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Posts from AllCampaignsRemastered - Updated mod for all Campaigns

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In reply to Mооnst@r
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3 months ago
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Mооnst@r
You don't understand. This button is located under the Greater Vampire, and it is inactive. It doesn't allow you to switch to Nosferatu.
No, I understand that. I'm saying that if you completely remove this button from the game, the player physically won't be able to switch to the alternate upgrade because there will be nowhere to click. Thus, by removing the button, you can prevent the player from choosing the alternate upgrade :D but... it will also be in Warlords of the Horde... we're back to square one... okay, I give up :D
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3 months ago
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Perhaps, it can be done this way: simply remove the button without modifying the standard undead creature files. It seems to always provide the standard upgrade. But if you remove it from the creature file, you won't be able to hire them in the castle.

Well, it's still a minor issue. Whether you remove it from the creatures or remove the button, how will you play the Lords of the Realm campaign without the alternate upgrade? Perhaps it's still better not to touch it. Or, at the map level, use settings and scripts to prohibit it; then, the unnecessary part won't be affected.
In reply to Mооnst@r
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3 months ago
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Mооnst@r
Perhaps, it can be done this way, simply by removing the button without modifying the regular undead creature files. It seems to always provide the regular upgrade. But if you remove it from the creature file, you won't be able to recruit them in the Castle.

Well, it's still a minor issue. Whether you remove it from the creatures or remove the button, how will you play the Lords of the Horde Campaigns without an alternate upgrade? Perhaps it's still better not to touch it. Or, at the map level, use settings and scripts to prohibit it; then, the unnecessary things won't be affected.
I already mentioned that it will affect the Lords of the Horde Campaigns in any case, saying "but... it will also be in Lords of the Horde... we're back to the beginning again... okay, I give up ", so yes, it's better not to touch it for now until we come up with a better way ))

Added 2 minutes ago
Well! After 2 days of digging into this remaster mod by Rommy, I finally finished my (necessary) edits! And what I want to say is - a HUGE thank you to Rommy himself! He allowed me to write to him in PM and answered my questions, which I had during these 2 days while I was editing. Thanks to his answers, I was able to easily and simply make all the edits I wanted, and now I'm enjoying the wonderful remaster mod in double measure ))) Thank you again, Rommy, you really helped me a lot with your answers!
In reply to sork96
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3 months ago
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sork96
I already mentioned that it will affect the Campaigns from Warlords of the Horde, saying "but... it will also be in Warlords of the Horde... we're back to the beginning again... okay, I give up ", so yes, it's better not to touch it for now until we come up with a better way ))

Added 2 minutes later
Well! After 2 days of digging into this remaster mod by Rommy, I finally finished my (necessary) edits! And what I want to say is - a HUGE thank you to Rommy himself! He allowed me to write to him in PM and answered my questions that I had during these 2 days while I was editing. Thanks to his answers, I was able to easily and simply make all the edits I wanted, and now I'm enjoying the wonderful remaster mod in double measure ))) Thank you again, Rommy, you really helped me a lot with your answers!

Rommy is a great guy! I was very glad to work with him and chat.
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3 months ago
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Creating a mod for all the campaigns in Warlords of the Horde and at the same time cutting out content from Warlords of the Horde... it's like building a garage and a greenhouse next to your house and never using them, keeping them locked up 🤣

If you want to play like in the original... why not just download the original without the expansions. In short, the point of all these efforts remains strange 😁
In reply to Waterfall_13
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3 months ago
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Waterfall_13
Creating a mod for all the campaigns in Warlords and at the same time cutting out content from Warlords... it's like building a garage and a greenhouse next to your house and never using them, keeping them locked 🤣

If you want to play like in the original... why not just download the original without the expansions. In short, the point of all these efforts remains strange 😁
A variation of the mod with a more authentic gaming experience; the original doesn't support a wide screen resolution and has plenty of bugs, besides broken scripts, for example, character stat boosters don't work there.
It's easier to implement campaigns based on Warlords than to fix 1.6 and 2.1 for two and a half versions, although there is a fix for these versions on Steam.
P.S. I think Rommy also made the fixes for 1.6 and 2.1.
In reply to Waterfall_13
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3 months ago
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Waterfall_13
Creating a mod for all the campaigns in Tribes of the East and at the same time cutting out content from Tribes of the East... it's like building a garage and a greenhouse next to your house and never using them, keeping them closed?

