Sid Vander ![]() | Skills:![]() Knight Character cannot be stunned +5 health per point of Strength Critical attacks deal normal damage Removes the movement speed penalty when using heavy armor and shields ✧ Like a Glove ✧ +10 health per point of Endurance ✧ Without Flaw ✧ Sneak attacks and backstabs do not kill the character, but deal normal damage ✧ Unwavering ✧ Each point of Will reduces incoming damage of all types by 1% (50%) ✧ Executioner ✧ The character's attack deals 3x damage; an opponent not using heavy armor takes 6x damage (cooldown: 3 turns) Apocalyptic ▼ Apocalyptic attacks deal damage to mental entities The character senses the presence of nearby mental entities and demons The character is not subject to possession by mental entities, neither in life nor after death ![]() Holy Warrior 5% health regeneration per turn +0.5 willpower per point of Strength +10 mental resistance per point of Will [/COLOR] ![]() Two-handed Weapon Proficiency: +2 damage per point of Strength Accuracy: +0.4 accuracy per point of Strength Weapon Characteristics: Sid's Zweihander: 360 Sid's Short Sword: 150; -15 accuracy Sid's Full Plate Armor: -45% physical damage Sid's Helmet: -5% physical damage Inventory: 909 axot City map Potion of Speed: +15 speed until end of combat (x0) Potion of Accuracy: +50 accuracy until end of combat (x1) Potion of Willpower: +50 willpower until end of combat (x1) Potion of Evasion: +50 evasion until end of combat (x1) Universal Antidote: cures the character of poisons (x0) Universal Healing Potion: cures the character of diseases (x1) Large Health Powder: restores 600 health (x0) Minor Health Potion: restores 150 health (out of combat) (x1) Collector Card: Dance of Death Apocalypse Treatise: +10 willpower Jerky: restores 100 health (x3) Hardtack: restores 10 health; birds deal 50% less damage (x10) |
| Origin: Republic Humans: +3 skill points Attributes: Strength - 50 Agility - 30 Perception - 5 Endurance - 30 Intellect - 5 Will - 50 Parameters: Health - 700 (1250) Accuracy - 20 (40) Evasion - 33 Initiative - 26 Speed - 19 Mental Resistance - 68 (568) Willpower - 91 Stealth - 33 Awareness - 5 Cunning - 3 |
Maylin ![]() | Skills:![]() Structuralism +7 skill points +10 willpower per point of Will +5 spellpower per point of Intellect +20 mental resistance per point of Intellect Absence of aging Mental deviation: in combat with demons, each turn the character must pass a fear check; failing the check paralyzes them with fear until the next turn; intimate contact with male representatives renders the character unable to use active abilities until the end of the game day (removed) The character's attacks deal damage to mental entities Racial bonus is nullified; bonuses affecting attributes remain ✧ Mind Reading ✧ The sorcerer can read the target's thoughts ✧ Sleep ✧ The sorcerer forces the target into a deep sleep (spellpower vs. willpower); in combat, lasts for 3 turns (cooldown: 2 turns) ✧ Subjugation ✧ The sorcerer subjugates a sentient being to their will; in combat, subjugation lasts for 5 turns (cooldown: 2 turns) ✧ Incorporeality ✧ The sorcerer can pass through obstacles; in combat, gains immunity to all damage types for 3 turns (cooldown: 3 turns) ✧ Tenacity ✧ The sorcerer's willpower is tripled ✧ Resurrection ✧ The sorcerer resurrects an ally with full health (cooldown: 5 turns) ✧ Transfer ✧ Upon death in or out of combat, the sorcerer's soul transfers to the nearest sentient being (excluding characters of other players), retaining all skills, willpower, and intellect parameters ![]() Mentalism Intellect not lower than 30 +20 mental resistance per point of Will Mental entities cannot possess the character Mental entities take 3x damage from the character's attacks The character senses the presence of nearby mental entities ✧ Mental Entity ✧ The character summons a mental entity that fights on their side; the entity's strength and abilities depend on the character's spellpower and the player's wishes