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Abasdarhon's Castle

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#8
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Sid Vander

Skills:


Knight
Character cannot be stunned
+5 health per point of Strength
Critical attacks deal normal damage
Removes the movement speed penalty when using heavy armor and shields


✧ Like a Glove ✧ +10 health per point of Endurance
✧ Without Flaw ✧ Sneak attacks and backstabs do not kill the character, but deal normal damage
✧ Unwavering ✧ Each point of Will reduces incoming damage of all types by 1% (50%)
✧ Executioner ✧ The character's attack deals 3x damage; an opponent not using heavy armor takes 6x damage (cooldown: 3 turns)

Apocalyptic ▼
Apocalyptic attacks deal damage to mental entities
The character senses the presence of nearby mental entities and demons
The character is not subject to possession by mental entities, neither in life nor after death


Holy Warrior
5% health regeneration per turn
+0.5 willpower per point of Strength
+10 mental resistance per point of Will [/COLOR]


Two-handed Weapon
Proficiency: +2 damage per point of Strength
Accuracy: +0.4 accuracy per point of Strength

Weapon Characteristics:
Sid's Zweihander: 360
Sid's Short Sword: 150; -15 accuracy
Sid's Full Plate Armor: -45% physical damage
Sid's Helmet: -5% physical damage

Inventory:
909 axot
City map
Potion of Speed: +15 speed until end of combat (x0)
Potion of Accuracy: +50 accuracy until end of combat (x1)
Potion of Willpower: +50 willpower until end of combat (x1)
Potion of Evasion: +50 evasion until end of combat (x1)
Universal Antidote: cures the character of poisons (x0)
Universal Healing Potion: cures the character of diseases (x1)
Large Health Powder: restores 600 health (x0)
Minor Health Potion: restores 150 health (out of combat) (x1)
Collector Card: Dance of Death

Apocalypse Treatise: +10 willpower
Jerky: restores 100 health (x3)
Hardtack: restores 10 health; birds deal 50% less damage (x10)

Origin:
Republic Humans: +3 skill points

Attributes:
Strength - 50
Agility - 30
Perception - 5
Endurance - 30
Intellect - 5
Will - 50

Parameters:
Health - 700 (1250)
Accuracy - 20 (40)
Evasion - 33
Initiative - 26
Speed - 19
Mental Resistance - 68 (568)
Willpower - 91
Stealth - 33
Awareness - 5
Cunning - 3
Maylin

Skills:


Structuralism
+7 skill points
+10 willpower per point of Will
+5 spellpower per point of Intellect
+20 mental resistance per point of Intellect
Absence of aging
Mental deviation: in combat with demons, each turn the character must pass a fear check; failing the check paralyzes them with fear until the next turn; intimate contact with male representatives renders the character unable to use active abilities until the end of the game day (removed)
The character's attacks deal damage to mental entities
Racial bonus is nullified; bonuses affecting attributes remain


✧ Mind Reading ✧ The sorcerer can read the target's thoughts
✧ Sleep ✧ The sorcerer forces the target into a deep sleep (spellpower vs. willpower); in combat, lasts for 3 turns (cooldown: 2 turns)
✧ Subjugation ✧ The sorcerer subjugates a sentient being to their will; in combat, subjugation lasts for 5 turns (cooldown: 2 turns)
✧ Incorporeality ✧ The sorcerer can pass through obstacles; in combat, gains immunity to all damage types for 3 turns (cooldown: 3 turns)
✧ Tenacity ✧ The sorcerer's willpower is tripled
✧ Resurrection ✧ The sorcerer resurrects an ally with full health (cooldown: 5 turns)
✧ Transfer ✧ Upon death in or out of combat, the sorcerer's soul transfers to the nearest sentient being (excluding characters of other players), retaining all skills, willpower, and intellect parameters


Mentalism
Intellect not lower than 30
+20 mental resistance per point of Will
Mental entities cannot possess the character
Mental entities take 3x damage from the character's attacks
The character senses the presence of nearby mental entities


✧ Mental Entity ✧ The character summons a mental entity that fights on their side; the entity's strength and abilities depend on the character's spellpower and the player's wishes

Equipment:
Maylin's Pendant: +1 attractiveness
Maylin's Earrings: +2 attractiveness
Maylin's Necklace: +1 attractiveness
Cat-patterned Stockings: +10 attractiveness
Low-heeled Shoes: -2 speed
Short Evening Dress with Deep Neckline: +15 attractiveness
Tome of Mentalism: +10 spellpower; spell costing no more than 1 skill point (Banishment)
Master Wand: spellpower tripled
Dexterity Gloves: +1 additional spell per turn