If you want to play like in the original... why not just download the original without the expansion. In short, the point of all these efforts remains strange?
I didn't quite understand what that... strange... statement was about... in some ways, it's even a bit silly. But let me explain this obvious thing, dear comrade:
⛔ to avoid being misunderstood, I will immediately say that everything above (and below) is just a direct answer combined with my surprise and incomprehension. There is NO aggression, negativity, or anything like that here, and I am all for kindness?
1) First of all, it's convenient, and you can play all the campaigns without switching games. This not only saves nerves and time, but also saves space on disks, time on installing other games, and also allows you to keep all saves in one place.
2) Secondly, in the "mod for all campaigns in Tribes of the East," it was never presented as merging the campaigns into one, but only added the ability to play the original + expansion campaigns in this game, which means that the words "and at the same time cutting out content from Tribes of the East" are absolutely incorrect and irrelevant, because there shouldn't have been this "content from Tribes of the East" in the first place, simply by logical reasoning. And this is one of the main reasons why many are so desperately trying to find a way to remove something that should not have been there at all.
3) Thirdly, these are game settings, such as camera settings, graphics, etc. If you haven't been to the original Heroes 5 for a long time, I advise you to go there, and you will quickly not want to play campaigns there anymore :D Heroes 5 Tribes of the East is simply adaptively more convenient for comfortable gameplay.
4) As noted by the user above, there are many bugs and shortcomings in the original Heroes 5 and Lords of the North, and Rommy fixed them for Heroes 5 Tribes of the East, so in terms of the quality of canonical content, the original + Lords campaigns in Tribes of the East have already surpassed (thanks to Rommy) the quality of their originals.
5) Many mods are not optimized for the original Heroes 5 or Lords of the North, and don't forget where you are (and who you are :D) - I think absolutely everyone plays Heroes 5 Tribes of the East with at least some mods. With mods that have nothing to do with campaigns or this remaster mod, but which are important for everyone. And I highly doubt that all these mods will work well in the original or Lords.

That's how it is, colleague (although what kind of colleague am I... you make mods here, and I'm just an ordinary idiot who can only edit something based on prompts and create texts and edit .dds files :D I'm not a modder to be anyone's colleague), I repeat, everything was said without any negativity. I was just very surprised... by your... strange words, which may have led me to write something too emotionally :D

In reply to sork96
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3 months ago
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sork96


 2) secondly, in the "mod for all campaigns in Warlords," there was never a presentation of merging campaigns into one; instead, it simply added the ability to play the original game's campaigns + the expansion's campaigns within this game. Because of this, the words "and at the same time, cut content from Warlords" are absolutely incorrect and irrelevant, because there shouldn't have been any "Warlords content" there in the first place, simply by logical reasoning. And this is one of the main reasons why many are so desperately trying to find a way to remove something that should never have been there in the first place.
 


As for me, what was written above is demagoguery.
Because:
The mod for all campaigns in Warlords implies access to all campaigns based on the balance of Warlords.

If you do it as described above, it should be called something like "Authentic mod for version 1.6" or "Authentic campaigns for version 1.6".
And then it turns out that you don't need to mix everything into one mishmash, but rather divide it into several separate mods.
For example:
Mod: "Authentic campaigns for version 1.6"
Mod: "Authentic campaigns for version 2.1"

I apologize for being a bit harsh, but I sometimes get triggered by situations where people try to sell a watermelon as a melon (or use hashtags for The Lord of the Rings for a video about Harry Potter), but I think you understand what I mean.




Added 1 minute ago
Kayfenok1

the original, for example, does not support a wide screen resolution and has many bugs, in addition to broken scripts, for example, there are no character boosters.
It is easier to implement campaigns based on Warlords than to fix 1.6 and 2.1 for two and a half nerds. 

I agree with this, it makes sense to transfer bug fixes.
I just repeat, it should be called "Authentic mod 1.6/2.1".
In reply to Waterfall_13
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3 months ago
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Waterfall_13

In my opinion, what was written above is demagoguery.
Because:
A mod for all campaigns in Tribes of the East implies access to all campaigns based on the balance of Tribes of the East.

If you do it as described above, it should be called something like "Authentic mod for version 1.6" or "Authentic campaigns for version 1.6".
And then it turns out that you don't need to mix everything into one mishmash, but break it down into several separate mods.
For example:
Mod: "Authentic campaigns for version 1.6"
Mod: "Authentic campaigns for version 2.1"

I apologize for being a bit annoying, but I sometimes get triggered by situations where people try to sell a watermelon as a melon (or use hashtags about The Lord of the Rings for videos about Harry Potter), but I think you understand what I mean.