Equipment: Maylin's Pendant: +1 attractiveness Maylin's Earrings: +2 attractiveness Maylin's Necklace: +1 attractiveness Cat-patterned Stockings: +10 attractiveness Low-heeled Shoes: -2 speed Short Evening Dress with Deep Neckline: +15 attractiveness Tome of Mentalism: +10 spellpower; spell costing no more than 1 skill point (Banishment) Master Wand: spellpower tripled Dexterity Gloves: +1 additional spell per turn Inventory: 0 axot Hunter's Boots: +5 speed Maylin's Black Dress: +5 attractiveness Black Fishnet Stockings: +7 attractiveness Cosmetics: +10 attractiveness until end of game day (x8) Cassmetra's Sandwiches: restore 200 health (x2) Cookies: restores 10 health; children deal 50% less damage (x1) Carrot: restores 10 health; +2 speed in next combat; rabbits deal 50% less damage (x5) |
| Origin: Collapsite Humans: +30 attractiveness; cat tail (+5 charisma) Attributes: Strength - 5 Agility - 15 Perception - 5 Endurance - 15 Intellect - 51 Will - 50 Charisma - 5 Parameters: Health - 250 Accuracy - 13 Evasion - 18 Initiative - 21 Speed - 6 (4) Mental Resistance - 2103 Spellpower - 331 (1 003) Willpower - 1 734 Stealth - 48 Awareness - 51 (66) Cunning - 31 Attractiveness - 35 (74) Goods Cost - (-3%) Rewards - (+3%) |
Thiolas ![]() | Skills:![]() Alchemy Intellect not lower than 20 Starter kit of 15 potions The character can identify the effects of unknown preparations The character gains the ability to craft health-restoring preparations The higher the Intellect, the lower the chance of failure when crafting a preparation; failure chance - 0% ✧ Poison Expert ✧ The character gains the ability to craft poisons, antidotes, identify poisons used on allies; +10 Endurance ✧ Ailment Expert ✧ The character gains the ability to craft preparations that cure physical diseases and mental deviations; +10 Endurance ✧ Doping Expert ✧ The character gains the ability to craft preparations that temporarily boost parameters The amount of increase depends on the alchemist's Intellect: +80 units If desired, the potency of potions can be adjusted downward Chance (7%) that a crafted potion will permanently increase a parameter ![]() Nature Magic Damage from wild animals and ents is halved The character regenerates 25% of maximum health each turn if in an open space ✧ Herbs of Life ✧ The fairy restores 276 health to the target; removes poison, disease, bleeding (cooldown: 1 turn) ✧ Subjugation ✧ The fairy subjugates a wild animal or ent to their will; in combat, subjugation lasts for 3 turns (cooldown: 2 turns) Weapon Characteristics: Thiolas's Knife: 15; -20 accuracy Thiolas's Long Staff, adorned with feathers and stones: 20; +10 spellpower; -20 accuracy Equipment: Thiolas's Cloak: +10 stealth Inventory: 432 axots 10 gold coins 40 silver coins City map Area map Potion-making tools Collector Card: Lich Stock of ingredients for potions (x5) Book "Alchemy for Dummies": +2 spellpower Book "Basics of Nature Magic": +2 spellpower Universal Antidote: cures the character of poisons (x10) Large Health Powder: restores 500 health (x10) Universal Healing Potion: cures the character of diseases (x10) Vegetarian Salad: restores 50 health (x4) Cookies: restores 10 health; children deal 50% less damage (x8) Lewd picture of a fairy: -2 willpower Field Medicine Kit: restores 100 health, stops bleeding; can be used on an ally (x1) |
| Origin: Fairies: character can fly, immunity to melee attacks, in flight evasion against ranged attacks is increased by 1.5 times, and speed by 2 Attributes: Strength - 5 Agility - 15 Perception - 20 Endurance - 40 Intellect - 40 Will - 35 Charisma - 5 Parameters: Health - 625 Accuracy - 28 Evasion - 25 (38) Initiative - 21 Speed - 6 (12) Mental Resistance - 75 Spellpower - 55 (69) Willpower - 61 (59) Stealth - 43 (53) Awareness - 40 Cunning - 25 Attractiveness - 5 Goods Cost - (-3%) Rewards - (+3%) |
