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What have these perverts done to the Elves?..
Why, why, why are the Demons a Hive? I love Demons, I love insectoids a la Tyranids, but why mix them together? Lore experts, maybe I'm just not very smart, and Krigan had something like that? Or are these some other xenomorphs, "Never seen them before, we're telling you, guys"? Well, okay, I don't really know the lore of Heroes, I just know that there are actually pew-pew lasers and xenomorphs, and bring back Forge.
And if we're talking about classics, WHERE, DAMN IT, ARE THE BARBARIANS?!
I wonder how they will handle the racial mechanics of the Factions. In Heroes 5, it was cool that the Barbarians, technically, couldn't use magic. In Heroes 4, the schools of magic and friendly/hostile Factions were also well done. In the first two parts, there were cool balance imbalances, where Humans and Barbarians dominated on small maps, Warlocks and Necromancers on large maps, and the Sorceress dominated everyone on the sea (not that it mattered to me in single-player, but the fact that it was done that way is awesome). I'm always for unique flavor and cool features for each Faction.
It's also interesting how they will place large units on hexes. After all, large units have been in Heroes since the first part, and in six (okay, seven) parts, players have gotten used to different-sized units. I saw a post somewhere that it's much easier to do in squares than in hexes, and there's something to that, but we need to see. In the divine masterpiece King's Bounty and the godforsaken, forgive me, third Disciples, all units fit compactly into one hex, and it looked beautiful, although a fairy the size of a dragon raised some questions.
The fact that fans will be "molesting" this dying franchise doesn't exactly inspire enthusiasm. Well, they'll use more lubricant and won't be too rough, okay. But I still don't believe that anything worthwhile will come out of it. And even if it does, arguments are inevitable. I can argue right now because I'm waiting for a return to the mechanics of the fourth part, and they're messing around with the third one again.
Why, why, why are the Demons a Hive? I love Demons, I love insectoids a la Tyranids, but why mix them together? Lore experts, maybe I'm just not very smart, and Krigan had something like that? Or are these some other xenomorphs, "Never seen them before, we're telling you, guys"? Well, okay, I don't really know the lore of Heroes, I just know that there are actually pew-pew lasers and xenomorphs, and bring back Forge.
And if we're talking about classics, WHERE, DAMN IT, ARE THE BARBARIANS?!
I wonder how they will handle the racial mechanics of the Factions. In Heroes 5, it was cool that the Barbarians, technically, couldn't use magic. In Heroes 4, the schools of magic and friendly/hostile Factions were also well done. In the first two parts, there were cool balance imbalances, where Humans and Barbarians dominated on small maps, Warlocks and Necromancers on large maps, and the Sorceress dominated everyone on the sea (not that it mattered to me in single-player, but the fact that it was done that way is awesome). I'm always for unique flavor and cool features for each Faction.
It's also interesting how they will place large units on hexes. After all, large units have been in Heroes since the first part, and in six (okay, seven) parts, players have gotten used to different-sized units. I saw a post somewhere that it's much easier to do in squares than in hexes, and there's something to that, but we need to see. In the divine masterpiece King's Bounty and the godforsaken, forgive me, third Disciples, all units fit compactly into one hex, and it looked beautiful, although a fairy the size of a dragon raised some questions.
The fact that fans will be "molesting" this dying franchise doesn't exactly inspire enthusiasm. Well, they'll use more lubricant and won't be too rough, okay. But I still don't believe that anything worthwhile will come out of it. And even if it does, arguments are inevitable. I can argue right now because I'm waiting for a return to the mechanics of the fourth part, and they're messing around with the third one again.