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#928
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TOWN:

Peter Petrelli.

Ability:
Power Mimicry - Peter copies the target's primary ability and, with a 50% chance, one of their traits. Can be used once. After the death of the original power holder, he can use the copied ability permanently. He can accumulate powers.
Traits:
Hero - has a 33% probability to survive an attack. After visiting Claire Bennet, the chance increases to 66%. Further protections do not stack. Non-transferable.
Sincere Trust - does not find out which NA was copied. Non-transferable.
Brotherly Feelings - recognizes Nathan when copying his ability. They cannot communicate. Receives an additional clue regarding Nathan's killer. Non-transferable.
Motivation: altruism.

Nathan Petrelli.

Ability:
Flight - Nathan tracks the target and finds out whether they used an ability or not.
Traits:
Congressman - Nathan's vote counts as two. Non-transferable.
Speaker's Influence - once per game, changes the execution target or cancels the execution. Ignores Angela's ability and trait. Non-transferable.
Brotherly Feelings - recognizes Peter while tracking him. They cannot communicate. Receives an additional clue regarding Peter's killer. Non-transferable.
Motivation: egoism.

Matt Parkman.

Ability:
Telepathy - Matt reads thoughts. Finds out the target's motivation.
Traits:
Thought of Action - 25% death protection.
Telepath's Instinct - finds out the status of the killed/one of the killed.
Motivation: altruism.

Claire Bennet.

Ability:
Expressed in traits.
Traits:
Regeneration - 75% chance to survive an attack.
Favorite Daughter - cannot be killed by Noah Bennet. Non-transferable.
Motivation: altruism.

Hiro Nakamura.

Ability:
Space-Time Continuum Alteration - by manipulating time and space, saves the target from death.
Traits:
Savior - finds out the target's role upon a successful NA.
Concentration - can save himself.
Loyal Friend - knows Ando Masahashi. Can communicate with him. Non-transferable.
Sudden Misfortune - cannot save Ando from death, finds out the nickname of Ando's killer. Non-transferable.
Motivation: altruism.

Ando Masahashi.

Ability:
None.
Traits:
Loyal Friend - knows Hiro Nakamura. Can communicate with him. Non-transferable.
Sacrifice for the Future - dies instead of Hiro. The killer's nickname is not revealed in this case. Non-transferable.
Motivation: altruism.

Claude Rains.

Ability:
Invisibility - tracks the target, protects them from attack. Does not kill the attacker.
Invisible Rage - protects the target from being killed. Kills the attacker and dies himself.
Traits:
Stealth - 33% chance to leave no clues.
Old Scars - by successfully protecting against Noah Bennet, deprives him of NA for 2 nights. Non-transferable.
Motivation: egoism.

Niki Sanders.

Ability:
Super Strength - blocks the target's actions.
Traits:
Split Personality - motivation is determined randomly every night. Non-transferable.
Adrenaline Rush - 50% chance to survive an attack by Bob Bishop.
Motivation: -

D.L. Hawkins.

Ability:
Phasing - tracks the target, dies instead of them.
Traits:
Density Alteration - cannot be blocked by Niki Sanders.
Fugitive - cannot save Parkman. Non-transferable.
Motivation: altruism.

Maya Herrera.

Ability:
Remote Poison - Maya poisons the target with a strong poison that causes death after a few moments.
Traits:
Uncontrollable Gift - 25% chance to kill any role that visited the target or used an NA at the moment of application.
Act of Repentance - if Maya kills 3 town roles, she is removed from the game. Non-transferable.
Motivation: altruism.

Ted Sprague.

Ability:
Expressed in traits.
Traits:
Radioactive Explosion - Ted is capable of generating radiation during moments of stress. He kills his killer.
Helplessness - cannot kill Sylar. Non-transferable.
Motivation: egoism.

"THE COMPANY":

Robert Bishop.

Action:
Murder - Robert kills the target with a pistol.
Ability:
Alchemy - turning any object into gold upon contact (not an NA).
Traits:
Gold Fund - Robert's vote counts as two.
Transmutation - ignores 50% of Claire Bennet's protection.
Motivation: egoism.

Elle Bishop.

Ability:
Electric Discharge - killing the target.
Phase Shift - Elle disrupts the target's metabolism, causing death on the following night.
Traits:
Psychic Instability - after the death of Robert Bishop, can affect an additional target with a 50% success chance. Non-transferable.
Guilt and Infatuation - cannot kill Sylar. If Sylar kills Elle, he gains the ability to adopt NA and traits once per game without killing. Non-transferable.
Motivation: egoism.

Noah Bennet.

Action:
Hunt - killing the target.
Ability:
None.
Traits:
Professional - ignores protections with a chance equal to 25%. Protections with a higher chance are ignored with a probability of 50%. Non-transferable.
Father - cannot kill Claire Bennet. If Claire is killed, he loses the "Professional" trait. Non-transferable.
Motivation: egoism.

The Haitian.

Ability:
Ability Dampening - The Haitian blocks the target's action.
Brain Drain - killing the target.
Traits:
Power Sensing - The Haitian finds out which NA was applied to him.
Power Limit - cannot block Peter Petrelli and Sylar if they have adopted 3 or more abilities.
Motivation: altruism.

Angela Petrelli.

Action:
Dirty Blow - killing the target with a knife.
Ability:
Prophetic Dream - Angela has a prophetic dream and, based on it, can protect a target (including herself) from execution (NA2).
Traits:
Visions of the Future - Angela's first execution is thwarted.
Clean Hands - gains the ability to kill only after the death of 3 team members. Non-transferable.
Mother's Tragedy - after the deaths of Peter and Nathan Petrelli, loses the ability to kill. Non-transferable.
Motivation: egoism.

Daniel Linderman.

Action:
Contract - Linderman sends mercenaries who kill the target.
Ability:
Expressed in traits.
Traits:
Healing - 33% death protection.
Powerful Person - once per game, the action cannot be blocked. Non-transferable.
Motivation: egoism.

MANIAC:

Sylar (Gabriel Gray).

Abilities:
Atomic Bond Rupture - kills the target with telekinesis.
Traits:
Understanding Things - Sylar adopts the ability of the killed and all associated traits. Can freely use acquired abilities. Non-transferable.
Villain - has a 33% probability to survive an attack. When adopting death protections, the maximum ceiling is 75%. Non-transferable.
Maniac's Charm - cannot be killed on the first night. Cannot be executed on the first day. First clue is of the "Thorium" type*. Non-transferable.
Cunning Plan - when attacking Claire Bennet, copies her ability regardless of whether the kill is successful.
Motivation: egoism.

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*Clue Scale