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In reply to scorp
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16 years ago
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scorp
Could you provide more details about the tactics feature? I've seen it mentioned several times, but I haven't used it. Thanks in advance, I think it would be interesting for everyone.

In the screenshot, the button to enable or disable tactics is highlighted in red.
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In reply to scorp
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16 years ago
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scorp
Could you elaborate a bit more on the tactics? I've seen it mentioned a few times, but I never really understood it...
I can only imagine the uproar that would ensue if this happened in the Live version :rolleyes:
In reply to Wicc
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16 years ago
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Wicc
I can only imagine the uproar that would ensue if this happened in the Live version :rolleyes:
Who is to blame for the lack of knowledge about the game mechanics? :confused: I was sure that everyone knew this! And here :eek:
In reply to XL
16 years ago
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XL' (Red, Inferno, Rashka, Monere) def blackpoint (Blue, Stronghold, Oris, Crag Hack), 2sm4(d)3, 213

Week 1: took secondary Conflux, scouted 2 external dwellings with Earth elementals (took one of them) and a Griffin Conservatory lvl 3
Inferno 1-2-3-4-5-6 in Citadel, Conflux 1-2-3-4-5-6
Week 2: took Naga Bank lvl 2, Dwarf dwelling 20, Medusa dwelling 6 or 8, secondary Tower, also broke a Griffin Conservatory lvl 2 there, lots of resources so I started building a Mage Guild in Tower. Inferno and Conflux in castles.
Week 3: scouted a Dragon Utopia, took Griffin Conservatory lvl 3, Mage Guild lvl 5 + library (Fly), and with the remaining army stood before GO (a horde of Red Dragons)
Week 4: 141 with Fly take the opponent's main castle (not a red rush!)
Then I take his second and last stronghold, while Crag Hack increases the Wyvern count in his army in the treasure zone. I head towards the previously scouted Dragon Utopia, and on the way gather Wyverns.
Month 2: Take the Dragon Utopia (gave +4 Attack and Defense, Red Orb, and Speaker's Hat)
211-212: Run home and restore mana, in one day the chain brought the entire army + I buy from the new growth, merge.
213: Attack Crag Hack, who wanted to attack the next day himself
FF: Monere 20 14 11 180 (Implosion 1100, Resurrection) Attack, Earth, Air - Expert, Defense - Advanced. 11 Efreeti, 4 Angels, 51 upgraded Earth Elementals, 40 Energy Elementals, 20 Wyverns, 21 Pit Fiends, and 15 Psychic Elementals
vs.
Crag Hack lvl 18 12 7 6 180 Attack, Defense, Tactics, Earth, Fire, Artillery - Expert. 4 Behemoths, 87 Wyverns, 35 Cerberi, 8 Thunderbirds, 30 Orcs, and 70 Hobgoblins
No chance.
Thanks for the game!
In reply to Dirty_Player
16 years ago
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AliaSmehova(castle, Sanya, Shacti, red)def Van(Dungeon, Loreley,Pyrre,blue) 127, 2sm4d(3).

The opponent messed up badly, and on top of that, they gave me a gift. Stables under the castle, tons of money. In the end, I expanded very successfully, scouted everything necessary, specifically the dwells of griffins, swordsmen, and angels (behind 35 mages). Thanks to tactics and pegasi with buddies, I took the angels. Horses are at home in the citadel. On the 2nd, I'm quickly gathering conscripts, which spawned in decent numbers. In the end, "papa" got 2+2+4 by 124. The loser got another 2. Another loser maxed the tree with 12 angels :). At 125, the Dragon Utopia has a necromancer in the secondary. 126. 12 angels with shield, 30 skeletons, and 16 zombies broke that thing; there's a book of fire there. I split back home to replenish mana, Monya is at expert log near ГО and Alagar. I'm collecting money from the losers, building angels in the castle just in case. The army is given to "papa". 12 angels+12 vivs and 30 marks without losses break 40 necro-dragons on masslow; on the other side of the basement is a tray of Fire Birds, I lose 7 griffins and 5 marks on them, Shakhter crashes against gremlins, Monya takes the Dungeon, Shakhter buys out and enters with 12 angels, while 12 vivs and 25 marks remain in the outer garrison. On my 127, without checking the move preview, Pyrre attacks me with a weak army, kills Moner, then attacks the 12 angels, but "papa" is there - ГГ.. Thanks for the game!
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16 years ago
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AliaSmehova (Castle, Sanya, Shacti, red) defeated Van (Dungeon, Loreley, Pyrre, blue) 127, 2sm4d(3).
It was a good game, thank you.
In reply to Dirty_Player
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16 years ago
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Dirty_Player
Who is to blame for not knowing the basics? :confused: I was sure that everyone knew this! And here :eek:

