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AllCampaignsRemastered - Updated mod for all Campaigns

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Rommy

Having played through the original campaigns on older versions, I thought I'd play them on ToE. Of course, I had heard that there were many bugs, but I didn't think it was that bad. Comparing the videos of the original and the mod, I saw many bugs: incorrect lighting, broken animations, sound bugs, non-working side quests, non-working scripts, etc., etc. So I present to you AllCampaignsRemastered.

- All in-game cinematics have been fixed (each cinematic was compared with the original)

- All incorrect lighting in cinematics has been fixed
- All scripts in missions have been fixed, now missions work as originally intended (C1M5, C4M3, C5M1, C5M3, A1C2M2)
- All side quests have been fixed
- Battles with enemy heroes have been made harder
- All scenarios from the original and Hammers of Fate have been added (you can delete old scenarios if you had any in the Maps folder)
- Artifact carryover to the next missions has been added (Only set artifacts are carried over, the list of carried artifacts is the same as in ToE)

- The resolution of all in-game cinematics has been fixed to 1920x1080. Mod author: Mооnst@r
- The resolution of all loading screens has been fixed to 1920x1080. Mod author:
Mооnst@r
- The resolution of all cutscenes has been fixed to 1920x1080 (Nicholas's death, etc.)
- The resolution of the Asha's Tear map has been fixed to 1920x1080

- All cut cinematics have been added 
- Restores the missing paths to dungeons in the campaigns and scenarios of the original and Hammers of Fate when playing on Tribes of the East. Mod author: Mооnst@r
- Fixed the position of the magic wall in the last mission, Zehir's Hope, Mage campaign. Mod author:
Mооnst@r
- Fixed Shadya's appearance and Findan's missing animation in the final cutscene of the Alliance mission, Mage campaign. Mod author:
Mооnst@r
- Fixed lighting in the Supreme Vampire mission, Ranger campaign. Mod author:
Mооnst@r
- Added (fixed) a script in the last mission for the Necromancer against Godric; now the second army appears correctly there. The battle against Godric will now be harder.
- The battle against Markal will now be slightly harder.
- Fixed the font of the campaign names, and their icons have been slightly moved when selecting campaigns


I also thought about removing the third tier in the old campaigns, but when playing them on the original, there wasn't enough variety in units after ToE, so I believe that gameplay variety > lore, and besides, the old versions exist for that.
Every change has been tested and reviewed, but there might still be bugs somewhere, so please report any bugs you find!
Link to the archive on Google Drive - https://drive.google.com/file/d/1-66_zp2cyDPgZVj_afV744wVqLZOuSj6/view
The archive includes Russian voiceovers for cutscenes (Put them in the game folder/music/CS)
Installation: put the h5u files in the UserMODs folder, put RU_Movies (Russian voiceover for cinematics) in music/CS
"If you installed the updated mod and didn't see any changes, you need to start the mission/campaign over because old data was saved in that save file"

Full list of changes

Campaign 1

fixed the animations of the Footmen in the first cinematic of the first mission

fixed the lighting in the first cinematic of the second mission

fixed the lighting in the second cinematic of the second mission

fixed the animations of the Footmen in the second cinematic of the third mission

fixed the missing sword animation in the cinematic with the flying boots in the fourth mission

fixed the missing Freyda animation in the first cinematic of the fifth mission

fixed the animation in the last cinematic before the cutscene in the fifth mission

Campaign 2

fixed the Griffin flight animation in mission 2, in cinematic 2

added the missing tree and Agrael's animation in cinematic 2 of the third mission

added the missing tree and Agrael's animation in cinematic 3 of the third mission

added the missing tree and Agrael's animation in cinematic 4 of the third mission

completely fixed the two cinematics with the Druids

fixed all cinematics in mission 4

Campaign 3

Fixed the quest and the script to avoid the Mages

fixed the cinematic on defeat in the first mission

fixed the camera in the penultimate cinematic of the first mission

fixed the lighting in the penultimate cinematic of the first mission

fixed the cinematic with the Staff of the Netherworld in the third mission

fixed Freyda's animation in cinematic 2 of the fifth mission

added (fixed) the battle with Godric in the fifth mission

Campaign 4

fixed all animation errors in all cinematics of the second mission

fixed all cinematics in the third mission

fixed the infinite sound bug of hooves in the last cinematic of the fifth mission