Inventory:
0 axot

Hunter's Boots: +5 speed
Maylin's Black Dress: +5 attractiveness
Black Fishnet Stockings: +7 attractiveness
Cosmetics: +10 attractiveness until end of game day (x8)
Cassmetra's Sandwiches: restore 200 health (x2)
Cookies: restores 10 health; children deal 50% less damage (x1)
Carrot: restores 10 health; +2 speed in next combat; rabbits deal 50% less damage (x5)

Origin:
Collapsite Humans: +30 attractiveness; cat tail (+5 charisma)

Attributes:
Strength - 5
Agility - 15
Perception - 5
Endurance - 15
Intellect - 51
Will - 50
Charisma - 5

Parameters:
Health - 250
Accuracy - 13
Evasion - 18
Initiative - 21
Speed - 6 (4)
Mental Resistance - 2103
Spellpower - 331 (1 003)
Willpower - 1 734
Stealth - 48
Awareness - 51 (66)
Cunning - 31
Attractiveness - 35 (74)
Goods Cost - (-3%)
Rewards - (+3%)
Thiolas

Skills:


Alchemy
Intellect not lower than 20
Starter kit of 15 potions
The character can identify the effects of unknown preparations
The character gains the ability to craft health-restoring preparations
The higher the Intellect, the lower the chance of failure when crafting a preparation; failure chance - 0%


✧ Poison Expert ✧ The character gains the ability to craft poisons, antidotes, identify poisons used on allies; +10 Endurance
✧ Ailment Expert ✧ The character gains the ability to craft preparations that cure physical diseases and mental deviations; +10 Endurance
✧ Doping Expert ✧ The character gains the ability to craft preparations that temporarily boost parameters
The amount of increase depends on the alchemist's Intellect: +80 units
If desired, the potency of potions can be adjusted downward
Chance (7%) that a crafted potion will permanently increase a parameter


Nature Magic
Damage from wild animals and ents is halved
The character regenerates 25% of maximum health each turn if in an open space


✧ Herbs of Life ✧ The fairy restores 276 health to the target; removes poison, disease, bleeding (cooldown: 1 turn)
✧ Subjugation ✧ The fairy subjugates a wild animal or ent to their will; in combat, subjugation lasts for 3 turns (cooldown: 2 turns)

Weapon Characteristics:
Thiolas's Knife: 15; -20 accuracy
Thiolas's Long Staff, adorned with feathers and stones: 20; +10 spellpower; -20 accuracy

Equipment:
Thiolas's Cloak: +10 stealth

Inventory:
432 axots
10 gold coins
40 silver coins
City map

Area map
Potion-making tools
Collector Card: Lich
Stock of ingredients for potions (x5)
Book "Alchemy for Dummies": +2 spellpower
Book "Basics of Nature Magic": +2 spellpower
Universal Antidote: cures the character of poisons (x10)
Large Health Powder: restores 500 health (x10)
Universal Healing Potion: cures the character of diseases (x10)
Vegetarian Salad: restores 50 health (x4)
Cookies: restores 10 health; children deal 50% less damage (x8)
Lewd picture of a fairy: -2 willpower
Field Medicine Kit: restores 100 health, stops bleeding; can be used on an ally (x1)

Origin:
Fairies: character can fly, immunity to melee attacks, in flight evasion against ranged attacks is increased by 1.5 times, and speed by 2

Attributes:
Strength - 5
Agility - 15
Perception - 20
Endurance - 40
Intellect - 40
Will - 35
Charisma - 5

Parameters:
Health - 625
Accuracy - 28
Evasion - 25 (38)
Initiative - 21
Speed - 6 (12)
Mental Resistance - 75
Spellpower - 55 (69)
Willpower - 61 (59)
Stealth - 43 (53)
Awareness - 40
Cunning - 25
Attractiveness - 5
Goods Cost - (-3%)
Rewards - (+3%)
Tarlion

Skills:


Lafirian Archer
Bow proficiency
Bonus shot
Ability to deal critical damage
Accuracy when using a bow is increased by 1.5 times [/COLOR]

✧ Mental Arrows ✧ The character's attacks deal damage to mental entities
✧ Elven Arrows ✧ Damage is tripled
✧ Armor-piercing Tips ✧ The character's arrows pierce armor


