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Posts from AllCampaignsRemastered - Updated mod for all Campaigns

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#259
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08.08.2026 Updated the mod

Rommy

Fixed the entire text portion of the mod, removed all extra spaces in texts, extra commas, added periods where they were needed, etc.
Fixed the neutral hero color for Markel in C6M3 and Kha-Beleth in C6M5
Improved and refined Markel's Combat Script in C6M3
Improved Kha-Beleth's Combat Script in C6M5

Because we lost the ancient technologies of our ancestors, the character limit in messages is now 14k. The full list of mod changes is now in a text file. (We brought back the ancestors' technologies, the change list is in the header)
The mod archive is made in zip.
Finally fixed the neutral color — it's unbecoming for an elderly Necromancer and a Shio lord to ride around in neutral color.

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4 files attached • Total size: 2.6 MB
#260
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Good, but there's a bug in the game settings. An important setting (for playing against 7 bots on an incredible map) "do not interrupt" has disappeared. I applied the mod to a clean version 3.1 of the game; the problem is specifically with it.

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#261
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tolidin

Good stuff, but there's a bug in the game settings. An important setting (for playing against 7 bots on an incredible map) "don't interrupt" is missing. I installed the mod on a clean version 3.1 of the game, the problem is specifically in it.

Thanks, I see, yeah, the setting is missing. Seems like it's not critical, since there's a patched exe for 4 GB and there shouldn't be any crashes on incredible.

In reply to Rommy
#262
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Rommy
tolidin

Good stuff, but there's a bug in the game settings. An important setting (for playing against 7 bots on an incredible map) "don't interrupt" is missing. I installed the mod on a clean version 3.1 of the game, the problem is specifically in it.

Thanks, I see that the setting is indeed missing. Seems non-critical, since there's a patched exe for 4 GB and there shouldn't be any crashes on incredible.

The problem isn't crashes. I have patched exes of the original, the North, the Horde, plus an exe with combataifix 1.1. The problem is the AI taking too long to think through its turns. I don't play with Eternal Essence. I press end turn, minimize the game, and sit on the internet. If you want to fix it, fine; if not, so be it. If you set that checkbox before installing the mod, the setting will work. I think it can also be adjusted in the config.

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#263
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tolidin
Rommy
tolidin

Good stuff, but there's a bug in the game settings. An important setting (for playing against 7 bots on an incredible map) "don't interrupt" is missing. I applied the mod to a clean version 3.1 of the game, and the problem is specifically with it.

Thanks, I see that the setting is indeed missing. It seems non-critical since there's a patched exe for 4 GB, and crashes on incredible shouldn't happen.

The issue isn't about crashes. I have patched exes for the original, Hammers of Fate, and Tribes of the East, plus an exe with combatfix 1.1. The problem is the AI taking too long to think through its turns. I don't play with Eternal Essence. I press end turn, minimize the game, and browse the internet. If you want to fix it, go ahead; if not, so be it. If you check that box before installing the mod, the setting will work. I think it can also be adjusted in the config.

I'll try to take a look—it broke after I added the tutorial display. It gets added to the game settings rather than video settings, which is weird overall. If you want, you can fix it right now yourself by deleting this file: All_campaignsR.data/UI/uiconsts.(UIGameConstsH5).xdb — just delete it and that's it.

In reply to Rommy
#264
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Rommy
tolidin
Rommy
tolidin

Good stuff, but there's a bug in the game settings. An important setting (for playing against 7 bots on an incredible map) "don't interrupt" is missing. I installed the mod on a clean version 3.1 of the game, the problem is specifically in it.

Thanks, I see the setting is indeed missing. Seems non-critical, since there's a patched exe for 4 GB and there shouldn't be any crashes on incredible.

The problem isn't crashes. I have patched exes for the original, Forge, and Horde, plus an exe with combataifix 1.1. The problem is the AI taking too long to think through turns. I don't play with Eternal Essence. I press end turn, minimize the game, and browse the internet. If you want, fix it; if not, no big deal. If you check that box before installing the mod, the setting will work. I think it can also be tweaked in the config.

I'll try to take a look; it broke after I added the tutorial display. It gets added to the game settings rather than the video settings, weird, in short. If you want, you can fix it right now on your end by deleting this file in All_campaignsR.data/UI/uiconsts.(UIGameConstsH5).xdb, and that's it.

