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Posts from 2010

5.0 (3 ratings)
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16 years ago
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Hermit
She can take even maximum dwarf mines underground with very small forces.
In SoD, you cannot use Harpies like Butterflies because they always return. In TE, yes. There, you can strike and stay in place.
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16 years ago
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RomarioGrom (blue, Bog, Stig, Stig) def wariator (red, Stronghold, Zubin, Gunnar) 2sm4d(3) 235

I can't remember everything... started without rests, weeks 1-6 in the citadel + 2 external dwellings of lizards and gnolls, Stronghold's secondary hero weeks 1-3 (scouted 2 external dwellings of orcs). The first 2 weeks didn't do anything worthwhile, just hoarded meat week 3 secondary hero of Castle also took 2 Griffin Conservatories(1+1) and entered the treasure zone week 4 3 Dragon Fly Hives(6+12+8) a couple of chests for experience and money, but had to break off and head home, 0 mana, scouts later scouted a Dragon Utopia 1 day away, 2 Pandora's Boxes (a bunch of goodies) and the guard was convenient:mad: week 2 while glancing at the tavern I saw a big difference in stats (but had Berserker and Resurrection + good meat) decided to hit ГО anyway, 4 Rust Dragons devoured all the orcs and settled down:) took an almost empty capital and a Dungeon secondary hero, tried to catch Gunnar in the treasure zone, then gave up and broke into the Bog treasure zone where I found a Dragon Utopia, a couple of Pandora's Boxes, but most importantly the Cape of Abdication:smile03: had all the land but decided not to risk it, and putting on the cape lured Gunnar into Castle where the final battle was, the victory was very hard, the difference in stats made itself known!!!

Thank you for the game and not only:smile54:
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16 years ago
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RomarioGrom
RomarioGrom (blue, Swamp, Stig, Stig) def wariator (red, Stronghold, Zubin, Gunnar) 2sm4d(3) 235

Can't remember everything... started without resets, 1-6 at the Citadel + 2 external dwellings of lizardmen and gnolls, Stronghold's secondary hero 1-3 (scouted 2 orc external dwellings) first 2 weeks didn't do anything worthwhile, just hoarded troops 3rd secondary hero of Castle also grabbed 2 Griffin Conservatories (1+1) and went into the treasure zone 4th 3 Dragon Fly Hives (6+12+8) a couple of chests for experience and gold but had to split up to go home, 0 mana, scouts later scouted within 1 day's travel a Dragon Utopia, 2 Pandora's Boxes (lots of goodies) and the guardians were conveniently placed:mad: 2nd while glancing at the tavern I saw a big difference in stats (but had berserk and resurrection + good troops) decided to attack GO anyway, 4 rust dragons devoured all the orcs and settled down:) captured an almost empty capital and a Dungeon secondary hero, tried to catch up to Gunnar in the treasure zone then gave up and broke into the Swamp treasure zone where I found a Dragon Utopia, a couple of Pandora's Boxes, but most importantly the Cloak of the Undead King:smile03: had all the land but decided not to risk it and wearing the cloak lured Gunnar into Castle where the final battle took place, it was a very tough victory, the stat difference was making itself known!!!

Thank you for the game and not only:smile54:
Started pretty early crushing Dragon Utopias, didn't have enough troops hence the losses! With magic I think Swamp would have fallen! As it was, I was overwhelmed by troops!:) thanks for the game!
In reply to wariator
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16 years ago
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Forrest (red, Dungeon, Jeddite, Crag Hack) def Sil (Conflux, Aenain, Tazar) 1-4-7 Jebus Cross TE full

Sold the castle choice for 2000.
I took 112, Gray took two 111s.