Believe it or not, I've never read the manual. :confused:
Believe it or not, I've never used those buttons.
Believe it or not, I've never opened the map in the editor.

P.S. to redwhait, thank you :). Anyone who knows something, feel free to share, I'm not against learning.
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16 years ago
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Captain (Barbarian, Oris, Tiraxor, red) defeats Outlaw (Tower, Piguegram, Piguegram, blue) 115, 2sm4d(3).

The opponent used all restarts and failed to win on the last attempt.
Thank you for the game!
In reply to Captain
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16 years ago
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Captain
Captain (Barbarian, Oris, Tiraxor, red) defeated outlaw (Tower, Piguegram, Piguegram, blue) 115, 2sm4d(3).

The opponent used all restarts but couldn't win on the last attempt.
Thank you for the game!
Confirmed. The mine with stones was placed behind the mountains, blocking the passage. I rushed to break through to the secondary area – only remnants of the army were left, and there were only ranged units... Unlucky...
Thank you for the game!
In reply to OUTLAW
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16 years ago
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Psyche_7(red,Dungeon,Lorelei,Inteus) def Avern(blue,Castle,Ingham,Marius), balance, 211

Writing this still a bit emotional, right after the game...

I "rerolled" until I got a weak draft, and now I'm just sadly reminiscing about the previous setups. Though by 111 things seem okay: 5 heroes, I have a Conservatory, although it's not yet clear who will be the main (Deemer?).
112 - Caitlin hits a block of imps guarding the passage to the secondary zone. Deemer already has 4 sp. (+1 sp bought for 1000, spendthrift). Building the Eye.
113 - With Deemer, I'm forced to beat 20-49 gogs for a chest and a witch hut, spending all mana. Shiva reaches the lookout, and I immediately understand where I've landed. I can see part of the swamp respawn (the passage is guarded by 5-9 upgraded liches :)), there's an external dwelling of medusas, but...money is terribly low. Building...the Mage Guild. Got Slow.
114 - In the hut — Scouting (most of my secondary skills already have Scouting anyway). I return Deemer to the castle. Building...Mana Vortex.
Inteus along with Caitlin go to capture the native secondary zone.
115 - The secondary zone hasn't been captured yet. Deemer sits in the castle. Building a chain to return troops to him. Running to the sands isn't far, the guards are either a horde of upgraded unicorns or a scorpicore. Building medusas.
116 - Hmm...Inteus got Logistics, interesting. In the main — Minotaurs, in the secondary — a Tavern. Catastrophically low on money.
117 - Only enough money for a Citadel. Checked the Conservatory — level 1 without upgrades. A faint glimmer of hope.

