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#52
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Oelm
2asm: I would like to express my gratitude to the people who are developing the game, spending time on it, practically only out of their own enthusiasm. Simultaneous turn-based gameplay up to 116 is a great idea. Also, the idea of blocking the ability to view the map and save the game is, in my opinion, exactly what is needed!
Thank you for your support.
This will all be implemented. For example, a built-in autosave feature already exists, and I plan to make saves password-protected for 2 players. I won't save the map to disk at all, or maybe it will be possible to save it under a password in the first turn's save.
Oelm
Regarding TE and SOD, I don't think that any of the versions is better. I prefer SOD, but I also understand the fans of TE. But these are DIFFERENT games. And trying to force someone to give up one of the versions is stupid. If TE-Lite turns out to be free of bugs, then perhaps it will be a great alternative to SOD.
I repeat once again that I am not developing TE.
By the way, what bugs are there in TE-Lite?
Oelm

What I don't like about TE is the classes; out of a bunch of classes, only 2-3 are played throughout the game, due to the accelerated pace of the game, and no one makes bets on anything other than the main ones (on the Sage), the bank, an incredible impoverishment of the game. Instead of worrying about building and buying, on turn 121 we stupidly set up on a Consulate, Hive, and go to the Treasury (for the CM template). Specializations for monsters, because of which, their parameters increase by 2-3 times + bonus.
You are very right. I also don't like the classes. The goal was noble - to increase the competitiveness of unused skills, but the implementation failed (((
Monster specializations are also a problem; in fact, they are the only thing people play with in TE. They give too many bonuses - SOD's enhancement + a powerful stack + bonus + 25% health - that's too much.
Oelm

They removed the scrolls, but instead made a guild upgrade. For me, it's more interesting to find the necessary scrolls, and build the guild once.
I have an idea to implement the scrolls as follows: a scroll can only be used once, even without having a spellbook, after which it disappears. Do not generate scrolls with DD and Flight.
Oelm

What irritates me in TE. The developers' inattention to detail, for example, they removed the hatred between Titans vs. Black Dragons, as if it's okay. Hit-and-run, as far as I know, all the rules state that there is a ban on direct damage in the first round, so there is no way to escape after casting. That is, we are cutting mages even more, so that no one would even think about leveling them up.
You are a little wrong here. Horn tried very hard with the TE version. A very large and attentive job was done. The bug with Titans vs. Black Dragons was discovered only after almost 4 years. And Hit-and-run was made intentionally this way, because in the fixed tournaments that he held, the rule was interpreted differently than in random games. Moreover, he later even offered to change it for random games, but as usual, everyone ignored it and no one responded.

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