Society of Mages
Intellect not lower than 30
+2 awareness per point of Intellect
Society Ring: 30% discount on goods in Society shops
+1 accuracy for targeted spells per point of Perception


✧ Elementalist ✧ -25% damage from all elements; a school of magic and its daily elemental spell


Air Magic

Air Arrow: the target receives (spellpower*2) damage
Air Elemental: fully protects the owner from melee attacks and attacks using air magic if on an adjacent cell (cooldown: 5 turns)
Life: owner's spellpower*4
Damage: owner's spellpower
Speed: 50
Initiative: owner's initiative*2
Evasion: 60
Accuracy: owner's accuracy
Features: immunity to air and water element spells, +50% damage from earth magic
Spells: air arrow, whirlwind



Legionnaire
+40% to health, willpower, initiative, and accuracy if at least one ally is participating in the battle


✧ Specialist ✧ A fully upgraded combat skill


Bow
Proficiency: +1 damage per point of Strength
Bonus shot
Experience: +25% damage; +1 range per point of Strength
Quick Hands: 4 shots per turn (cooldown: 5 turns)
Sniper: chance (Perception/2; cannot exceed 25%) to kill the enemy (cooldown: 6 turns)

Weapon Characteristics:
Tarlion's Bow: 450 (585) | 120
Tarlion's Short Sword: 110 (143); -20 accuracy
Tarlion's Medium Armor: -25% physical damage

Equipment:
Scroll of Lightning (x1) (6)
Society of Mages Cloak: +5 spellpower; +10 stealth
Hunter's Gloves: +10 initiative when using ranged weapons
Tome of Air Magic: +30% air magic damage; spell costing no more than 1 skill point
Beleroth's Magic Bracelet: full control over Beleroth as long as the bracelet is on the character
Swift Boots: - +0.5 initiative and +0.3 speed per point of Intellect; spell Levitation (if Air Magic skill is present)
Ring of Guardianship: resurrects the character at the end of combat with 10% of maximum health if their allies have won, after which it breaks

Inventory:
100 sen
3 726 axots
1 silver coin

Book "Me and My Demon": +1 spellpower
Book "Wind in the Head": +1 spellpower
Book "Fair Winds": +1 spellpower
Book "Pleasures with Succubi": +1 spellpower
Universal Antidote: cures the character of poisons (x1)
Minor Health Powder: restores 150 health (x2)
Universal Healing Potion: cures the character of diseases (x1)
Medium Health Powder: restores 350 health (x11)
Large Health Powder: restores 500 health (x2)

Origin:
Republic Elves: +15 attribute points; +1 accuracy per point of Intellect when using a bow.

Attributes:
Strength - 30
Agility - 20
Perception - 20
Endurance - 15
Intellect - 50
Will - 20

Parameters:
Health - 375 (525)
Accuracy - 120 (168)
Evasion - 30
Initiative - 43 (60)
Speed - 12 (27)
Mental Resistance - 53
Spellpower - 45 (54)
Willpower - 33 (46)
Crit - 18
Stealth - 55 (65)
Awareness - 150
Cunning - 25
Felian

Skills:


War Fairy
One-handed weapon skill
Ability to deal critical damage
Male characters and wild animals take twice as much damage
+0.5 attractiveness per point of Strength and Agility


✧ Good-Looking ✧ The character can pass any check using attractiveness; during checks, attractiveness is doubled
✧ Ambidexter ✧ The character gains the ability to use a weapon in each hand; bonus attack
✧ Dive ✧ The fairy attacks a character in flight, deals critical damage, evasion and parrying do not work (cooldown: 1 turn)
✧ Flyby ✧ For 3 turns, the fairy fights in flight (cooldown: 2 turns)


Legionnaire
+40% to health, willpower, initiative, and accuracy if at least one ally is participating in the battle


✧ Specialist ✧ A fully upgraded combat skill


One-handed Weapon
Proficiency: +0.5 damage per point of Strength
Bonus Attack
Parrying (evasion vs. accuracy)
Counterattack
Accuracy: +0.7 accuracy per point of Agility

Weapon Characteristics:
Felian's Swords: 180 (360)
Felian's Armor: -10% physical damage
Shadow's Radiance: 260 (520); indestructible; +1 accuracy and evasion per point of Agility; the character's attacks deal damage to mental entities; Whisper of Death ability: seven successful consecutive attacks grant the ability on the next turn to perform a killing blow; evasion and parrying do not work

