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#910
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I've updated the setting a bit. Added numbers and a few more manipulations with votes so that players can mess with each other not only at night, but during the day as well, while simultaneously making it impossible to calculate based on votes. The images are mostly random. A random quarian was used instead of Kenn; there is a catastrophic lack of good screenshots of the dancer; mercenaries were chosen "simply to fit the race and have armor from the right organization," and a cute and harmless Urz played the role of the Blood Pack varren.

Omega is a space station built on the remains of an asteroid. It is a concentration of chaos and crime located in the Terminus systems. Thugs, mercenaries, crooks, and other criminal elements are encountered at every turn. Hundreds of people flock to Omega in search of a better life or while fleeing justice. There is no government here, no order, no law, and power is transferred through brutal and bloody struggle. Currently, a struggle for power is in full swing between the Queen of Omega and the three strongest mercenary gangs.

Aria T'Loak.

A cold-blooded and determined asari. She is the primary figure of the station. She is respected, feared, and no one dares to openly go against her.
Queen of Omega: double vote.
Power and Authority: if Aria is lynched, she chooses to either kill one player or block another for the night and deprive them of their vote the next day. Protections do not work.
Awareness: finds out if a player belongs to any group. Does not learn the name of the group.
Status: humanoid.

Mordin Solus.

A typical scientist of the salarian race. Once an STG agent, he now runs a clinic on Omega, trying to atone for his participation in unethical experiments.
Scientist: heals a chosen player. A "Tough" player can be healed on a second night as well.
Former Special Ops: once per game places a bomb that kills the player and everyone who visits them. Can target themselves.
Status: non-humanoid.

Archangel (aka Garrus Vakarian).

An unknown turian who arrived at the station with the goal of restoring justice.
Sniper: kills, with a 60% probability of leaving no clues.
Noble: after killing a peaceful player, loses their vote during the day and skips the next night.
Status: non-humanoid.

Elcor Bouncer.

A phlegmatic bulk that reliably blocks all entrances and exits.
Bouncer: protects a chosen player by taking the hit themselves.
Tough: in any case, will only die on the next night with a 50% probability.
Status: non-humanoid.

The Patriarch.

Former leader of Omega, an old krogan who lost to Aria and was left alive by her as a warning to those who would covet this asari's power.
Old Connections: learns the status of a player. Can compare the statuses of two players, but for the rest of the game loses the ability to learn them. Naturally, cannot compare with themselves or players whose statuses are already known.
Tough: in any case, will only die on the next night with a 50% probability.
Status: non-humanoid.

Asari Dancer.

A blue-skinned beauty in a tight suit with cutouts in seductive places. Who could resist her?
Charming Dancer: blocks a chosen player, and with a 50% probability takes their vote for herself. Does not work on the second vote of a "crime lord" (but the main vote is removed), "bluff," or "unintelligent animal." Neither the victim nor the dancer learns if the vote theft was successful.
Innocent Beauty: 20% of votes are removed during a lynching attempt.
Status: humanoid.

Justiciar Samara.

An ancient mystical warrior-monk embodying law and order. She is searching for her daughter in order to kill her.
Righteous Retribution: finds out if a given player has killed. If the result is positive, she may choose to kill this player on the next night or whenever she wishes.
Following the Code: if Samara is lynched during the day, she instantly kills one of the voters of her choice. Protections and "death struggle" do not work.
Death Struggle: upon meeting Morint, either kills her or dies herself, 50/50.
Status: humanoid.

Kenn.

A young quarian who sells spare parts to save enough money to fly away from here and complete the Pilgrimage.
Observational Skills: monitors a player and learns the target of their night action. Receives the result even if the target was blocked or their single night action failed. If Kenn's night action target was killed, he learns the name of the killer. He cannot write a specific name in a note but can hint at it.
Untrustworthy: zero vote.
Status: non-humanoid.


Leader of Blue Stripes.

Head of the organization, human.
Boss: can form an alliance.
Crime Lord: two units of vote, which can be directed at one person or two different people. The second vote is cast via the Mage Guild.
Kills with a pistol.
Status: humanoid.

Blue Stripes Fighter.

Baturean.
Bandit: blocks a chosen player.
Kills with a pistol.
Status: humanoid.

Blue Stripes Sniper.

Turian.
Sniper: kills, with a 40% probability of leaving no clues.
Kills with a sniper rifle.
Status: non-humanoid.


Leader of Eclipse.

Head of the organization, asari.
Boss: can form an alliance.
Bluff: at the player's request, the vote is counted not for the person they indicated in the thread, but for the one they indicated to the Mage Guild. The nickname of the Eclipse leader is written next to the player they voted for in the thread.
Kills with biotics.
Status: humanoid.

Eclipse Shock Trooper.

Human.
Onslaught: with a 50% probability kills not only the victim but also one of those who visited them.
Kills with an assault rifle.
Status: humanoid.

Eclipse Engineer.

Salarian.
Observational Skills: redirects the target's night action. The Engineer specifies the new target.
Kills with an electric discharge. "Tough" does not work.
Status: non-humanoid.


Leader of Blood Pack.

Head of the organization, krogan.
Boss: can form an alliance.
Tough: in any case, will only die on the next night with a 50% probability.
Kills with a shotgun.
Status: non-humanoid.

Blood Pack Flamethrower.

Varren/Vorka.
Aggressive Creature: deprives someone who visits them of their vote for the day; deprives the killer of their vote until the end of the game. If the flamethrower is lynched, they deprive one of the voters of their choice of their vote until the end of the game.
Kills with a flamethrower.
Status: non-humanoid.

Blood Pack War Beast.

Tame varren.
Unintelligent Animal: has zero vote, but can direct one player's vote to another. Redirection is carried out at night. If the person whose vote was redirected or the varren itself was killed, then the target of the single night action simply has zero vote during the day. If the target of the single night action was killed, the vote remains. Does not work on the second vote of a "crime lord" and "bluff." If the target of the single night action is blocked by the dancer, she cannot take the vote for herself; the varren's ability works as usual.
Cute Doggy: 20% of votes are removed during a lynching attempt.
Kills using its own fangs and claws.
Status: non-humanoid.


Morint.

A charming and deadly asari with a rare genetic abnormality, finding pleasure in endless killings.
Ardat-Yakshi: kills a player by draining their life. With a 70% probability leaves no clues. With a 50% probability can kill someone who visits her and save herself from their night action, while losing her own turn.
Fatal Beauty: 20% of votes are removed during a lynching attempt.
Death Struggle: upon meeting Samara, either kills her or dies herself, 50/50. The "Ardat-Yakshi" ability is not taken into account.
Status: humanoid.


Updated: removed ALLIANCES.
At the end of each day, the final vote tally is displayed with all changes calculated. The abilities of the dancer, varren, and Morint apply if critical. However, if there are not enough votes, or conversely, more than enough even after the reduction, the ability is not taken into account in the final count.
I'll be Captain: the town needs to wipe out the mafia players and the maniac; the mafia players need to wipe each other out, the town, and the maniac; the maniac needs to wipe everyone. If two mafias are in an alliance and others are clearly throwing the game to them, then both mafias are considered winners.

Notes are allowed. If the mafia players and the maniac repeatedly forge notes well and successfully confuse the town, they will receive small perks such as a reduction of 1-2 votes for lynching, a percentage bonus to skill activation (5-10%), or more successful execution of a kill if all three mafias go to kill. The Mage Guild will definitely notify the bad guys about the bonuses received.
А, вот почему.

🏹🎪+⛓️♿=💕