Posts from Workshop
Which side would you find most interesting to play as?
Alignment: Light, Dark, Neutral.
And in general, ordinary games with a meager number of features are boring, monotonous, and ultimately pointless. But here, it's like a computer game or real life come to life!)
Added 4 minutes later
I looked at it randomly: I can reduce the attack power of Legolas and Balrog by 50% on the night phase (fortunately, only once per game), and also strengthen the Mafia by removing all evidence against Lurz.
And in general, ordinary games with few features are boring, monotonous, and ultimately pointless. But here, it’s like a real computer game or real life!
Added 2 minutes later
Besides, with all these upgrades and enhancements, players will worry about what’s best to use at night. You might use one thing, but you should have used something else, and then you’ll sit there and think about how you messed up.
This is PvP between players + a bit of Mafia-style gameplay, like games with snails.
It's simple; usually, you need to give the town at least 1-2 negative stats, or one positive stat for the Mafia. And it's also not worth singling out individuals separately. However, it's entirely up to you.
In general, Hos is right; the town is overpowered. Although it still depends on the Mafia, of course.
Omega is a space station built on the remains of an asteroid. It is a concentration of chaos and crime located in the Terminus systems. Thugs, mercenaries, crooks, and other criminal elements are encountered at every turn. Hundreds of people flock to Omega in search of a better life or while fleeing justice. There is no government here, no order, no law, and power is transferred through brutal and bloody struggle. Currently, a struggle for power is in full swing between the Queen of Omega and the three strongest mercenary gangs.
Aria T'Loak.

A cold-blooded and determined asari. She is the primary figure of the station. She is respected, feared, and no one dares to openly go against her.
Queen of Omega: double vote.
Power and Authority: if Aria is lynched, she chooses to either kill one player or block another for the night and deprive them of their vote the next day. Protections do not work.
Awareness: finds out if a player belongs to any group. Does not learn the name of the group.
Status: humanoid.
Mordin Solus.

A typical scientist of the salarian race. Once an STG agent, he now runs a clinic on Omega, trying to atone for his participation in unethical experiments.
Scientist: heals a chosen player. A "Tough" player can be healed on a second night as well.
Former Special Ops: once per game places a bomb that kills the player and everyone who visits them. Can target themselves.
Status: non-humanoid.
Archangel (aka Garrus Vakarian).

An unknown turian who arrived at the station with the goal of restoring justice.
Sniper: kills, with a 60% probability of leaving no clues.
Noble: after killing a peaceful player, loses their vote during the day and skips the next night.
Status: non-humanoid.
Elcor Bouncer.

A phlegmatic bulk that reliably blocks all entrances and exits.
Bouncer: protects a chosen player by taking the hit themselves.
Tough: in any case, will only die on the next night with a 50% probability.
Status: non-humanoid.
The Patriarch.

Former leader of Omega, an old krogan who lost to Aria and was left alive by her as a warning to those who would covet this asari's power.
Old Connections: learns the status of a player. Can compare the statuses of two players, but for the rest of the game loses the ability to learn them. Naturally, cannot compare with themselves or players whose statuses are already known.
Tough: in any case, will only die on the next night with a 50% probability.
Status: non-humanoid.
Asari Dancer.

A blue-skinned beauty in a tight suit with cutouts in seductive places. Who could resist her?
Charming Dancer: blocks a chosen player, and with a 50% probability takes their vote for herself. Does not work on the second vote of a "crime lord" (but the main vote is removed), "bluff," or "unintelligent animal." Neither the victim nor the dancer learns if the vote theft was successful.
Innocent Beauty: 20% of votes are removed during a lynching attempt.
Status: humanoid.
Justiciar Samara.

An ancient mystical warrior-monk embodying law and order. She is searching for her daughter in order to kill her.
Righteous Retribution: finds out if a given player has killed. If the result is positive, she may choose to kill this player on the next night or whenever she wishes.
Following the Code: if Samara is lynched during the day, she instantly kills one of the voters of her choice. Protections and "death struggle" do not work.
Death Struggle: upon meeting Morint, either kills her or dies herself, 50/50.
Status: humanoid.
Kenn.

A young quarian who sells spare parts to save enough money to fly away from here and complete the Pilgrimage.
Observational Skills: monitors a player and learns the target of their night action. Receives the result even if the target was blocked or their single night action failed. If Kenn's night action target was killed, he learns the name of the killer. He cannot write a specific name in a note but can hint at it.
Untrustworthy: zero vote.
Status: non-humanoid.
Leader of Blue Stripes.

Head of the organization, human.
Boss: can form an alliance.
Crime Lord: two units of vote, which can be directed at one person or two different people. The second vote is cast via the Mage Guild.
Kills with a pistol.
Status: humanoid.
Blue Stripes Fighter.

