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Posts from 2010

5.0 (3 ratings)
In reply to Dirty_Player
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16 years ago
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Dirty_Player
In TE/TE-Lite, this is considered normal. :smile15:
What does TE have to do with it? I had this happen in SOD. The template doesn't depend on the version.
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16 years ago
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In this case, this protection had no effect on the outcome.
In reply to Alessandro
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16 years ago
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Alessandro
What does TE have to do with it? I had this happen in SOD. The template doesn't depend on the version.
It seems that the value of monsters does depend on the version. In SOD, a level 5 secondary skill is rare. I might be wrong... Wicc will correct me :)
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16 years ago
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Gomunguls (Blue, Castle, Tauris, Tauris) def Deriel_Linch (Red, Tower, Josephine, Tazar) 2SM4d(3)1.3.2

We took all the restarts...and started relying on luck. There was a Griffin Conservatory (3-4) near the town, the respawn itself wasn't great... I decided to break the Conservatory on the second week and go to Julien through the secondary passage... I enter the Conservatory on day 1.2.3, turns out it's a 3... 3 stacks of 30, morale triggered and there were extra losses... and right after that I speed-level toward Angels... By the end of the week, I capture the enemy's secondary town (Conflux) and break another 3-stack Conservatory, but now with Mass Slow... losing a couple of Spirits there because morale procced again... On day 1.2.7 I capture the capital, and on day 1.3.1 I break the Magma Elementals for the +5 Club... The next turn, the opponent surrenders!
Thanks for the game!!!
In reply to Gomunguls
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16 years ago
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Gomunguls
Gomunguls (Blue, Castle, Turis, Turis) def Deriel_Linch (Red, Tower, Josephine, Tazar) 2SM4d(3) 1.3.2


Turis!!!!!!???? :eek: :eek: :eek:
In reply to Psyche_7
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16 years ago
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Psyche_7
Turis!!!!!!???? :eek: :eek: :eek:

We had our own agreement!!!
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16 years ago
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Wlk777
I suggest we team up – I’ll play as Tur-Is, and you can play as anyone except Necromancer, does that work? ;)

Okay, but not today!!!
Just letting you know in advance that I’ll take Shakti:D :D ;)
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16 years ago
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Wlk777
I suggest we team up – I’ll play as Turis, and you can play as anyone except Necromancer, does that work? ;)

Um... Sure!

(if this is directed at me)
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16 years ago
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aaa, it wasn't me)))) well, okay
good luck with your runs =)
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16 years ago
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It's not so much Turis that surprises, but the matchup: Turis vs. Josephine. :eek:
For Castle, the cheater Rion is unbeatable - forever! :D
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16 years ago
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Wlk777
I'll play with both, although I suggested playing with Psycho =).

You're the "psycho". )
In reply to Psyche_7
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16 years ago
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OUTLAW(red,Swamp,Verdish,Nimus) DRAW Stizko(blue,Castle,Rion,Nella), 8mm6,1-4-6
On the first week, I took the capital from a gray computer(Stronghold) and killed it by the end of the week. Freed a level 5 Miner from prison, but his secondary skills were not impressive at all. By the end of the week, Nimus—with expert logistics and basic defense—is camping in front of a hive and a sword +2/+2 for 20-49 ogres. Home is 1-6 with a Stronghold. Found a Dragon Utopia on a tasty native respawn, external dwellings of bulls and wyverns with an artifact for 20-49 druids, a Pandora's box behind a horde of air elementals, and a painted lizard external dwelling. On day 121, with new growth, I break through 50 ogres who had previously beaten me up thoroughly—I was left with only 7 bulls and 27 lizards(((. Day 122: clues(6), 125 in a small treasure zone: one console(1), clues(8). The opponent is playing with native secondary skills, which is very oppressive. On day 126, I check the console(2-4) and decide not to rush. On day 127, the Miner breaks through the bull and wyvern external dwellings. Home is a Castle. 131: console(3), 132: hive(8), 133: Pandora's box(10k exp). 134: home Dragon Utopia(3)—gladius, cap +3/+3, boots of levitation, and an amulet against blindness. Of course, not at all what I expected from a 3-tier one, but thanks for that.
Next is clearing the large treasure zone, but it's a dead end... useful stuff: tunic +4, artifact +2 to speed, Pandora's box with experience. The opponent isn't visiting, so I decide to barge in on him. First contact is in the underground, where I take his 3rd secondary dwelling, which happens to be native too))). From the overview, I spot a Dragon Utopia and a hive nearby; I start drooling and send out scouts to find a passage into that treasure zone. While moving through the metro toward that same utopia, the blue ГГ was spotted. Nimus, using expert logistics and pathfinding, flies into the opponent's territory and camps in front of the stables at the fork between the capital and the blue native secondary dwelling. Three steps away is the metro where Nelka is camping. The maneuver worked; not wanting to be cut off from home by the end of the week—and besides, she didn't know about that Dragon Utopia—Nelka decided to attack.
FF: both have a lot of meat. Nelka has mass haste, no offense, and natural resilience. Nimus has expert tactics, +2 speed, no mass magic)), expert offense with defense, and 21 attack. We fought for a VERY long time. The opponent maneuvered great (damn mass haste((), protecting the archer stack, but apparently the late hour (3 AM) played its part))—he opened a path to the tent (I waited so long for this :smile24:), which I finally knock down with an arrow and block the archers with wyverns. Another bloody melee; the opponent realizes it's not in his favor and uses mass haste to shift the remaining archers to the opposite corner and covers them again. Accordingly, I move to my own corner (just like in boxing)) and start casting arrows for 130+ hits, as I had a lot of mana unlike the opponent. The folks charge into melee again, more slaughter, and eventually Nelka retreats with 10+ pokemon and 1 archer. Nimus is left with 38 lizards and 1 gorgon. I bring the "Uruguay national team" of losers as reinforcements for the lizards and gorgon and run toward one of the opponent's Castles. We ended in a tactical draw. Thanks for an interesting game!!!
P/S: my debut on the 8mm6 template :D
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16 years ago
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Captain (Red, Necropolis, Strider, Strider) def SpiriTT (Blue, Barbarian, Ogre, Jabarkas) 2SM4d (3) 1.4.4

