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Heroes of Might & Magic: Olden Era - Обсуждение

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#20
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AstralLein
1) The skill system from the fifth game, but simplified. There are no situations where a secondary perk requires three perks from other skills. Reason: they don't want players to spend too much time optimizing their builds.
Indeed, the minds and intellect of the little ones are not yet fully developed.
AstralLein
7) They explained the visual style: it's all for the sake of the calculators. They could have made a cooler and even fully 3D game, but they chose a more durable and less demanding option.
Poverty and a caricature of maximalism at their finest. We'll be collecting Teletubbies, tapping the screen with our fingers. And the Indians aren't even bothering with optimization.
AstralLein
16) Sulfur has been replaced with another resource.
With a rainbow.

P.S. There's nothing malicious here. Don't overreact.
P.P.S. I removed the mistake about water and the editor.

We'll see about the interface. I don't like it so far. The gameplay has to be incredibly cool to compensate for this and make me play for years. But something tells me that won't happen.