Baturean.
Bandit: blocks a chosen player.
Kills with a pistol.
Status: humanoid.
Blue Stripes Sniper.

Turian.
Sniper: kills, with a 40% probability of leaving no clues.
Kills with a sniper rifle.
Status: non-humanoid.
Leader of Eclipse.

Head of the organization, asari.
Boss: can form an alliance.
Bluff: at the player's request, the vote is counted not for the person they indicated in the thread, but for the one they indicated to the Mage Guild. The nickname of the Eclipse leader is written next to the player they voted for in the thread.
Kills with biotics.
Status: humanoid.
Eclipse Shock Trooper.

Human.
Onslaught: with a 50% probability kills not only the victim but also one of those who visited them.
Kills with an assault rifle.
Status: humanoid.
Eclipse Engineer.

Salarian.
Observational Skills: redirects the target's night action. The Engineer specifies the new target.
Kills with an electric discharge. "Tough" does not work.
Status: non-humanoid.
Leader of Blood Pack.

Head of the organization, krogan.
Boss: can form an alliance.
Tough: in any case, will only die on the next night with a 50% probability.
Kills with a shotgun.
Status: non-humanoid.
Blood Pack Flamethrower.

Varren/Vorka.
Aggressive Creature: deprives someone who visits them of their vote for the day; deprives the killer of their vote until the end of the game. If the flamethrower is lynched, they deprive one of the voters of their choice of their vote until the end of the game.
Kills with a flamethrower.
Status: non-humanoid.
Blood Pack War Beast.

Tame varren.
Unintelligent Animal: has zero vote, but can direct one player's vote to another. Redirection is carried out at night. If the person whose vote was redirected or the varren itself was killed, then the target of the single night action simply has zero vote during the day. If the target of the single night action was killed, the vote remains. Does not work on the second vote of a "crime lord" and "bluff." If the target of the single night action is blocked by the dancer, she cannot take the vote for herself; the varren's ability works as usual.
Cute Doggy: 20% of votes are removed during a lynching attempt.
Kills using its own fangs and claws.
Status: non-humanoid.
Morint.

A charming and deadly asari with a rare genetic abnormality, finding pleasure in endless killings.
Ardat-Yakshi: kills a player by draining their life. With a 70% probability leaves no clues. With a 50% probability can kill someone who visits her and save herself from their night action, while losing her own turn.
Fatal Beauty: 20% of votes are removed during a lynching attempt.
Death Struggle: upon meeting Samara, either kills her or dies herself, 50/50. The "Ardat-Yakshi" ability is not taken into account.
Status: humanoid.
Updated: removed ALLIANCES.
At the end of each day, the final vote tally is displayed with all changes calculated. The abilities of the dancer, varren, and Morint apply if critical. However, if there are not enough votes, or conversely, more than enough even after the reduction, the ability is not taken into account in the final count.
I'll be Captain: the town needs to wipe out the mafia players and the maniac; the mafia players need to wipe each other out, the town, and the maniac; the maniac needs to wipe everyone. If two mafias are in an alliance and others are clearly throwing the game to them, then both mafias are considered winners.
Notes are allowed. If the mafia players and the maniac repeatedly forge notes well and successfully confuse the town, they will receive small perks such as a reduction of 1-2 votes for lynching, a percentage bonus to skill activation (5-10%), or more successful execution of a kill if all three mafias go to kill. The Mage Guild will definitely notify the bad guys about the bonuses received.
🏹🎪+⛓️♿=💕
Hos, does it bother you that the upgrade only works once per game???
The Mafia has the advantage that while one is killing, the others are leveling up.
And in general, Aragorn correctly pointed out that they are all warriors.
Well, in general - how it will be.
Hos, remove the upgrades and you'll see that, in theory, only Aragorn has a permanent passive ability, and there's just a city that shoots, Legolas. There's also an ambush with Faramir, but it's not just about protecting the target, but also blocking it!
With Éomer, the cavalry kills the attacker, the target doesn't save. Everything is fine.
And finally: are you trying to play my terrible game?
And here it's like a computer game or real life in reality?
and also strengthen the Mafia by completely removing evidence against Lurtz.

Also, it seemed to me that the Mafia is a strategy game. I don't quite remember Lurz in the book, but in the game, I remember him as quite a charming character.
Except the ones we've made
but you, Hos, should suggest ideas yourself instead of rejecting others'.

Besides, if you're interested in the game's success, you should be thinking about solutions yourself instead of waiting for handouts and just talking.

Pffff
Pfff
And the balance is already your suggestion; in any case, I will decide for myself what to change and what not.
I posted the set so that later they wouldn't say that I'm neglecting the game by not showing that it exists.