Much appreciated

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#265
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Updated the mod

Rommy

Fixed the battle with Veyer in C2M2 (Previously, if Agrael lost, the mission was still won; now victory = cutscene + victory, defeat = no cutscene + defeat)

Fixed a script exploit in C2M3 (Cunning players did not capture the first elven castle to prevent the elven weeks from starting; now the elven weeks start from the first new week regardless of whether the castle is captured or not)

Added the cut bonus objective to build the Burning Anvil in Tor Hralle in A1C2M5

Somewhat fixed the dwarf patrol script in A1C2M3

Fixed the script in A1C3M4 (There was a bug where enemy heroes with armies would flee and disappear; now all enemy heroes actively march toward the castle)

Fixed the "Do not interrupt" button in the video and audio settings

Added a lot of visual interactivity to many missions

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#266
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Rommy

Having played through the original campaigns on older versions, I thought I'd play them on ToE. Of course, I had heard that there are many bugs there, but I didn't think things were that bad. Comparing the videos of the original and the mod, I saw many bugs: incorrect lighting, broken animations, sound bugs, non-working side quests, non-working scripts, etc., etc. So I present to your attention AllCampaignsRemastered.

- All in-game cinematics fixed (each one compared with the original)

- All incorrect lighting in cinematics fixed
- All scripts in missions fixed, now missions work as originally intended (C1M5, C4M3, C5M1, C5M3, A1C2M2)
- All side quests fixed
- Battles with enemy heroes strengthened
- All scenarios from the original and Hammers of Fate added (you can delete old scenarios if you had any from the Maps folder)
- Artifact carryover to next missions added (Only set artifacts are carried over, the list of carried artifacts is the same as in ToE)

- Resolution of all in-game cinematics fixed to 1920x1080 Mod author Mооnst@r
- Resolution of all loading screens fixed to 1920x1080 Mod author
Mооnst@r
- Resolution of all cutscenes fixed to 1920x1080 (Death of Nicolas, etc.)
- Resolution of the Asha's Tear map fixed to 1920x1080

- All cut content videos added 
- Restores missing paths to dungeons in campaigns and scenarios of the original and Hammers of Fate when playing on Tribes of the East. Mod author Mооnst@r
- Fixed position of the magic wall in the last mission Zehir's Hope, Mage campaign. Mod author
Mооnst@r
- Fixed Shadya's appearance and Findan's missing animation in the final cutscene of the Alliance mission, Mage campaign. Mod author
Mооnst@r
- Fixed lighting in the High Vampire mission, Ranger campaign. Mod author
Mооnst@r
- Added (fixed) script in the last Necromancer mission against Godric, now the second army appears correctly. The battle against Godric will now be harder.
- The battle against Markel will now be slightly harder.
- Fixed the font of campaign names, and their icons slightly moved when selecting campaigns


I also thought about removing the third tier in the old campaigns, but playing them on the original, there wasn't enough variety in units after ToE, so I believe gameplay variety > lore, and besides, the old versions exist for that.
Every change was tested and reviewed, but there might still be bugs somewhere, so write about any bugs you find!
Link to the archive on Google Drive - https://drive.google.com/file/d/1-66_zp2cyDPgZVj_afV744wVqLZOuSj6/view
The archive includes Russian voiceovers for cutscenes (put them in the game folder/music/CS)
Installation: put h5u files in the UserMODs folder, RU_Movies (Russian voiceover for videos) in music/CS
"If you installed the updated mod and didn't see any changes, you need to start the mission/campaign over because old data was saved in that save file"

Full list of changes

Campaign 1

fixed animations of squires in the first video in the first mission

fixed lighting in the first video of the second mission

fixed lighting in the second video of the second mission

fixed animations of squires in the second video in the third mission

fixed missing sword animation in the video with flying boots in the fourth mission

