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Guys, the tables look nice... For some reason, I don't see the cell colors in Firefox, and the white numbers on an almost white background are hard to see. I've tweaked it a bit here (removed the hash marks from the color designations), and now I can see it.
Does anyone else have this problem?
P.S. Captain didn't respond to me in the database, so he probably has the same issue :D Volodya, please fix it if you can. I can do it myself, but I don't want to interfere with your posts so I don't accidentally mess something up.
P.P.S. And in Explorer, yes, it looks good. But having to launch it every time... boo. And also: the number of characters in the post is excessive, you risk losing information. Sorry if I'm butting in
SEM_56 (blue, Stronghold, Oris, Gurnisson) def KostyaN (red, Castle, Rion, Orrin) 2sm4d(3) 132 Thanks for your time, Kostya, I won't go into details, you know why!
SEM_56 (blue, Stronghold, Oris, Gurnisson) def KostyaN (red, Castle, Lyon, Orrin) 2sm4d(3) 132 Thanks for the time Kostya, I won't write in detail, you know why yourself!!!
On the 1st week I ran around with 3-4 heroes, towards the end of the week I decided to "step up the pace" and went in with a scout hero with Heal in the spell book, a goblin, and 2 horses into the Crypt - it was maxed, a loss :D ... (turned the Crypt into a pre-max :smile40: ). And otherwise I was stalling and with 16 marks I was afraid to hit very many things - all sorts of lizards and even blue caps :o, lost quite a bit of a backup army on a bunch of damn centaurs - with respawns from all sides. In the end, horses with griffins in the Fort without money to buy them out, no secondary skills, and with 3 heroes, and essentially I'd probably already given up inside - what followed was just playing out the rest with a week's lag behind the pace of an average player (on the 2nd week - skeletons and small Dwarf Cottages, etc.). I sent a scout hero with 4 Evil Eyes from the 1st week against Inferno with 8 Gogs, but mine could only kill 1, despite Stone Skin - another lost scout and lost a secondary skill. I did take my native secondary skill and a Sword Nook there, which seemed okay, but Orrin wasn't leveling up properly - no Logistics, Earth Magic, Armorer, Offense (had to settle for Tactics and Water Magic). And I also got greedy, forgot about Tactics, and on the breach with 19 Grand Pegasi I lost a horse :mad:. On the 3rd week I only went into Medusa Hives and slowly made my way to the sole Griffin Conservatory and maybe a Minotaur Maze, but then my internet cut out - I decided it was a sign :smile32: ...
Thanks :( ...
P.S. If you write my nickname incorrectly one more time, I won't confirm.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
FAVorite (red, Fortress, Tiva, Bron) def Hermit (blue, Dungeon, Lorelei, Lorelei) 8mm6 232 In the first week, I didn't have enough money to build hydras, so I placed 1-6 in the Citadel. I scouted an external dwelling of wyverns and 2 behemoths. I took the wyvern external dwelling, but didn't make it to the behemoths.. In the second week, I took a village.. scouted a Dragon Utopia.. in the third week, I'm running to the Dragon Utopia, visiting 2 Dragon Fly Hives... I see that my opponent is outpacing me in parameters and number of towns... I only reach the Dragon Utopia on turn 141.. it gave a shield +4 to all... I don't know where to go next... there are many paths, but where is the most important thing? I level up Air to Advanced, and then I'm running for the stars)))... after that, it's a matter of technique, I found everything for the parameters, gathered the wyverns... and caught my opponent in front of another Dragon Utopia.. after I killed all his wyverns (over 30) with an explosion, my opponent responded with a chain lightning, killing 3 angels and a few gold golems... and ran away.. then we ran around for a long time, and my opponent decided to surrender thanks for the game
I confirm. Thanks for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
Knowing that the opponent doesn't like and can't play Conflux, I gave him exactly that town on the black side. I got Tower myself, which is quite decent when starting with a random hero.
Scouted the terrain from the lookout, found 4 external dwellings of gremlins, a Griffin Conservatory, and a bunch of gold. In the tavern: Neela with Jabarkas. I decided to split the duties — Jabarkas went off-road to break crypts and Dwarf Cottages, while Neela was sent to hit the computer, where she picked up Offense as her first level-up; the main hero was decided.
On 113, I ran into an empty town, spotted two heroes on the overview. I bought an 8th hero, grabbed a couple of chests, and was one tile short of returning to the town :(. I dismissed him.
Bought a 9th hero, ran to take out the computer, got distracted by chests along the way and was one tile short :(. What a clown show...
Dismissed someone, bought a 10th hero, finally made it to the computer, dismissed him after the battle, and moved Neela out of the town (the computer's second hero is far away, but you never know if he'll run over).
After all that, I had 500 gold left and a debt of 2K. Had to build a marketplace.
On 114, during his turn, he not only reached Neela but also managed to capture the town. Bastard :( ... I kill him, buy back Neela, transfer her troops back, Jabarkas breaks more crypts and a Dwarf Cottage.
On 115, Neela breaks through to get home, runs to take the Dwarf Cottages in another part of the respawn. Somewhere around here I notice the computer's town has turned grey, but I just can't be bothered to roll back.
On 117, home with Nagas in the Citadel, Neela picked up Tactics and Air Magic (in the hut).
On 121, Neela takes the last Dwarf Cottage, breaks through home to refill mana. Upgrade Gargoyles.
On 122, upgrade Nagas, Neela takes a Naga Bank (weak one), runs off-road to the Conservatory; Air Magic is already Expert, Haste is available.
On 123, a scout hero sent ahead checks the Conservatory — it's a minor one, and he takes it. The main hero turns around and runs to the center, enters a village.