121 - Inteus runs to the Conservatory. After all, he'll probably be the main. 1000 in the main.
122 - Building Mage Guild level 2, got Lightning Bolt. Inteus spends the night in the main. 1000 in the secondary.
123 - Due to a misclick, I attack with Inteus and one Harpy against a horde of Goblins. Shot an arrow, decided not to request an auto. Inteus is back in the castle refilling mana — a tempo lost (.
124 - Broke through to the swamp on off-road. Sent Ajit there. Barely take the Conservatory. Inteus already has Advanced Fire Magic and Basic Earth Magic. Building markets in both castles.
125-126 - The army is being chained back to Inteus. Deemer beats the Liches and prepares to beat a horde of Magma Elementals for a Pandora's Box (he has Advanced Wisdom, enough mana for one Inferno), passes the army to Ajit, who captures the swamp secondary zone. Meanwhile, Inteus runs further along the road.
127 - I capture an artifact for +4th level growth with Ajit. Deemer easily breaks through the Elementals. In the Pandora's Box — 5000 gold. A second ray of hope.
End of week 1 — in the swamp: +1000, in the main: 12345 in the castle. Sad.

131 - Running to the grass secondary zone through a long, narrow passage (. Inteus stumbles upon a Well (!). However, further on I have to kill a horde of Witches, so I return and spend the night at the same well. Blacksmith in the main.
132 - Inteus was one step short of capturing the Conflux secondary zone. Near the castle — a Naga Bank. Meanwhile, the external dwelling of Medusas is being captured, and Minotaurs and Eyes are being brought in.
133 - Inteus easily takes the minimal Naga Bank, levels up Earth Magic, and prepares to break through the horde of Swordsmen blocking the way further down the road. I see another Naga Bank, not sure yet who will take it (maybe Deemer with Lightning Bolt at 185?). 2000 in the main.
134 - Inteus gives the army to Deemer and runs himself to the horde of Gold Golems (guarding the passage to the stone respawn). Enough money for a Capitol.
135 - The chain gets stretched due to a large detour on the grass respawn. Between capturing the Naga Bank and taking the Crystal Mine, I choose the latter (money for now, but few crystals for the Mage Guild). Inteus, getting the army from Deemer through the chain, breaks through to the "Barbarian" respawn. And there — a Necropolis secondary zone, right away a Dwarf Cottage and a Helm +4 behind 100 upgraded Skeletons (!). Only the Dwarf Cottage is taken. Wisdom, Logistics, and Fire Magic are already at Expert. Something will be shoved in next). Mage Guild level 3 in the main. I see blue flags in the sands (their army is probably stronger than mine) on the other side of the Unicorns. If the opponent now breaks through the GO and tears up my chain, it's GG for me.
136 - The blue flags disappeared. Intuition tells me that if there's going to be a GO breakthrough, it won't be before 141, or maybe the opponent, feeling untouchable, will run to clear the treasure zone. At home — Manticores (finally).
Capture the Necropolis secondary zone, take the Helm. Buy a scout (Kyrre), who reveals the stone respawn with the lookout, as well as the road from the opponent's respawn through the sands to my GO and the blue secondary zone (Dungeon). By this time, I'm starting to feel time pressure, unaccustomed to playing without pause in battles. Starting to get nervous. With Inteus, I capture a Cuirass +3 sp and send him back along the road (either to get wrecked next turn or to run and take the Naga Bank — unclear). The army is with Kyrre, who will capture gloves the next day.
VERY afraid of a GO breakthrough at this moment...I have more castles, but as for stats...
137 - Panic — there's no other word for it — I break through back home. Deemer scouts the grass respawn. Already found +3 and +4 Attack artifacts (if only I could capture them...). Not building Dragons, no real resources for it, and money won't hurt by 141...Waiting for aggression...