Tarlion ![]() | Skills:![]() Lafirian Archer Bow proficiency Bonus shot Ability to deal critical damage Accuracy when using a bow is increased by 1.5 times [/COLOR] ✧ Mental Arrows ✧ The character's attacks deal damage to mental entities ✧ Elven Arrows ✧ Damage is tripled ✧ Armor-piercing Tips ✧ The character's arrows pierce armor ![]() Society of Mages Intellect not lower than 30 +2 awareness per point of Intellect Society Ring: 30% discount on goods in Society shops +1 accuracy for targeted spells per point of Perception ✧ Elementalist ✧ -25% damage from all elements; a school of magic and its daily elemental spell ![]() Air Magic Air Arrow: the target receives (spellpower*2) damage Air Elemental: fully protects the owner from melee attacks and attacks using air magic if on an adjacent cell (cooldown: 5 turns)Life: owner's spellpower*4 Damage: owner's spellpower Speed: 50 Initiative: owner's initiative*2 Evasion: 60 Accuracy: owner's accuracy Features: immunity to air and water element spells, +50% damage from earth magic Spells: air arrow, whirlwind ![]() Legionnaire +40% to health, willpower, initiative, and accuracy if at least one ally is participating in the battle ✧ Specialist ✧ A fully upgraded combat skill ![]() Bow Proficiency: +1 damage per point of Strength Bonus shot Experience: +25% damage; +1 range per point of Strength Quick Hands: 4 shots per turn (cooldown: 5 turns) Sniper: chance (Perception/2; cannot exceed 25%) to kill the enemy (cooldown: 6 turns) Weapon Characteristics: Tarlion's Bow: 450 (585) | 120 Tarlion's Short Sword: 110 (143); -20 accuracy Tarlion's Medium Armor: -25% physical damage Equipment: Scroll of Lightning (x1) (6) Society of Mages Cloak: +5 spellpower; +10 stealth Hunter's Gloves: +10 initiative when using ranged weapons Tome of Air Magic: +30% air magic damage; spell costing no more than 1 skill point Beleroth's Magic Bracelet: full control over Beleroth as long as the bracelet is on the character Swift Boots: - +0.5 initiative and +0.3 speed per point of Intellect; spell Levitation (if Air Magic skill is present) Ring of Guardianship: resurrects the character at the end of combat with 10% of maximum health if their allies have won, after which it breaks Inventory: 100 sen 3 726 axots 1 silver coin Book "Me and My Demon": +1 spellpower Book "Wind in the Head": +1 spellpower Book "Fair Winds": +1 spellpower Book "Pleasures with Succubi": +1 spellpower Universal Antidote: cures the character of poisons (x1) Minor Health Powder: restores 150 health (x2) Universal Healing Potion: cures the character of diseases (x1) Medium Health Powder: restores 350 health (x11) Large Health Powder: restores 500 health (x2) |
| Origin: Republic Elves: +15 attribute points; +1 accuracy per point of Intellect when using a bow. Attributes: Strength - 30 Agility - 20 Perception - 20 Endurance - 15 Intellect - 50 Will - 20 Parameters: Health - 375 (525) Accuracy - 120 (168) Evasion - 30 Initiative - 43 (60) Speed - 12 (27) Mental Resistance - 53 Spellpower - 45 (54) Willpower - 33 (46) Crit - 18 Stealth - 55 (65) Awareness - 150 Cunning - 25 |
Felian ![]() | Skills:![]() War Fairy One-handed weapon skill Ability to deal critical damage Male characters and wild animals take twice as much damage +0.5 attractiveness per point of Strength and Agility ✧ Good-Looking ✧ The character can pass any check using attractiveness; during checks, attractiveness is doubled ✧ Ambidexter ✧ The character gains the ability to use a weapon in each hand; bonus attack ✧ Dive ✧ The fairy attacks a character in flight, deals critical damage, evasion and parrying do not work (cooldown: 1 turn) ✧ Flyby ✧ For 3 turns, the fairy fights in flight (cooldown: 2 turns) ![]() Legionnaire +40% to health, willpower, initiative, and accuracy if at least one ally is participating in the battle ✧ Specialist ✧ A fully upgraded combat skill ![]() One-handed Weapon Proficiency: +0.5 damage per point of Strength Bonus Attack Parrying (evasion vs. accuracy) Counterattack Accuracy: +0.7 accuracy per point of Agility Weapon Characteristics: Felian's Swords: 180 (360) Felian's Armor: -10% physical