We started. I'm thinking about a restart, but Crag who arrived convinces me to spin. From the box I get 45 Harpies on 111. I upgrade to 112 and start tearing with 50 Witches. I kill the guards of two trees, both lotto-type. Crag gets 5k XP. They give Tactics, Scout, and Pathfinding – good. On 113, a purchased Broghild takes two trees already with 6 Minotaurs (an external dwelling and a portal; as it turned out, there were no more external dwellings). Crag runs to the Elf horde along the road from the box. Kills them. Gives 25 Evil Eyes. Here he finds two more trees. The first is max, the other minimum. I find stables. And two more boxes. I level up Broghild.
ГО is three right away and needs to be hit entirely (Azurix, 4 Rust Dragons, and a hundred Power Liches). The plan is to take all the trees (there are 3 more), conserve with Broghild. The library and on 122 to the center. I build Minotaurs in the Citadel (didn't build the castle because I need the Upg. and double mana – no tempo for that). On 121 I take two boxes – 15000 and all the Earth Magic without Wisdom, but they give Slow and Shield (Earth already exists on Crag, and Resist is taken – chance against Armageddon). I transfer all the army to Broghild, he takes the 3rd Kobalt Dragon without losses and the Minotaur tree.
Crag fights from his location, visits stables, then fights, visits the library, fights, runs to ГО. On the return of the army, the scout heroes take +3 Knowledge and +4 Power before this. (Crag eats a double mana boost – 140 mana, learns Blind through Literacy)
On 123, Arlash takes the last tree and everything goes to Crag who is at ГО.
19 King Minotaurs and 41 Gogs with 3 Angels break Azurix, 4 Rust Dragons, and 95 Power Liches one by one. I lose all Harpies, almost all Evil Eyes, two Angels, and two Gogs in the process (Earth and Tactics only, Adv. – no Armorer). Broghild gets defeated, he chases after them already with Expert Speed.
In the treasure zone, I immediately take a +3-3 Dragon and a box for 90 Monks for money.
Crag 20-15-11-11. Already with Logistics. And Expert Speed. Maximum movement every day without Acceleration. The center is swampy. Broghild takes a 6th tree the next day. Crag finds three Dragon Utopias and stops at one. On 125, he takes it – Sentinel's Shield. And spends MP to sit in the central swamp. There I build Gogs with the idea of upgrading.
On 126, I upgrade 49 Gogs. I take a box for a Horde of upgraded Minotaurs and a Horde of Thunderbirds. They give 15 Minotaurs and experience. Everything is transferred to Broghild, he takes a tree + Armor behind Azurix and reaches along the sand to a Dragon Utopia behind a horde of Cyclops Kings, and right behind them, the All 6. He takes all this and sees a blue cap. At this time, Tazar shows stats: 17-37-30-17 :eek:
But he's not visible in the center. On 131, Broghild takes a tree and a blue cap, transfers it to Crag, who Dimension Doors to a Dragon Utopia and two boxes, takes all this, becomes 43-32-21-21, already has the Book of Earth, Expert Earth Magic, and 450 mana. I felt relieved and started camping in the center. I had already built and purchased 3 Angelic Allies just in case. The battle plan: Anti-Magic on Gogs (I have a Steel Orb against Dispel), Implosion, Resurrection, and Earth Elementals. In the end, we spent a long time taking each other's castles in the treasury. Then Crag went and took Tazar's mine. And Tazar, beautifully through an external tavern, caught Broghild with Bracers, who had 4000 movement points and full control, and killed him. Gradually, Tazar with Brissa and control started pressuring. In the end, I still managed to reclaim my two central swamps. But on 146, Tazar arrived with mega stats and sat in the central swamp, having upgraded Wyverns (I should note that I built something in the swamps every day so that when they were captured, Blue couldn't build upgraded Wyverns. And I was guarding the main swamp. But I lacked the money to bring the army. And Crag had to jump to a scout hero to pick up the army with the last crumbs of movement points, exposing the main swamp. As a result, Tazar dug in there, and I also built +3 Defense and +2 Attack there.
Nothing left to do, I decide to attack, because giving up that swamp is ГГ.
I attack Crag level 24, who finally got Armorer – 44-32-35-430, 85 Wyvern Monarchs (rank 10), 30 King Minotaurs (10), 21 upgraded Minotaurs (9), 22 Evil Eyes (10), 5 Angelic Allies (5), Angel (10), 4 Chaos Hydras (10)
On the other side: Tazar level 21, 33-39-40-240, 21 Phoenixes (5), 75 Energy Elementals (7), 60 Storm Elementals (8), 250 Sprites (10), 21 Psychic Elementals (9), 38 Wyvern Monarchs (6), 40 Storm Elementals (10)
An Implosion for 3800 hits me (with artifact boost but no Earth for 30 mana) – minus 35 Gogs. I see there is no Earth Magic, and I start to see victory – because it's hard without Resurrection. I cast Mass Slow. I hit the Phoenixes with the Angel, they blast the Storm Elementals. And I hit the same Phoenixes with Wyverns – poison lands. Next round: Dispel and Anti-Magic on 50 Wyverns.
Then Mass Haste and a focus attack on the Wyverns. Then I methodically summoned 140 Earth Elementals for safety. Gray resurrected the Phoenixes, and I hit them with Implosion (after the poison, their health was only 176). Then Tazar summoned 200 Air Elementals. I no longer have a Catapult. But Earthquake twice gave Earth Elementals a chance to get in, and I placed one stack on top of the dead Phoenixes. And I resurrected 18 Wyverns at a time. In the end, 35 Wyverns, 19 Minotaurs, 8 King Minotaurs, and 2 Chaos Hydras survived. And the Alliance + Elixir formed!
Gray wasn't in a hurry to surrender. There was Brissa with control. But in the morning, he still decided to surrender – respect to him for that. Thanks for a super interesting game.
I remember battles like this for a long time. In those FBs, my pulse is 120
In reply to Forrest
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16 years ago
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I'm BACK :smile19:
Group A is ready at the starting line :smile04:
In reply to OUTLAW
16 years ago
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XL' (blue, Tower, Pikedram, Caitlin) def Rebellious (red, Inferno, Axis, Peer), 8mm6, 146
111-117, Nagas with a Stronghold, deciding on the main hero, after Caitlin got the land, doubts disappeared with the 3rd skill, a path to the secondary hero (Necropolis) was cleared, no ambush point.
121-127, I take the secondary hero, minimum conscripts, I'm heading towards Utopia, leveling up the main hero, the Grand Master, and on 127, I forget to build Giants((
131-137, I take 2 conscripts, level 4 and 3, I level up Alamar to the level where he can transfer resurrection, I build level 5 (flight), and I take Utopia level 3 without significant losses, I get fire and air books, and here's the door.
141-146, I take the opponent's main castle, with level 4 Grand Master (portal), I scout another Utopia and head towards it, I don't lose anything, I get a sword +5 to everything, and a helmet +4 to knowledge and strength, I take the secondary hero, the castle there, and on 146, the opponent leaves the game.
Thank you for the game.
In reply to XL
16 years ago
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XL
XL' (blue, Tower, Pikedram, Kaitlin) def Rebellious (red, Inferno, Axis, Peer), 8mm6, 146
...
Thank you for the game.
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16 years ago
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Forrest (blue swamp Broghild) def Javdet (Inferno Fiona) 1-2-4 Jebus Cross

