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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

3.5 (2 ratings)
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1 year ago
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Some facts from the Russian-language developer stream:

1) The skill system is from Heroes 5, but simplified. There are no situations where a secondary perk requires three perks from other skills. Reason: they don't want players to spend too much time optimizing their skill builds.
2) There are templates, including ones in the style of Heroes 5. Like the Universe faction.
3) There will be no water tiles at the start. Which is not surprising: they are rare in PvP.
4) There are unique faction skills, like Necromancy.
5) There are neutral spells and spells from four schools. And these are not elements.
6) The AI will be divided into a PvP-focused combat AI (which is a bit simpler) and a PvE AI, which won't fall for cheap tricks and will act like a player with a normal skill level on the map. That is, it will have a main strategy, chains of actions, and will focus on controlling the center of the map, etc. All of this is relatively modern compared to the game's 20-year history.
7) They explained the visual style: everything is for the sake of performance. They could have made a cooler and even fully 3D game, but they chose a more durable and less demanding option.
8) The game will have a reasonable price at launch, in the "buy once" category. However, this question still depends on Ubisoft.
9) They put a lot of effort into the random map generator.
10) They thought a lot about how to combat cheaters.
11) As a bonus, they showed the camera zoom levels (they are quite extensive) and the interface (it's in the style of Civilization, but a rather early version, so it might be changed).
12) Timers, replays, and other features are also available.
13) There will be no Capital.

14) There will be a rating system from the start for each game mode.
15) There are hero specializations.
16) Sulfur has been replaced with another resource.

In reply to Nikiforr
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1 year ago
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I joined the stream a bit late, and just in time to see the best part: They showed us the interface: You will be able to edit the color scheme of the map: Saturated Pale There will be the ability to zoom in and out on the map:
Possibly StandardThe strongest zoom
The strongest zoom out
There is the possibility to change the style of the fog of war: Standard:
Standard fog of war for HoMM: OE
Classic (black): White (test version (recently added), as they said on the stream):



Added 51 seconds ago
AstralLein

Some facts from the Russian-language developer stream:

1) The skill system from the fifth game, but simplified. There are no situations where a secondary perk requires three perks from other skills. Reason: they don't want players to delve too deep.
2) There are templates, including in the style of the fifth game. Like Universe.
3) There will be no water. At the start. It's not surprising: it's rare in PvP.
4) There are unique faction skills. Like Necromancy.
5) There are neutral spells and spells of four schools. But these are not elements.
6) The AI will be divided into a PvP-oriented combat AI (a bit dumber) and a PvE AI, which will not fall for cheap tricks, but on the map will be like a player with a normal level of play. That is, it will have a main strategy, chains, attacks on the center, etc. All relatively modern compared to 20 years ago.
7) They explained the visual style: everything is for the sake of calculations. They could have made it cooler and even fully 3D, but they chose a more durable and less demanding option.
8) The game will have a normal price at launch, in the "buy once" category. However, this issue still depends on Ubisoft.
9) They put a lot of effort into the random map generator.
10) They thought a lot about fighting cheaters.
11) As a bonus, they showed the camera zooms (they are very rich) and the interface (it is in the style of Civilization, but quite early, maybe they will change it).
12) Timers, replays, and other things are also available.
13) There will be no Capitol.

14) There will be a rating from the start in different modes.
15) There are special heroes.
16) Sulfur has been replaced with another resource.

You beat me to it)

Added 10 minutes ago
AstralLein

13) There will be no Capitol.

Somewhere in the distance, Solmyr is crying :D.

Added 11 minutes ago
They said that there will be alternatives to chains, possibly caravans.
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1 year ago
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The visuals are terrible. The interface is also a disaster. It's convenient to hold the phone like a joystick, with your thumbs, but not in front of a monitor or on a large TV. The entire interface is scattered all over the place, it's just heartbreaking.
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1 year ago
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The interface, as I understand it, is their very first one. This is a deep demo. The mini-map isn't even made; it's just a placeholder. The visual style was chosen for two reasons: it's very durable (doesn't become outdated) and will run on any computer. They considered these criteria more important than having impressive graphics. They also noted that several more beautiful styles in a row turned into a mess on the map. This is a side effect of modern graphics in 2D. So, they chose carefully and thoughtfully after a long consideration.
In reply to AstralLein
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1 year ago
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AstralLein
1) The skill system from the fifth game, but simplified. There are no situations where a secondary perk requires three perks from other skills. Reason: they don't want players to spend too much time optimizing their builds.
Indeed, the minds and intellect of the little ones are not yet fully developed.
AstralLein
7) They explained the visual style: it's all for the sake of the calculators. They could have made a cooler and even fully 3D game, but they chose a more durable and less demanding option.
Poverty and a caricature of maximalism at their finest. We'll be collecting Teletubbies, tapping the screen with our fingers. And the Indians aren't even bothering with optimization.
AstralLein
16) Sulfur has been replaced with another resource.
With a rainbow.

