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Posts from 2010

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Pit for LM
Pit for LM (blue, Fortress, Verdish, Alkin) def mals (red, Stronghold, Oris, Kreg), 2sm4d(3), 215.
Confirmed. Thank you for the game.
icq - 346047955
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wowa
P.S.: Vik wrote in the thread that in TE, Lorelei is the strongest hero for dungeons after the Miner – and he was probably right, especially with the harpies…!!
Well, in TE, with a full set, it’s obvious.
1. Dispel is the key.
2. There’s an opportunity to attack and not return, which allows you to control harpies like butterflies.
3. You won’t get 4 harpies from two heroes.
But in SOD, Lorelei is definitely a game of luck.
In reply to wowa
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wowa
wowa (Dungeon, Lorelei) def Alone (Fortress, Styg, Tazar), ТЕ-full, 143@Ностальгия

my opponent clearly had bad luck with his ГО — with 8 faeries having a total SpellPower of 40 and an advanced color, no speciality of Tazar could save him against any battle hero!

We started without restarts it seems. Already on day 113 I killed the barbarian computer, though I had to build the Citadel there to survive the assault, and 3 rocs heavily thinned the cover for the lizardmen. I broke through to the other computer, there were 14 golems and 80 gremlins — I went in with 20 lizardmen, all the rest were killed. But two computers fell :) In the capital I placed 1-6 in the Cit. On the second week Tazar arrived — appointed him to the folders. Somewhere around the start of the second week I broke a Lv1 Griffin Conservatory, the second one I cleared before day 99 with water elementals (there was an artifact lying nearby) — a Trog, I didn't touch it yet. Only now I realized that I never took it, although I ran past it several times and with that power any hero could have taken it. :smile35: Tazar went into the treasure zone, attacked the Hive guard, and there were 7 stacks of 5 Minotaurs. I thought I wouldn't get out — my army had 20+ lizardmen, 1 angel, 4 Wyverns, and 4 cows. But then a wall of fire came to the rescue :D The only attack magic Tazar has with a power of about 10. They did manage to kill one Wyvern, but I gained respect for the wall. :rolleyes: It was hard running around the swamps with the angel without Pathfinding... In the capital I finished building the Castle, at the Barbarians I built Mikhail's for some reason. At the start of the third week I took the max Hive with the loss of basilisks, brave Tazar crashes against the upgraded snakes in the swamp and leaves the world with all artifacts :o I could have ended there, but they generously give me auto — thanks for that! Then another max Hive and 2 chests for 25 experience. I take the only revealed Dragon Utopia, but it's a 1.5 day run — loss of tempo :mad: But they give me Wings, — there's also a morale/luck pendant +3 and Titan's Sword. I crash into the capital again and head for the ГО. Another long run, with expert Logistics and Haste it's over a day. At the ГО there are Faerie Dragons, I fully understand I could just fly over, but I didn't want to cut myself off from growth. I attacked...and they wrecked me with curse. If not for the cows' gaze and morale, I probably wouldn't have gotten out at all, but as it was 16 Wyverns remained :D There turned out to be 70 Nagas — minus another 2 Wyverns. On the fourth week they brought growth, several chests for magic, but no Wisdom, also gave 40 Maxmen. I took a couple of Hives, but the former power is gone — in the final match no chance, neither in stats nor in army.
Thanks for the game!
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Soroka (red, Castle, Rion, Rion) def Kash (blue, Necropolis, Stracker, Stracker), 2sm4d(3), 113
Drink up, then I'll refill your glass...

