influential friends; furthermore, she is aware of all political events in Temeria.
NA:
Blocking a selected player or killing
Special Abilities:
"Old Love" - Knows Geralt.
"Witcher's Choice" - Starting from the third day, she can communicate with him if he chooses her.
"Sorceress's Wrath" - gains the ability to kill if Geralt is killed. If he was executed—she becomes a maniac and on the following night, in addition to her target, will also kill the last player who voted for the witcher's execution. The wrath does not depend on the Witcher's choice.
"Skilled Mage" - 50% protection from attacks.
Status: Good

Velerad

Description: Velerad is the governor of Vizima, the capital of Temeria. In Foltest's absence, Velerad is effectively his confidant and possesses full authority in the city. He has known Geralt since long ago, when the latter lifted the curse from Princess Adda.
Rumors say that Velerad has lost his former authority and no longer manages the city as skillfully as before, as he has aged significantly and become a drunkard since then. However, he still remains aware of all events occurring in the city and can tell much interesting, and often useful, information.

NA:
Redirects NA or checks a player
Special Abilities:
"Drunkard" - Yuz "turns him off" for two nights, but De Vrie's Extract also affects Velerad for a full two nights.
Status: Good

Shani

Description: An old acquaintance of Geralt. Despite her relatively young age and seeming simplicity, this girl has already seen much in life. Shani is entirely devoted to her passion—medicine, and she has a lot of work in the Suburbs. During the day, she works at Lebeda's clinic, and spends her evenings in her room in the Temple Quarter.

NA:
Resurrects a selected player
"Old Love" - Knows Geralt.
"Witcher's Choice" - Starting from the third day, she can communicate with him if he chooses her.
"Rejected" - if the Witcher does not choose her, Shani will not resurrect him (effectiveness 0). But if he successfully protects her, Shani forgives him.
Status: Good

Siegfried of Denehle

Description: Siegfried of Denehle, a knight of the Order of the Flaming Rose, an idealist who obeys the laws of the Order but is not devoid of common sense.
He is polite, open and, unlike most of his brothers, is not corrupted by prejudice.
And one cannot deny his courage—he was not afraid to descend into the sewers and fight a cockatrice.

NA:
Player protection
Special Abilities:
"Devotion to the Order" - if visited by the Grand Master, Siegfried switches to his side while keeping his NA.
Status: Good

Captain Vincent Mace

Description: Vincent is the captain of the Vizima city guard and the chief representative of royal authority in the Temple Quarter.
Vincent has a terrible secret. The captain of the city guard is a lycanthrope.
By day, he keeps his post alongside other guards, and by night, he wanders the city streets and fights criminals in the form of a werewolf.
His beloved dreams that he becomes human again, but does not suspect that Vincent himself is not at all eager to rid himself of his "curse".

NA:
Killing a player
Special Abilities:
"Crime Fighter" - Hunts Salamanders. Kills a player only if they are on their side.
"Guard" - knows Yuz, can communicate with him.
"Lycanthrope" - 50% protection from attacks (kills the attacker)
Status: Evil


Jailer Yuz

Description: Yuz is a jailer in the Vizima dungeon. Despite his official position, he is effectively just an ordinary crook and bribe-taker. Furthermore, he constantly uses fisstech. However, knowing his bad inclinations, it will be significantly easier to reach an agreement with him.

NA:
none
Special Abilities:
"Addict" - Druggs visitors with fisstech, as a result of which the visitor loses their NA for the next night. Does not affect Triss, the Witcher, the Grand Master, Yaved, and Adda.
"Guard" - knows Vincent, can communicate with him.
Status: Evil


Declan Leuvaarden

Description: A well-known merchant from Nilfgaard.
In the world of finance, Declan Leuvaarden is in his element. He conducts all transactions through banks or other intermediaries, so tracking where his money goes is very difficult.
Furthermore, there are grounds to suggest that he is interested in political issues, although he does not publicize this himself.
One fact remains—Leuvaarden is among the influential people both in Temeria and beyond; it is better to have him as an ally than an enemy.

