Skip to content

AllCampaignsRemastered - Updated mod for all Campaigns

4.5 (2 ratings)
User Avatar
#259
Auto-translated

08.08.2026 Updated the mod

Rommy

Fixed the entire text portion of the mod, removed all extra spaces in texts, extra commas, added periods where they were needed, etc.
Fixed the neutral hero color for Markel in C6M3 and Kha-Beleth in C6M5
Improved and refined Markel's Combat Script in C6M3
Improved Kha-Beleth's Combat Script in C6M5

Because we lost the ancient technologies of our ancestors, the character limit in messages is now 14k. The full list of mod changes is now in a text file. (We brought back the ancestors' technologies, the change list is in the header)
The mod archive is made in zip.
Finally fixed the neutral color — it's unbecoming for an elderly Necromancer and a Shio lord to ride around in neutral color.

Attachments 4
4 files attached • Total size: 2.6 MB
#260
Auto-translated

Good, but there's a bug in the game settings. An important setting (for playing against 7 bots on an incredible map) "do not interrupt" has disappeared. I applied the mod to a clean version 3.1 of the game; the problem is specifically with it.

In reply to tolidin
User Avatar
#261
Auto-translated
tolidin

Good stuff, but there's a bug in the game settings. An important setting (for playing against 7 bots on an incredible map) "don't interrupt" is missing. I installed the mod on a clean version 3.1 of the game, the problem is specifically in it.

Thanks, I see, yeah, the setting is missing. Seems like it's not critical, since there's a patched exe for 4 GB and there shouldn't be any crashes on incredible.

In reply to Rommy
#262
Auto-translated
Rommy
tolidin

Good stuff, but there's a bug in the game settings. An important setting (for playing against 7 bots on an incredible map) "don't interrupt" is missing. I installed the mod on a clean version 3.1 of the game, the problem is specifically in it.

Thanks, I see that the setting is indeed missing. Seems non-critical, since there's a patched exe for 4 GB and there shouldn't be any crashes on incredible.

The problem isn't crashes. I have patched exes of the original, the North, the Horde, plus an exe with combataifix 1.1. The problem is the AI taking too long to think through its turns. I don't play with Eternal Essence. I press end turn, minimize the game, and sit on the internet. If you want to fix it, fine; if not, so be it. If you set that checkbox before installing the mod, the setting will work. I think it can also be adjusted in the config.

In reply to tolidin
User Avatar
#263
Auto-translated
tolidin
Rommy
tolidin

Good stuff, but there's a bug in the game settings. An important setting (for playing against 7 bots on an incredible map) "don't interrupt" is missing. I applied the mod to a clean version 3.1 of the game, and the problem is specifically with it.

Thanks, I see that the setting is indeed missing. It seems non-critical since there's a patched exe for 4 GB, and crashes on incredible shouldn't happen.

The issue isn't about crashes. I have patched exes for the original, Hammers of Fate, and Tribes of the East, plus an exe with combatfix 1.1. The problem is the AI taking too long to think through its turns. I don't play with Eternal Essence. I press end turn, minimize the game, and browse the internet. If you want to fix it, go ahead; if not, so be it. If you check that box before installing the mod, the setting will work. I think it can also be adjusted in the config.

I'll try to take a look—it broke after I added the tutorial display. It gets added to the game settings rather than video settings, which is weird overall. If you want, you can fix it right now yourself by deleting this file: All_campaignsR.data/UI/uiconsts.(UIGameConstsH5).xdb — just delete it and that's it.

In reply to Rommy
#264
Auto-translated
Rommy
tolidin
Rommy
tolidin

Good stuff, but there's a bug in the game settings. An important setting (for playing against 7 bots on an incredible map) "don't interrupt" is missing. I installed the mod on a clean version 3.1 of the game, the problem is specifically in it.

Thanks, I see the setting is indeed missing. Seems non-critical, since there's a patched exe for 4 GB and there shouldn't be any crashes on incredible.

The problem isn't crashes. I have patched exes for the original, Forge, and Horde, plus an exe with combataifix 1.1. The problem is the AI taking too long to think through turns. I don't play with Eternal Essence. I press end turn, minimize the game, and browse the internet. If you want, fix it; if not, no big deal. If you check that box before installing the mod, the setting will work. I think it can also be tweaked in the config.

I'll try to take a look; it broke after I added the tutorial display. It gets added to the game settings rather than the video settings, weird, in short. If you want, you can fix it right now on your end by deleting this file in All_campaignsR.data/UI/uiconsts.(UIGameConstsH5).xdb, and that's it.

Much appreciated

User Avatar
#265
Auto-translated

Updated the mod

Rommy

Fixed the battle with Veyer in C2M2 (Previously, if Agrael lost, the mission was still won; now victory = cutscene + victory, defeat = no cutscene + defeat)

Fixed a script exploit in C2M3 (Cunning players did not capture the first elven castle to prevent the elven weeks from starting; now the elven weeks start from the first new week regardless of whether the castle is captured or not)

Added the cut bonus objective to build the Burning Anvil in Tor Hralle in A1C2M5

Somewhat fixed the dwarf patrol script in A1C2M3

Fixed the script in A1C3M4 (There was a bug where enemy heroes with armies would flee and disappear; now all enemy heroes actively march toward the castle)

Fixed the "Do not interrupt" button in the video and audio settings

Added a lot of visual interactivity to many missions

User Avatar
#266
Auto-translated
Rommy

Having played through the original campaigns on older versions, I thought I'd play them on ToE. Of course, I had heard that there are many bugs there, but I didn't think things were that bad. Comparing the videos of the original and the mod, I saw many bugs: incorrect lighting, broken animations, sound bugs, non-working side quests, non-working scripts, etc., etc. So I present to your attention AllCampaignsRemastered.