damage Shadow's Radiance: 260 (520); indestructible; +1 accuracy and evasion per point of Agility; the character's attacks deal damage to mental entities; Whisper of Death ability: seven successful consecutive attacks grant the ability on the next turn to perform a killing blow; evasion and parrying do not work Equipment: Lafirian Cloak: +50 stealth Inventory: 165 axots City map Collector Card: Fire Magic Potion of Speed: +15 speed until end of combat (x1) Potion of Accuracy: +50 accuracy until end of combat (x1) Potion of Initiative: +20 initiative until end of combat (x1) Potion of Evasion: +50 evasion until end of combat (x1) Medium Health Powder: restores 350 health (x4) Large Health Powder: restores 600 health (x9) Goldleaf Nectar collected by virgin fairies on the island of Ofaash: resurrects a slain ally after combat with 10% health of maximum health (x1) |
| Origin: Fairies: character can fly, immunity to melee attacks, in flight evasion against ranged attacks is increased by 1.5 times, and speed by 2; diseases, poisons and bleeding do not affect the character Pain Eaters: +5 to all attributes Active skill attacks ignore the enemy's armor and protective spells Immunity to negative effects affecting the mind Mental deviation: the character cannot flee the battlefield Attributes: Strength - 40 Agility - 50 Perception - 20 Endurance - 40 Intellect - 10 Will - 10 Parameters: Health - 800 (1120) Accuracy - 80 (162) Evasion - 60 (110) Initiative - 24 (34) Speed - 23 Mental Resistance - 35 Willpower - 23 (32) Crit - 16 Stealth - 80 (130) Awareness - 10 Cunning - 5 Attractiveness - 90 |
Quintus Grelli ![]() | Skills:![]() Gyriza 4 cunning per point of Agility +1 stealth per point of Intellect During non-aggressive actions, stealth is doubled Gyriza membership, access to the local cell's lair, skills Thief and Burglar Modain Ragdras - head of the Axot Gyriza ✧ Scout ✧ The character automatically scouts the area, learns about hidden locations, and can detect traps, ambushes, and hidden items ✧ Influential Friends ✧ Upon capture, the character gains the ability to avoid punishment for a committed crime (Vulfrauf Draus) ![]() Assassin Ability: Killer Backstabs deal 5x damage Ability to deal critical damage The character can feign death +1 stealth per point of Intellect +0.5 perception per point of Intellect Agility is doubled (or the racial agility bonus)[/COLOR] ✧ Hidden Strike ✧ The assassin attacks an enemy out of combat or during dialogue; the target failing the check (accuracy vs. evasion) dies; otherwise, takes 5x damage ✧ Poison Expert ✧ The assassin gains the ability to craft poisons, antidotes, identify poisons used on allies, coat their weapon with poison; +25% health ![]() One-handed Weapon Accuracy: +0.7 accuracy per point of Agility Weapon Characteristics: Quintus's Dagger: 60 Boot Knife: 40 Quintus's Sword-Cane: 80 Hankyu Bow: 40 | 30; -100 accuracy Death Rattle Dagger: 110; deals damage equal to 75% of maximum health if the attack is made from behind or stealthily; ignores skills and abilities that allow avoiding stealth attacks or reducing damage from them Inventory: 810 axots 20 silver coins Axot Passport Torch (x2) Lockpicks (x4) Potion of Evasion: +50 evasion until end of combat (x3) Potion of Accuracy: +50 accuracy until end of combat (x2) Smoke Grenade: characters in a 10x10 area see no further than 1 cell (x2) Firecracker: allows distracting an enemy for 2 turns if the character is in stealth mode (x4) Oil Ball: spills oil in a 3x3 area; the enemy will fall until they pass an agility check (x4) Large Health Powder: restores 600 health (x4) Minor Health Potion: restores 150 health (out of combat) (x1) Three-leaf Morterra Poison: kills the enemy at the end of the game day if taken orally, with food or liquid; colorless, odorless, tasteless powder (x5) Ofaashian Druorg Poison: kills within 1 turn if taken orally, with food, liquid, or directly enters the bloodstream; viscous grayish liquid, odorless and tasteless (x2) Blue Amolok Poison: kills the enemy within 5 turns (-10% health each turn) if taken orally, with food, liquid, or directly enters the bloodstream; viscous bluish liquid, odorless, with a bitter aftertaste (x4) |