141 - ...But it doesn't come yet. Building Mage Guild level 4. Oh no — Water Walk and sorrow.
It's moments like these WHY I'M FOR DISABLING WATER ARTIFACTS AND SPELLS!!!!
Nowhere special to run. For now, I visit +1 sp with Inteus. Meanwhile, the scout hero finds a Berserker scroll (!). Well, that's something. Waiting for Mage Guild level 5.
142 - Mage Guild level 5. Summon Water Elemental. And now that's it. Nowhere to run. The treasure zone is lost. Wyverns are already gathering there. No control, only a faint hope for Berserker. But against a horde of Wyverns...
The scout heroes are preparing to capture a Ring +1 Attack/Defense and a Chain +4.
Inteus sits in the castle.
143 - I position Inteus near the GO, maybe I'll at least tear the blue chain and jump into the Teleporter — I'm pretty fast with movement. Meanwhile, Deemer advances Air Magic and runs to learn View Air.
144 - I break through the Unicorns, straight into the Teleporter, land in the snow, capture Boots there too. One step short of reaching the blue scout with my own, oh well. My army power is consistently lower, and that's not surprising...
145 - Deemer finally learns View Air and...turns out there's no chain home for the blues, and most of the enemy heroes are running around the treasure zone. I kill a blue scout and confidently speed up with Inteus on Harpies and an Angel. Hoping to quickly reach the blue castle. At least I'll deprive them of growth ).
146 - I check how far the blue heroes have advanced toward me. One is especially close. I run my scout to look, see the Teleporter, and hurriedly send the scout there. And on the other side, I'm met by a blue mage scout. 1:1 in scouts killed. But what do I see? Next to the Teleporter stands Marius on two Bone Dragons (!). Inteus catches up. I kill one Dragon, Marius shoots me in the eyes with an arrow and runs.
So, the blue army is trapped in the treasure zone. And their main is far away.
At that moment, I got so worked up that I sent another one of my scouts to the slaughter.
147 - The blues boldly haul out all the loot from the treasure zone with a scout. Joyfully, I attack.



However, killing 58 Wyverns turned out not so simple. But Mass Slow still pulled through — the blues could only counter it with Dispel. In the end, the opponent ran out of mana, and I managed to split and block the shooters (summoned Elementals came in handy). Shooting down the Wyverns with Eyes and Medusas and hitting with Lightning Bolt for 300+, I managed to reduce the opponent's main stack by more than half. They offered a surrender. I had left: 23 upgraded Medusas, 41 upgraded Eyes, 9 upgraded Harpies, 1 Angel (!).
Bought a Shield +3 on the market.

211 - Maybe the opponent had no moral or material reserves left to continue the fight — Marius attacks me (probably resurrected in a snow secondary zone) with about 20 Wyverns. Mass Slow and GG.

Thanks for the intense game!
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In reply to Psyche_7
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16 years ago
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Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Erdem (Blue, Dungeon. Shakti, Shakti), 2sm4d(3), 2.1.7.

All rests were selected.

In the first week - Lizardman external dwelling, +4 Chain, Dungeon secondary town and another Dungeon, 1-6 in Castle.

In the second week - Two-slot Griffin Conservatory on home territory, Three-slot Griffin Conservatory on secondary, took a couple of Hives (which is strange since the first 4 were Max). In Treasury, there was nothing except 3 Hives.

In the third week - I lose my secondary town and Hives, went to another Treasury because it was necessary not to let Shakti eat everything in it, took a Two-slot Dragon Utopia (Water Cape, Boots of Levitation).

In the fourth week - Shakti attacks with 2 Angels, 8 Hydras, 38 Vivs, 49 Basilisks, 50+ Lizards, Bulls, Dragonflies. Tazar had a strike stack of Vivs (70+), 5 Angels, 10 Dragonflies, and 60 Mana, which decided the outcome since Shakti didn't have Books. After an exhausting battle, Shakti leaves me with 40+ Vivs and retreats with a small Army. I take 2 Dragon Utopias (Mini and Two-slot, Earth Cape, Necklace and Sword of All). Through heroic efforts, with only 20+ Dragonflies, 2 Chaos Hydras, 8 Vivs, 20+ Trogls, Shakti breaks through ГО (only outside there were up to 100 Psychos), and manages to sit in my Main town and deprive me of growth.

