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#309
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Kash
Well, we played after all.
I had to choose restarts, don't even remember why, but I had to.
Gosha came with 1 skeleton, at the bottom.
We played until 113 - postponed. Galtran lvl 6 at a secondary Rampart hero, 60 skeletons. About a week passed. Suggested a rematch, since I generally don't like finishing games, and beating Gosha brings little honor, again there'll be nothing to write about.
It gave me at the bottom, at the exit 10-19 Thunderbirds, Shakti with 2 stacks in the tavern, thought he wouldn't kill it. Could go to part of my spawn where at 111 I found an ore mine, beat a couple of piles from halberdiers, and revealed an exit via wasteland up towards the demons, already better.
112 Straker breaks through the demons. Troglodytes screwed up 3 out of 3 times, had to spend mana on Haste to avoid losing everyone. Only lost the free zombies and about 20 Troglodytes. Behind them are already upgraded demons. Still have to fight, since there are no resources left at all.
113 36 skeletons, 44 Troglodytes, 8 zombies and single stacks of ranged units were supposed to kill them, if not for so many moralities. They didn't kill them. Regretted not waiting a day to have mana for Haste. There was no point in continuing - no troops, no resources.

Thank you for the time.
And why didn't you set the Transformer to convert Troglodytes into skeletons? If at 111 there are neutral heroes in the tavern with a large number of low-level troops, then imho it's a no-brainer to transform them into skeletons.
Pros:
- no anti-moralities
- more health points - instead of 4-5 per unit, we get 6 health points per skeleton, i.e. increase the army by 20%.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.