Paid 3900 for castle choice.
Thought it was an iron respawn. But I cleared a non-cheap mercenary camp and there was an archangel. Decided to play. Then did everything through him. There was a block of two roads by a horde of Grand Elves and a crowd of Crusaders. The Archangel took them down.
Took the external dwelling of Hydras immediately. Broghild got Navigation and Pathfinding, then Earth, Offense, Tactics. Zero convenient wood piles on the respawn. On day 114, took a conservatory with 2 Arcomages and 3 Hydras. Then gave resources to Javdet who took gold and the external dwelling of Vivi. And Broghild ran through the Grand Elves to the other side. There he took a box for 5000 experience and a box for 45 Gorynyches (30 Archmages). Built up Hydras with the castle and their 2 external dwellings. Main scouting was inconvenient. Wasting time on clearing. But eventually, on day 123, Javdet takes the all-5 and Broghild 10-20-14-10 attacks the GO in the form of 100+ Cyclopes. With basic tactics. 2 Angels, 1 Archangel, 12 Grand Elves, 7 Hydras, and 6+6 Serpent Flies. Only lose the Serpent Flies. Immediately block a stack of Grey Djinns (but I saw them) and kill them fine. From that box, 3 Gold Dragons.
I see a Dragon Utopia and run to it through 15 Grey Bears (Earth is main). The Bears take Gold Dragons, 9 Gnolls, and 5 Vivi. But I'm at the Dragon Utopia.
On day 124, Fiona appears and destroys three of my structures on my respawn :eek: .
I take the Dragon Utopia. On the Guardian Shield and I attack, there's no other way. Broghild 9-27-14-10 (6 mana) 2 Dragons, 1 Archangel, 2 Angels, 70 Grey Lizardmen (rank 5), 5 Grand Elves, 15 Wasps, 9 Hydras. There Fiona 12-10-8-40 has 8 Devils, 21 Pegasi, 3 Angels, 9 Magogs, and singles of Magogs. The battle is difficult, there's a Water Spellbook and Expert Water Magic. But still, stats and high-level troops decided it.
Thanks for the game, Romych!
In reply to Forrest
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16 years ago
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Forrest
Forrest (blue swamp Brohild) def Javdet (inferno Fiona) 1-2-4 Jebus Cross