| Origin: Republic Humans: +3 skill points. Attributes: Strength - 10 Agility - 100 Perception - 58 Endurance - 20 Intellect - 35 Will - 5 Parameters: Health - 438 Accuracy - 178 Evasion - 129 Initiative - 49 Speed - 32 Mental Resistance - 30 Willpower - 11 Crit - 39 Stealth - 238 (476) Awareness - 35 Cunning - 418 |
Decimus Grelli ![]() | Skills:![]() Gyriza 4 cunning per point of Agility +1 stealth per point of Intellect During non-aggressive actions, stealth is doubled Gyriza membership, access to the local cell's lair, skills Thief and Burglar ✧ Sleep Powder ✧ The character uses a powder that puts the enemy to sleep (powder strength vs. enemy endurance); can be used at a distance of no more than 10 cells; in combat, lasts for 3 turns (cooldown: 2 turns) ![]() Assassin Ability: Killer Backstabs deal 5x damage Ability to deal critical damage The character can feign death +1 stealth per point of Intellect +0.5 perception per point of Intellect Agility is doubled (or the racial agility bonus)[/COLOR] ✧ Trap Expert ✧ The character can set traps that deal damage equal to their Intellect*3 and inflict negative effects on the enemy; setting a trap in combat costs a turn; enemies do not see where the trap is set unless they have the appropriate skills; the character can detect traps (cooldown: 1 turn) ✧ Stealth ✧ The assassin gains the ability to hide from sight during combat; stealth lasts for 5 turns; area attacks remove stealth; performing aggressive actions reveals the assassin; the character can leave the battlefield and escape possible pursuit (cooldown: 5 turns) ![]() Firearm Pierces enemy armor Ability to deal critical damage +0.5 accuracy per point of Perception when using a firearm ✧ Sniper ✧ A shot at an unsuspecting enemy kills them; if the enemy has skills that protect against stealth attacks, it deals damage equal to 50% of maximum health and stuns them Weapon Characteristics: Decimus's Musket: 200 | 100 Decimus's Rapier: 80, -70 accuracy Decimus's Dagger: 60, -70 accuracy Light Ethal Armor: -15% physical damage; +20 stealth Equipment: Ethal Eyes: allow seeing in the dark Inventory: 464 axots 5 gold coins 20 silver coins Axot Passport Torch (x2) Eternal Sleep Powder: 300 (x7) Sweet Sleep Powder: 50 (x5) Deep Sleep Powder: 150 (x4) Potion of Evasion: +50 evasion until end of combat (x3) Potion of Accuracy: +50 accuracy until end of combat (x2) Universal Antidote: cures the character of poisons (x8) Universal Healing Potion: cures the character of diseases (x5) Large Health Powder: restores 600 health (x3) Minor Health Potion: restores 150 health (out of combat) (x1) Smoke Grenade: characters in a 10x10 area see no further than 1 cell (x2) Firecracker: allows distracting an enemy for 2 turns if the character is in stealth mode (x4) Oil Ball: spills oil in a 3x3 area; the enemy will fall until they pass an agility check (x4) |
| Origin: Republic Humans: +3 skill points Attributes: Strength - 10 Agility - 100 Perception - 58 Endurance - 15 Intellect - 35 Will - 5 Parameters: Health - 275 Accuracy - 137 (38) Evasion - 129 Initiative - 49 Speed - 32 Mental Resistance - 30 Willpower - 11 Crit - 39 Stealth - 258 (496) Awareness - 35 Cunning - 418 |
