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Important Information!
1. I've decided to create the thread now after all, even though I haven't finished everything. You'll be writing your quentas for a week anyway. And if I don't manage to finish it within a week, you'll just have even more time.
2. It's unlikely that the expedition will be interrupted at any given moment. But considering the experience of the second exp in the old world and my mood swings... Well, you get it. Join at your own risk.
3. Yes, you'll have to re-read everything because some things have changed here and there.
4. Most likely, the expedition could stretch out for a long time, considering that I won't be able to lead you all day every day. So it's preferable not to think too long about where you're going and what you're doing, so as not to drag this whole thing out over two months.AND PLAY THE EXP ON WEEKENDS INSTEAD OF HANGING OUT WITH LITTLE FRIENDS AND GIRLFRIENDS!
5. Skills may be changed before the start of the exp, taking into account your wishes and suggestions regarding balance.
6. The amount of content is limited, and the world might seem as empty as I am.
7. Information about the world for those who are not aware or have forgotten.
General Information
20 years have passed since the last expedition. The situation on the continent has practically remained unchanged. Serhaim continues to clear the wastes. Dzyuan managed to organize a large colony in its former territory, which suffered from the cataclysm. After a series of ambiguous events on the common border, relations between the Seneian Republic and Lafir have deteriorated. It is unknown what this may lead to in the near future. Currently, negotiations are underway, with the clergy of Tsutar wishing to act as mediators. Player characters are heading to Aksot for one reason or another, a large port city in the south of the country (marked red on the map). It is the main port of the south, through which a huge amount of goods pass. Residents are mainly engaged in trade, production, processing, and fishing, and to a lesser extent in crafts and hunting. Agriculture is highly developed in the surrounding villages. One of the largest shipyards in the Republic is located near the city. Creative people—artists, writers, musicians, actors—are valued and loved in the city. Player characters may have heard quite a lot of interesting things about this city.
***
…The legend of the city's founding tells of three sisters: Fedukia, Timorea, and Petitia. And also their brother Sarbil. According to the tales, they were children of King Serot, a terrible despot whose tyranny was suffered not only by common people but also by his closest family members. However, one fine day, Serot's reign ended. The sisters and brother killed their own father, freeing themselves and others from his terrible rule. Unwilling to remain where they had endured many hardships, they set out for foreign, unexplored lands in search of a new life. Thus they arrived at the shores of the Tsutar Sea and founded the city...
- Right, get it together, Scouh. The fairies aren't flying away anywhere, - the student slapped his cheeks and focused on the next chapter of the book.
…Aksot is one of the oldest settlements of human civilization. At least that's what archaeologists claim. This city differs significantly from other settlements in the Republic. Taking advantage of wide autonomy not only at the republican level but also at the regional level, the city government revived ancient laws that residents had followed since the founding of the city...
…Slavery is still legal here. Despite its status, a slave has certain rights protecting it from the master. He can file a complaint with the administration if the owner treats him poorly, for which the latter will either be fined or have the slave taken away and sold to a new owner. Also, some slaves may own property provided to them by the owner for loyal service and devotion. Some people sell themselves, signing a contract with someone they wish to serve. Citizens of the Republic can become slaves only if they are deprived of citizenship for crimes committed on the state's territory, or if they voluntarily sign a contract. Also, a slave can buy himself out from the owner for an amount established by an independent expert. Many senators, including the senator of the Ariatian region where the city is located, criticize its authorities in every way for such a policy. Some even try to campaign among local residents so that they speak out against slavery. And although such actions usually end in nothing, many citizens are gradually coming to the idea that slavery is not very profitable from an economic point of view. However, no progress in changing the legislation has been observed yet...
…Marriages in the city are perversive in nature and are not regulated by the city government at all. Private legal organizations handle the drafting of marriage contracts. They are ready for money to draft a marriage contract of almost any kind. Even if those marrying are representatives of the same sex. City residents treat such things with indifference…
…Mind-altering substances are one of many alleged entertainments available to the residents of Aksot. They can be bought in specially designated places. Used there or at home. Use in an improper place threatens a serious fine, and in some cases, loss of city citizenship. Potions, herbs, powders, and various liquids lure a huge number of creatures from all over the continent. For such individuals, a resort village was created near Aksot, where they can use them under the control of specially trained people. Despite all this, such inclinations are not welcomed among the city residents. While trade in these substances causes no condemnation...
