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#61
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Dirty_Player
Simultaneous turns will completely change the game and, as a result, the game will lose more than it will gain.
I don't understand how simultaneous turns can turn Heroes into a different game? I repeat, I implement simultaneous turns without changing the gameplay at all! That is, it is assumed that players take turns simultaneously up to turn 116, i.e., until they can even meet! In the end, this will be customizable, and even the most skeptical players will be able to enable this feature, for example, up to turn 113.
Dirty_Player
And the "evolution" in the form of WoG (TE) is also more likely to repel. An example of this is heroes.by, which is dying precisely because of TE, IMHO.
And one more time: did I mention anywhere that I am making TE?
Dirty_Player
To attract and retain players, TE should be brought closer to SoD, not further away. You can limit yourself to useful "features" such as quick army transfers, separating individual units, etc. Saving replays of battles would be a very useful thing! But classes, changed secondary skills, specializations, magic, etc. - this is not what we should strive for!
I also share these principles.

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