Well, it all depends on a person's point of view and how they perceive information. I completely agree with you that this is demagoguery.
After all, the mod does not imply access to campaigns based on the balance of Tribes of the East. As it says, "campaigns of the original and Hammers of Fate added to the game Tribes of the East," which directly implies their authenticity. Because there is no context about their modification, but only about the fact that those very original campaigns were added to this newer game.
If they wanted to fully integrate the campaigns of the original and Hammers of Fate into the game Tribes of the East, they would have presented everything in a different way.
For example:
Mod: "Adapted campaigns of Heroes 5 original"
Mod: "Adapted campaigns of Heroes 5 Hammers of Fate"
And yes, if necessary, even the ability to buy new artifacts and learn new spells was added manually to the files, which once again shows that when transferring the campaign data to Tribes of the East, there was no adaptation at all, and there were simply some game innovations that were not available. And in general, about 50% (or even more) of all mechanics from Tribes of the East were added manually by people (like Rommy), and therefore, initially, these campaigns, when transferred, worked with a minimum number of ToE mechanics.
In essence, the only thing that was introduced from Tribes of the East into these campaigns is the presence of new factions/units (both new and old alt-upgrades), which is what some people want to remove.
So, you are right about the watermelon and the melon, and even better about the demagoguery. Therefore, I say, you need to be kinder to everyone; everyone has their own views on things. And no, don't worry, you weren't annoying; everything is fine. In any case, I was glad to chat with you.

P.S. Rommy came as close as possible to adapting the campaigns, not only by updating and strengthening the enemy heroes to match the balance of ToE, but also by adding a script to transfer artifacts, which made it possible to introduce another game mechanic from Tribes of the East into these campaigns, which was not originally available.

In reply to Waterfall_13
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3 months ago
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Waterfall, do people often bother you with questions about why Heroes of Might and Magic III should be ported to Heroes of Might and Magic V?
In reply to Narron
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3 months ago
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Narron
Waterfall, and you often bother me with questions about why Heroes of Might and Magic III should be ported to Heroes of Might and Magic V?

Sometimes I get bothered with questions:
why add this or that creature?
why even make mods for old games?
And the most popular request: "can I have this part of the mod, but without the rest of the mod?"

But you are the only one who asks me your question, and you've asked it more than once.

If you think that you are lowering my morale by clicking "dislike" under the comments, then I must disappoint you... because I have:
In reply to Waterfall_13
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3 months ago
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Waterfall_13

Sometimes I get tired of questions like:
why add this or that creature?
why even make mods for old games?
And my favorite: "can I have just this part of the mod, but without the rest of the mod?"

But you're the only one who asks me that question, and you've asked it more than once.

If you think you're lowering my morale by clicking the "dislike" button under the comments, I have to disappoint you... because I have:

And you are bold.
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3 months ago
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Update 3.05.2026
Added cut messages found in the game files that were not used; they are quite lore-rich and good.
Rommy
Added the missing sound for the Witch's Hut in C2M1
Added a cut video in C2M5
In C3M5, the red army (third tier) now also deserts to Godric
Added a cut message about skeletons and peasants in C1M2
Added a cut message about Raileigh's victory in the tournament in C4M1
Added a cut message about the capital in C5M3
Added 2 cut messages in C5M4
In A1C1M4, the "Destroy the Hydra" quest now appears correctly; also added a cut message related to this quest
Added 4 cut messages in A1C1M5
Fixed the camera in the second video of C6M4 to the original
Nicolas was given shackles so he wouldn't escape
Autobattle is now disabled against key heroes or in key battles
Added a cut soundtrack for the water on the boat (previously, only the Academy-sands theme played there)
Added missing music for the Northern Clans: when a hero flees in battle, in the castle theme in the tavern, and when hiring troops (if you have your own music mod, either update the modification date of your mod or copy my changes from TOWN_FORTRESS in the TableRaceMusic.xdb file to your mod)
Added the ability to view all scenario videos (thanks for the tip, Mооnst@r)
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3 months ago
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This is amazing!
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3 months ago
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Regarding the poor resolution in the original versions, someone seems to have created a clean 1920x1080 version in the executable file for Lords of https://ruproxy.forum.heroesworld.net/showthread.php?t=15563
In theory, this can also be done for older versions, but I have 0 experience with executable files.

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