Gave up 3900 for town selection.
Thought it was an iron restart. But I captured a mercenary camp that wasn't cheap and there was an archangel. Decided to play. Then did everything through it. There was a block of two roads with a horde of grand elves and a crowd of crusaders. The arch took them down.
Took the hydra external dwelling right away. Brohild got Navigation and Pathfinding, then Earth Magic, Offense, Tactics. No convenient trees on the respawn. On day 114 took the Griffin Conservatory with 2 arcomages and 3 hydras. Then gave the cash to Enova who took the money and the Wyvern external dwelling. And Brohild ran through the grand elves to the other side. There he ate a box for 5000 experience and a box for 45 griffin lizards (30 archmages). Built up hydras with the town and their 2 external dwellings. Main scouting. Uncomfortable. Wasting time clearing. But in the end on day 123 Enova captures the outer all 5 and Brohild 10-20-14-10 attacks the ГО in the form of 100+ cyclopes. With main tactics. 2 angels, 12 arcomages, 7 hydras, and 6+6 flies. Only lose the flies. Instantly block a stack of gray dwarves (but I saw them) kill them normally. There's a box with 3 gold dragons.
I see a Dragon Utopia, run to it through 15 gray bear riders (Earth Magic main). The bear riders take the gold, 9 gnolls, and 5 Wyverns. But I'm at the Dragon Utopia.
On day 124 Fiona comes out and kills my three scout heroes on my respawn :eek: .
I take the Dragon Utopia. Get Sentinel's Shield and attack, there's no other way out. Brohild 9-27-14-10 (6 mana) 2 dragons, 12 arcomages, 2 angels, 70 gray lizardmen (5th rank), 5 arcomages, 15 wasps, 9 hydras. There's Fiona 12-10-8-40, 8 devils, 21 pegasi, 3 angels, 9 goat riders, and singles of goat riders. Tough fight, there's a Water Magic spell book and Expert Water Magic. But still, the stats and high-tier units decided it.
Thanks for the game, Romych!
And I got a spearman at the camp:D
Thought a lot about restarting - a large part of the respawn was cut off by a block, but 2 Griffin Conservatories, several beehives, 2 devil external dwellings, and one of them easily captured convinced me to play, but in vain...
Barely had enough money for devils at the Citadel, and I even exchanged my last resources. Was hoping for the center, but the blue player was there earlier. Because of the crisis, I didn't clear several beehives, which decided the outcome.

Thanks for the game.
In reply to Forrest
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16 years ago
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Psyche_7(blue,Rampart,Ufretin,Solmyr) def Kash(red,Castle,Rion,Lacus), 127, 8mm6

I expected my opponent to take a restart: I have a native town, he has brown - swamp. But neither 111 nor 113 followed. I had no restarts left.