Ты будешь жрать мир, или мир будет жрать тебя — в любом случае все о'кей, все идет по плану.
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Soroka
Soroka (red, Castle, Rion, Rion) def Kash (blue, Necropolis, Straker, Straker), 2sm4d(3), 113
Well, we played a game.
I had to choose a restart, I don't even remember why, but I did.
Gosha came with 1 skeleton, at the bottom.
We played until turn 113 - then we paused. Galtran, level 6, at the secondary rampart, 60 skeletons. About a week passed. I suggested replaying, because I generally don't like finishing games, and besides, beating Gosha doesn't bring much satisfaction, and there wouldn't be much to write about anyway.
At the bottom, on the map, there were 10-19 Thunderbirds at the exit, and in the tavern, Shakti with 2 stacks. I thought he wouldn't be able to kill me. I could go to a part of my starting area, where I found a mine at 111, took a couple of groups from the halberdiers, and scouted the path up to the demons, which was already better.
At 112, Straker cleared out the demons. The Trogols panicked 3 times out of 3, so I had to spend mana on Haste to avoid losing them all. It cost me some free zombies and about 20 Trogols. After them came the upgraded demons. I still had to fight, because I had no more resources.
At 113, 36 skeletons, 44 Trogols, 8 zombies, and a few units of cloth should have been enough to kill them, but there were too many morale penalties. They didn't kill them. I regretted not waiting a day to have enough mana for Haste. There was no point in continuing - I had no troops or resources.

Thank you for your time
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Kash
Well, we played after all.
I had to choose restarts, don't even remember why, but I had to.
Gosha came with 1 skeleton, at the bottom.
We played until 113 - postponed. Galtran lvl 6 at a secondary Rampart hero, 60 skeletons. About a week passed. Suggested a rematch, since I generally don't like finishing games, and beating Gosha brings little honor, again there'll be nothing to write about.
It gave me at the bottom, at the exit 10-19 Thunderbirds, Shakti with 2 stacks in the tavern, thought he wouldn't kill it. Could go to part of my spawn where at 111 I found an ore mine, beat a couple of piles from halberdiers, and revealed an exit via wasteland up towards the demons, already better.
112 Straker breaks through the demons. Troglodytes screwed up 3 out of 3 times, had to spend mana on Haste to avoid losing everyone. Only lost the free zombies and about 20 Troglodytes. Behind them are already upgraded demons. Still have to fight, since there are no resources left at all.
113 36 skeletons, 44 Troglodytes, 8 zombies and single stacks of ranged units were supposed to kill them, if not for so many moralities. They didn't kill them. Regretted not waiting a day to have mana for Haste. There was no point in continuing - no troops, no resources.

