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Posts from Heroes 5 – by Azmadon (Izmail).

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Ismail

You can just look at the screenshots and see the Expansion. 😅 What's the problem? All the screenshots before this were made with the game's Expansion at 1280x720 (to match my screen).

And now, in the "correct" resolution of 1280x768 (and since there's nowhere to expand the picture vertically, it compresses it on the sides to fit my screen), hence the black bars.

*In general, I already see that this is a dead-end discussion. If you don't have any suggestions, I'll ask you to close the topic about the "correct screen".
(*for moderators, you can delete part of this "fluff," including my messages from this discussion, if you deem it necessary. Personally, I don't see any value in them.)

You can also look at the screenshots: on the first page, they are 1024x768 and not stretched. Starting from (approximately) the middle of the second page (comment #20), the picture is stretched from 1024x768 to 1280x720.

If you're not interested in why the game is compressing 1024x768 and stretching it to larger resolutions, then so be it.
In reply to Mооnst@r
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Mооnst@r
You can also look at the screenshots: on the first page, they are in 1024x768 and not stretched. Starting from (approximately) the middle of the second page (comment #20), the image is stretched from 1024x768 to 1280x720.

Since you yourself are not interested in why the game limits you to 1024x768 and stretches it to larger resolutions, so be it.
I am really not very interested in this. If Comrade Ment hadn't told me, I would have, like everyone else for the past 10 years, not paid attention to these little things.

As for the screenshots, let me explain. What I posted on the first page (with Jezebel and others) was done on a PC. As you can understand from the discussion with Mr. Khotab (2nd page), I then posted screenshots from a backup laptop that I use when I'm at work or not at home. And in total, I have at least 3 devices available, each of which has Heroes, and the current mod build is on an external hard drive, which I, like everything useful, carry with me and connect to whatever is most convenient for me at the moment and depending on where I am.

I hope this detailed answer will satisfy your "unjustifiably" high interest in this "topic that is not worth discussing."
---- --- --

*Note from Comrade "Ment" was helpful, as I realized from it what resolution to set if I am going to take screenshots for publications from a backup laptop.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
In reply to Azmadon
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Izmail

I'm really not that interested in it. If my friend Ment hadn't told me, I would have ignored these little things, just like everyone else had for the past 10 years.

It's impossible not to notice when you're working on three devices, and the image is stretched on at least one of them. Where you were looking for the past 10 years is another question.
Izmail
And about the screenshots, let me explain. The ones I posted on the first page (with Jezebel and others) were taken on a PC.

But you wrote
1) The blurry graphics - yes. This is my backup laptop (I use it when I'm not at home), and for some reason, the graphics in the game crash no matter what settings I use. On my PC and another laptop, everything is fine. I don't know how to fix it (although it's not critical).
Izmail
As you can see from the discussion with Mr. Khotab (page 2), I posted screenshots from my backup laptop, which I use when I'm at work or not at home.

Then you posted what you posted before - 1024x768, and then you started posting stretched 1280x720 images.
Izmail
I hope this detailed answer satisfies your "unjustifiably" high interest in this "topic that has nothing to discuss."
Of course.
In reply to Ment
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Ment
Yeah, that's what I meant. It's an old game, and I remember that you need to do some tricks to play it on a wide screen.
Take a look, but I would try to fix it if possible, as this will improve the modding result. Otherwise, your icons should be square, but during testing, you see them as rectangles, which means they don't look the way your users will see them.
But overall, good job, and good luck.
What problems are you talking about? O_o
I played the game in windowed mode and stretched it across 2 screens (although there is a bug with the menu interface because it was made for 1920x1080).
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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True, because while I had the "buggy" graphics, I would arbitrarily change the resolution to get rid of the blur and get a more or less decent image for a screenshot.
So, I didn't even bother to figure out what resolutions were used in the "blurry" screenshots.
But when I recently fixed this graphics issue, I put Fullscreen back on because it's just more convenient.