111 - 4 heroes, got Solmyr, external dwelling of elves captured near the castle. Little money. Home elves.
112 - no issues with ore/wood, Solmyr was given Offense. Home pegasi.
113 - Solmyr runs to the portal. 5 heroes. Home wood is tight. Solmyr captures a +4 helmet from 10-19 Evil Eyes at the cost of all centaurs. But there's a well nearby, and mana is already 80. Got Air. I'm speed-stacking on elves before breaking the guard at the respawn of the native town (if needed - the chain will save me)).
114 - I scout the respawn and the underground with view scrolls. At the respawn: conservatory, 2 Naga Banks (1 very inconveniently placed), Black Market, wood. On the adjacent treasure zone: 2 Dragon Utopias, wood (if only I had Fly or Dimension Door). Underground I see Gauntlets and wood. Home nothing new. (maybe wasted, had enough gold for +1000).
115 I run to the opponent's castle and sit in it with elves and dwarves, visiting a view scroll on the way. The opponent has 1235 in the fort without the 1000, and everything is bought out. Home unicorns.
116 - I fend off one opponent hero with ease. The second is sitting in the well, out of reach. I left dwarves in the castle. I rushed out on elves. Main city has a Stronghold, secondary - 1000. Got Earth.
117 - The green scout hero finally reaches my base and breaks my chain ((stable...). I spend a day and kill him with Solmyr. (at least the green one is done with). Both castles have a marketplace.

On week 2, I cleared the green's respawn with Solmyr: mini-Medusa horde, crypt, 2 mini-Naga Banks, and imp horde. Captured a +3/+3 necklace from the Efreeti. At the end of the week, I'm dispersed with Solmyr. Most likely heading home, to the Naga Bank and conservatory. But then comes the surrender. Pity.

Thanks for the game.
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16 years ago
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Psyche_7
Psyche_7(blue,Rampart,Ufretin,Solmyr) def Kash(red,Castle,Rion,Lacus), 127, 8mm6
Thanks for the game.

I don't remember exactly why I didn't take reists))
Marks weren't given, but an external dwelling of pokemons, a couple of exp pillars, quite a few treasure chests scattered around, a +2+2 sword picked up on 111, quickly found my computer (the road was long, but easy), 7 heroes, out of which I chose one Stepa as papa and Cielka as mama)

On 115 I took over the swamp, a bit later I traded my scout hero there for two brown ones, leaving Moandor, chaotically crawling around the swamp on zombies. I didn't have enough hands to catch that little pest, once he took my almost empty castle with growth from me, killed 2 scout heroes, guerrilla creeps..

122 on the swamp — a Griffin Conservatory two (wouldn't have gone into the trong, but it said there was a horda :D), 123 gave my last 11 marks to snipers for a Dragon Fly Hive on 6.

Stepan went to the center, picking up a +3+3 shield on the way and took a barb-village, while Cielka sat in the castle with 1 bee, 3 cows and archers on 120 to repel the last attack of the malicious guerrilla. I blundered by moving mama away from the gate, the cows of course stuck into one stack and GG. It hurt so much that I lost the mood to play further. Sorry

Thanks for the game
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16 years ago
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Erdem (Blue, Dungeon, Shakti, Shakti) def Gomunguls (Red, Swamp, Alkin, Alkin), 2sm4d(3), 114 The opponent took all the resource nodes and had one hero at level 10. The map was divided by a metro system, with slow roads. There were two nearby troglodyte lairs (but I decided not to take them yet), plenty of gold, and I scouted a cat lair behind a group of water elementals. The road to the west leads to a Chaos Hydra lair, and to the south, there's a fork with two teleportation locations. I entered one and ended up on a grassy area. On the third day, I opened a lookout, which revealed a Conflux, but I couldn't reach it by one square. On the third day, I found a battleaxe and a +3 breastplate in a chest, behind Cerberuses. I leveled up offense, armor, and tactics, and then prepared to take a lair. I had 6 heroes, including 3 decent companions (Jelar, Tunar, Aenain). I was thinking of sending the last one as a kamikaze with the breastplate to the opponent's side, as I could see part of the swamp and a fast path from the lookout. But the red player's development was hindered by blockades. The opponent refused the proposed resource trade. Thanks to Vitaly for the game and the time! It's a pity we couldn't play a full game.
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16 years ago
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Erdem
Erdem (Blue, Dungeon, Shakti, Shakti) def Gomunguls (Red, Swamp, Alkin, Alkin), 2sm4d(3), 114

