Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
IGZ is an alternative to Hamachi, Leaf, and similar programs.
Simultaneous turns will completely change the game and, as a result, the game will lose more than it will gain.
I don't understand how simultaneous turns can turn Heroes into a different game? I repeat, I implement simultaneous turns without changing the gameplay at all! That is, it is assumed that players take turns simultaneously up to turn 116, i.e., until they can even meet! In the end, this will be customizable, and even the most skeptical players will be able to enable this feature, for example, up to turn 113. Dirty_Player
And the "evolution" in the form of WoG (TE) is also more likely to repel. An example of this is heroes.by, which is dying precisely because of TE, IMHO.
And one more time: did I mention anywhere that I am making TE? Dirty_Player
To attract and retain players, TE should be brought closer to SoD, not further away. You can limit yourself to useful "features" such as quick army transfers, separating individual units, etc. Saving replays of battles would be a very useful thing! But classes, changed secondary skills, specializations, magic, etc. - this is not what we should strive for!