fixed missing Freyda animation in the first video in the fifth mission

fixed animation in the last video before the cutscene in the fifth mission

Campaign 2

fixed griffin flight animation in mission 2, in video 2

added missing tree and Agrael animation in video 2 of the third mission

added missing tree and Agrael animation in video 3 of the third mission

added missing tree and Agrael animation in video 4 of the third mission

completely fixed two videos with druids

fixed all videos in mission 4

Campaign 3

Fixed the quest and script to avoid mages

fixed the defeat video in the first mission

fixed camera in the penultimate video of the first mission

fixed lighting in the penultimate video of the first mission

fixed the video with the Staff of the Netherworld in the third mission

fixed Freyda's animation in video 2 of the fifth mission

added (fixed) the battle with Godric in the fifth mission

Campaign 4

fixed all animation errors in all videos of the second mission

fixed all videos in the third mission

fixed the infinite hoof sound bug in the last video of the fifth mission

Campaign 5

fixed camera and effect position in the last video of the second mission

fixed camera in video 2 of the fourth mission

fixed incorrect lighting in video 3 of the fourth mission

fixed Tieru's animations in video 3 of the fourth mission

fixed the last video in the fourth mission

added cut video to the fifth mission

fixed Findan's animation in the last video of the fifth mission

Campaign 6

fixed Narhiz's animation in the first video of the first mission

fixed incorrect lighting and Zehir's animation in the second video of the first mission

fixed incorrect lighting and Zehir's animation in the third video of the first mission

fixed Zehir's animation in the second video of the second mission

fixed incorrect lighting in the fourth video of the second mission

fixed Narhiz's animation in the first video of the third mission

fixed squire animations in the third video of the third mission

fixed infinite hoof stomping in the fifth video of the third mission

fixed Findan's animation in the first video of the fourth mission

fixed all crooked cameras in the second video of the fourth mission

fixed infinite hoof stomping in the third video of the fourth mission

added cut scene in the fourth mission

fixed Railag's animation in the first video of the fifth mission

fixed Railag's animation in the second video of the fifth mission

fixed Kha-Beleth's animation in the third video of the fifth mission

HAMMERS OF FATE

Campaign 1

Fixed Laszlo's model to the original one from Hammers of Fate (previously the model was a regular knight)

Fixed all animations in video 2 of the first mission

fixed Alaric's animations in video 3 of the first mission

fixed Alaric's animation in the last video of the first mission

fixed Alaric's animations in the first video of the second mission

fixed Alaric's animations in the second video of the second mission

added cut video at the end of the second mission

fixed Alaric's animation in the first video of the third mission

fixed Alaric's animations in the second video of the third mission

fixed Alaric's animations in the first video of the fourth mission

Campaign 2

Fixed Rolf's camera position in video 2 of the second mission (on a widescreen monitor Isabel's model was visible before her appearance)

Removed incorrect English phrase in the last video of the fifth mission

Campaign 3

Fixed side quest in the first mission Visit the oracle and Kill the creatures specified by the mage (stats are given based on the map difficulty level and may be increased by percentages of the hero's existing stats)

Fixed translation of the first video in the second mission

Completely fixed the crooked video at the end of the second mission

Fixed translation of the side quest in the third mission

Fixed Railag's phrase about flowers, bees, lizards in the fourth mission

Fixed Alaric's animations in the third video of the fifth mission

Fixed Alaric's model in the fifth mission

fixed Alaric's animations in the final video

all videos in 1920

all loading screens in 1920

changed addon names to English

added scenarios: The Diplomat, The Challenge, Maahir's Gambit, The Refugee, Knight of the Dragon Order, The Falcon's Last Flight, A Tear for Ossir, Race Against Time, An Island for One

added scenarios from HoF: In Search of Power, The Temptation, New Enemies, The Alliance, The Iron Throne

removed annoying links from scenario descriptions

scenario descriptions now indicate which expansion they are from

fixed infinite hoof sound in the last video of the Diplomat scenario

fixed Naadir's animation in video 8 of the Refugee scenario

fixed death animations of Shadow Mistresses in video 11 of the Refugee scenario (they were bugged in the original too, standing alive)

fixed Jezebeth's model in the Falcon's Last Flight scenario (it was Biara's model)

fixed incorrect Jezebeth animations in video 1 of the Falcon's Last Flight scenario

fixed crooked cameras in video 2 of the Falcon's Last Flight scenario

fixed incorrect flag color for the Knight in all videos (it was red)

fixed Jezebeth's animations in video 3 of the Falcon's Last Flight scenario

fixed all Jezebeth animations in the last video of the Falcon's Last Flight scenario

fixed crooked cameras in video 8 in A Tear for Ossir

translated quests in A Tear for Ossir

fixed the entire crooked video 3 in Race Against Time

translated all quests in Race Against Time

fixed incorrect Kiro animation in video 3 of the Island for One scenario

fixed the quest description Raven must survive

added cut video at the end of the In Search of Power scenario

fixed the ending of the Temptation scenario (previously it didn't end)