Thank you for the time.
And why didn't you set the Transformer to convert Troglodytes into skeletons? If at 111 there are neutral heroes in the tavern with a large number of low-level troops, then imho it's a no-brainer to transform them into skeletons.
Pros:
- no anti-moralities
- more health points - instead of 4-5 per unit, we get 6 health points per skeleton, i.e. increase the army by 20%.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Captain
And why didn't you use the Transformer to turn Troglodytes into Skeletons? If on 111 there are random heroes with a large number of low-level troops in the tavern, then IMO you should definitely transform them into Skeletons.
Pros:
- no morale penalties
- more health points - instead of 4-5 per unit, you get 6 health points for Skeletons, i.e., you increase the army by 20%.
Because I'm an idiot :D
I was so upset about the block that the Transformer slipped my mind. It didn't even occur to me after the game
In reply to Kash
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Kash
I was so upset by the ban that the idea for a transformer just flew out of my head. Even after the game, I didn't realize it.
PROTECT THE MODERATORS!
In reply to Avern
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OUTLAW(blue,Castle,Rion,Gunnar) def SpiriTT(red,Swamp,Voya,Gurnisson), 2SM4d(3),2-2-7
It turned out to be a long game. Although the ГО was through rough terrain, there weren't even any short skirmishes. Everyone focused on their own business.
But for the speedster Gunnar, this worked out better. Artem has a huge home respawn, mine is slightly smaller, but both of us got lucky drops.
For me - 2 one-time spawns of shooters and 1 each of monks, swordsmen, and pokemons. For Artem - 2 one-time spawns of hydras and 2 gnolls. Artem got a huge treasure zone on the stones; Gunnar cleared 3 underground treasure zones. He cleared them to the limit because there were no parameter artifacts anywhere(((. The only Dragon Utopia gave +4 all, then a hat +3/+3 and that was it..... I searched for a Cloak of Renunciation for such an amount of meat for a long time, but didn't find one.... As it turned out, that was for the best.... But as for cons and hives, I poked so many that I don't even remember the last time I collected that many.... I managed to gather 25 angels, 91 same-day (with subsequent upgrade in secondary). I headed toward my opponent fully confident in my superiority. In vain..... On day 227, I storm Gurnisson in his capital. Besides the mentioned angels and same-days, I have 220+ archers and 20 fanatics with a golden bow and another pile of meat from the capital and one-time spawns against 24 gr. hydras, 30 gr. same-days, 7 angels, and the rest of the swamp power. In terms of power parameters, Gunnar lagged far behind, and his logistics were weak against a Barbarian. In the finale, I was slightly distracted in real life, because of which I didn't properly plan the start. I positioned myself on tactics to cover the shooters and the ballista (which I didn't need at all). In the end, instead of blocking the gates with angels and methodically shooting the opponent with the golden bow, periodically resurrecting those killed by towers and casting explosions, I ran into mass haste and close combat where I started taking such a beating that it felt sickening.... You should have seen what 20+ gr. hydras were doing in my camp :smile07: . Anyway, I managed to correct my initial mistake with an explosion dealing 1900+ damage, due to the opponent's lack of serious magic. Thanks for the game, Artem!!!!
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OUTLAW
OUTLAW (blue, Castle, Rion, Gunnar) vs SpiriTT (red, Fortress, Wuyan, Gurnisson), 2SM4d(3), 2-2-7
It was a long game. Although there was no road movement due to ГО, there weren't even any brief skirmishes. Everyone minded their own business.
But the speedy Gunnar managed it better. Artyom had a huge native respawn, mine was a bit smaller, but both got decent spawns.
I had 2 stacks of marksmen and 1 each of monks, swordsmen, and pokemons. Artyom had 2 stacks of hydras and 2 of gnolls. Artyom got a huge treasure zone on the rocks, Gunnar cleared 3 underground treasure zones. Cleared everything to the max, because there were no stat artifacts anywhere (((. The only Dragon Utopia gave +4 all, then a hat +3/+3 and that's it..... I spent a long time looking for a Cape of Summoning for so much meat, but didn't find it.... And that turned out to be a good thing.... But I broke into so many Griffin Conservatories and beehives that I don't even remember the last time I collected so many.... I managed to gather 25 angels, 91 wyverns (with subsequent upgrade in the secondary town). I headed to my opponent fully confident in my superiority. But in vain..... On day 227 I assault Gurnisson in his capital. I had, in addition to the mentioned angels and wyverns, 220+ archers and 20 fanatics with the Golden Bow, plus the rest of the meat pile from the capital and stacks, against 24 chaos hydras, 30 greater wyverns, 7 angels, and the rest of the swamp mob. In terms of combat stats, Gunnar was far behind, and the logist was weak against the Barbarian. In the final, I was a bit distracted in real life, which caused me to not think through the start properly. I set up my tactics formation to protect the shooters and the ballista (which I didn't need at all). As a result, instead of blocking the gates with angels and methodically taking down the opponent with the Golden Bow while periodically resurrecting those lost to towers and using explosions, I got hit with mass Haste and drawn into melee combat where I started taking such a beating that I felt sick.... You should have seen what 20+ chaos hydras did in my ranks :smile07:. In short, I managed to correct my initial mistake with an explosion dealing 1900+ damage due to the opponent's lack of strong magic. Thanks for the game, Artyom!!!!
Yeah, don't even want to describe it. Stats were 31-22-8-12 vs 17-15-13-14. After I saw my spawn — 3 Griffin Conservatories and 2 hydra stacks — I was stunned. And then after checking the saves, I was even more stunned.
The generator gave my opponent a total of 11 cons and 14 beehives (roughly) vs my 4 cons (1+1+2+3) and 4 beehives. So the human player ended up with three times as many wyverns as the Fortress player. And 24 chaos hydras in the enemy's rear reduced the wyverns to 39 and angels to 8 in 2 rounds. Additionally, 200+ archers, 20 fanatics, 20 champions, and 50 crusaders died. And then there were 2 explosions, and only 2 hydras remained.
см-ка FOREVER!
Thanks for the game.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to Kash
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Kash
and defeating Gosh doesn't bring much honor.
Thank you for the information. Now I'll know, because every time I defeated him, I thought differently.
Всё не так плохо как Вы думаете. Всё намного хуже!
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Kash
It's not much of an honor to defeat Gosha.