- All in-game cinematics fixed (each one compared with the original)

- All incorrect lighting in cinematics fixed
- All scripts in missions fixed, now missions work as originally intended (C1M5, C4M3, C5M1, C5M3, A1C2M2)
- All side quests fixed
- Battles with enemy heroes strengthened
- All scenarios from the original and Hammers of Fate added (you can delete old scenarios if you had any from the Maps folder)
- Artifact carryover to next missions added (Only set artifacts are carried over, the list of carried artifacts is the same as in ToE)

- Resolution of all in-game cinematics fixed to 1920x1080 Mod author Mооnst@r
- Resolution of all loading screens fixed to 1920x1080 Mod author
Mооnst@r
- Resolution of all cutscenes fixed to 1920x1080 (Death of Nicolas, etc.)
- Resolution of the Asha's Tear map fixed to 1920x1080

- All cut content videos added 
- Restores missing paths to dungeons in campaigns and scenarios of the original and Hammers of Fate when playing on Tribes of the East. Mod author Mооnst@r
- Fixed position of the magic wall in the last mission Zehir's Hope, Mage campaign. Mod author
Mооnst@r
- Fixed Shadya's appearance and Findan's missing animation in the final cutscene of the Alliance mission, Mage campaign. Mod author
Mооnst@r
- Fixed lighting in the High Vampire mission, Ranger campaign. Mod author
Mооnst@r
- Added (fixed) script in the last Necromancer mission against Godric, now the second army appears correctly. The battle against Godric will now be harder.
- The battle against Markel will now be slightly harder.
- Fixed the font of campaign names, and their icons slightly moved when selecting campaigns


I also thought about removing the third tier in the old campaigns, but playing them on the original, there wasn't enough variety in units after ToE, so I believe gameplay variety > lore, and besides, the old versions exist for that.
Every change was tested and reviewed, but there might still be bugs somewhere, so write about any bugs you find!
Link to the archive on Google Drive - https://drive.google.com/file/d/1-66_zp2cyDPgZVj_afV744wVqLZOuSj6/view
The archive includes Russian voiceovers for cutscenes (put them in the game folder/music/CS)
Installation: put h5u files in the UserMODs folder, RU_Movies (Russian voiceover for videos) in music/CS
"If you installed the updated mod and didn't see any changes, you need to start the mission/campaign over because old data was saved in that save file"

Full list of changes

Campaign 1

fixed animations of squires in the first video in the first mission

fixed lighting in the first video of the second mission

fixed lighting in the second video of the second mission

fixed animations of squires in the second video in the third mission

fixed missing sword animation in the video with flying boots in the fourth mission

fixed missing Freyda animation in the first video in the fifth mission

fixed animation in the last video before the cutscene in the fifth mission

Campaign 2

fixed griffin flight animation in mission 2, in video 2

added missing tree and Agrael animation in video 2 of the third mission

added missing tree and Agrael animation in video 3 of the third mission

added missing tree and Agrael animation in video 4 of the third mission

completely fixed two videos with druids

fixed all videos in mission 4

Campaign 3

Fixed the quest and script to avoid mages

fixed the defeat video in the first mission

fixed camera in the penultimate video of the first mission

fixed lighting in the penultimate video of the first mission

fixed the video with the Staff of the Netherworld in the third mission

fixed Freyda's animation in video 2 of the fifth mission

added (fixed) the battle with Godric in the fifth mission

Campaign 4

fixed all animation errors in all videos of the second mission

fixed all videos in the third mission

fixed the infinite hoof sound bug in the last video of the fifth mission

Campaign 5

fixed camera and effect position in the last video of the second mission

fixed camera in video 2 of the fourth mission

fixed incorrect lighting in video 3 of the fourth mission

fixed Tieru's animations in video 3 of the fourth mission

fixed the last video in the fourth mission

added cut video to the fifth mission

fixed Findan's animation in the last video of the fifth mission

Campaign 6

fixed Narhiz's animation in the first video of the first mission

fixed incorrect lighting and Zehir's animation in the second video of the first mission

fixed incorrect lighting and Zehir's animation in the third video of the first mission

fixed Zehir's animation in the second video of the second mission

fixed incorrect lighting in the fourth video of the second mission

fixed Narhiz's animation in the first video of the third mission

fixed squire animations in the third video of the third mission

fixed infinite hoof stomping in the fifth video of the third mission

fixed Findan's animation in the first video of the fourth mission

fixed all crooked cameras in the second video of the fourth mission

fixed infinite hoof stomping in the third video of the fourth mission

added cut scene in the fourth mission

fixed Railag's animation in the first video of the fifth mission

fixed Railag's animation in the second video of the fifth mission

fixed Kha-Beleth's animation in the third video of the fifth mission

HAMMERS OF FATE

Campaign 1

Fixed Laszlo's model to the original one from Hammers of Fate (previously the model was a regular knight)

Fixed all animations in video 2 of the first mission

fixed Alaric's animations in video 3 of the first mission

fixed Alaric's animation in the last video of the first mission

fixed Alaric's animations in the first video of the second mission

fixed Alaric's animations in the second video of the second mission

added cut video at the end of the second mission

fixed Alaric's animation in the first video of the third mission

fixed Alaric's animations in the second video of the third mission

fixed Alaric's animations in the first video of the fourth mission

Campaign 2

Fixed Rolf's camera position in video 2 of the second mission (on a widescreen monitor Isabel's model was visible before her appearance)

Removed incorrect English phrase in the last video of the fifth mission

Campaign 3

Fixed side quest in the first mission Visit the oracle and Kill the creatures specified by the mage (stats are given based on the map difficulty level and may be increased by percentages of the hero's existing stats)