fixed Ornella's animations in the first video of the Alliance scenario

Arena for videos - SmallSpecialArena_Grass_Custom replaced with the original

Necromancer set banned in shops in C3M1 and C3M2 so it doesn't ruin mission 3

Amulet of Necromancy banned in shops in C3M3

C3M4 Cyrus given Ring of the Unrepentant

C3M5 Godric given Amulet of Necromancy

Now the battle against Markel in C6M3 won't end after killing the main troops, you also need to finish off the summoned undead (like against Biara in C6M5, the battle didn't end if all summoned weren't killed)

Fixed Jezebeth's model from male to female (same model, female version will be with the female models mod)

Fixed one erroneous word in the first video of the Iron Throne scenario

fixed incorrect prayer position in the first video of C1M1

fixed side quest Elven Druids in A1C1M1, now it completes and gives a reward of 3000 experience and 1 defense stat

Added a message before the second army appears in the battle against Godric

Removed fire skill from Markel in C6M3 (bugged skill not used anywhere else) and replaced with Cold Steel

C2M4 added missing skills to Alaron: Soldier's Luck, Luck of the Road, Granting Protection

Fixed Cyrus's stats and spells as listed (previously stats were 0 attack 0 defense, and there was only one spell)

Ring of the Unrepentant is now given by script after killing Cyrus (previously it was in Cyrus's inventory)

Fixed demons in C1M5, now they don't flee, they've been given chains

Artifacts don't drop from Markel because he was burned, only the dragon ring that survived the roasting is transferred :)

Fixed the Knight's stats and abilities in A1C2M4 as listed (previously stats were extremely low and didn't match the hero file)

Changed garrison army in A1C2M5 to Red Troops (there shouldn't be undead mixed with dark elves)

Removed dwarf skills from Laszlo in A1C2M5 that didn't work anyway, and added missing skills

Fixed Laszlo's attack animation

In A1C3M5 the besieging Knight has been given chains so he doesn't flee

C1M3 Slightly strengthened the battle with the demon.

C2M1 Strengthened the battle with Erazial

C2M2 Strengthened the battle with the Knight and Veyer

C2M4 Strengthened the battle with Alaron

C3M1 Strengthened the battle with the Knight

C3M4 Strengthened the battle with Cyrus

C4M4 Strengthened the battle with the demon

C4M5 Strengthened the battle with Veyer

C5M1 Strengthened the battle with Biara

C5M5 Slightly strengthened the battle with Nicolas

C6M3 Strengthened the battle with Markel

C6M4 Strengthened the battle with Isabel

C6M5 Increased HP of Kha-Beleth's Magic Shield to 650 (was 500)

A1C1M3 Strengthened the battle with Duncan

A1C2M2 Strengthened the battle with the Knight

A1C2M4 Strengthened the battle with Rolf and the Knight

A1C2M5 Strengthened the battle with Laszlo

A1C3M4 Strengthened the battle with Thralsai

A1C3M5 Strengthened the battle with King Torgal

C2M4 Alaron given racial skills

C3M2 Mages on ships given chains so they don't flee

Fixed Cyrus's abilities completely + added destruction school

fixed camera in video 3 of C6M3

added tutorial (showing the manual in settings) from the original

fixed font in cutscenes

fixed camera in the penultimate video of C3M1

fixed sound of Godric's capture animation

fixed lighting in the last video with Gilraen

Fixed infinite stomping of fleeing creatures (unicorns, elves and pixies) in the "Ship" mission of the Worshipper campaign.

Fixed infinite stomping of Death Dancer in the "Liberation" mission of the Mage campaign.

fixed position of the blindness effect on archers in the first video of C3M5

fixed Agrael's animation in one video

fixed the Overlord's animation completely in the penultimate video of C6M5

completely removed English phrases in the video of A1C2M5

fixed the buggy Isabel specialization Suzerain

Added loading backgrounds from previous expansions in scenarios

fixed Alaric's jerky movement animation on the map in A1C3M5

Fixed position of the Exit button text in the main menu (thanks for the fix sork96)

Added HD campaign selection icons in the main menu (thanks for the icons G0ldiel)