DD:
Deprives of a vote
Special Abilities:
"Influential Person" - once per game can lead the voting into NNW. Once every 3 nights can double his vote.
Status: Good

Detective Raymond Marlowe

Description: Raymond is a bitter and cynical type who won't lift a finger until he's paid, but he is a true professional. A well-informed professional.
He is the one who will help you investigate the Salamander case in Vizima. However, it wouldn't hurt to look at him more closely, as his investigation methods are not always legal.

NA:
Compares statuses of two players
Special Abilities:
"Work for a Witcher" - can send results to the Witcher once every two nights (does not count as NA)
"Analytics" - Once every two nights can compare with his own status.
"Trojan Horse" - If killed by Salamanders, the kill is not displayed in the newspaper, and the witcher begins receiving incorrect information.
Status: Good

Kalkstein

Description: Kalkstein is a talented alchemist; furthermore, he also practices magic, although officially calls himself a simple scientist.
Author of many works on alchemy, including a treatise analyzing attempts to animate inanimate matter—in other words, create a golem. It seems he has been interested in this question for many years. However, Kalkstein's convoluted style makes reading a difficult task. He lives in the non-human district in the Temple Quarter. He maintains his own alchemical laboratory and earns a living selling various ingredients. All his free time is devoted to his scientific research.

NA:
Brews various tinctures and potions. The same one can only be used once every three nights.
Potions:
"Wolf" - Siegfried, Triss, and the Grand Master can kill an attacker upon successful protection. Professor or De Vette gain the ability to pierce any physical protection.
"De Vrie's Extract" - Raymond receives statuses of both players when comparing; Thaler or Velerad learn the role of the checked person.
"Petri's Potion" - Triss blocks not only the NA of her target, but also the NA of everyone who intended to visit the target that night. Mages get 100% self-protection for the night, and conversely bypass each other's self-protections. Savolla's annihilation leaves no additional clue.
"Wives' Tears" - removes fisstech stupor (can be used in current or next night, can be used on oneself).
"Scientific Discovery" - if he survives for 4 nights, starting from the 5th, he receives 50% protection in the form of a "hand-made" golem, which can kill whoever attacks the master.
"Anonymous Delivery" - it is not displayed in the newspaper who was given the potion.
Status: Good


Salamanders

Azar Yaved

Description: A renegade mage from Zerrikania. He was expelled from his order for excessive cruelty and drug addiction. It was he who led the attack on Kaer Morhen to seize the secrets of the witchers for his inhuman experiments. Leader of the criminal organization known as the Salamanders.
Yaved is an elemental mage: not only does he use fire magic very skillfully—one could say that flame has become part of his being.

NA:
Kills a selected player
Special Abilities:
"Dangerous Pair" - Can kill together with the Professor. In this case, neither of them must be blocked or redirected. Their joint kill ignores Siegfried's and Geralt's protection, all self-protections, and also kills both the victim and Dandelion if the latter attempted to sacrifice himself. Clues for a joint kill are given only for one of them.
"Fire Shield" - 50% protection from attacks
Status: Evil

Professor

The Professor is an experienced killer, a cunning and cynical criminal wanted throughout Temeria.
He was one of the bandit leaders who attacked Kaer Morhen. He works for the Salamanders and is one of Azar Yaved's allies.
A warrant for his arrest has already been issued, but it seems this worries him little—he is too overconfident. Furthermore, he clearly has influential patrons.

NA:
Kills a selected player.
Special Abilities:
"Dangerous Pair" - Can kill together with Yaved. In this case, neither of them must be blocked or redirected. Their joint kill ignores Siegfried's and Geralt's protection, all self-protections, and also kills both the victim and Dandelion if the latter attempted to sacrifice himself. Clues for a joint kill are given only for one of them.
"Professional" - Leaves no clues if going to kill alone.
"Bribe" - Velerad sees his status as "good".
Status: Evil

Sorcerer Savonna
Description: A mercenary mage hired by Yaved for the attack on Kaer Morhen. Cynical, cruel and ruthless. Possesses a wide range of spells, including the most dangerous and deadly.
NA:
Kills a selected player.
Special Abilities:
"Annihilation" - Can kill his victim in such a way that they cannot be resurrected, but then one additional clue will remain on the sorcerer.
"Instant Teleportation" - 50% chance to avoid death. In this case, Savonna can no longer kill that night.
"Mage Killer" - pierces mages' self-protection.
Status: Evil