Equipment:
Lafirian Cloak: +50 stealth

Inventory:
165 axots
City map
Collector Card: Fire Magic

Potion of Speed: +15 speed until end of combat (x1)
Potion of Accuracy: +50 accuracy until end of combat (x1)
Potion of Initiative: +20 initiative until end of combat (x1)
Potion of Evasion: +50 evasion until end of combat (x1)
Medium Health Powder: restores 350 health (x4)
Large Health Powder: restores 600 health (x9)
Goldleaf Nectar collected by virgin fairies on the island of Ofaash: resurrects a slain ally after combat with 10% health of maximum health (x1)

Origin:
Fairies: character can fly, immunity to melee attacks, in flight evasion against ranged attacks is increased by 1.5 times, and speed by 2; diseases, poisons and bleeding do not affect the character

Pain Eaters: +5 to all attributes
Active skill attacks ignore the enemy's armor and protective spells
Immunity to negative effects affecting the mind
Mental deviation: the character cannot flee the battlefield

Attributes:
Strength - 40
Agility - 50
Perception - 20
Endurance - 40
Intellect - 10
Will - 10

Parameters:
Health - 800 (1120)
Accuracy - 80 (162)
Evasion - 60 (110)
Initiative - 24 (34)
Speed - 23
Mental Resistance - 35
Willpower - 23 (32)
Crit - 16
Stealth - 80 (130)
Awareness - 10
Cunning - 5
Attractiveness - 90
Quintus Grelli

Skills:


Gyriza
4 cunning per point of Agility
+1 stealth per point of Intellect
During non-aggressive actions, stealth is doubled
Gyriza membership, access to the local cell's lair, skills Thief and Burglar


Modain Ragdras - head of the Axot Gyriza

✧ Scout ✧ The character automatically scouts the area, learns about hidden locations, and can detect traps, ambushes, and hidden items
✧ Influential Friends ✧ Upon capture, the character gains the ability to avoid punishment for a committed crime (Vulfrauf Draus)


Assassin
Ability: Killer
Backstabs deal 5x damage
Ability to deal critical damage
The character can feign death
+1 stealth per point of Intellect
+0.5 perception per point of Intellect
Agility is doubled (or the racial agility bonus)[/COLOR]

✧ Hidden Strike ✧ The assassin attacks an enemy out of combat or during dialogue; the target failing the check (accuracy vs. evasion) dies; otherwise, takes 5x damage
✧ Poison Expert ✧ The assassin gains the ability to craft poisons, antidotes, identify poisons used on allies, coat their weapon with poison; +25% health


One-handed Weapon
Accuracy: +0.7 accuracy per point of Agility

Weapon Characteristics:
Quintus's Dagger: 60
Boot Knife: 40
Quintus's Sword-Cane: 80
Hankyu Bow: 40 | 30; -100 accuracy
Death Rattle Dagger: 110; deals damage equal to 75% of maximum health if the attack is made from behind or stealthily; ignores skills and abilities that allow avoiding stealth attacks or reducing damage from them

Inventory:
810 axots
20 silver coins
Axot Passport

Torch (x2)
Lockpicks (x4)
Potion of Evasion: +50 evasion until end of combat (x3)
Potion of Accuracy: +50 accuracy until end of combat (x2)
Smoke Grenade: characters in a 10x10 area see no further than 1 cell (x2)
Firecracker: allows distracting an enemy for 2 turns if the character is in stealth mode (x4)
Oil Ball: spills oil in a 3x3 area; the enemy will fall until they pass an agility check (x4)
Large Health Powder: restores 600 health (x4)
Minor Health Potion: restores 150 health (out of combat) (x1)
Three-leaf Morterra Poison: kills the enemy at the end of the game day if taken orally, with food or liquid; colorless, odorless, tasteless powder (x5)
Ofaashian Druorg Poison: kills within 1 turn if taken orally, with food, liquid, or directly enters the bloodstream; viscous grayish liquid, odorless and tasteless (x2)
Blue Amolok Poison: kills the enemy within 5 turns (-10% health each turn) if taken orally, with food, liquid, or directly enters the bloodstream; viscous bluish liquid, odorless, with a bitter aftertaste (x4)

Origin:
Republic Humans: +3 skill points.