The opponent attacked me with 20 Thunderbirds, 40 Sylphs, 2 Angels, and 7 Cyclops. Against a Berserker (attacking the Sylphs with Thunderbolts) and subsequent blinding of the only remaining stack of Sylphs, there was no chance. I had 220 mana - enough to blind for a long time :)

Thanks for the game!
In reply to Captain
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16 years ago
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Captain
Captain (Red, Necromancer, Straker, Straker) def. SpiriTT (Blue, Barbarian, Oris, Dessa) 2SM4d (3) 1.4.4

The opponent attacked me with 20 Thunderbirds, 40 Dryads, 2 Angels, and 7 Cyclops. Against a Berserker (who attacked the Dryads with Thunderbolts) and the subsequent blinding of the only remaining stack of Dryads, there was no chance. I had 220 mana – enough to blind for a long time. :)

Thanks for the game!
I played as Zhabarkas after all.
The description is quite colorful, especially the part about "no chance."
Overall, I think I played well, at least a solid 4 out of 5. I gave the Necromancer, received the Barbarian. I developed normally, and on turn 136, I got the Utopian – 1 cube. On turn 143, the Utopian reached its maximum level. I improved its parameters, got the Explosion ability, and by level 20, I had Defense and Earth Magic. I messed up in the final, though. I should have immediately cast Mass Haste. Instead, I decided to use the Explosion ability. I closed the gates with a Thunderbird. There were only 300 skeletons. 20 Liches, 2 Angels, about 50 Zombies, 30 Vampires. Ugh, who to attack? The parameters are higher, and in case of trouble, I have 60k gold, enough for 3 of my armies. Ah, excessive self-confidence let me down. The Berserker without Fire Magic is quite expensive... but there was double mana, and there was even a chance to buy my way out with 23 Dryads – but I thought the mana would run out. What a bug SoD has led to – I can't see how much mana the opponent has... so I didn't buy my way out... after 10 rounds, the towers finished off the Dryads, and I gave up the artifacts and the hero.
I learned a lesson in the final – it's a pity, there was a great chance to get out of the group.
Thanks for the game.
In reply to SpiriTT
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16 years ago
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Wic (blue, Stronghold, Gird, Jabarkas) def Wowa (red, Necropolis, Straker, Silvia + Galthran) @ Nostalgia, 2.2.4

111 There are 4 more Necropolises on the map, but without Gosha it won't be easy to take down even one. And I have a Behemoth external dwelling under my castle behind a horde of Inferno Hounds. I have Jabarkas and Crag Hack, so I decided to play.

112 I'm breaking passages to all 3 adjacent zones (one is wasteland), Jabarkas gets armor and tactics, I decide to level him.

around 115 I took the swamp town, set the chain in the opposite direction

117 I ran all the way to the Necro town, but didn't make it in time, had to turn the army around to grab the Behemoth external dwelling

Couldn't lure the swamp town hero, so he took back his castle. Oh well, there's nothing interesting there anyway.

