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2asm: I would like to express my gratitude to the people who are developing the game, spending their time on it, practically driven only by their enthusiasm. Simultaneous turn-based gameplay up to 116 is a great idea. Also, the idea of blocking map viewing and saving – in my opinion, it's exactly what's needed!
Regarding TE and SOD, I don't think either version is better. I prefer SOD, but I understand the fans of TE. But these are DIFFERENT games. And trying to force someone to give up one of the versions is stupid. If TE-Lite turns out to be bug-free, then perhaps it will be a great alternative to SOD.
What I find funny in the TE advertisement (from what is written on the forum) is that it says that in SOD there is only 1 candidate for the starting hero, while in TE there are many. The reality turned out to be exactly the opposite; for example, Brogh for the Swamp faction, Tirax for the Barbarian faction, while in SOD, it is quite possible to have Tazar, Bron, Vistan, Crag, Gundula, Gurnisson, and even some kind of specialist in Orcs.
What I like in TE is the interface, troop transfers, fast resource gathering, time control, weakening of Shahti, Galtaran.
What I don't like in TE is the classes; out of a bunch of classes, only 2-3 are played throughout the game, due to the accelerated pace of the game, and no one makes a bet on anything other than the main ones (on the Sage), the bank, the incredible impoverishment of the game. Instead of worrying about building and buying, on turn 121, we stupidly build a Consulate, a Hive, and rush to the Treasury (for the CM template). Monster specializations, because of which, their parameters increase by 2-3 times + bonus.
What I don't understand in TE is that the logistics were reduced, but thanks to the class, you can get the same 4000 movement points on the second level (I don't remember the class, Scouting + something else). They removed the scrolls, but instead, they made guild rebuilding. For me, it's more interesting to find the necessary scrolls, and build the guild once.
What irritates me in TE is the developers' inattention to detail; for example, they removed the hatred between Titans vs. Black Dragons, as if it's okay. Hit-and-run, as far as I know, all the rules state that there is a ban on direct damage in the first round, so it is impossible to escape in any case after casting. That is, we are cutting down mages even more, so that no one would even think about leveling them up.
What is the reason for the decline of the forum? It's not at all because they are playing TE; it's a voluntary thing. But the fact is that if you appear there, and your level of play is, let's say, at least average, then you will be humiliated ten times, and everyone will think that it's very funny. Therefore, I had a desire to register there, but over time, it completely disappeared. And the example of Neo is indicative; he behaved so peacefully, and yet they still harassed him. I myself would have given a couple of people from there a good beating in person, despite my natural non-aggressiveness.
Thank you for your attention; everything is IMHO, but I will answer for what I said.