Fixed translation of the first video in the second mission

Completely fixed the crooked video at the end of the second mission

Fixed translation of the side quest in the third mission

Fixed Railag's phrase about flowers, bees, lizards in the fourth mission

Fixed Alaric's animations in the third video of the fifth mission

Fixed Alaric's model in the fifth mission

fixed Alaric's animations in the final video

all videos in 1920

all loading screens in 1920

changed addon names to English

added scenarios: The Diplomat, The Challenge, Maahir's Gambit, The Refugee, Knight of the Dragon Order, The Falcon's Last Flight, A Tear for Ossir, Race Against Time, An Island for One

added scenarios from HoF: In Search of Power, The Temptation, New Enemies, The Alliance, The Iron Throne

removed annoying links from scenario descriptions

scenario descriptions now indicate which expansion they are from

fixed infinite hoof sound in the last video of the Diplomat scenario

fixed Naadir's animation in video 8 of the Refugee scenario

fixed death animations of Shadow Mistresses in video 11 of the Refugee scenario (they were bugged in the original too, standing alive)

fixed Jezebeth's model in the Falcon's Last Flight scenario (it was Biara's model)

fixed incorrect Jezebeth animations in video 1 of the Falcon's Last Flight scenario

fixed crooked cameras in video 2 of the Falcon's Last Flight scenario

fixed incorrect flag color for the Knight in all videos (it was red)

fixed Jezebeth's animations in video 3 of the Falcon's Last Flight scenario

fixed all Jezebeth animations in the last video of the Falcon's Last Flight scenario

fixed crooked cameras in video 8 in A Tear for Ossir

translated quests in A Tear for Ossir

fixed the entire crooked video 3 in Race Against Time

translated all quests in Race Against Time

fixed incorrect Kiro animation in video 3 of the Island for One scenario

fixed the quest description Raven must survive

added cut video at the end of the In Search of Power scenario

fixed the ending of the Temptation scenario (previously it didn't end)

fixed Ornella's animations in the first video of the Alliance scenario

Arena for videos - SmallSpecialArena_Grass_Custom replaced with the original

Necromancer set banned in shops in C3M1 and C3M2 so it doesn't ruin mission 3

Amulet of Necromancy banned in shops in C3M3

C3M4 Cyrus given Ring of the Unrepentant

C3M5 Godric given Amulet of Necromancy

Now the battle against Markel in C6M3 won't end after killing the main troops, you also need to finish off the summoned undead (like against Biara in C6M5, the battle didn't end if all summoned weren't killed)

Fixed Jezebeth's model from male to female (same model, female version will be with the female models mod)

Fixed one erroneous word in the first video of the Iron Throne scenario

fixed incorrect prayer position in the first video of C1M1

fixed side quest Elven Druids in A1C1M1, now it completes and gives a reward of 3000 experience and 1 defense stat

Added a message before the second army appears in the battle against Godric

Removed fire skill from Markel in C6M3 (bugged skill not used anywhere else) and replaced with Cold Steel

C2M4 added missing skills to Alaron: Soldier's Luck, Luck of the Road, Granting Protection

Fixed Cyrus's stats and spells as listed (previously stats were 0 attack 0 defense, and there was only one spell)

Ring of the Unrepentant is now given by script after killing Cyrus (previously it was in Cyrus's inventory)

Fixed demons in C1M5, now they don't flee, they've been given chains

Artifacts don't drop from Markel because he was burned, only the dragon ring that survived the roasting is transferred :)

Fixed the Knight's stats and abilities in A1C2M4 as listed (previously stats were extremely low and didn't match the hero file)

Changed garrison army in A1C2M5 to Red Troops (there shouldn't be undead mixed with dark elves)

Removed dwarf skills from Laszlo in A1C2M5 that didn't work anyway, and added missing skills

Fixed Laszlo's attack animation

In A1C3M5 the besieging Knight has been given chains so he doesn't flee

C1M3 Slightly strengthened the battle with the demon.

C2M1 Strengthened the battle with Erazial

C2M2 Strengthened the battle with the Knight and Veyer

C2M4 Strengthened the battle with Alaron

C3M1 Strengthened the battle with the Knight

C3M4 Strengthened the battle with Cyrus

C4M4 Strengthened the battle with the demon

C4M5 Strengthened the battle with Veyer

C5M1 Strengthened the battle with Biara

C5M5 Slightly strengthened the battle with Nicolas

C6M3 Strengthened the battle with Markel

C6M4 Strengthened the battle with Isabel

C6M5 Increased HP of Kha-Beleth's Magic Shield to 650 (was 500)

A1C1M3 Strengthened the battle with Duncan

A1C2M2 Strengthened the battle with the Knight

A1C2M4 Strengthened the battle with Rolf and the Knight

A1C2M5 Strengthened the battle with Laszlo

A1C3M4 Strengthened the battle with Thralsai

A1C3M5 Strengthened the battle with King Torgal

C2M4 Alaron given racial skills

C3M2 Mages on ships given chains so they don't flee

Fixed Cyrus's abilities completely + added destruction school

fixed camera in video 3 of C6M3

added tutorial (showing the manual in settings) from the original

fixed font in cutscenes

fixed camera in the penultimate video of C3M1

fixed sound of Godric's capture animation

fixed lighting in the last video with Gilraen

Fixed infinite stomping of fleeing creatures (unicorns, elves and pixies) in the "Ship" mission of the Worshipper campaign.

Fixed infinite stomping of Death Dancer in the "Liberation" mission of the Mage campaign.

fixed position of the blindness effect on archers in the first video of C3M5

fixed Agrael's animation in one video

fixed the Overlord's animation completely in the penultimate video of C6M5

completely removed English phrases in the video of A1C2M5

fixed the buggy Isabel specialization Suzerain

Added loading backgrounds from previous expansions in scenarios

fixed Alaric's jerky movement animation on the map in A1C3M5

Fixed position of the Exit button text in the main menu (thanks for the fix sork96)

Added HD campaign selection icons in the main menu (thanks for the icons G0ldiel)

Fixed position of campaign names in the main menu

Fixed description of the Battle Frenzy effect for Battle Griffins

fixed the moat effect at the dark elf castle (thanks for the fix [email protected])

fixed jerky movement animation on the battlefield for Zealots of Faith

fixed jerky movement animation on the battlefield for Demonesses

fixed jerky movement animation on the battlefield for Arkat's Warriors

fixed jerky movement animation on the battlefield for Red Dragons

added missing vertical attack effect for Squires

added missing attack effect for Stalkers

added missing attack effect for Minotaur Taskmasters

added missing attack effect for Mountain Guardians

added missing melee attack effect for Harpooners

added missing melee attack effect for Gremlin Pests

added missing attack effect for Obsidian Golems

added missing attack effect for Djinn Viziers

added missing attack effect for Wind Dancers

added missing melee attack effect for Forest Archers

added missing leaf fall effect when hitting Ents and Wild Ents

added missing attack effect for Bone Warriors

added missing attack effect for Arkat's Warriors

Multiplayer maps:

added 2 cut maps: For the Artifact! and Deadly Grudges

In Search of a Beauty: mission texts translated and fixed

Treasure Hunters: fixed quest description

Dragon Pass: fixed quest description

Added missing Witch Hut sound in C2M1

C2M5 added cut video

C3M5 Now the red army (third tier) also deserts to Godric

C1M2 added cut message about skeletons and peasants

C4M1 added cut message about Railag's victory in the tournament

C5M3 added cut message about the capital

C5M4 added 2 cut messages

A1C1M4 now the quest Destroy the hydra appears correctly, also added a cut message related to this quest

A1C1M5 added 4 cut messages

fixed camera in the second video of C6M4 to the original

C5M5 Nicolas given shackles so he doesn't flee

Auto-battle now disabled against key heroes or in key battles

added cut soundtrack for water on a boat (previously only the Academy-sands theme played there)

added missing Fortress music: when a hero flees in battle, in the castle tavern theme, and in troop recruitment (If you have your own music mod, either update your mod's modification date or copy my TOWN_FORTRESS changes in the TableRaceMusic.xdb file into your mod)

added viewing of all scenario videos (thanks for the tip Mооnst@r)

fixed jerky movement animation on the battlefield for Swordsmen

fixed jerky movement animation on the battlefield for Bone Warriors

Added descriptions of creature abilities: Arcing Shot, Lay on Hands, Resurrection of allies for Archangels, Repair for Senior Gremlins, Lightning Bolt, Random spell for Djinns.

Fixed the name of Jarls in the video of A1C2M5

C2M4 Alaron given portrait and biography found in the game files

C1M4 Fixed animation in the sixth video

Fixed InfernoDwellings sound in the third video of C6M5

Added PWL loading screen for C6M5

A1C1M5 added names to mini dialogue

A1C2M2 added names to mini dialogue

A1C2M4 added names to mini dialogue

A1C2M5 added names to mini dialogue

A1C3M4 added names to mini dialogue

In Search of Power added names to mini dialogue

Alliance added names to mini dialogue

New Enemies added names to mini dialogue

Iron Throne added names to mini dialogue

Added a couple of fix mods I wanted to see in this mod: glow for Regent knight, fixed Railag's flag to the original, Seraphim's eyepatch, sounds of campaign hero animations (thanks Mооnst@r)

Fixed the entire text part of the mod, removed all extra spaces in texts, extra commas, added periods where needed, etc.

Fixed neutral hero color for Markel in C6M3 and Kha-Beleth in C6M5

Improved and refined Markel's Combat Script in C6M3

Improved Kha-Beleth's Combat Script in C6M5

Fixed the battle with Veyer in C2M2 (Previously if Agrael lost, the mission was still won, now victory = cutscene + victory, defeat = no cutscene + defeat)

Fixed script abuse in C2M3 (Cunning players didn't capture the first elf castle so that elf weeks wouldn't start, now elf weeks start from the first new week regardless of whether the castle is captured or not)

Added cut side quest Build the blazing anvil in Tor Hralle in A1C2M5

Slightly fixed the dwarf patrol script in A1C2M3

Fixed script in A1C3M4 (There was a bug where enemy heroes with armies would flee and disappear, now all enemy heroes actively march on the castle)

Fixed the Don't interrupt button in video and audio settings

Added lots of visual interactivity to many missions

Ooooooooh, thank you so much for this!

#267
Auto-translated

best, thanks

#268
Auto-translated
Rommy

Having played through the original campaigns on older versions, I thought I'd play them on ToE. Of course, I had heard that there were many bugs, but I didn't think it was that bad. Comparing the videos of the original and the mod, I saw many bugs: incorrect lighting, broken animations, sound bugs, non-working side quests, non-working scripts, etc., etc. So I present to you AllCampaignsRemastered.

