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17 years ago
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This message was sent to everyone who posted in that thread – it’s just regular spam. I use IGZ and know that it’s a great program.
17 years ago
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Leader1

...
I think everything will work out!
I am currently developing a new add-on for the Multiplayer game.
The main innovations in the first release:
- A single chat for all players: i.e., when launching Heroes, a player enters a single Heroes chat (well, probably I'll make 2 rooms, English and Russian), and from there, they click a button and launch Heroes.
- Simultaneous turns (!!!) - now the red and blue players will be able to take their turns SIMULTANEOUSLY, instead of waiting for each other. This feature will be enabled for the first week of development, for example, until version 1.16.
- From the test environment: game balancing, interface features, hotkeys, and some other things.
- A convenient installer for SoD - by clicking one button, you simply install the Add-on.
- Some conveniences: a built-in autosave and others.

And there are a huge number of ideas for future versions: replays, cheat protection, unified settings, reducing game time.

One of the main directions of the add-on's development is to reduce the game time. I think that if everything planned is implemented, the time for a professional game with 4-9 players will be reduced from 4-9 hours to 2-4 hours without changing the gameplay!!!
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17 years ago
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- Simultaneous turns (!!!) - now the red and blue players will be able to make their moves at the same time.
Hmm... :) Well, firstly, I find it difficult to imagine how this function (?) could be implemented, and secondly, I don't quite understand why it's needed at all. It's like chess – try allowing both players to move simultaneously. :)
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In reply to kcfgogbfalgfl
17 years ago
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Maggot
Hmm... :) Well, firstly, I find it difficult to imagine the implementation of this... this function(?)
I also thought it was unbelievable half a year ago... but...
I can show you how it already works, for example, through RAdmin.
Maggot
I don't quite understand why this is even needed.
I honestly didn't expect such a question....
Maggot
similar to chess, try allowing both players to move simultaneously :)
Excellent analogy. Only imagine the same chess, but with a large board, where in the first 6 moves the players cannot reach each other with their pieces, and if they do, it is most likely a bug in the generator ))))
i.e., in the first 6 moves, the players can independently place pieces according to certain rules, and then the sprint will begin according to all the rules of a TURN-BASED strategy.
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17 years ago
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To be honest, I didn't expect such a question....
Well, what's so unexpected/strange about it?:)
Personally, I don't have much enthusiasm for all these innovations. Just like with the balance changes and so on. I am happy with SoD, and maybe that's why I am neutral towards these "modernizations";)
Great analogy. Just imagine chess, but with a large board, where in the first 6 moves, players can't reach each other with their pieces, and if they do, it's most likely a bug.))))
That is, in the first 6 moves, players can independently place pieces according to certain rules, and then the sprint begins according to all the rules of a TURN-BASED strategy.
This is all great, but one question - why? :)
Yes, it may reduce the time spent on the first six moves, but again, as I wrote above, I don't like it.

P.S. This is just my personal opinion, and I'm not imposing it on anyone :)
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In reply to kcfgogbfalgfl
17 years ago
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Maggot
But what's unexpected/strange about it?:)
Personally, I view all these innovations without much enthusiasm. Just as I do with the balance changes and p.r.. I am satisfied with SoD, and perhaps that is exactly why I feel neutral toward these "modernizations" ;)
It's just that this could revolutionize the world of Heroes 3, which is why it seems strange to me....
As for the substance: only simultaneous turns can speed up the game by 1.5-2 times absolutely without changing the gameplay, and that, in turn, could lead to a significant increase in loyalty to the game, with all the resulting consequences....
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17 years ago
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It could simply revolutionize the world of Heroes 3.
WoG was once a revolution in the world of Heroes as well ;), and what now? Has it become more popular than the original? Are many tournaments held for it? :)
only simultaneous turn-based gameplay can speed up the game by 1.5-2 times.
And for that, a fast connection will be needed. :)
And by the way, what will happen if the connection is interrupted? Will you have to start six turns over again? :)
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In reply to Wlk777
17 years ago
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Wlk777
That makes sense, and if they meet, it will be a restart, i.e., the system will be suitable for templates that involve a restart upon meeting before a certain day.
Yes, exactly! And this applies to almost all popular templates:
- CMs - I was primarily focused on them - there can't be a meeting before turn 116. A meeting can only occur if the map was generated with an error - the Guardian is not on the path or one of the players has only 1 road.
- Jebus - it's even simpler here; the template itself assumes the first week of development on your own base, and then contact. I think it can even go up to turn 117.
- 8mm6 - I haven't played it myself, but it seems like the template is large, but sometimes you can meet early. You can include it up to turn 115!
Wlk777
and of course, without computers.
With computers, everything will work fine. There are no particular pitfalls here. However, for now, there are some limitations: it will work if the red and blue players are human, and the other colors are computers.