Campaign 5

fixed the camera and the position of the effect in the last cinematic of the second mission

fixed the camera in cinematic 2 of the fourth mission

fixed the incorrect lighting in cinematic 3 of the fourth mission

fixed Tieru's animations in cinematic 3 of the fourth mission

fixed the last cinematic in the fourth mission

added a cut cinematic to the fifth mission

fixed Findan's animation in the last cinematic of the fifth mission

Campaign 6

fixed Narhiz's animation in the first cinematic of the first mission

fixed the incorrect lighting and Zehir's animation in the second cinematic of the first mission

fixed the incorrect lighting and Zehir's animation in the third cinematic of the first mission

fixed Zehir's animation in the second cinematic of the second mission

fixed the incorrect lighting in the fourth cinematic of the second mission

fixed Narhiz's animation in the first cinematic of the third mission

fixed the Footmen's animation in the third cinematic of the third mission

fixed the infinite hoofbeat in the fifth cinematic of the third mission

fixed Findan's animation in the first cinematic of the fourth mission

fixed all crooked cameras in the second cinematic of the fourth mission

fixed the infinite hoofbeat in the third cinematic of the fourth mission

added a cut scene in the fourth mission

fixed Raelag's animation in the first cinematic of the fifth mission

fixed Raelag's animation in the second cinematic of the fifth mission

fixed Kha-Beleth's animation in the third cinematic of the fifth mission

HAMMERS OF FATE

Campaign 1

Fixed Laszlo's model to the original one from Hammers of Fate (previously the model was a regular Knight)

Fixed all animations in cinematic 2 of the first mission

fixed Alaric's animations in cinematic 3 of the first mission

fixed Alaric's animation in the last cinematic of the first mission

fixed Alaric's animations in the first cinematic of the second mission

fixed Alaric's animations in the second cinematic of the second mission

added a cut cinematic at the end of the second mission

fixed Alaric's animation in the first cinematic of the third mission

fixed Alaric's animations in the second cinematic of the third mission

fixed Alaric's animations in the first cinematic of the fourth mission

Campaign 2

Fixed the position of Rolf's camera in cinematic 2 of the second mission (on a widescreen monitor, Isabel's model was visible before her appearance)

Removed the incorrect English phrase in the last cinematic of the fifth mission

Campaign 3

Fixed the side quest in the first mission: Visit the Oracle and Kill the creatures specified by the Mage (stats are given based on the map difficulty and may be increased by percentages of the hero's existing stats)

Fixed the translation of the first cinematic in the second mission

Completely fixed the crooked cinematic at the end of the second mission

Fixed the translation of the side quest in the third mission

Fixed Raelag's phrase about flowers, bees, and lizards in the fourth mission

Fixed Alaric's animations in the third cinematic of the fifth mission

Fixed Alaric's model in the fifth mission

fixed Alaric's animations in the final cinematic

all cinematics in 1920

all loading screens in 1920

changed the names of the expansions to English

added scenarios: The Diplomat, The Challenge, Maahir's Gambit, The Refugee, Knight of the Dragon Order, The Falcon's Last Flight, A Tear for Ossir, Race Against Time, An Island for One

added scenarios from HoF: In Search of Power, The Temptation, New Enemies, The Alliance, The Iron Throne

removed annoying links from scenario descriptions

the scenario descriptions now indicate which expansion they are from

fixed the infinite hoofbeat sound in the last cinematic of the Diplomat scenario

fixed Naadir's animation in cinematic 8 of the Refugee scenario

fixed the death animations of the Shadow Mistresses in cinematic 11 of the Refugee scenario (they were bugged in the original too, they just stood there alive)

fixed Jezebeth's model in the Falcon's Last Flight scenario (it was Biara's model)

fixed the incorrect animations of Jezebeth in cinematic 1 of the Falcon's Last Flight scenario

fixed the crooked cameras in cinematic 2 of the Falcon's Last Flight scenario

fixed the incorrect flag color for the Knight in all cinematics (it was red)

fixed Jezebeth's animations in cinematic 3 of the Falcon's Last Flight scenario

fixed all of Jezebeth's animations in the last cinematic of the Falcon's Last Flight scenario

fixed the crooked cameras in cinematic 8 in A Tear for Ossir

translated the quests in A Tear for Ossir

fixed the entire crooked cinematic 3 in Race Against Time

translated all quests in Race Against Time

fixed the incorrect Kiro animation in cinematic 3 of the Island for One scenario

fixed the description of the quest Raven must survive

added a cut cinematic at the end of the In Search of Power scenario

fixed the completion of the Temptation scenario (previously it never ended)

fixed Ornella's animations in the first cinematic of the Alliance scenario

The arena for cinematics - SmallSpecialArena_Grass_Custom has been replaced with the original one

in C3M1 and C3M2, the Necromancer set has been banned from shops so it doesn't ruin mission 3

The Amulet of Necromancy has been banned from shops in C3M3

C3M4: Cyrus has been given the Ring of the Unrepentant

C3M5: Godric has been given the Amulet of Necromancy

Now the battle against Markal in C6M3 will not end after killing the main troops; you also have to finish off the summoned undead (as it was against Biara in C6M5, the battle didn't end if not all summoned units were killed)