- All in-game cinematics have been fixed (each cinematic was compared with the original)

- All incorrect lighting in cinematics has been fixed
- All scripts in missions have been fixed, now missions work as originally intended (C1M5, C4M3, C5M1, C5M3, A1C2M2)
- All side quests have been fixed
- Battles with enemy heroes have been made harder
- All scenarios from the original and Hammers of Fate have been added (you can delete old scenarios if you had any in the Maps folder)
- Artifact carryover to the next missions has been added (Only set artifacts are carried over, the list of carried artifacts is the same as in ToE)

- The resolution of all in-game cinematics has been fixed to 1920x1080. Mod author: Mооnst@r
- The resolution of all loading screens has been fixed to 1920x1080. Mod author:
Mооnst@r
- The resolution of all cutscenes has been fixed to 1920x1080 (Nicholas's death, etc.)
- The resolution of the Asha's Tear map has been fixed to 1920x1080

- All cut cinematics have been added 
- Restores the missing paths to dungeons in the campaigns and scenarios of the original and Hammers of Fate when playing on Tribes of the East. Mod author: Mооnst@r
- Fixed the position of the magic wall in the last mission, Zehir's Hope, Mage campaign. Mod author:
Mооnst@r
- Fixed Shadya's appearance and Findan's missing animation in the final cutscene of the Alliance mission, Mage campaign. Mod author:
Mооnst@r
- Fixed lighting in the Supreme Vampire mission, Ranger campaign. Mod author:
Mооnst@r
- Added (fixed) a script in the last mission for the Necromancer against Godric; now the second army appears correctly there. The battle against Godric will now be harder.
- The battle against Markal will now be slightly harder.
- Fixed the font of the campaign names, and their icons have been slightly moved when selecting campaigns


I also thought about removing the third tier in the old campaigns, but when playing them on the original, there wasn't enough variety in units after ToE, so I believe that gameplay variety > lore, and besides, the old versions exist for that.
Every change has been tested and reviewed, but there might still be bugs somewhere, so please report any bugs you find!
Link to the archive on Google Drive - https://drive.google.com/file/d/1-66_zp2cyDPgZVj_afV744wVqLZOuSj6/view
The archive includes Russian voiceovers for cutscenes (Put them in the game folder/music/CS)
Installation: put the h5u files in the UserMODs folder, put RU_Movies (Russian voiceover for cinematics) in music/CS
"If you installed the updated mod and didn't see any changes, you need to start the mission/campaign over because old data was saved in that save file"

Full list of changes

Campaign 1

fixed the animations of the Footmen in the first cinematic of the first mission

fixed the lighting in the first cinematic of the second mission

fixed the lighting in the second cinematic of the second mission

fixed the animations of the Footmen in the second cinematic of the third mission

fixed the missing sword animation in the cinematic with the flying boots in the fourth mission

fixed the missing Freyda animation in the first cinematic of the fifth mission

fixed the animation in the last cinematic before the cutscene in the fifth mission

Campaign 2

fixed the Griffin flight animation in mission 2, in cinematic 2

added the missing tree and Agrael's animation in cinematic 2 of the third mission

added the missing tree and Agrael's animation in cinematic 3 of the third mission

added the missing tree and Agrael's animation in cinematic 4 of the third mission

completely fixed the two cinematics with the Druids

fixed all cinematics in mission 4

Campaign 3

Fixed the quest and the script to avoid the Mages

fixed the cinematic on defeat in the first mission

fixed the camera in the penultimate cinematic of the first mission

fixed the lighting in the penultimate cinematic of the first mission

fixed the cinematic with the Staff of the Netherworld in the third mission

fixed Freyda's animation in cinematic 2 of the fifth mission

added (fixed) the battle with Godric in the fifth mission

Campaign 4

fixed all animation errors in all cinematics of the second mission

fixed all cinematics in the third mission

fixed the infinite sound bug of hooves in the last cinematic of the fifth mission

Campaign 5

fixed the camera and the position of the effect in the last cinematic of the second mission

fixed the camera in cinematic 2 of the fourth mission

fixed the incorrect lighting in cinematic 3 of the fourth mission

fixed Tieru's animations in cinematic 3 of the fourth mission

fixed the last cinematic in the fourth mission

added a cut cinematic to the fifth mission

fixed Findan's animation in the last cinematic of the fifth mission

Campaign 6

fixed Narhiz's animation in the first cinematic of the first mission

fixed the incorrect lighting and Zehir's animation in the second cinematic of the first mission

fixed the incorrect lighting and Zehir's animation in the third cinematic of the first mission

fixed Zehir's animation in the second cinematic of the second mission

fixed the incorrect lighting in the fourth cinematic of the second mission

fixed Narhiz's animation in the first cinematic of the third mission

fixed the Footmen's animation in the third cinematic of the third mission

fixed the infinite hoofbeat in the fifth cinematic of the third mission

fixed Findan's animation in the first cinematic of the fourth mission

fixed all crooked cameras in the second cinematic of the fourth mission

fixed the infinite hoofbeat in the third cinematic of the fourth mission

added a cut scene in the fourth mission

fixed Raelag's animation in the first cinematic of the fifth mission

fixed Raelag's animation in the second cinematic of the fifth mission

fixed Kha-Beleth's animation in the third cinematic of the fifth mission

HAMMERS OF FATE

Campaign 1

Fixed Laszlo's model to the original one from Hammers of Fate (previously the model was a regular Knight)

Fixed all animations in cinematic 2 of the first mission

fixed Alaric's animations in cinematic 3 of the first mission

fixed Alaric's animation in the last cinematic of the first mission

fixed Alaric's animations in the first cinematic of the second mission

fixed Alaric's animations in the second cinematic of the second mission

added a cut cinematic at the end of the second mission

fixed Alaric's animation in the first cinematic of the third mission

fixed Alaric's animations in the second cinematic of the third mission

fixed Alaric's animations in the first cinematic of the fourth mission

Campaign 2

Fixed the position of Rolf's camera in cinematic 2 of the second mission (on a widescreen monitor, Isabel's model was visible before her appearance)

Removed the incorrect English phrase in the last cinematic of the fifth mission

Campaign 3

Fixed the side quest in the first mission: Visit the Oracle and Kill the creatures specified by the Mage (stats are given based on the map difficulty and may be increased by percentages of the hero's existing stats)

Fixed the translation of the first cinematic in the second mission

Completely fixed the crooked cinematic at the end of the second mission

Fixed the translation of the side quest in the third mission

Fixed Raelag's phrase about flowers, bees, and lizards in the fourth mission

Fixed Alaric's animations in the third cinematic of the fifth mission

Fixed Alaric's model in the fifth mission

fixed Alaric's animations in the final cinematic

all cinematics in 1920

all loading screens in 1920

changed the names of the expansions to English

added scenarios: The Diplomat, The Challenge, Maahir's Gambit, The Refugee, Knight of the Dragon Order, The Falcon's Last Flight, A Tear for Ossir, Race Against Time, An Island for One

added scenarios from HoF: In Search of Power, The Temptation, New Enemies, The Alliance, The Iron Throne

removed annoying links from scenario descriptions

the scenario descriptions now indicate which expansion they are from

fixed the infinite hoofbeat sound in the last cinematic of the Diplomat scenario

fixed Naadir's animation in cinematic 8 of the Refugee scenario

fixed the death animations of the Shadow Mistresses in cinematic 11 of the Refugee scenario (they were bugged in the original too, they just stood there alive)

fixed Jezebeth's model in the Falcon's Last Flight scenario (it was Biara's model)

fixed the incorrect animations of Jezebeth in cinematic 1 of the Falcon's Last Flight scenario

fixed the crooked cameras in cinematic 2 of the Falcon's Last Flight scenario

fixed the incorrect flag color for the Knight in all cinematics (it was red)

fixed Jezebeth's animations in cinematic 3 of the Falcon's Last Flight scenario

fixed all of Jezebeth's animations in the last cinematic of the Falcon's Last Flight scenario

fixed the crooked cameras in cinematic 8 in A Tear for Ossir

translated the quests in A Tear for Ossir

fixed the entire crooked cinematic 3 in Race Against Time

translated all quests in Race Against Time

fixed the incorrect Kiro animation in cinematic 3 of the Island for One scenario

fixed the description of the quest Raven must survive

added a cut cinematic at the end of the In Search of Power scenario

fixed the completion of the Temptation scenario (previously it never ended)

fixed Ornella's animations in the first cinematic of the Alliance scenario

The arena for cinematics - SmallSpecialArena_Grass_Custom has been replaced with the original one

in C3M1 and C3M2, the Necromancer set has been banned from shops so it doesn't ruin mission 3

The Amulet of Necromancy has been banned from shops in C3M3

C3M4: Cyrus has been given the Ring of the Unrepentant

C3M5: Godric has been given the Amulet of Necromancy

Now the battle against Markal in C6M3 will not end after killing the main troops; you also have to finish off the summoned undead (as it was against Biara in C6M5, the battle didn't end if not all summoned units were killed)

Fixed Jezebeth's model from male to female (the model is the same, the female version will be with the female models mod)

Fixed one erroneous word in the first cinematic of the Iron Throne scenario

fixed the incorrect position of the prayer in the first cinematic of C1M1

fixed the side quest Elven Druids in A1C1M1; now it completes and gives a reward of 3000 experience and 1 defense stat

Added a message before the second army appears in the battle against Godric

Removed Markal's Fire skill in C6M3 (a bugged skill that is not used anywhere else) and replaced it with Cold Steel

C2M4: Added Alaron's missing skills: Soldier's Luck, Luck of the Road, Granting Protection

Fixed Cyrus's stats and spells that are listed for him (previously the stats were 0 attack 0 defense, and there was only one spell)

The Ring of the Unrepentant is now given by script after killing Cyrus (previously it was in Cyrus's inventory)

Fixed the demons in C1M5; now they don't flee, they have been given chains

Artifacts from Markal don't drop because he was burned; only the Dragon Ring that survived the roasting is transferred :)

Fixed the stats and abilities of the Knight in A1C2M4 that are listed for him (previously the stats were extremely low and didn't match the hero file)

Changed the garrison army in A1C2M5 to Red Troops (there shouldn't be undead mixed with Dark Elves there)

Removed Laszlo's Dwarf skills in A1C2M5 that didn't work anyway, and added the missing skills

Fixed Laszlo's attack animation

In A1C3M5, the besieging Knight has been given chains so he doesn't flee

C1M3: Slightly strengthened the battle with the Demon.

C2M1: Strengthened the battle with Erazial

C2M2: Strengthened the battle with the Knight and Veyer

C2M4: Strengthened the battle with Alaron

C3M1: Strengthened the battle with the Knight

C3M4: Strengthened the battle with Cyrus

C4M4: Strengthened the battle with the Demon

C4M5: Strengthened the battle with Veyer

C5M1: Strengthened the battle with Biara

C5M5: Slightly strengthened the battle with Nicholas

C6M3: Strengthened the battle with Markal

C6M4: Strengthened the battle with Isabel

C6M5: Increased the HP of Kha-Beleth's Magic Shield to 650 (was 500)

A1C1M3: Strengthened the battle with Duncan

A1C2M2: Strengthened the battle with the Knight

A1C2M4: Strengthened the battle with Rolf and the Knight

A1C2M5: Strengthened the battle with Laszlo

A1C3M4: Strengthened the battle with Tralsay

A1C3M5: Strengthened the battle with King Torgal

C2M4: Added racial skills to Alaron

C3M2: Mages on ships have been given chains so they don't flee

Fixed Cyrus's abilities completely + added the Destruction school

fixed the camera in cinematic 3 of C6M3

added the tutorial (showing the manual in settings) from the original

fixed the font in cutscenes

fixed the camera in the penultimate cinematic of C3M1

fixed the sound of Godric's capture animation

fixed the lighting in the last cinematic with Gilraen

Fixed the infinite hoofbeat of fleeing creatures (Unicorns, Elves, and Pixies) in the "Ship" mission of the Worshipper campaign.

