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A setting, so to speak. All roles refer to someone from Mafia players (or spammers); I ask for forgiveness from those who didn't find themselves in this setting. For now, there is no plot description (but it's obvious anyway, as far as I can tell) and no pictures. I hope no one takes offense at how they are depicted. I welcome criticism, as I am not sure about the quality of the balance. Apologies in advance. And yes, would you play such a setting? Also, I was too lazy to proofread the text, so mistakes are very likely.
Castle
King Gilford I
An elderly ruler whose hour is near. He wasn't an especially good ruler, but almost nothing bad happened during his reign. Alas, defeat in a recent war, coupled with the signing of a shameful alliance treaty, undermined his influence and greatly reduced the old man's chances of dying a natural death.
ND: none.
DD: King's Wrath - in the event of his son's death, perhaps once per game, he can order any player to be executed during the day. The execution happens immediately and the day closes early.
Features: Royal Guard - has 50% protection from attacks.
Loving Father - knows the Prince.
Ruler - double vote.
Status: Noble.
Prince Ranardo
A young prince, more famous among his subjects for his "adventures" with ladies. He was never popular, and after a recent return from war, he is hated by many subjects. Surprisingly, he used to be friends with the local blacksmith, but now he doesn't know how things stand with him; they haven't had a chance to meet yet. In reality, he is a kind guy with a very delicate soul.
ND: Binge - blocks a chosen player.
Features: Old Friend - when visiting the blacksmith, they recognize each other and can communicate.
Lawful Heir - in the event of the king's death, receives a double vote.
Status: Noble.
Kenkol Morning
The city blacksmith, who got his nickname because he always wakes up early. Some even say that he doesn't sleep at all. An old friend of the prince. Many townspeople consider Kenkol unfriendly due to a manner of communication that is somewhat unusual for them.
ND: absent.
Features: Inhospitality - someone visiting Kenkol has a 50% chance of losing their action for the next night; there is a 50% probability the blacksmith avoids the ND action. Does not affect the Prince.
Old Friend - learns the nickname of the Prince if he visits and gains the ability to communicate with him.
Status: Commoner.
Lady Darrosh
One of the most famous representatives of the city nobility. Primarily, she became famous for her inclination toward matchmaking. It should be noted that not a single couple actually formed as a result. She is quite a good artist.
ND: Matchmaking - compares the statuses of two chosen players.
ND 2: Paint a Portrait - learns the status of a chosen player and receives a hint about their role.
Features: None.
Status: Noble.
Fivel Sayer
A famous fencer, one of the best warriors in the kingdom. Renowned for his hot temper and love for conducting discussions. He doesn't have a very high opinion of the prince, which is mutual. Nevertheless, he is loyal to the crown; there is no doubt about that.
ND: Fiery Discussion - blocks and protects a chosen player.
Features: Skilled Fencer - 50% protection from attacks.
Status: Noble.
Matt N.
A hunter about whom little is known, other than his respect for nature and masterful handling of a knife and bow. Even his name is a mystery; no one knows what the letter "N." stands for. Periodically, he loses traps, which are later found in the most surprising places, even up to the royal bedroom. Rumors say that trees raised him.
ND: Set Trap - blocks the next ND directed at the target. Someone caught in a trap loses natural protection for that night. Cannot set two traps on one target.
ND 2: Bounty Hunting - can kill a player once per game.
Features: None.
Status: Commoner.
Brother Tormulus
A monk zealously interested in everything related to sorcerers, dark forces, and other own-kind. What others perceive as zealous faith is actually simple curiosity. He abstains from sexual intercourse and does not like it when someone talks about their personal life in his presence.
ND: Confession - learns a player's status.
ND 2: Curse - changes the target's ND for one night. Cannot be used on oneself and does not affect single-use abilities.
Features: Abstinence - cannot be blocked by the prince.
Status: Commoner.
Elezar White
The city physician, who has a pretty good reputation among all layers of the population. He possesses a kind nature and loves to tell a good joke. He is somewhat tired of his medical practice, but people still continue to come to him if treatment is necessary. He became a doctor after his younger sister, Leslie, died.
ND: Treatment - heals a player.
Features: Experienced Doctor - learns the role of the attacker on the same target as the treatment.
Status: Commoner.
Ambassador Gevtam
A warrior who arrived from the north. He is an ambassador for the victors of the war and oversees the fulfillment of their will here. Named after some god, although there are suspicions that it is a pseudonym. He quite strictly controls the execution of his king's will. Plays cards well.
ND: Send Patrol - kills a player.
Features: Good Player - learns the nickname of the Lone Wolf if he visits the ambassador.