Attributes:
Strength - 10
Agility - 100
Perception - 58
Endurance - 20
Intellect - 35
Will - 5

Parameters:
Health - 438
Accuracy - 178
Evasion - 129
Initiative - 49
Speed - 32
Mental Resistance - 30
Willpower - 11
Crit - 39
Stealth - 238 (476)
Awareness - 35
Cunning - 418
Decimus Grelli

Skills:


Gyriza
4 cunning per point of Agility
+1 stealth per point of Intellect
During non-aggressive actions, stealth is doubled
Gyriza membership, access to the local cell's lair, skills Thief and Burglar


✧ Sleep Powder ✧ The character uses a powder that puts the enemy to sleep (powder strength vs. enemy endurance); can be used at a distance of no more than 10 cells; in combat, lasts for 3 turns (cooldown: 2 turns)


Assassin
Ability: Killer
Backstabs deal 5x damage
Ability to deal critical damage
The character can feign death
+1 stealth per point of Intellect
+0.5 perception per point of Intellect
Agility is doubled (or the racial agility bonus)[/COLOR]

✧ Trap Expert ✧ The character can set traps that deal damage equal to their Intellect*3 and inflict negative effects on the enemy; setting a trap in combat costs a turn; enemies do not see where the trap is set unless they have the appropriate skills; the character can detect traps (cooldown: 1 turn)
✧ Stealth ✧ The assassin gains the ability to hide from sight during combat; stealth lasts for 5 turns; area attacks remove stealth; performing aggressive actions reveals the assassin; the character can leave the battlefield and escape possible pursuit (cooldown: 5 turns)


Firearm
Pierces enemy armor
Ability to deal critical damage
+0.5 accuracy per point of Perception when using a firearm


✧ Sniper ✧ A shot at an unsuspecting enemy kills them; if the enemy has skills that protect against stealth attacks, it deals damage equal to 50% of maximum health and stuns them

Weapon Characteristics:
Decimus's Musket: 200 | 100
Decimus's Rapier: 80, -70 accuracy
Decimus's Dagger: 60, -70 accuracy
Light Ethal Armor: -15% physical damage; +20 stealth

Equipment:
Ethal Eyes: allow seeing in the dark

Inventory:
464 axots
5 gold coins
20 silver coins
Axot Passport

Torch (x2)
Eternal Sleep Powder: 300 (x7)
Sweet Sleep Powder: 50 (x5)
Deep Sleep Powder: 150 (x4)
Potion of Evasion: +50 evasion until end of combat (x3)
Potion of Accuracy: +50 accuracy until end of combat (x2)
Universal Antidote: cures the character of poisons (x8)
Universal Healing Potion: cures the character of diseases (x5)
Large Health Powder: restores 600 health (x3)
Minor Health Potion: restores 150 health (out of combat) (x1)
Smoke Grenade: characters in a 10x10 area see no further than 1 cell (x2)
Firecracker: allows distracting an enemy for 2 turns if the character is in stealth mode (x4)
Oil Ball: spills oil in a 3x3 area; the enemy will fall until they pass an agility check (x4)

Origin:
Republic Humans: +3 skill points

Attributes:
Strength - 10
Agility - 100
Perception - 58
Endurance - 15
Intellect - 35
Will - 5

Parameters:
Health - 275
Accuracy - 137 (38)
Evasion - 129
Initiative - 49
Speed - 32
Mental Resistance - 30
Willpower - 11
Crit - 39
Stealth - 258 (496)
Awareness - 35
Cunning - 418
Liu Ping

Skills:

Undead
Mental Fortitude replaces health for the character
Mental Fortitude recovers by will*4 per game day
Racial bonus is nullified, bonuses affecting attributes remain [/COLOR]


Lich
Immunity to diseases and poisons
+25 to Mental Fortitude for each point of Will
+15 to Mental Fortitude for each point of Intelligence
Free Necromancy skill
✧ Meditation ✧ Lich restores Mental Fortitude equal to spell power*7


Necromancy
Intelligence not less than 30
-50% damage from undead
+0.5 to spell power for each point of Intelligence

✧ Sapping Ray ✧ Target receives (spell power*3) points of damage
✧ Fatigue ✧ For the next 3 turns, the target can only perform one attack per turn and cannot use active skills (cooldown: 2 turns)
✧ Raise Dead ✧ Necromancer raises a slain character from the dead; for every 100 points of health, 5 points of spell power are required


Mentalism
Intelligence not less than 30
+20 to Mental Fortitude for each point of Will
Mental entities cannot possess the character
Mental entities receive 3x damage from the character's attacks
The character senses the presence of mental entities nearby