In the fifth week - I reclaim the Main town, go after Shakti, took a Mini Dragon Utopia, secondary town (Sandals of All, Cloak of Renunciation), take Shakti's Dungeon and Shakti's Fortress, at 2.1.7. Shakti attacks Tazar, who was holed up in the Capital, and concedes victory.

Thanks for an exciting game!
In reply to Psyche_7
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16 years ago
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Psyche_7
Psyche_7(red,Dungeon,Lorelei,Inteus) def Avern(blue,Castle,Ingham,Marius), 211, balance
Confirmed.
On the first day, I ate a crypt - minor (I didn't realize the trick yet :D )
Found and ate a dwarf cottage - minor
Found a second dwarf cottage, ate it - minor!
On the respawn, the notable thing was only the monk stack, took the native town, secondary - dungeon. Built horses with griffins in the citadel.
On the second day, I found a Griffin Conservatory, ate it - minor :D
Found another Griffin Conservatory, ate it - again minor :eek: what the heck!
With such luck, I broke through to the sand only on 132, which is a fairly average result for balance, guard: 91 master genies. I lost 60 pokemon and half of 54 shooters (a dubious decision, but what do I need shooters for in Hives!), but saved all other troops.
In the sand, the necrodragon stack, necrohorse stack, and a double Griffin Conservatory were very compactly located, took everything. Here, of course, I should have gone to the opponent through the Unicorns, but I was tempted by the treasure zone.
In the treasure zone, I gorged myself like the wolf at the wedding from the cartoon "Once Upon a Dog", you know, the one: "I'm gonna sing now" 58 vives, took Hives and their guards with both papa and spoons.
I had already started heading back, but Inteus arrived, and here I must say a completely different game began! It's one thing when you're shaking down poor neutrals, and quite another when you have to think under enemy fire! There was a chance to crash Mariс into Inteus (I was even glad he attacked) and drag the treasure through a teleporter with a clever move into my Dungeon, but my lack of game practice showed and I couldn't handle the control.
After the game, I was so emotionally exhausted that I wasn't even upset :)
Thanks for the game!

If anyone is interested, here are the saves of the game: http://slil.ru/28569221
I always save at the start of the turn, so that it's easier to replay later for educational purposes, only at the end of the game I sometimes forgot to save due to excitement. :smile43:
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16 years ago
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Lider1 (blue, Fortress, Verdish, Tazar) def RiMpel2 (red, Stronghold, Orris, Jabarkas) Balance 113

We started without any pauses. Tazar immediately received a log. There are 2 money-makers. On turn 113, my heroes appear, and the opponent says he wants a pause on my turn.

I agreed to a pause later, but the opponent didn't want to continue.

Thanks for the "game".
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In reply to Lider1
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16 years ago
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Lider1
Lider1 (blue, Fortress, Verdish, Tazar) def Rimpel (red, Stronghold, Orris, Jabarkas) Balance 113

We started without pauses. Tazar immediately received a log. On turn 113, my heroes appear, and the opponent says he wants a pause on my turn.

I agreed to the pause, but the opponent didn't want to continue.

Thanks for the "game".

Confirmed.
In reply to Дубровин Павел
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16 years ago
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Dubrovin Pavel
Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Erdem (Blue, Dungeon. Shakti, Shakti), 2sm4d(3), 2.1.7.

We chose all the respawns.

In the first week - external dwelling of Lizards, +4 Chain, secondary Dungeon and another Dungeon, 1-6 in Castle.

In the second week - Consa Tier 2 on his own territory, Consa Tier 3 on the secondary territory, took a couple of Hives (which is strange, the first 4 were Max). In the treasure zone, besides 3 Hives, there was nothing else.

In the third week - I lose my secondary territory, Hive, went to another treasure zone because I needed to prevent Shakti from eating everything, took Dragon Utopia Tier 2 (Water Creatures, Boots of Levitation).