The Grave

Description: Leader of a gang of bandits from the Temple Quarter. Eternally gloomy and angry at the whole world, this thug does not make a good impression; however, he doesn't try to.
NA:
Kills a selected player or status check
Special Abilities:
"Terror of the Streets" - his check is not displayed in reports.
"Thugs" - The Grave's victim is killed by his thugs, therefore The Grave cannot be killed during protection or self-protection.
"Brutes at the Doors" - if The Grave has killed no one, he cannot be killed at night by city shooters.
Status: Evil


Order of the Flaming Rose

Yaakov of Aldersberg

Description: Yaakov of Aldersberg is the Grand Master of the Order of the Flaming Rose. They say he devoutly, almost fanatically, worships the Eternal Fire. He wields great influence in Temeria; among members of the Order, he is considered an unquestionable authority.
It is well known what antipathy he feels for non-humans, especially elves. Yaakov orders his knights to pursue Squirrel teams on par with monsters.

NA:
Kills a selected player
"Main Character" - immune on the first night
"Master of Illusions" - 50% protection from attacks
"Great Wizard" - Pierces Triss's and Vincent's self-protection. Pierces Siegfried's protection.
"Spiritual Mentor" - If going to kill Siegfried, recruitment occurs instead of killing. Only the fact of recruitment is displayed.
"Authority" - has "Good" status
Status: Good


Princess Adda

Description: Princess Adda is the product of incest. She was born a monster, a striga.
This happened because of a curse cast by a jealous courtier who loved her mother and cursed her in a fit of jealousy.
For several years, the striga rampaged in Old Vizima, killing and devouring people. No one could kill her or rid her of the curse. Only the witcher Geralt of Rivia succeeded.
Although the curse was lifted, the threat of recurrence still remains. Therefore, the princess wears a magical amulet and undergoes special rituals that should protect her from the possibility of becoming a monster again.
However, often monsters wear quite human appearances...

NA:
Blocks a selected player or Kills a selected player.
Special Abilities:
"Ancient Curse" - If left alone in the team, she turns into a striga, receiving 50% protection from attacks, as well as ignoring blocks and checks (kills all visitors)
"Royal Personage" - has "Good" status; the Witcher, while protecting someone, cannot kill her.
"Royal Whims" - can simultaneously both kill and block.
Status: Good


Roderick De Vette

Description: A native of Nilfgaard, De Vette is a member of the Order of the Flaming Rose and an advisor to King Foltest. It should be noted that he is an exceptionally repulsive and arrogant person, yet quite influential. De Vette appeared at receptions accompanied by Princess Adda, so perhaps they are in quite close relations.

NA:
Kills a player.
"In Love" - if an attempt is made on Adda's life, he dies instead of her.
"Personal Hatred" - if checked by Thaler, De Vette kills him, losing his original target if he had one.
Status: Evil


White Rayleigh


Description: White Rayleigh is a mercenary in the service of the Order.
Rayleigh is a professional soldier, a veteran of the war with Nilfgaard, during which she was disfigured and maimed. She is used to discipline and is very harsh. She has only one goal—Rayleigh hates elves and tracks them with fierce vengefulness. And the Order's policy regarding non-humans suits her perfectly.

NA:
Kills a player
Special Abilities:
"Archer" - From time to time, she will prefer to kill her victim from a safe distance. 50% chance that Dandelion won't notice her and won't learn the role, as well as a chance to pierce protection or self-protection. But the Witcher is guaranteed to kill her if he was protecting the victim.
Status: Evil


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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The storyline is based exclusively on the first part of the game. If anyone still has it installed on their computer, I would be very grateful if you could provide identical images of the Witcher and Savonna.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Why not follow the book? And maybe add a maniac? Some kind of monster that can’t vote.

Be strong. Believe
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There's a lot of material in the books that could be incorporated. But here, everything is concise – a conflict in Wyzima involving three factions.
I think a maniac would be redundant with two mafia roles, and besides, Triss could become the maniac.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Thanks to ToX, I fixed something in my set (link, just in case).
I also want to make another change. At first, I was afraid of it (in case I wouldn't be able to maintain balance), but if people support it, I would do it. The idea is that players receive experience for successfully using Special Abilities (less experience for unsuccessful use, and no experience for not using them or when blocked). Upon accumulating a certain amount of experience, a new Special Ability or a feature directly related to the Special Ability is unlocked. These Special Abilities and features are unknown in advance, but they will be described quite clearly in the newspaper.
 