Liu Ping ![]() | Skills: Undead Mental Fortitude replaces health for the character Mental Fortitude recovers by will*4 per game day Racial bonus is nullified, bonuses affecting attributes remain [/COLOR] ![]() Lich Immunity to diseases and poisons +25 to Mental Fortitude for each point of Will +15 to Mental Fortitude for each point of Intelligence Free Necromancy skill ✧ Meditation ✧ Lich restores Mental Fortitude equal to spell power*7 ![]() Necromancy Intelligence not less than 30 -50% damage from undead +0.5 to spell power for each point of Intelligence ✧ Sapping Ray ✧ Target receives (spell power*3) points of damage ✧ Fatigue ✧ For the next 3 turns, the target can only perform one attack per turn and cannot use active skills (cooldown: 2 turns) ✧ Raise Dead ✧ Necromancer raises a slain character from the dead; for every 100 points of health, 5 points of spell power are required ![]() Mentalism Intelligence not less than 30 +20 to Mental Fortitude for each point of Will Mental entities cannot possess the character Mental entities receive 3x damage from the character's attacks The character senses the presence of mental entities nearby Weapon Characteristics Traveler's Staff: 20; -50 to accuracy Equipment: Hawkmoth Amulet: +10 to spell power Music Bell: +2 to initiative Inventory: 855 Axot City Map Book "Funeral Traditions of Different Countries and Peoples": +10 to awareness Collectible Card: Nature Magic |
| Origin: Juan People: +1 to accuracy for each point of Will Attributes: Strength - 5 Agility - 5 Perception - 25 Endurance - 5 Intelligence - 51 Will - 50 Derived Stats: Mental Fortitude - 3093 Accuracy - 78 Evasion - 18 Initiative - 24 (26) Speed - 3 Spell Power - 101 (111) Willpower - 76 Stealth - 33 Awareness - 51 (70) Cunning - 26 |
Gunhilda ![]() | Skills:![]() Runes Body Runes Health Rune: +857 health points Weapon Runes Water Rune: water damage equal to character's Will*5 Speed Rune: two additional attacks ![]() Firearms Pierces enemy armor Ability to deal critical damage +0.5 to accuracy for each point of Perception when using firearms ✧ Quick Reload ✧ Additional shot Weapon Characteristics Gunhilda's Runic Musket: 450 | 100; indestructible Brunhilde's Armor: -10% physical damage Equipment: Gunhilda's Earrings: +2 to attractiveness Gunhilda's Necklace: +1 to attractiveness Inventory: 419 axot City Map Rune Inscription Kit and Tools: +5 to willpower Musket Care Kit and Tools: +5 to accuracy Pies: restore 10 health; grandmothers deal 50% less damage (x10) |
| Origin: Dwarves: +15 to Endurance; +5 to Strength; ability to apply runes and use bonuses from runic weapons Attributes: Strength - 10 Agility - 20 Perception - 51 Endurance - 20 Intelligence - 10 Will - 50 Derived Stats: Health - 1207 Accuracy - 88 (93) Evasion - 46 Initiative - 37 Speed - 8 Mental Fortitude - 65 Willpower - 79 (84) Crit - 16 Stealth - 35 Awareness - 10 Cunning - 5 Attractiveness - 3 |
Saito ![]() | Skills:![]() Hain Warrior +10 to Mental Fortitude for each point of Will The character's attacks deal damage to mental entities ![]() Adventurer +3 to all attributes +5 to Cunning for each point of Charisma The character can play dead +1 to Awareness for each point of Intelligence[/COLOR] ✧ Silver Tongue ✧ The character can pass any check using the Cunning stat; Cunning is doubled ✧ Companion ✧ The player gains the ability to create a companion with the Adventurer skill under the same rules as the main character ![]() Giriza 4 to Cunning for each point of Agility +1 to Stealth for each point of Intelligence During non-aggressive actions, Stealth is doubled Giriza membership, access to the local cell's lair, Thief and Burglar skills ✧ Partner ✧ The player gains the ability to create a companion who is a Giriza member under the same rules as the main character Weapon Characteristics Saito's Elegant Katana: 116; -25 to accuracy Equipment: Luxurious Haori: +5 to attractiveness Luxurious Hakama: +5 to attractiveness Inventory: Lockpicks (x5) |
| Origin: Hain People: +5 to Mental Fortitude for each point of Will; +1 skill point Attributes: Strength - 8 Agility - 63 Perception - 8 Endurance - 8 Intelligence - 28 Will - 8 Charisma - 50 Derived Stats: Health - 160 Accuracy - 40 (15) Evasion - 67 Initiative - 24 Speed - 21 Mental Fortitude - 146 Willpower - 15 Stealth - 137 (274) Awareness - 56 Cunning - 1132 Attractiveness - 50 (60) Merchant Prices - (-25%) Towards Rewards - (+25%) |
Makoto ![]() | Skills:![]() Hain Warrior +10 to Mental Fortitude for each point of Will The character's attacks deal damage to mental entities ✧ Anticipation ✧ The character strikes each new attacking enemy before their attack (evasion, parry, and block do not work) ![]() Adventurer +3 to all attributes +5 to Cunning for each point of Charisma The character can play dead +1 to Awareness for each point of Intelligence[/COLOR] ✧ Wandering Merchant ✧ Valuable items and increased starting capital at the beginning of the game ![]() Legionnaire +40% to Health, Willpower, Initiative, and Accuracy if at least one ally participates in the battle ✧ Specialist ✧ Fully upgraded combat skill ![]() Two-Handed Weapon Skilled Wielding: +2 to damage for each point of Strength Accuracy: +0.4 to accuracy for each point of Strength Additional Attack Wide Sweep: deals damage to all enemies standing in front of the character and to the sides within 1 cell range (cooldown: 3 turns) Severing: triple damage; chance (Strength vs Endurance) to cause Bleeding (-15% of max health for 3 turns; cooldown: 4 turns) Weapon Characteristics Makoto's Manly Katana: 276 Equipment: Makoto's Amulet: +10 to willpower Inventory: 7 000 sen 220 gold coins 40 silver coins Antique dokyo: (approximate cost 1020 axot) Kokeshi doll shaped like an evil samurai: (approximate cost 540 axot) Gilded himitsu-bako: (approximate cost 1400 axot) Ivory netsuke of a beautiful girl: (approximate cost 1320 axot) Ivory okimono of a beautiful girl: (approximate cost 1270 axot) |
| Origin: Hain People: +5 to Mental Fortitude for each point of Will; +1 skill point Attributes: Strength - 39 Agility - 39 Perception - 30 Endurance - 30 Intelligence - 10 Will - 5 Charisma - 5 Derived Stats: Health - 645 (903) Accuracy - 50 (70) Evasion - 54 Initiative - 20 (27) Speed - 20 Mental Fortitude - 100 Willpower - 24 (34) Stealth - 64 Awareness - 20 Cunning - 35 Attractiveness - 5 Merchant Prices - (-3%) Towards Rewards - (+3%) |
Lafrenia ![]() | Skills:![]() Dance of Death The character cannot be counterattacked Ability to deal critical damage Skill: one-handed weapon proficiency, parry The character gains the ability to use a weapon in each hand, additional attack[/COLOR] ✧ Sharpened Reflexes ✧ The character will dodge the first lethal attack in combat ✧ Fast Spin ✧ The character gains the ability to deflect enemy arrows and directed spells if evasion fails (Agility vs Accuracy) ✧ Elusive Shadow ✧ The character vanishes into the shadows and attacks all enemies standing on the battlefield, dealing critical damage to them; then returns to the starting position (cooldown: 5 turns) ![]() One-Handed Weapon Parry (Evasion vs Accuracy) Accuracy: +0.7 to accuracy for each point of Agility ![]() Giriza 4 to Cunning for each point of Agility +1 to Stealth for each point of Intelligence During non-aggressive actions, Stealth is doubled Giriza membership, access to the local cell's lair, Thief and Burglar skills ![]() Assassin Skill: Killer Attacks from behind deal 5x damage Ability to deal critical damage The character can play dead +1 to Stealth for each point of Intelligence +0.5 to Perception for each point of Intelligence Agility is doubled (or racial Agility bonus) [/COLOR] Weapon Characteristics Lafrenia's Paired Blades, with butterflies engraved on the hilts: 120 Lafrenia's Light Etalian Armor: -15% physical damage; +20 to stealth; +10 to attractiveness Equipment: Lush black bow: +5 to attractiveness Inventory: Lockpicks (x5) Lafrenia's Casual Outfit: +20 to attractiveness |
| Origin: Etalians: +40% to Agility and Perception; +2 to melee accuracy for each point of Intelligence; ability to see in the dark Attributes: Strength - 20 Agility - 120 Perception - 17 Endurance - 30 Intelligence - 20 Will - 5 Unattractiveness - 15 Derived Stats: Health - 550 Accuracy - 174 Evasion - 129 Initiative - 43 Speed - 40 Mental Fortitude - 30 Willpower - 14 Crit - 31 Stealth - 230 (460) Awareness - 20 Cunning - 130 Attractiveness - 25 Merchant Prices - (+8%) |
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


































