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#65
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asm
I don't understand how simultaneous turns can turn Heroes into a different game? I'll repeat again - I'm implementing simultaneous turns without changing the gameplay at all! That is, it is assumed that players take turns simultaneously up to turn 116, i.e., until they even have a chance to meet! In the end, this will be configurable, and even the most skeptical players will be able to enable this feature, for example, up to turn 113.
Well, that's a completely different matter! Respect for the idea!!!!

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