I have two questions for the experts:
1) Am I correct in understanding that the color of these "effects" does not have a Texture, but is adjusted by "Color," i.e., by color?
2) Is it possible to add new "Rarities" of Artifacts to the game, including random slots for the editor? Because while I was assigning highlighting, I noticed that there are many artifacts mixed together that are not very equivalent in terms of power. (Ice Shield = Dragon Scale? Moon Blade = Dragon Scale? and so on...) Plus, this would simplify balancing when I add new Artifacts to the game. 🤔