Status: Noble.
Conspirators.
Baron Raven
One of the most influential aristocrats in the city, known for frequently hosting receptions. Effectively, the second person after the king. Intelligent, ambitious, and very cunning. And he has a strange habit of changing his name every month. Very wealthy.
ND: Vote Rigging - cancels an execution once per game.
ND 2: Bribery - redirection, once every two days.
ND 3: Mercenaries - kill.
Features: Hired Bodyguards - 50% protection.
Status: Noble.
Sir Sellpen of Abyssalia
A knight noted more for eccentric behavior than merits. He can calmly walk through the castle, grinning like an idiot, and... walk through the castle, grinning like an idiot. In reality, he is far from stupid, although extremely odd and quite lazy. One of Baron Raven's loyal supporters.
ND: Kill.
Features: Unexpected Mastery - 50% protection, does not die from protections.
Status: Noble.
Lady Raina
Another representative of the nobility. Her motive for joining the conspiracy is simple — she's had enough of Prince Ranardo's harassment. Enrichment and strengthening her influence among aristocrats are secondary matters.
ND: Seduction - blocks a player.
ND 2: Poisoned Wine - kill, ignores protection, once every two nights.
ND 3: Sweet-talking - learns status.
Features: none.
Status: Noble.
Informant Rug.
Raven's right hand, silent and efficient. Never speaks out of turn, but speaks on matter very rarely. Before his victim dies, he "shows respect," which consists of the phrase "With respect, Rug."
ND: Stealth Kill - kills without clues and ignores protection 1 time per game.
ND 2: Kill.
Features: Inconspicuousness - cannot be blocked.
Status: Noble.
Bandits.
Ataman Storokh
One of the most famous bandits in the kingdom, effectively having brought other robbers under his control. Since he has never been caught by the guards, he is considered a fictional person.
ND: Threats - steals a vote.
ND 2: Kill.
ND 3: Robbery - kills the target and one player who visited them; blocks others for the next night.
Feature: Elusiveness - 50% chance to leave no clues and avoid protection.
Status: Commoner.
Lone Wolf
Maris gave himself this nickname because he always goes on a job alone. The thing is, not that he prefers working this way, but that even bandits don't want to go on a job with a man who molests small children. But Maris doesn't lose heart, believing that everyone is offended by his card-playing skill.
ND: Game of Cards - block.
ND 2: Kill.
Features: Black Sheep - his death so inspires other bandits that each of them can act the next night, regardless of others. But no more than two kills can be carried out.
Status: Commoner.
Kitchen Boy Ksot
Raised on stories about Storokh, he was always inspired by his deeds. And to Ksot's satisfaction, he managed to meet Storokh in person. Works as a cook's assistant, while informing other bandits of news from the city. A natural anarchist.
ND: Spoiled Pie - blocks a player.
ND 2: Poison Food Supplies - blocks half of the players once per game.
ND 3: Fresh Rumors - learns target's status.
Features: none.
Status: Commoner.
Moka
A friendly and cheerful bandit, the main joker in their company. He was cursed by a mage while attempting to rob him, as a result of which he is forced to turn into a pony every night. However, Moka figured out how to use his new abilities, and therefore does not regret the curse.
ND: Animal Alibi - kill, leaves no clues, once every two days.
ND: Charging Attack - kill, ignores protection, once every two days.
Features: Cursed - protected from Tormulus's curses.
Status: Commoner.
Loners.
Black Knight
A ghastly warrior come straight from legends. Kills everyone in his path. Why? There are many theories about this. The main one is that he needs human sacrifices to maintain his strength. Free-thinkers believe that he also sleeps in his victims, but that's why they are free-thinkers. Periodically utters the name of one of the old rulers.
ND: Black Knight's Black Blade Cleaving the Rabble - kill, 50% ignore protection.
ND 2: Curse of Doom - if the target visits the Black Knight, they die. 2 times per game.
Features: Revenant Armor - 50% protection.
Life Energy - if he hasn't visited a single corpse for 3 days or performed no kills — he dies.
Status: Noble.
Wissy
A cursed dragon, doomed to live out the rest of his life in human form, the last of his kind as long as the kingdom of Hevor stands. Over time, he managed to become a cat person. Recent events have threatened the fate of the kingdom, and thus the curse has begun to fade. Wissy decided not to miss the moment and destroy Hevor to return his former greatness.
ND: Dragon Flame - 50% chance to leave no clues.
ND 2: Dragon's Rage - kills target and all who came to them, ignores any protection. Once per game.
Features: Cat Person - cannot be blocked.
Status: Commoner.