And in reality, on my laptop, this resolution looks like watching Shorts on YouTube, where the image takes up 2/3 of the screen, if not less.
So, I think it's obvious "why" it was more convenient for me to have a stretched but watchable image on this laptop.
--- -- ---
*And if we talk about the frequency, it's a real revelation for me after 20 years that there are people in the world who can distinguish pixels in an image and use a magnifying glass to examine every screenshot in a discussion to prove their point (even though there's nothing to prove - everyone who needed to understand it already has). And this, by the way, is a compliment, not sarcasm. Although, of course, it's really surprising to me that in a game that I consider to be in the same league as Diablo or another classic, there is actually something to examine at the pixel level.
*This can be expressed differently. A chef has been cooking for 10+ years, and since he started, he has developed muscle memory/his experience, and all with the tools he has directly worked with. And then someone comes along and makes a discovery, giving a comprehensive lecture about the types, shapes, manufacturing, and purpose of various knives... And the chef, looking at him, will say one thing:
"That's all very interesting, and I'm very glad that you know all about it. But what's the use to me? What's the point?
Should I throw everything away and run to the store to buy that very knife of the "right" shape to cut this particular carrot?! Are you serious right now?
I don't care what specific type of knife I use and what. I've been doing my job and doing it well for many years. So, your lecture is really useful theoretical material, but it's of absolutely no use to me right now. It's more like unnecessary complication where it's not needed."
*This, in essence, leads us to the reason why I previously called the discussion of this topic with "screen" a dead end and pointless. It doesn't contain any specific information about solving a specific problem (like, I know this patch/program that helped me with this problem or something else useful and applicable). Again, everyone who needed to understand the useful part of the information has already grasped it. It also doesn't relate to the topic of discussion in any way.
*I'm only answering these questions because I like to close all issues. In Discord, I would simply mute this user or remove him from the discussion - this would save a lot of useful time for both me and the person who can't stop writing and looking for new details to latch onto. 🙄
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In reply to Waterfall_13
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Waterfall_13

Are there any problems with that, though? O_o
I play in windowed mode and stretched the game across 2 screens (there is a bug with the interface in the menu, as it was made for 1920x1080 =)

That's funny :)

Well, as a fellow modder, I think you can tell me how much time a person who creates the digital part of a mod spends directly in the game.
This is when you only enter and exit the game a few times a minute to make a change in the data and go back to check the result and that everything works and the mechanics don't conflict...
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
In reply to Azmadon
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Chef
But what's in it for me? What's the point?
Am I supposed to drop everything and rush to the store to buy that specific knife with the "right" shape, just to cut this particular carrot?! Are you serious right now?

If you've been cooking for 10+ years in dirty pots and washing your feet in them, just removing you from the chat wouldn't be enough. It's impossible to properly evaluate the work of a graphical mod in a stretched-out game. It's one thing when it's someone else's work (hopefully, they approached it adequately), but it's a big question how your own work will look.
Spare me your lectures and finally buy a "carrot knife." Rubbing it with sandpaper doesn't come from professionalism, and certainly not from great intelligence. You're a terrible chef, lol.
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Mооnst@r, please refrain from personal attacks, and I'll close this discussion, as it seems everyone has said what they wanted to say.
 

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Ismail

*My approach is that the digital part always comes BEFORE the visual. In simple terms, it doesn't matter what I come up with and want, if it can't be implemented due to incompatibility or unavailability of skills/mechanics, and other factors...

If we're talking about that, I don't think I ever said that my mod was purely graphical.
Ismail

Initially, the mod was just a patch. It was just regular adjustments to creatures that were objectively lagging behind or weak, but later it went further. First, Heroes, then Cities, and now even Skills and adding new Creatures.
The modification itself is currently designed purely for Multiplayer. Because some decisions make it impossible to complete Campaigns and some Scenarios. This can be fixed in the future, and there are also ideas for implementing it in the Story mode.

And in the description of the discussion about the background and goals, everything seems to be clearly written.

Tomorrow I will start partially posting material, just to understand the current state. Since my OBS finally recognized Heroes, I might start posting some things in video format.

Good night everyone.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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OBS is finicky ))) sometimes it doesn't immediately find the application... sometimes it doesn't see the application/game at all... but there's an option there called "screen capture," I think it records everything; the only thing is, mine has been configured for a long time, and I don't remember if there were any specific settings for this option or not... but if there are, you can search for them...
Oh, of course, there's a downside: your taskbar will be visible if you switch between applications, all your files, folders, and windows will be visible... but you can crop it in Vegas Pro, for example, if you don't mind.
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I will start posting some of the changes in order of their “completion.”
The first ones will be for the Mercenaries. This is a Perk-based Neutral unit that does not appear in Generation or Banks (although it can still be summoned by the weekly event).