К А
Стикеры GBF в Telegram
In reply to Ment
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Make it.
Tomorrow holds no promises
Except the ones we've made
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Okay, I've done it. I've provided the rules for gaining experience and the amount of experience needed to level up.
 

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TOWN:

Peter Petrelli.

Ability:
Power Mimicry - Peter copies the target's primary ability and, with a 50% chance, one of their traits. Can be used once. After the death of the original power holder, he can use the copied ability permanently. He can accumulate powers.
Traits:
Hero - has a 33% probability to survive an attack. After visiting Claire Bennet, the chance increases to 66%. Further protections do not stack. Non-transferable.
Sincere Trust - does not find out which NA was copied. Non-transferable.
Brotherly Feelings - recognizes Nathan when copying his ability. They cannot communicate. Receives an additional clue regarding Nathan's killer. Non-transferable.
Motivation: altruism.

Nathan Petrelli.

Ability:
Flight - Nathan tracks the target and finds out whether they used an ability or not.
Traits:
Congressman - Nathan's vote counts as two. Non-transferable.
Speaker's Influence - once per game, changes the execution target or cancels the execution. Ignores Angela's ability and trait. Non-transferable.
Brotherly Feelings - recognizes Peter while tracking him. They cannot communicate. Receives an additional clue regarding Peter's killer. Non-transferable.
Motivation: egoism.

Matt Parkman.

Ability:
Telepathy - Matt reads thoughts. Finds out the target's motivation.
Traits:
Thought of Action - 25% death protection.
Telepath's Instinct - finds out the status of the killed/one of the killed.
Motivation: altruism.

Claire Bennet.

Ability:
Expressed in traits.
Traits:
Regeneration - 75% chance to survive an attack.
Favorite Daughter - cannot be killed by Noah Bennet. Non-transferable.
Motivation: altruism.

Hiro Nakamura.

Ability:
Space-Time Continuum Alteration - by manipulating time and space, saves the target from death.
Traits:
Savior - finds out the target's role upon a successful NA.
Concentration - can save himself.
Loyal Friend - knows Ando Masahashi. Can communicate with him. Non-transferable.
Sudden Misfortune - cannot save Ando from death, finds out the nickname of Ando's killer. Non-transferable.
Motivation: altruism.

Ando Masahashi.

Ability:
None.
Traits:
Loyal Friend - knows Hiro Nakamura. Can communicate with him. Non-transferable.
Sacrifice for the Future - dies instead of Hiro. The killer's nickname is not revealed in this case. Non-transferable.
Motivation: altruism.

Claude Rains.

Ability:
Invisibility - tracks the target, protects them from attack. Does not kill the attacker.
Invisible Rage - protects the target from being killed. Kills the attacker and dies himself.
Traits:
Stealth - 33% chance to leave no clues.
Old Scars - by successfully protecting against Noah Bennet, deprives him of NA for 2 nights. Non-transferable.
Motivation: egoism.

Niki Sanders.

Ability:
Super Strength - blocks the target's actions.
Traits:
Split Personality - motivation is determined randomly every night. Non-transferable.
Adrenaline Rush - 50% chance to survive an attack by Bob Bishop.
Motivation: -

D.L. Hawkins.

Ability:
Phasing - tracks the target, dies instead of them.
Traits:
Density Alteration - cannot be blocked by Niki Sanders.
Fugitive - cannot save Parkman. Non-transferable.
Motivation: altruism.

Maya Herrera.

Ability:
Remote Poison - Maya poisons the target with a strong poison that causes death after a few moments.
Traits:
Uncontrollable Gift - 25% chance to kill any role that visited the target or used an NA at the moment of application.
Act of Repentance - if Maya kills 3 town roles, she is removed from the game. Non-transferable.
Motivation: altruism.

Ted Sprague.

Ability:
Expressed in traits.
Traits:
Radioactive Explosion - Ted is capable of generating radiation during moments of stress. He kills his killer.
Helplessness - cannot kill Sylar. Non-transferable.
Motivation: egoism.

