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This message was sent to everyone who posted in that thread – it’s just regular spam. I use IGZ and know that it’s a great program.
New here? I'm Roha — want a quick tour?
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- Simultaneous turns (!!!) - now the red and blue players will be able to make their moves at the same time.
Hmm... :) Well, firstly, I find it difficult to imagine the implementation of this... this function(?)
I don't quite understand why this is even needed.
similar to chess, try allowing both players to move simultaneously :)
To be honest, I didn't expect such a question....
Great analogy. Just imagine chess, but with a large board, where in the first 6 moves, players can't reach each other with their pieces, and if they do, it's most likely a bug.))))
That is, in the first 6 moves, players can independently place pieces according to certain rules, and then the sprint begins according to all the rules of a TURN-BASED strategy.
But what's unexpected/strange about it?:)
Personally, I view all these innovations without much enthusiasm. Just as I do with the balance changes and p.r.. I am satisfied with SoD, and perhaps that is exactly why I feel neutral toward these "modernizations" ;)
It could simply revolutionize the world of Heroes 3.
only simultaneous turn-based gameplay can speed up the game by 1.5-2 times.
That makes sense, and if they meet, it will be a restart, i.e., the system will be suitable for templates that involve a restart upon meeting before a certain day.
and of course, without computers.
- Look at the screenshots – that’s what I primarily based my assessment on – there’s no way there can be 116 encounters. An encounter can only occur if the map was generated with an error – either the Guardian of Order isn’t on the path or one of the players has only one road leading to it.
WoG was once a revolution in the world of Heroes, too;), and what now? Has it become more popular than the original? Are many tournaments held for it? :)
And it will also require a fast connection.:)
And by the way, what will happen if the connection is interrupted? Will you have to start six turns over? :)
This is putting it mildly; it's nonsense. As a rule, there's a passage through an adjacent secondary resource or an unpaved road through 1-2 guard posts near the resource spawn, which means it can be easily cleared in the first week.
I play it ;), and I'm sure I'm not the only one :). By the way, I don't have WOG at all (I deleted it after six months of use). :)
You're a terrible advertiser, asm.
Create a thread about TE 1.03r.
The idea of simultaneous turns is great, but discussing it in the IGZ thread is pointless.