…Followers of various heretical cults and beliefs find refuge not only in the Ariatian region but also in Aksot. Exploring the chronicles, I even found documents testifying to the permission of the Cult of Zholay. Truly terrible! Fortunately, the residents were smart enough to join the general republican policy on destroying this plague. But despite this, there were opponents of such actions. They claimed that the cultists of Aksot are peaceful and do not commit crimes typical of heretics in other regions. And most nightmarish of all is that the people justifying the cult were not involved in it. I think comments regarding the adequacy of such persons are unnecessary…
…Gambling establishments are sparsely represented. City residents joke that they already won when they were born in the most beautiful city on the planet. It is hard to agree with them, moreover, such a state of affairs is explained by serious competition from Lovirg. Their "Halls of Luck," famous across the continent, leave few indifferent. Praise the Creator that at least one vice bypassed Aksot…
…Aksot also became famous as a place with many establishments satisfying base needs. Including representatives of both male and female gender. In the most disadvantaged areas of the city, people sell themselves right on the street. And oh horror! They engage in copulation right there! Usually, the guard suppresses such actions, but only if someone complains. But given the free morals of the citizens, this does not happen often. Of course, own lustful citizens of our country, ready to pay for comfort and higher-class services, go to special establishments and do not resemble animals. However, sources report that in the city's brothels one can find a partner for any taste. From eleis and etals, to fairies and even trolls…
"Fairies... I think I know where I'll go on vacation this year, hee-hee, hope dad gives me money. How boring our Oswurg is, just a nightmare! Nothing but bookworms, grey mice, and religious fools".
Scouh looked around the large library of the Oswurg Academy of Law, looked at the students buried in books, sighed heavily, and continued reading about the features of Aksot's legislation.
Races
Republic Humans: +3 skill points.
Tsutar Humans: +1 to willpower for each unit of endurance and strength.
Serhaim Humans: damage dealt to non-humans and monsters increased 2 times; +2 to health for each unit of intelligence and agility.
Dzyuan Humans: +1 to accuracy for each unit of will; +1 skill point.
Hain Humans: +5 to mental resilience for each unit of will; +1 skill point.
Collapsite Humans: +30 to attractiveness; +2 skill points | +5-50 to unappealingness; bonus depending on the type of mutation (can be invented by the player).
Universal forces of chaos, released during the Collapse, affected not only animals but also humans. While other races were not affected. At least such cases are unknown. As a rule, collapsites differ in no way from ordinary people. Most often, a strange skin or hair color is encountered. Horns, scales, or feathers are a much rarer phenomenon; as a rule, such people end up in the laboratories of the Society of Mages. Sometimes voluntarily, sometimes not.Eleis: +40 to attractiveness; +10 characteristic points; +4 skill points.
Eleis differ from most humans in the world primarily by extraordinary beauty. They have regular, symmetrical facial features, light velvet skin, light hair (blonde, red, light purple, light brown), and colored eyes (green, blue, purple). The southeastern continent where the eleis lived was completely destroyed by the cataclysm. Once their empire stretched from Seneia to the shores of Virata. After the cataclysm, practically nothing remained of their people. The few who survived were lonely settlers scattered across all corners of the world. Over time, representatives of this people became so rare that they are currently objects of adoration and hunting. If you are an elei woman—you face, in the best case, marriage to a wealthy and influential person; in the worst—sexual slavery. If you are a man, extraordinary success with women awaits you, and subsequently a knife in the back from envious people. Although sexual slavery cannot be ruled out. Most eleis live in the territory of the Seneian Republic. In Starum, the capital of the republic, through the efforts of one of the most influential and wealthy people in the country, an elei by origin, a special district (Elei) was created where exclusively eleis reside. Hoping to revive his people, Narhol Leoder, despite his age, continues to work hard on this task.Lafir Elves: +40 to awareness; damage dealt to other peoples increased by 30%; +1 to accuracy for each unit of intelligence when using a bow.