P.S. There's nothing malicious here. Don't overreact.
P.P.S. I removed the mistake about water and the editor.

We'll see about the interface. I don't like it so far. The gameplay has to be incredibly cool to compensate for this and make me play for years. But something tells me that won't happen.
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1 year ago
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I'm sure no one is demanding cutting-edge graphics; the question is more about achieving something on par with the third installment and the recent Songs of Conquest. But yes, if this wasn't Ubisoft's idea, and the indie studio took the initiative, then we shouldn't be too critical. It might be good for fan-made content.
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1 year ago
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PC Games
passive and active abilities (consume energy) are now available to all units on the battlefield;

:(
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1 year ago
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Ubisoft, you're going too far.

Based on the screenshots, it looks like a remake of the third Heroes game for a generic mobile pay-to-win experience. According to the description, it's something simplified for PvP. I don't understand the resource changes; why didn't they like the classic system? I have no idea.
Demons are evil again, and everyone is bullying them. How long will this continue? =_= And they made them a hive mind? Seriously? =_= The new faction seems to be inspired by Lovecraft, which I, of course, adore, but I can't quite picture Lovecraftian elements in Heroes. Thank you for bringing the elves back to the main cast after the sixth game, but where are the barbarians, where are the mages? Are they hoping for DLC?
The city screens are on par with the sixth and, God forgive me, the seventh games. The humans really look like a generic mobile game, the demons are somewhat passable, and the rest are just strange and depressing. They should have kept the dungeon purple or just made it darker; I initially thought it was the humans. The fourth Heroes, I apologize, I will never complain about your city screens again; they are perfect, 10/10.
One of the positives is that there will be a non-linear campaign (as if I care; I only play campaigns in the fourth game).
I would like to try the gameplay, of course, but for now, my expectations are extremely low. It looks like another attempt to desecrate the series. I will stick to this opinion; either I will be right, or I will be pleasantly surprised.
In reply to Mооnst@r
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1 year ago
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Mооnst@r
Indeed, young children's minds and intellect are not yet fully developed.
This is, most likely, some elements of modern "agenda" requirements. Current "progressive values" encourage the path of simplification, consciously denying any development, mental, physical, and sometimes even natural-sexual. The fact that game development is simply "going with the flow" characterizes both itself and the era.
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1 year ago
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Yeah, my break from the army and gaining the community’s trust at Anfrozen’s – these are tasks of the same level of difficulty. But I will repeat that Ubisoft didn’t have plans for new full-fledged installments of the Heroes series. It was Anfrozen who brought the concept and initial developments in 2020 and received approval to create it.
In reply to AstralLein
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1 year ago
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AstralLein
They presented the concept and their progress back in 2020 and received approval to start development.
No, the initial impression of the announced game is quite positive; we just need to wait for the release.
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1 year ago
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I didn't quite like the visual style either, but I'm being realistic: after the absolutely terrible sixth and seventh installments, when it seemed like the series was completely dead, it's better to have this attempt at a polished old-school style than to step on the same rakes for the third time and release another 3D game. The chances of a decent game are much higher. Of course, there's no hope for it to reach the level of the third game, but at least it will be something enjoyable.
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1 year ago
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It’s good that it’s not Ashan and that weird 3D style. The visuals are a mixed bag (the Hobbits, Utopia, and other elements from the third game are great, but some of the new additions don’t look very good), the map seems decent, but the cities and battlefield are a bit worse. You can get used to the overall visual style, considering that it was different in almost every installment. Yes, there are some mobile game trends that few people like, but if you look at the developers’ previous game, you probably shouldn’t expect a huge leap forward, especially since the similarities to Iratus are noticeable in the underground city. But again, that’s not the most important thing. I personally don’t like the visuals of the fourth game at all, but the game itself is great. The new mechanics are logical; they almost always appear, and some people like them, while others don’t, but completely copying a previous installment would be stupid, so let’s see. As for the factions, I would have preferred the Hive to be represented as artwork rather than as demons of an unclear form (the third game had the best designs). Humans, elves, Necropolis, Dungeon – okay. A new faction could be based on the Elves of the North and other northern peoples, but since there are some tentacles there, there is little hope for that. I’m hoping for some kind of wizards, considering the overall style of the city, and I wouldn’t want to see any Nagas, Illithids from space, or ice creatures from Age of Wonders, not to mention underwater Cthulhu (hello, Endless Legend). I don’t have any particular expectations for the game, but it has at least piqued my curiosity and made me want to try it myself, which wasn’t the case with the sixth and seventh installments. And I also want to see the old characters.
Andrey
.
bro...
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1 year ago
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The Necropolis town screen is strange: houses stand everywhere, and lights are on in the windows. Perhaps the undead families are having dinner.
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1 year ago
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They play cards to exile.

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