In the fourth week - Shakti attacks with 2 Angels, 8 Hydras, 38 Vivs, 49 Basilisks, 50+ Lizards, Bull Riders, Dragonflies. Tazar had an impressive stack of Vivs (70+), 5 Angels, 10 Dragonflies, and 60 Mana, which decided the battle since Shakti didn't have any spellbooks. After a grueling fight, Shakti leaves me with 40+ Vivs and retreats with a small army. I take 2 Dragon Utopias (Mini and Tier 2, Earth creatures, Necklace and Sword for all stats). Shakti makes heroic efforts, only with 20+ Dragonflies, 2 Chaos Hydras, 8 Vivs, 20+ Troglodytes, breaks through the GO (there were up to 100 Psychos outside), and manages to sit in my main town and deprive me of growth.

In the fifth week - I reclaim my main town, go after Shakti, took Dragon Utopia Mini, secondary territory (Sandals for All Stats, Cloak of Sacrifice), take Dungeon of Shakti and Fortress of Shakti on 2.1.7. Shakti attacks Tazar, who is entrenched in his capital and concedes defeat.

Thank you for the exciting game!

I agree. After all the respawns, Lorelei appeared and a dungeon the size of the screen was generated, which contained nothing but a cartographer, plus the GO on the north side blocked access to the underground secondary territory :(
Week 1. The road west leads to a teleport, I immediately break through there, exit into the swamp. I realize that there is nothing to gain on my own respawn, so I decide to move to the swamp. In the swamp, 12346 in the citadel, Basilisk external dwelling, Vives (they are also in the summoning portal with a ransom), 2 Gnolls (shouldn't have taken them).
Week 2. 2 clues (8+4), got money back, Consa Boots of Swiftness Tier 2, accelerate at the elevator, thought there would be a treasure zone. There are Hydras in Castle in the swamp. They give Gnolls in the portal. :(
Week 3. I reach the mud, buy Pandora from the Orcs for 10k gold, open the overview, capture the red Dungeon as a secondary territory, bring up troops. I set up a portal, again it's Gnolls. I send out scouts along the road to the enemy swamp, kill a red hero, see a GO above (an army of simple Psychos), then my hero was driven away, but the strategic outpost dungeon was held for a long time. To the north, there is an exit to the swamp treasure zone, and I head there in the middle of week 3, losing some troops, I take Dragon Utopia Tier 2 (Shield of the Watchman, Armor of the Dragon), Hive, Titan Helmet, Hydra external dwelling, another Dragon Utopia (minimal - Crown of the Dragon and trinkets).
Week 4. I take 3 Pandoras for experience, found 20 Basilisks in one, see Tazar within range on an army of Vivs, 5-9 Angels, 10-19 Dragonflies. I attack with a stat advantage, but there was no mana, which decided everything; I couldn't break through Tazar's armor. I leave Tazar with 40 Vivs, bribe him off with 6 Vivs, 2 Hydras, 4 Cows. Tazar takes a Hive and goes deeper into the treasure zone. I realize that the chance lies in an unexpected diversion into enemy territory. I upgrade Hydras, accelerate at the GO, using the last resources, I set up GM4 in the Dungeon, double the mana, with 8 Vivs, 2 Chaos Hydras, meat and Meteor, I break through the GO (35 Giants and 98 Psychos) and clearly reach the blue capital without guards. :)
Week 5. 211 I buy out all his creatures from my opponent and before it's too late, I move the growth home, retreat to my own swamp. Meanwhile, heroes are looking for Dragon Utopia respawns in the infrespawn, I was going to go there and take it, but Tazar gets ahead, uses Dimension Door to take his capital and grabs that Dragon Utopia. Shakti went to the underground treasure zone, but only wasted time there, as it turned out to be completely useless: besides a max clue, there was nothing else... Tazar takes my Fortress, there is nowhere else to go, I attack him, there is Cloak of Sacrifice, for the second and last time I couldn't break through Tazar's armor. Thanks Pasha for the beautiful game and experience! =)
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