"THE COMPANY":

Robert Bishop.

Action:
Murder - Robert kills the target with a pistol.
Ability:
Alchemy - turning any object into gold upon contact (not an NA).
Traits:
Gold Fund - Robert's vote counts as two.
Transmutation - ignores 50% of Claire Bennet's protection.
Motivation: egoism.

Elle Bishop.

Ability:
Electric Discharge - killing the target.
Phase Shift - Elle disrupts the target's metabolism, causing death on the following night.
Traits:
Psychic Instability - after the death of Robert Bishop, can affect an additional target with a 50% success chance. Non-transferable.
Guilt and Infatuation - cannot kill Sylar. If Sylar kills Elle, he gains the ability to adopt NA and traits once per game without killing. Non-transferable.
Motivation: egoism.

Noah Bennet.

Action:
Hunt - killing the target.
Ability:
None.
Traits:
Professional - ignores protections with a chance equal to 25%. Protections with a higher chance are ignored with a probability of 50%. Non-transferable.
Father - cannot kill Claire Bennet. If Claire is killed, he loses the "Professional" trait. Non-transferable.
Motivation: egoism.

The Haitian.

Ability:
Ability Dampening - The Haitian blocks the target's action.
Brain Drain - killing the target.
Traits:
Power Sensing - The Haitian finds out which NA was applied to him.
Power Limit - cannot block Peter Petrelli and Sylar if they have adopted 3 or more abilities.
Motivation: altruism.

Angela Petrelli.

Action:
Dirty Blow - killing the target with a knife.
Ability:
Prophetic Dream - Angela has a prophetic dream and, based on it, can protect a target (including herself) from execution (NA2).
Traits:
Visions of the Future - Angela's first execution is thwarted.
Clean Hands - gains the ability to kill only after the death of 3 team members. Non-transferable.
Mother's Tragedy - after the deaths of Peter and Nathan Petrelli, loses the ability to kill. Non-transferable.
Motivation: egoism.

Daniel Linderman.

Action:
Contract - Linderman sends mercenaries who kill the target.
Ability:
Expressed in traits.
Traits:
Healing - 33% death protection.
Powerful Person - once per game, the action cannot be blocked. Non-transferable.
Motivation: egoism.

MANIAC:

Sylar (Gabriel Gray).

Abilities:
Atomic Bond Rupture - kills the target with telekinesis.
Traits:
Understanding Things - Sylar adopts the ability of the killed and all associated traits. Can freely use acquired abilities. Non-transferable.
Villain - has a 33% probability to survive an attack. When adopting death protections, the maximum ceiling is 75%. Non-transferable.
Maniac's Charm - cannot be killed on the first night. Cannot be executed on the first day. First clue is of the "Thorium" type*. Non-transferable.
Cunning Plan - when attacking Claire Bennet, copies her ability regardless of whether the kill is successful.
Motivation: egoism.

_____________________________________
*Clue Scale
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yesyesyesyesyesyesyesyes!
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
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"Trojan Horse" - If Salamanders kill it, the kill isn't displayed in the newspaper, and the Witcher starts receiving incorrect information.
What about the player? He can't write, but is he still formally considered alive?
Zubr, if the queue remains, you won't be able to play for a while. I have the Witcher disc, plenty of space on my hard drive, and a desire to replay it in the distant future, so if anything comes up, just send me a PM, and I'll install it and give you screenshots.
Where do we go?
Where do we end up when we save the world?
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With all due respect to Hostor, but I won’t be playing a game based on the series.
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What about the player? Can't they write, but are they still technically considered alive?
I'm still thinking about it. Most likely, it will be similar to recruitment. Maybe I'll come up with something else. As you can see, I want to максимально enrich the setting with "features" and subtle plot elements of the game.
Zubr, if the queue remains, you won't be able to play for a while. I have the Witcher disc, plenty of space on my hard drive, and a desire to replay it in the distant future, so if anything, just send me a PM, I'll install it and give you screenshots.
I'll keep that in mind, thanks.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Tox
And yes, with all due respect to Hostor, but I won't play a game based on the series. But if it were based on the anime!
. .
My sword, my trusted ally, unphased by my aspect.
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Indeed, Morning made the right adjustments.

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