Week result - Behemoths in the castle, Jabarkas lvl6 with earth magic and scout, along the roads I scouted a Griffin Conservatory and 2 Dragon Utopias, in the wasteland a couple of hives (never got around to them), 3 more roads into treasure zones

122 or 123 finally reached the Necro town with a scout hero, had to go around a block of a horde of marksmen (never got around to clearing it the whole game)

I teleported in with my main, visited stables, went into a treasure zone.

In the treasure zone I found 2 more Dragon Utopias, but all the guards are tough, difficult. Turned back home to take the Griffin Conservatory and the first Dragon Utopia at 131.

The Griffin Conservatory turned out to be max, had to spend a bit of mana.

131 bought up the shooters stacks, Dragon Utopia - level 3, no mana, basic armor, advanced offense => they ate all the shooters and one angel, but the Behemoths are intact. Got complete junk - Dragonbone Greaves and Titan's Cuirass, Blackshard of the Dead :(

132 bought the rest of the shooters and all the birds, break the second Dragon Utopia - also some crap, the only useful thing is a Gladius of the Inferno.

134 third Dragon Utopia - max, have to use the premier shooter stack of orcs, but 10 Behemoths are already upgraded so it's not scary.

135 last Dragon Utopia, without shooters, only single goblins, and I also capture another Necropolis that turned out to be nearby.

Total - books of fire, air, earth, Titan's Gladius, Dragonbone Helm, shield +4, boots +2, Blackshard of the Dead.

No Dimension Door, but the enemy's castle is behind a cliff, so I can try to fly over.

136 I see the opponent breaking their Goblin Watchtower and entering the underground. I fly over one ridge of rocks, line it up... one hex short, so annoying :(. I turn around, break my Goblin Watchtower and spend the night in the underground under it. Though I realize I've already revealed having Fly and they won't give me the castle that easily now.

137 yet they do give it away ... :eek:, there are boots in sight nearby, but no hero with enough movement and mana to go get them

141 I bring the weekly growth from home and start a chase race. Viewing the surface shows pathways, so I know where to run. But no one leveled Air magic until the end of the game, so I suffered without it.

And then there were 3 weeks of running around with castle interceptions - the opponent had 2 mains - Silvia and Galthran, with Dimension Door (one-time), I never found Dimension Door, nor normal speed for my main. And there were 2 Dragon Utopias in sight, but no extra tempo to go for them, I was always either taking castles or reclaiming them.

I leveled a portal mage and another runner - Piquedram with logistics and scout, who constantly stayed boosted on vampire lord griffins and at stables near the fountain of youth, and if needed would enter the fountain and teleport to the required castle to reach places my main couldn't, which helped a lot in reclaiming castles.

Around week 5, Silvia finally got within one day's run of my main, I attacked, with Angel of Death artifact on my side. Cast anti-magic on the Behemoths and then Armageddon. The opponent bought back on the remnants of Wyverns.

Too bad they gave leadership in the last slot - logistics is already scouted in the hut.

At the start of week 6, nearly lost my main - forgot to split the Behemoths, kept them in one stack and got hit with Berserk from the Word of Power. If Gosha had more mana or a stronger fighting stat, he could have lost the game. But I got away with losing 5 Behemoths.

On 2.2.4 Silvia got caught again - captured a village and sat there. No idea why so optimistic, Piquedram had shown the run from that village to the Necro castle multiple times.

I loaded him with artifacts, too bad I couldn't refill his mana, but 70 units should have been enough in theory. Only took Behemoths (25 I think), Dreads (about 30) and 5 single upgraded flies. Left the rest of the army and all extra artifacts at home, in case Piquedram gets killed...

But it turned out the troops in the garrison weren't just sitting there, but belonged to a hero inside. And Silvia herself was on single Gargoyles. And instead of buying back on tactics, the opponent apparently decided to thin my ranks with a fight, and bunched up his Gargoyles in a corner. At which I calmly cast Inferno and Silvia departed to the next world, leaving all artifacts behind. Good Game.

However, there were very few unexplored places left on the map, the map was actively being explored by scouts with Necro armies (4 built Necropolises after all), and in about a week or two everything would have been revealed + the Dragon Utopia would have been taken under control. Or built in the mage guild - the 5th level was already up in one of the Necropolises. My main, true, had no wisdom, but with such an army advantage any scout would have won a forced fight.

Thanks for the game!

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