On 124, Crag Hack flashed by in a one-way portal. I take a hive for 8 Wyverns with the scout hero and run after Crag Hack. Along the way, I take out 3 chained heroes; by the direction of their horses' muzzles, I determine which way Crag Hack fled — towards the green computer. I send a scout hero into his starting respawn.
On 125, the tavern shows that green is dead, I keep running.
On his turn, Crag Hack attacks — there are 3 Phoenixes and almost all of his other force, but Neela has Tactics, Expert Haste, and 245 Gremlins. GG.
FAVorite (blue, Castle, Rion, Andra) draw Decontaminator (red, Tower, Pikuedram, Pyra) 8mm6 131 at 131, the game started crashing; a bug was discovered where heroes were duplicating on the AI's side... we tried to revert a few turns, but it didn't help (it seems the duplication happened a long time ago). we decided to agree to a draw. thank you for the game.
Knowing that the opponent does not like and cannot play Flax, I gave him exactly that town on the random slot. I myself got Tower, which is quite good when starting with a random hero.
Scouted the terrain from the lookout, found 4 external dwellings of gremlins, a Griffin Conservatory, and a pile of gold. In the tavern: Neela with Jabarkas. Decided to split duties — Jabarkas went off-road to break crypts and Dwarf Cottages, and Neela headed to fight the neutral, where she picked up Offense on the first level-up; the main hero was decided.
On 113, I ran into an empty castle, saw two heroes from the scout view. Bought an 8th hero, collected a couple of chests, and was one tile short of returning to the castle :(. Fired him.
Bought a 9th hero, ran to trash the neutral, got distracted by chests along the way and was one tile short again :(. What clownery...
Fired someone, bought a 10th, finally reached the neutral, after the battle fired him and brought Neela out of the castle (the second neutral hero is far away, but you never know if he'll run over).
After all the proceedings, I had 500 gold left and a debt of 2K. Had to build a market in town.
On 114, during the turn transition, he not only reaches Neela but also manages to capture the castle. Bastard :( ... I kill him, buy back Neela, transfer troops back to her, Jabarkas breaks another crypt and a Dwarf Cottage.
On 115, I dismiss Neela home, run to take the Dwarf Cottages in another part of the respawn. Somewhere around here I notice that the neutral's castle has grayed out, but I just can't be bothered to roll back.
On 117, Naga at home in the Citadel, Neela picked up Tactics and Air (in the hut).
On 121, Neela takes the last Dwarf Cottage, dismisses home to refill mana. Upgrade for Gargoyles.
On 122, upgrade for Naga, Neela takes a Naga Bank tier-3, runs off-road to the Conservatory, Air is already Expert, Haste is there.
On 123, a scout hero sent ahead checks the Conservatory — min, and takes it. MaMa turns around and runs to the center, enters the village.
On 124, Crag appeared in the one-way portal. I take a beehive with 8 Wyverns using the scout and run after Crag. Along the way, I take out 3 chain heroes; by the direction of the horses' muzzles, I determine which way Crag fled — toward the green neutral. I send a scout hero into his starting respawn.
On 125, the tavern shows that green is dead, I keep running.
On his turn, Crag attacks — there are 3 Phoenixes and almost all the rest of his power, but Neela has Tactics, Expert Haste, and 245 Gremlins. GG.
Thanks for the game!
I was supposed to be in the central village as early as turn 1, but I messed up the teleport — I needed to press space more times, and as a result, my chain was broken. There was nothing interesting in Inferno, so I decided to attack. Thanks for the game
Logisti k (red, Barbarian, Orris, Marius) def wariator (blue, Dungeon, Lorelei, Fafner) 126 2sm4(d)3 Bikinis in the Citadel + upgrade of birds; on the second, hid the birds, aimed for 2 Griffin Conservatories
and then my opponent captures my secondary — I had to turn around and attack with a scout hero: no matter how much I blundered, I had a reserve
Thanks for the game!
Yes! It all happened! Thanks for the game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......
FAVorite (blue, Castle, Rion, Andra) drew Decontaminator (red, Tower, Pikuedram, Pyra) 8mm6 131 at 131, the game started crashing; a bug was discovered where the AI's heroes were duplicating... we tried to rewind a few turns, but it didn't help (it seems it had already duplicated them). we decided to agree to a draw. thank you for the game.
Yes, we decided not to struggle, considering that the result won't affect our exit from the group. Thank you for the game and the experience. Thank you to the organizers for the tournament.)))
С уважением, Деконтаминатор. Hello from ancient novice! ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
Explain it to me like I'm an idiot – why do they make players start with Loara in Dungeon? She's the second-best starting hero for Dungeon. If you get a decent number of harpies, you can upgrade them on the first turn and get a pretty good army. And all Overlords have a high chance of getting tactics. In my opinion, they should give some useless hero like Synke.
Explain it to me like I'm five – why do they give players starting with Dungeon the hero Lorelei? She's the second-best starting hero for Dungeon. If they give you a decent number of harpies, you can upgrade them on the first turn and get a pretty good army. And all Overlords have a high chance of getting tactics. In my opinion, they should give you some weak hero like Synke.
They won't give you three stacks in the resource node. - there's a weak scout unit. - harpies haven't been built. In my opinion, Lorelei is the worst starting hero.
РП (Реальное папство!) *Автосейвы не беру и не даю.
She can take even the largest dwarven outposts underground with very small forces. Unlike archers, harpies have no limit on the number of ranged attacks they can make, and their initiative is 11.
Всё не так плохо как Вы думаете. Всё намного хуже!