Dwarves: +15 to endurance; +5 to strength; ability to apply runes and use bonuses of runic weapons.
Fairies: character is capable of flight, immunity to melee attacks, while flying evasion from ranged attacks increased 1.5 times, and speed 2 times.
Etals: +40% to agility and perception; +2 to accuracy in melee for each unit of intelligence; ability to see in the dark.
Minotaurs: strength increased 2 times, endurance 1.5 times; ability to attack an opponent with horns (damage = strength) as an additional attack; +10 to unappealingness.
Minotaurs have always lived peacefully in small communities on the plains in the center of the continent. During the Collapse, they actively participated in the war on the side of humans, subsequently receiving tax benefits and other civil rights for this. Currently, they live where they did before. They engage in gathering and farming. They rarely travel beyond their territories.Trolls: strength and endurance increased 3 times; agility and intelligence decreased 2 times; +15 to unappealingness; in the two-handed weapon skill "Accuracy", strength is replaced by perception; inability to use bows.
Trolls make up a small part among orcs and are their relatives. The height of trolls usually reaches three and a half meters. In other respects, they resemble orcs. Due to poorly developed intelligence, in orc society, trolls mainly perform the role of labor force. The smartest are accepted into the army, as stupider individuals are characterized by non-aggressiveness and compliance.Goblins: agility increased 3 times; strength decreased 2 times.
Like trolls, goblins are relatives of orcs. Their number is approximately half the number of orcs. As a rule, they live in separate districts of the city or separate settlements. They are full members of society.Jurans - leopards, jaguars etc.: agility increased 2 times, perception 1.5 times; ability to attack an opponent with claws (damage = strength); access to the "Assassin" skill; character is capable of overcoming elevations and obstacles without additional equipment, attacking enemies in the air.
Additional Information
1. Spells and skills whose effects last for a certain number of turns begin to recharge after that very effect ends. But spells that kill opponents, or in case of resistance apply certain effects, begin to recharge from the moment of use.
2. Racial SKILLS do not require skill points to learn if the character is of the corresponding race (Society of Mages - Republic Humans; Nature Magic - Fairies; Monsterology - Serhaim Humans; Runes - Dwarves; Apocalyptic - Tsutar Humans; Lafir Archer - Lafir Elves, Republic Elves; Firearms - Dzyuan Humans; Steel Claws - Jurans; Combat Fairy - Fairies; Dance of Death - Etals; Berserker - Orcs; Troll Combat Technique - Trolls; Warrior of Hain - Hain Humans.
3. There is no limit to additional characteristics, and they are not mandatory to level up.
4. Basic combat skill abilities can be chosen in any order, as well as the abilities of other skills.
5. Names: Dzyuan, Hain - Chinese and Japanese respectively; other countries - fantasy.
Checks
1. In dialogues with NPCs, you will be able to pass checks to convince them to do what you need (this does not work on all NPCs). It is not a fact that such actions won't have negative consequences for your character in the future or present. It is preferable to roleplay rather than just write "I intimidate".
- persuasion: intelligence vs intelligence
- charm: attractiveness vs willpower
- intimidation: strength vs strength and awareness
- cunning: cunning vs willpower and awareness
2. To get a job, you will need to pass checks. For example, to get a job in a brothel, you need to pass an intelligence and attractiveness check. Requirement for the first and second is 20. Your character has 19 and 19 respectively. In such a case, a roll of 19 vs 20 will be made.
- if your stats are 20 or higher, you automatically pass the check
- if stats are twice as low as requirements, no roll is made; you automatically fail the check
- characters who have skills allowing them to pass a check using cunning can pass it using cunning




































