Sorry, but that's nonsense – it all depends on the situation, not whether it's Gosha or not:cool:. 1. He might give out a bunch of ranged units, where each one deals half damage to the attacking stack. 2. Neutral creatures might constantly harass you, while your troops have the opposite effect due to their morale. 3. He might simply not give you any resources (hives, lairs, goodies), and you'll be stuck running around with just 1000 skeletons with 10-10 stats, while your opponent has control and everything else. 4. The funniest thing is, he might not give you anything to remove slow effects, and then any ranged castle with a decent distribution (1-2 ranged units, 1-2 control units with at least 5 angels, plus slow effects, not to mention things like Golden Bows, Tacticians, etc.) will shoot Gosha down like a dog:D.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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Alessandro (red, Dungeon, Geon, Gunnar) def. Avern (blue, Swamp, Tiva, Ain) 115, 2sm4d(3) So, we started with Avern. The choice was: Castle, Dungeon, Conflux, Bolt. I quickly chose Conflux, temporarily forgetting That Shahti won't be in the Dungeon. The opponent gave me Dungeon with Geon, And I gave him Tiva with Swamp. And I removed the balance from the templates, And Avern took it in Might and Magic 6. And here is my favorite scenario. The opponent took one, one. The second scenario - and I'm in the underground. The respawn is small, and there's only one block. Attacking the diamond golems, They have 60 health. There are 40 golems, and I lost, And took my 11th restart. In the third scenario, I decided To play as Clavius. There's a walkthrough - through the wilderness, I gathered to take the Conflux. The opponent quickly understood this, Broke through to the Conflux and tore apart My chain - this means That a restart is coming after the encounter. Then came the 4th scenario, The second hero, Shahti, arrived. I was very happy - although there were only 2 stacks, But Avern took one, three here. And here is the last, 5th scenario. The Dungeon hero, Kirr - Gunnar, arrived! Deemer is third, and with troops. I thought - this is very good. One, one, three - double build. Four - I take 100 gnomes. On the fifth, a message appeared That's it, thank you for the game. And after the reveal, it showed What I had. That if you choose all the restarts, You get a full ..
Discord  5884
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Alessandro
Alessandro (red, Dungeon, Geon, Gunnar) def Avern (blue, Swamp, Tiva, Ain) 115, 2sm4d(3)
Confirmed.
Unfortunately, there wasn't much of a fight.
I took rest 111, although Tazar was nearby and the Necropolis was right next to me, but the path was narrow, filled with ranged units, and barely fit three heroes.
Then three logistics heroes arrived: Kirr, Gunnar, and Dessa, but it turned out that a rest encounter was inevitable.
I took rest 113, my opponent had Shakti, and I had half of my starting area (lumber mill and quarry) cut off by mountains.

Final setup: 5 heroes and 2 in the tavern, all classes are Wizards, and of the kind that are given as starting heroes in this tournament :D
The best ones were Aeris and Ain, but even they couldn't handle the double guard on the second level (16 gr. Medusas and 40+ gr. Wolves).
Thanks for the game.

PS, I'm seeing a guard on the second level for the first time: 10 cows (+2 gr.) :eek: Has anyone else experienced this?
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Avern
PS I'm seeing guards on a secondary resource for the first time: 10 cows (+2 gold). :eek: Has anyone else experienced this?
In TE/TE-Lite, this is considered normal. :smile15:

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