Opponent took all the rests and one by level 10.
The spawn was in the metro area, roads were slow, there were 2 external Troglodyte dwellings nearby (but I decided not to take them yet), enough gold, scouted an external dwelling of cats behind a horde of water elementals. The road to the west to the Chaos Hydras, to the south a fork to 2 teleports, I went into one, came out on grass. On the second day I opened the lookout tower, secondary Conflux, was 1 hex short. On the third day I took a hatchet from a chest, a +3 breastplate behind the Cerberi, leveled up Offense, Armor, and Tactics, buffed up and was about to go take the external dwelling. 6 heroes, of which 3 decent Conflux ones (Gelare, Thunar, Aenain). The last one I thought of sending to the opponent as a second with the breastplate as a kamikaze, since I saw part of the swamp and a fast path from the lookout. But Red's development didn't work out due to blocks. The opponent declined the offered rest on the block. Thank you Vitaliy for the game and the time! It's a real pity we couldn't play a full game.

All true!
Clearly not my day! Took the 1st rest because the respawn was very small and no money + 1 road to the secondary... took the 2nd one on a gamble because there were strong shooting blocks... then the spawn gave a level 10... the last spawn also let me down... little money, no Lizardmen and not built... break neutrals for a chest, it gives an artifact(((.. then there are Lizardmen guards, I break them, take the chest and buy out... nowhere to go, only Minotaurs on the road (10-20), decide to attack, there were a lot of them + they got good morale (... suffered defeat and decided not to continue... yes, it's a pity a full game didn't work out...

But what's done is done! Erdem, thanks for the game!!!
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16 years ago
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Group J, we're here, who's ready today? 394-777-828
In reply to PReDS
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16 years ago
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Psyche_7(blue,Dungeon,Damacon,Galthran) def Soroka(red,Necropolis,Straker,Clavius), 147, 2sm4d(3)

Playing against Necropolis, my biggest fear was that my opponent would get Galthran. But he didn't get him. Instead, I got him, right from the start and with two stacks. So I decided to give it a try...

In the first week, Skeletons and upgraded Troglodytes were my main striking force, and the main source of gold was the Crypts, of which there were plenty. Overall, I had no major issues with gold. End of week one: 123456 in the Stronghold.
I ran a long way to get to the Barbarian secondary skill, but it was worth it — right next to the Castle were 2 cans, a 2nd-level and a 3rd-level (I sacrificed a hero for scouting). I successfully broke all that on day 121 (though I lost an Angel due to anti-morale ( ).

At the end of week two, I rushed into the underground treasure zone, but while breaking through a horde of upgraded Swordsmen, I lost 5 Minotaurs, and seeing no particularly weak guards, I postponed the treasure zone trip until day 131. Morale (and anti-morale) caused me no small amount of trouble. And while the anti-morale issue was resolved with 2 morale artifacts, the neutrals kept getting morale bonuses stubbornly. I spent all of week 3 in the treasure zone. Meanwhile, Deys with Minotaurs and Wivs cleared the respawn (Boots, +1 to all Cuirass, a 5th-level growth artifact).

After gathering some troops and leveling up Galthran, I finally decided to visit the red player. I broke GO of 100+ upgraded Liches without losses and just barely didn't reach the opponent's Castle. On day 147, the siege. My opponent had nothing much to fend off 500+ Skeletons and company, so GG.
Thanks for the game.

P.S. Galthran is a good hero, even for Dungeon ).

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