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Heroes 5 – by Azmadon (Izmail).

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#56
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I will start posting some of the changes in order of their “completion.”
The first ones will be for the Mercenaries. This is a Perk-based Neutral unit that does not appear in Generation or Banks (although it can still be summoned by the weekly event).

In short, Mercenaries are like Spearman, but with less HP and more Attack/Defense. They have stats similar to T3 units, but they are classified as T1, which makes them good helpers in PvE, but against other players, they suffer more damage because they take significant damage from Hero attacks. In addition, they have “Betrayal,” which an opponent player can use to turn them against you in poorly planned battles.


You can get Mercenaries through the corresponding skill in the Leadership -> Diplomacy branch. There is a "Mercenary Guild" skill that complements this skill and forms a complete "Diplomacy" branch.

*“Mercenary Guild” may have additional requirements for learning with some Factions (“Mentor” for Mages, “Experienced Commander” for Knights, etc.).
*“Mercenary Guild” doubles the number of Mercenaries once (for each hero); re-learning from a Mentor on the map does not give an effect.

In addition, there is now a full-fledged specialist for these Mercenaries – Irbet. In the original game, she was not particularly noteworthy (in terms of gameplay), but now she is quite interesting. Her specialization not only provides her with Mercenaries but also allows eliminating their main disadvantage in the form of “Betrayal” and, conversely, using it against the opponent if he decided to rely on Mercenaries.

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*Initially, Enhanced versions (ranged and melee) were planned for the Mercenaries, which could be created in a "Fort," provided that there is one on the map. However, games involving them have already proven and shown that they are not in demand. I may return to this idea later, but for now, they are self-sufficient, and I do not see any reason to specifically strengthen them.
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