P.S. I changed the time... it's still a bug
In reply to asm
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17 years ago
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asm

- Look at the screenshots – that’s what I primarily based my assessment on – there’s no way there can be 116 encounters. An encounter can only occur if the map was generated with an error – either the Guardian of Order isn’t on the path or one of the players has only one road leading to it.
This is, to put it mildly, nonsense. As a rule, there’s a passage through an adjacent secondary area for both players, or a path through the wilderness with 1-2 guard posts, which can easily be cleared in the first week.
In reply to kcfgogbfalgfl
17 years ago
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Maggot
WoG was once a revolution in the world of Heroes, too;), and what now? Has it become more popular than the original? Are many tournaments held for it? :)
Of course, it has! No one plays the classic single-player anymore... And how many mods have been created for WoG...
Maggot

And it will also require a fast connection.:)
A fast connection is not needed. The architecture of Heroes is slightly different. The connection requirements will not change.
Maggot

And by the way, what will happen if the connection is interrupted? Will you have to start six turns over? :)
You didn't quite understand the principle. The implementation will be as follows:
The red player starts his 111th turn.
- At this moment, the blue player's simultaneous turn is activated, and he doesn't wait for the red player to pass him the turn, but also starts his turn.
- Both players perform their 111th turn simultaneously. As soon as the red player finishes his turn, he passes the turn to the blue player.
- If the blue player has not yet completed all actions by this point, he finishes them.
- If everything has already been done by the blue player and he was just waiting for the "official" turn to be passed to him, he passes the turn back to the red player immediately, and they start their 112th turn.

Of course, if a crash occurs during a turn, both players will have to replay that turn
In reply to Wlk777
17 years ago
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Wlk777
This is putting it mildly; it's nonsense. As a rule, there's a passage through an adjacent secondary resource or an unpaved road through 1-2 guard posts near the resource spawn, which means it can be easily cleared in the first week.
That's true, but if everything generates normally, there usually aren't enough days to reach the opponent.
The same principle applies to the rest period based on meeting. That is, if everything generates well, it won't be possible to intentionally arrange such a rest period, but if the generation is poor, you will meet before day 116.
Ultimately, it's much better to make a rule for a rest period based on meeting up to day 116 (these matches are incomplete anyway), but play those days simultaneously!
In reply to kcfgogbfalgfl
17 years ago
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Maggot
I play it ;), and I'm sure I'm not the only one :). By the way, I don't have WOG at all (I deleted it after six months of use). :)
By disabling all options, you get the "classic" experience. The point of WOG is that you can customize different options, change them, show off, and admire them.
WOG is a contemplative and exploratory version of Heroes, with many options and toggles.
My idea is to radically improve it without changing the gameplay!
By the way, if you're interested, a sequel to the "classic" is currently in development - HotA (Horn of the Abyss).
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17 years ago
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asm - you're a terrible advertiser! Create a thread about TE 1.03r and discuss the prospects of the future version there. The idea of simultaneous turns is great, but it's stupid to discuss it in the IGG thread.
In reply to StickyFingaz
17 years ago
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StickyFingaz
You're a terrible advertiser, asm.
It's not the right time yet... )
StickyFingaz
Create a thread about TE 1.03r.
What makes you think it will be TE 1.03r?
)))
StickyFingaz
The idea of simultaneous turns is great, but discussing it in the IGZ thread is pointless.
People were just venting in this thread about how the Heroes community is dying, and I couldn't resist.)
The main point of this thread is that a unified chat for Heroes players is being planned.

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