Fixed the infinite hoofbeat of the Death Dancer in the "Liberation" mission of the Mage campaign.

fixed the position of the Blindness effect on the Archers in the first cinematic of C3M5

fixed Agrael's animation in one cinematic

fixed the Overlord's animation completely in the penultimate cinematic of C6M5

removed the English phrases completely in the A1C2M5 cinematic

fixed the incorrectly working specialization of Isabel, Suzerain

Added loading backgrounds from previous expansions to scenarios

fixed Alaric's jerky movement animation on the map in A1C3M5

Fixed the position of the Exit button text in the main menu (thanks for the fix sork96)

Added HD campaign selection icons in the main menu (thanks for the icons G0ldiel)

Fixed the position of campaign names in the main menu

Fixed the description of the Battle Frenzy effect for Battle Griffins

fixed the moat effect of the Dark Elf castle (thanks for the fix [email protected])

fixed the jerky movement animation on the battlefield for Zealots of Faith

fixed the jerky movement animation on the battlefield for Demonesses

fixed the jerky movement animation on the battlefield for Arkat's Warriors

fixed the jerky movement animation on the battlefield for Red Dragons

added the missing vertical attack effect for Footmen

added the missing attack effect for Stalkers

added the missing attack effect for Minotaur Taskmasters

added the missing attack effect for Mountain Guardians

added the missing melee attack effect for Harpooners

added the missing melee attack effect for Gremlin Pests

added the missing attack effect for Obsidian Golems

added the missing attack effect for Djinn Viziers

added the missing attack effect for Wind Dancers

added the missing melee attack effect for Forest Archers

added the missing leaf fall effect when hitting Ents and Wild Ents

added the missing attack effect for Bone Warriors

added the missing attack effect for Arkat's Warriors

Multiplayer maps:

added 2 cut maps: For the Artifact! and Deadly Grudges

In Search of a Beauty: translated and fixed mission texts

Treasure Hunters: fixed the quest description

Dragon Pass: fixed the quest description

Added the missing Witch Hut sound in C2M1

C2M5: added a cut cinematic

C3M5: Now the red army (third tier) also deserts to Godric

C1M2: added a cut message about skeletons and peasants

C4M1: added a cut message about Raelag's victory in the tournament

C5M3: added a cut message about the capital

C5M4: added 2 cut messages

A1C1M4: now the quest Destroy the Hydra appears correctly, and a cut message related to this quest has been added

A1C1M5: added 4 cut messages

fixed the camera in the second cinematic of C6M4 to the original

C5M5: Nicholas has been given shackles so he doesn't flee

Auto-battle is now disabled against key heroes or in key battles

added a cut soundtrack for water on a boat (previously only the Academy-sands theme played there)

added the missing Fortress music: when a hero flees in battle, the tavern theme in the castle, and when recruiting troops (If you have your own music mod, either update the modification date of your mod or copy my TOWN_FORTRESS changes in the TableRaceMusic.xdb file to your mod)

added the ability to view all scenario cinematics (thanks for the tip Mооnst@r)

fixed the jerky movement animation on the battlefield for Swordsmen

fixed the jerky movement animation on the battlefield for Bone Warriors

Added descriptions of creature abilities: Arcing Shot, Lay on Hands, Resurrection of allies for Archangels, Repair for Senior Gremlins, Lightning Bolt, Random Spell for Djinns.

Fixed the name of the Jarls in the A1C2M5 cinematic

C2M4: Added a portrait and biography for Alaron, which are in the game files

C1M4: Fixed the animation in the sixth cinematic

Fixed the InfernoDwellings sound in the third cinematic of C6M5

Added a PWL loading screen screenshot for C6M5

A1C1M5: added names to the mini dialogue

A1C2M2: added names to the mini dialogue

A1C2M4: added names to the mini dialogue

A1C2M5: added names to the mini dialogue

A1C3M4: added names to the mini dialogue

In Search of Power: added names to the mini dialogue

Alliance: added names to the mini dialogue

New Enemies: added names to the mini dialogue

Iron Throne: added names to the mini dialogue

Added a couple of fix mods that I would like to see in this mod: glow for the Knight Regenat, fixed Raelag's flag to the original, Seraphim's eyepatch, sound animations for campaign heroes (thanks Mооnst@r)

Fixed the entire text part of the mod, removed all extra spaces in texts, extra commas, added periods where they were needed, etc.

Fixed the neutral hero color for Markal in C6M3 and Kha-Beleth in C6M5

Improved and refined Markal's Combat Script in C6M3

Improved Kha-Beleth's Combat Script in C6M5

Fixed the battle with Veyer in C2M2 (Previously, if Agrael lost, the mission was still won; now victory = cutscene + victory, defeat = no cutscene + defeat)

Fixed a script abuse in C2M3 (Cunning players didn't capture the first Elf castle so that the Elf weeks wouldn't start; now the Elf weeks start from the first new week regardless of whether the castle is captured or not)

Added a cut side quest: Build the Burning Anvil in Tor Hrall in A1C2M5

Slightly fixed the Dwarf patrol script in A1C2M3

Fixed the script in A1C3M4 (There was a bug where enemy heroes with armies would flee and disappear; now all enemy heroes actively march on the castle)