Fixed Jezebeth's model from male to female (the model is the same, the female version will be with the female models mod)

Fixed one erroneous word in the first cinematic of the Iron Throne scenario

fixed the incorrect position of the prayer in the first cinematic of C1M1

fixed the side quest Elven Druids in A1C1M1; now it completes and gives a reward of 3000 experience and 1 defense stat

Added a message before the second army appears in the battle against Godric

Removed Markal's Fire skill in C6M3 (a bugged skill that is not used anywhere else) and replaced it with Cold Steel

C2M4: Added Alaron's missing skills: Soldier's Luck, Luck of the Road, Granting Protection

Fixed Cyrus's stats and spells that are listed for him (previously the stats were 0 attack 0 defense, and there was only one spell)

The Ring of the Unrepentant is now given by script after killing Cyrus (previously it was in Cyrus's inventory)

Fixed the demons in C1M5; now they don't flee, they have been given chains

Artifacts from Markal don't drop because he was burned; only the Dragon Ring that survived the roasting is transferred :)

Fixed the stats and abilities of the Knight in A1C2M4 that are listed for him (previously the stats were extremely low and didn't match the hero file)

Changed the garrison army in A1C2M5 to Red Troops (there shouldn't be undead mixed with Dark Elves there)

Removed Laszlo's Dwarf skills in A1C2M5 that didn't work anyway, and added the missing skills

Fixed Laszlo's attack animation

In A1C3M5, the besieging Knight has been given chains so he doesn't flee

C1M3: Slightly strengthened the battle with the Demon.

C2M1: Strengthened the battle with Erazial

C2M2: Strengthened the battle with the Knight and Veyer

C2M4: Strengthened the battle with Alaron

C3M1: Strengthened the battle with the Knight

C3M4: Strengthened the battle with Cyrus

C4M4: Strengthened the battle with the Demon

C4M5: Strengthened the battle with Veyer

C5M1: Strengthened the battle with Biara

C5M5: Slightly strengthened the battle with Nicholas

C6M3: Strengthened the battle with Markal

C6M4: Strengthened the battle with Isabel

C6M5: Increased the HP of Kha-Beleth's Magic Shield to 650 (was 500)

A1C1M3: Strengthened the battle with Duncan

A1C2M2: Strengthened the battle with the Knight

A1C2M4: Strengthened the battle with Rolf and the Knight

A1C2M5: Strengthened the battle with Laszlo

A1C3M4: Strengthened the battle with Tralsay

A1C3M5: Strengthened the battle with King Torgal

C2M4: Added racial skills to Alaron

C3M2: Mages on ships have been given chains so they don't flee

Fixed Cyrus's abilities completely + added the Destruction school

fixed the camera in cinematic 3 of C6M3

added the tutorial (showing the manual in settings) from the original

fixed the font in cutscenes

fixed the camera in the penultimate cinematic of C3M1

fixed the sound of Godric's capture animation

fixed the lighting in the last cinematic with Gilraen

Fixed the infinite hoofbeat of fleeing creatures (Unicorns, Elves, and Pixies) in the "Ship" mission of the Worshipper campaign.

Fixed the infinite hoofbeat of the Death Dancer in the "Liberation" mission of the Mage campaign.

fixed the position of the Blindness effect on the Archers in the first cinematic of C3M5

fixed Agrael's animation in one cinematic

fixed the Overlord's animation completely in the penultimate cinematic of C6M5

removed the English phrases completely in the A1C2M5 cinematic

fixed the incorrectly working specialization of Isabel, Suzerain

Added loading backgrounds from previous expansions to scenarios

fixed Alaric's jerky movement animation on the map in A1C3M5

Fixed the position of the Exit button text in the main menu (thanks for the fix sork96)

Added HD campaign selection icons in the main menu (thanks for the icons G0ldiel)

Fixed the position of campaign names in the main menu

Fixed the description of the Battle Frenzy effect for Battle Griffins

fixed the moat effect of the Dark Elf castle (thanks for the fix [email protected])

fixed the jerky movement animation on the battlefield for Zealots of Faith

fixed the jerky movement animation on the battlefield for Demonesses

fixed the jerky movement animation on the battlefield for Arkat's Warriors

fixed the jerky movement animation on the battlefield for Red Dragons

added the missing vertical attack effect for Footmen

added the missing attack effect for Stalkers

added the missing attack effect for Minotaur Taskmasters

added the missing attack effect for Mountain Guardians

added the missing melee attack effect for Harpooners

added the missing melee attack effect for Gremlin Pests

added the missing attack effect for Obsidian Golems

added the missing attack effect for Djinn Viziers

added the missing attack effect for Wind Dancers

added the missing melee attack effect for Forest Archers

added the missing leaf fall effect when hitting Ents and Wild Ents

added the missing attack effect for Bone Warriors

added the missing attack effect for Arkat's Warriors

Multiplayer maps:

added 2 cut maps: For the Artifact! and Deadly Grudges

In Search of a Beauty: translated and fixed mission texts

Treasure Hunters: fixed the quest description

Dragon Pass: fixed the quest description

Added the missing Witch Hut sound in C2M1

C2M5: added a cut cinematic

C3M5: Now the red army (third tier) also deserts to Godric

C1M2: added a cut message about skeletons and peasants

C4M1: added a cut message about Raelag's victory in the tournament

C5M3: added a cut message about the capital

C5M4: added 2 cut messages

A1C1M4: now the quest Destroy the Hydra appears correctly, and a cut message related to this quest has been added

A1C1M5: added 4 cut messages

fixed the camera in the second cinematic of C6M4 to the original

C5M5: Nicholas has been given shackles so he doesn't flee

Auto-battle is now disabled against key heroes or in key battles

added a cut soundtrack for water on a boat (previously only the Academy-sands theme played there)

added the missing Fortress music: when a hero flees in battle, the tavern theme in the castle, and when recruiting troops (If you have your own music mod, either update the modification date of your mod or copy my TOWN_FORTRESS changes in the TableRaceMusic.xdb file to your mod)

added the ability to view all scenario cinematics (thanks for the tip Mооnst@r)

fixed the jerky movement animation on the battlefield for Swordsmen

fixed the jerky movement animation on the battlefield for Bone Warriors

Added descriptions of creature abilities: Arcing Shot, Lay on Hands, Resurrection of allies for Archangels, Repair for Senior Gremlins, Lightning Bolt, Random Spell for Djinns.

Fixed the name of the Jarls in the A1C2M5 cinematic

C2M4: Added a portrait and biography for Alaron, which are in the game files

C1M4: Fixed the animation in the sixth cinematic

Fixed the InfernoDwellings sound in the third cinematic of C6M5

Added a PWL loading screen screenshot for C6M5

A1C1M5: added names to the mini dialogue

A1C2M2: added names to the mini dialogue

A1C2M4: added names to the mini dialogue

A1C2M5: added names to the mini dialogue

A1C3M4: added names to the mini dialogue

In Search of Power: added names to the mini dialogue

Alliance: added names to the mini dialogue

New Enemies: added names to the mini dialogue

Iron Throne: added names to the mini dialogue

Added a couple of fix mods that I would like to see in this mod: glow for the Knight Regenat, fixed Raelag's flag to the original, Seraphim's eyepatch, sound animations for campaign heroes (thanks Mооnst@r)

Fixed the entire text part of the mod, removed all extra spaces in texts, extra commas, added periods where they were needed, etc.

Fixed the neutral hero color for Markal in C6M3 and Kha-Beleth in C6M5

Improved and refined Markal's Combat Script in C6M3

Improved Kha-Beleth's Combat Script in C6M5

Fixed the battle with Veyer in C2M2 (Previously, if Agrael lost, the mission was still won; now victory = cutscene + victory, defeat = no cutscene + defeat)

Fixed a script abuse in C2M3 (Cunning players didn't capture the first Elf castle so that the Elf weeks wouldn't start; now the Elf weeks start from the first new week regardless of whether the castle is captured or not)

Added a cut side quest: Build the Burning Anvil in Tor Hrall in A1C2M5

Slightly fixed the Dwarf patrol script in A1C2M3

Fixed the script in A1C3M4 (There was a bug where enemy heroes with armies would flee and disappear; now all enemy heroes actively march on the castle)

Fixed the "Don't interrupt" button in the video and sound settings

Added a lot of visual interactivity to many missions

Hello, I don't know if I clicked reply correctly, I haven't been on forums since the 2000s, I apologize in advance.
Yesterday I downloaded the Tribes of the East expansion, downloaded this mod, moved what was inside to the UserMODs folder, and the music to CS, as per the instructions. I enter the game, everything is in English for some reason (in the Steam properties, by the way, there's no Russian language either), КЗ account, I see the expansions, I click on the main (vanilla) version of the game, and there I can only see commas, and it's roughly clear where the prologue or the first chapter is. I click, the game starts, but all dialogues are with gaps and only periods and commas are displayed. What could be the problem? My monitor resolution is 2k, I also selected 2k in the game, and on full HD it's the same. I sat there for about two hours yesterday, downloaded different addons, moved them around, watched a bunch of videos, did the same thing as in the videos, and theirs displays in Russian, but mine doesn't(( I'm already thinking maybe I should download the folk version? I just wanted to play from Steam specifically.