In short, Mercenaries are like Spearman, but with less HP and more Attack/Defense. They have stats similar to T3 units, but they are classified as T1, which makes them good helpers in PvE, but against other players, they suffer more damage because they take significant damage from Hero attacks. In addition, they have “Betrayal,” which an opponent player can use to turn them against you in poorly planned battles.


You can get Mercenaries through the corresponding skill in the Leadership -> Diplomacy branch. There is a "Mercenary Guild" skill that complements this skill and forms a complete "Diplomacy" branch.

*“Mercenary Guild” may have additional requirements for learning with some Factions (“Mentor” for Mages, “Experienced Commander” for Knights, etc.).
*“Mercenary Guild” doubles the number of Mercenaries once (for each hero); re-learning from a Mentor on the map does not give an effect.

In addition, there is now a full-fledged specialist for these Mercenaries – Irbet. In the original game, she was not particularly noteworthy (in terms of gameplay), but now she is quite interesting. Her specialization not only provides her with Mercenaries but also allows eliminating their main disadvantage in the form of “Betrayal” and, conversely, using it against the opponent if he decided to rely on Mercenaries.

--- -- --
*Initially, Enhanced versions (ranged and melee) were planned for the Mercenaries, which could be created in a "Fort," provided that there is one on the map. However, games involving them have already proven and shown that they are not in demand. I may return to this idea later, but for now, they are self-sufficient, and I do not see any reason to specifically strengthen them.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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Good evening. Today, I tried to enhance the "Mask of Justice," but it seems something went wrong during its testing. 🤔

This leads to a logical question. Does anyone understand in more detail how its passive ability works? And what does it "scale" with?
I will, of course, check it myself, but I would like to hear your opinion as well. And, of course, hello, Hero level 65. smile15(I can already imagine seeing something like that in a regular battle).
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I tested it. As I now understand it, it grants 2 levels for each level your hero is below the level of the opponent. 🤔
(A logical question #2 - is that how it's supposed to work? And does the artifact's description not clearly convey its actual effect?)
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A small addition. Regarding edits to artifacts and a few questions of mine for the experts.
First, the changes:
1) "Crown of All-Seeing" is now in the "Pocket" slot. This was done not so much for balancing as for convenience. Later I will change the visual and description (it will be Binoculars/Spyglass)
2) The "wand" and "scroll" with a Spell are now minor artifacts (cost reduced by half). This is already balancing. Firstly, there will no longer be a "Slowing Wand" guarded by Death Knights while the opponent's Monks guard a Ring of Speed for +20% initiative. Secondly, purely practically, because often by the time you can get these artifacts or buy them in a shop, they are no longer needed (they frequently lie literally together with the Tome of that same Magic), but at the start (including as a starting artifact from a bonus), they can be very useful.
3) Artifacts for "+damage" from an element have been increased to Relics (cost increased threefold). Additionally, I plan to make them a set; there will be a question about this later. Damage artifacts are most often loved by the Warlock, but overall these are good artifacts for mages—and why is "Sara's Staff," which in the original game is almost unusable outside of a set, a Relic, while these artifacts are not? Of course, there will no longer be a nice bonus at the start for some magical heroes, but this should be compensated by "scrolls" and "wands," and Magic damage boost artifacts will now more fairly be under elite guard.


*The question itself is: Where and in which files do I need to make edits to add my own set to the game? Are additional "extensions" required for this?
(Just clarifying, although it's obvious that I will be looking for the answer to this question myself)
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Yesterday, I adjusted the highlighting of Artifacts to make it easier to identify them by rarity on the map (and in the Editor).

I have two questions for the experts:
1) Am I correct in understanding that the color of these "effects" does not have a Texture, but is adjusted by "Color," i.e., by color?
2) Is it possible to add new "Rarities" of Artifacts to the game, including random slots for the editor? Because while I was assigning highlighting, I noticed that there are many artifacts mixed together that are not very equivalent in terms of power. (Ice Shield = Dragon Scale? Moon Blade = Dragon Scale? and so on...) Plus, this would simplify balancing when I add new Artifacts to the game. 🤔
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