Fixed the "Don't interrupt" button in the video and sound settings

Added a lot of visual interactivity to many missions

Hello, I don't know if I clicked reply correctly, I haven't been on forums since the 2000s, I apologize in advance.
Yesterday I downloaded the Tribes of the East expansion, downloaded this mod, moved what was inside to the UserMODs folder, and the music to CS, as per the instructions. I enter the game, everything is in English for some reason (in the Steam properties, by the way, there's no Russian language either), КЗ account, I see the expansions, I click on the main (vanilla) version of the game, and there I can only see commas, and it's roughly clear where the prologue or the first chapter is. I click, the game starts, but all dialogues are with gaps and only periods and commas are displayed. What could be the problem? My monitor resolution is 2k, I also selected 2k in the game, and on full HD it's the same. I sat there for about two hours yesterday, downloaded different addons, moved them around, watched a bunch of videos, did the same thing as in the videos, and theirs displays in Russian, but mine doesn't(( I'm already thinking maybe I should download the folk version? I just wanted to play from Steam specifically.

In reply to weshka
User Avatar
#269
Auto-translated
weshka
Rommy
Full list of changes

Greetings, I don't know if I clicked reply correctly, I haven't been on forums since the 2000s, I apologize in advance.
Yesterday I downloaded the Tribes of the East expansion, downloaded this mod, moved what was inside to the UserMODs folder, and the music to CS, as per the instructions, I launch the game, for some reason everything is in English (in Steam properties, there's no Russian language option by the way) КЗ account, I see the expansions, I click on the main (vanilla) version of the game, and there only commas are visible, and it's roughly clear where the prologue or first chapter is, I click, the game launches, but all dialogues have gaps and only periods and commas are displayed. What could be the problem, my monitor resolution is 2k, I also selected 2k in the game, same thing on full HD. I sat there for about two hours yesterday, downloaded different addons, moved them around, watched a bunch of videos, did the same thing as in the videos, theirs display in Russian, mine don't(( I'm already thinking maybe I should download the community version? I just wanted to play specifically from Steam

Good day! This year Ubisoft rolled out a micropatch on Steam for Heroes 5. Therefore, the functionality of mods on the new version of Heroes 5 on Steam is quite questionable.

The game's operation is heavily tied to the "date" of files; if they are newer (fresher), the game uses them as a priority.

I recommend getting the community version 3.1, if of course the author made the mod for it.

P.S. just to be clear, I'm not advocating piracy, but using a pirated copy is acceptable if the game has already been purchased officially and the official version breaks something you need.

Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to Waterfall_13
#270
Auto-translated
Waterfall_13
weshka
Rommy
Full list of changes

Greetings, I'm not sure if I clicked reply correctly, I haven't been on forums since the 2000s, apologies in advance.
Yesterday I downloaded the Tribes of the East expansion, downloaded this mod, moved the contents to the UserMODs folder and the music to CS as per the instructions, launched the game, but everything is in English for some reason (in Steam properties, there's no Russian language option by the way) KZ account, I see the expansions, I click on the main (vanilla) version of the game, and there I can only see commas, and roughly understand where the prologue or first chapter is, I click, the game starts, but all dialogues have gaps and only display periods and commas. What could be the issue? My monitor resolution is 2K, I also selected 2K in the game, same on full HD. I spent about two hours yesterday trying different add-ons, moving files, watching tons of videos, did the same as in the videos, theirs display in Russian, but mine don't(( I'm now thinking maybe I should download the community version? I just wanted to play from Steam.

Good day! This year Ubisoft released a micropatch on Steam for Heroes 5. So the functionality of mods on the new version of Heroes 5 on Steam is highly questionable.

The game's operation is heavily tied to the "date" of files; if they are newer (more recent), the game uses them as a priority.

I recommend getting the community version 3.1, provided the author made the mod for it.

P.S. I'm not advocating piracy, but you can use a pirated copy if you've already officially purchased the game and the official version breaks something essential.

In the game itself when I enter, it shows 3.1 at the bottom left.
It's just that the official patch notes mention that Russian language was added) but I don't have it in Steam ( I read on forums that some people had the same issue...
So I'm thinking if I can't get it to work, after trying the advice from the forum today, I'll resort to the community version.

User Avatar
#271
Auto-translated

Steam has Russian language support; if that doesn't help directly, you can try installing a Russification patch from the Manuals. Personally, I haven't encountered such issues.

Attachments 1
1 file attached • Total size: 19.6 KB
In reply to Rommy
#272
Auto-translated
Rommy

Steam has Russian language support; if that doesn't help directly, you can try installing a Russification mod from the Manuals. Personally, I haven't had such issues.

I've been on Steam for years) I don't have that issue; I'll show a screenshot when I get home) Not a single Russification mod works — I tried about 4-5 different ones yesterday, and all have the same problem: only commas are displayed, and everything else is in English. Maybe it's just that I specifically haven't received the update for this game to enable Russian language.

In reply to weshka
User Avatar
#273
Auto-translated
weshka
Rommy

Steam has Russian language support; if that doesn't help, you can try installing a Russifier from the manuals. Personally, I haven't had such issues.

I've been on Steam for years) I don't have that, I'll show a screenshot when I get home) Not a single Russifier works; yesterday I tried about 4-5 different ones, and everywhere there's the same problem — only commas are displayed, and everything else is in English. Maybe it's just that the update enabling Russian hasn't reached me in this game specifically.

Then I'd advise deleting all files related to Heroes in your documents, profiles, and all that. Verify the integrity of the game files, check if automatic updates are allowed, and as a last resort, reinstall the game. There might be some file conflict from the community version (if there was one), and if there wasn't, then I don't even know what the cause is.