Weapon Characteristics
Traveler's Staff: 20; -50 to accuracy

Equipment:
Hawkmoth Amulet: +10 to spell power
Music Bell: +2 to initiative

Inventory:
855 Axot
City Map
Book "Funeral Traditions of Different Countries and Peoples": +10 to awareness
Collectible Card: Nature Magic

Origin:
Juan People: +1 to accuracy for each point of Will

Attributes:
Strength - 5
Agility - 5
Perception - 25
Endurance - 5
Intelligence - 51
Will - 50

Derived Stats:
Mental Fortitude - 3093
Accuracy - 78
Evasion - 18
Initiative - 24 (26)
Speed - 3
Spell Power - 101 (111)
Willpower - 76
Stealth - 33
Awareness - 51 (70)
Cunning - 26
Gunhilda

Skills:


Runes
Body Runes
Health Rune: +857 health points

Weapon Runes
Water Rune: water damage equal to character's Will*5
Speed Rune: two additional attacks


Firearms
Pierces enemy armor
Ability to deal critical damage
+0.5 to accuracy for each point of Perception when using firearms


✧ Quick Reload ✧ Additional shot

Weapon Characteristics
Gunhilda's Runic Musket: 450 | 100; indestructible
Brunhilde's Armor: -10% physical damage

Equipment:
Gunhilda's Earrings: +2 to attractiveness
Gunhilda's Necklace: +1 to attractiveness

Inventory:
419 axot
City Map

Rune Inscription Kit and Tools: +5 to willpower
Musket Care Kit and Tools: +5 to accuracy
Pies: restore 10 health; grandmothers deal 50% less damage (x10)

Origin:
Dwarves: +15 to Endurance; +5 to Strength; ability to apply runes and use bonuses from runic weapons

Attributes:
Strength - 10
Agility - 20
Perception - 51
Endurance - 20
Intelligence - 10
Will - 50

Derived Stats:
Health - 1207
Accuracy - 88 (93)
Evasion - 46
Initiative - 37
Speed - 8
Mental Fortitude - 65
Willpower - 79 (84)
Crit - 16
Stealth - 35
Awareness - 10
Cunning - 5
Attractiveness - 3
Saito

Skills:


Hain Warrior
+10 to Mental Fortitude for each point of Will
The character's attacks deal damage to mental entities



Adventurer
+3 to all attributes
+5 to Cunning for each point of Charisma
The character can play dead
+1 to Awareness for each point of Intelligence[/COLOR]

✧ Silver Tongue ✧ The character can pass any check using the Cunning stat; Cunning is doubled
✧ Companion ✧ The player gains the ability to create a companion with the Adventurer skill under the same rules as the main character


Giriza
4 to Cunning for each point of Agility
+1 to Stealth for each point of Intelligence
During non-aggressive actions, Stealth is doubled
Giriza membership, access to the local cell's lair, Thief and Burglar skills


✧ Partner ✧ The player gains the ability to create a companion who is a Giriza member under the same rules as the main character

Weapon Characteristics
Saito's Elegant Katana: 116; -25 to accuracy

Equipment:
Luxurious Haori: +5 to attractiveness
Luxurious Hakama: +5 to attractiveness

Inventory:
Lockpicks (x5)
Origin:
Hain People: +5 to Mental Fortitude for each point of Will; +1 skill point

Attributes:
Strength - 8
Agility - 63
Perception - 8
Endurance - 8
Intelligence - 28
Will - 8
Charisma - 50

Derived Stats:
Health - 160
Accuracy - 40 (15)
Evasion - 67
Initiative - 24
Speed - 21
Mental Fortitude - 146
Willpower - 15
Stealth - 137 (274)
Awareness - 56
Cunning - 1132
Attractiveness - 50 (60)
Merchant Prices - (-25%)
Towards Rewards - (+25%)

Makoto

Skills:


Hain Warrior
+10 to Mental Fortitude for each point of Will
The character's attacks deal damage to mental entities


✧ Anticipation ✧ The character strikes each new attacking enemy before their attack (evasion, parry, and block do not work)


Adventurer
+3 to all attributes
+5 to Cunning for each point of Charisma
The character can play dead
+1 to Awareness for each point of Intelligence[/COLOR]

✧ Wandering Merchant ✧ Valuable items and increased starting capital at the beginning of the game


Legionnaire
+40% to Health, