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#925
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Thanks to ToX, I fixed something in my set (link, just in case).
I also want to make another change. At first, I was afraid of it (in case I wouldn't be able to maintain balance), but if people support it, I would do it. The idea is that players receive experience for successfully using Special Abilities (less experience for unsuccessful use, and no experience for not using them or when blocked). Upon accumulating a certain amount of experience, a new Special Ability or a feature directly related to the Special Ability is unlocked. These Special Abilities and features are unknown in advance, but they will be described quite clearly in the newspaper.
 

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