Fixed position of campaign names in the main menu

Fixed description of the Battle Frenzy effect for Battle Griffins

fixed the moat effect at the dark elf castle (thanks for the fix [email protected])

fixed jerky movement animation on the battlefield for Zealots of Faith

fixed jerky movement animation on the battlefield for Demonesses

fixed jerky movement animation on the battlefield for Arkat's Warriors

fixed jerky movement animation on the battlefield for Red Dragons

added missing vertical attack effect for Squires

added missing attack effect for Stalkers

added missing attack effect for Minotaur Taskmasters

added missing attack effect for Mountain Guardians

added missing melee attack effect for Harpooners

added missing melee attack effect for Gremlin Pests

added missing attack effect for Obsidian Golems

added missing attack effect for Djinn Viziers

added missing attack effect for Wind Dancers

added missing melee attack effect for Forest Archers

added missing leaf fall effect when hitting Ents and Wild Ents

added missing attack effect for Bone Warriors

added missing attack effect for Arkat's Warriors

Multiplayer maps:

added 2 cut maps: For the Artifact! and Deadly Grudges

In Search of a Beauty: mission texts translated and fixed

Treasure Hunters: fixed quest description

Dragon Pass: fixed quest description

Added missing Witch Hut sound in C2M1

C2M5 added cut video

C3M5 Now the red army (third tier) also deserts to Godric

C1M2 added cut message about skeletons and peasants

C4M1 added cut message about Railag's victory in the tournament

C5M3 added cut message about the capital

C5M4 added 2 cut messages

A1C1M4 now the quest Destroy the hydra appears correctly, also added a cut message related to this quest

A1C1M5 added 4 cut messages

fixed camera in the second video of C6M4 to the original

C5M5 Nicolas given shackles so he doesn't flee

Auto-battle now disabled against key heroes or in key battles

added cut soundtrack for water on a boat (previously only the Academy-sands theme played there)

added missing Fortress music: when a hero flees in battle, in the castle tavern theme, and in troop recruitment (If you have your own music mod, either update your mod's modification date or copy my TOWN_FORTRESS changes in the TableRaceMusic.xdb file into your mod)

added viewing of all scenario videos (thanks for the tip Mооnst@r)

fixed jerky movement animation on the battlefield for Swordsmen

fixed jerky movement animation on the battlefield for Bone Warriors

Added descriptions of creature abilities: Arcing Shot, Lay on Hands, Resurrection of allies for Archangels, Repair for Senior Gremlins, Lightning Bolt, Random spell for Djinns.

Fixed the name of Jarls in the video of A1C2M5

C2M4 Alaron given portrait and biography found in the game files

C1M4 Fixed animation in the sixth video

Fixed InfernoDwellings sound in the third video of C6M5

Added PWL loading screen for C6M5

A1C1M5 added names to mini dialogue

A1C2M2 added names to mini dialogue

A1C2M4 added names to mini dialogue

A1C2M5 added names to mini dialogue

A1C3M4 added names to mini dialogue

In Search of Power added names to mini dialogue

Alliance added names to mini dialogue

New Enemies added names to mini dialogue

Iron Throne added names to mini dialogue

Added a couple of fix mods I wanted to see in this mod: glow for Regent knight, fixed Railag's flag to the original, Seraphim's eyepatch, sounds of campaign hero animations (thanks Mооnst@r)

Fixed the entire text part of the mod, removed all extra spaces in texts, extra commas, added periods where needed, etc.

Fixed neutral hero color for Markel in C6M3 and Kha-Beleth in C6M5

Improved and refined Markel's Combat Script in C6M3

Improved Kha-Beleth's Combat Script in C6M5

Fixed the battle with Veyer in C2M2 (Previously if Agrael lost, the mission was still won, now victory = cutscene + victory, defeat = no cutscene + defeat)

Fixed script abuse in C2M3 (Cunning players didn't capture the first elf castle so that elf weeks wouldn't start, now elf weeks start from the first new week regardless of whether the castle is captured or not)

Added cut side quest Build the blazing anvil in Tor Hralle in A1C2M5

Slightly fixed the dwarf patrol script in A1C2M3

Fixed script in A1C3M4 (There was a bug where enemy heroes with armies would flee and disappear, now all enemy heroes actively march on the castle)

Fixed the Don't interrupt button in video and audio settings

Added lots of visual interactivity to many missions

Ooooooooh, thank you so much for this!

#267
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best, thanks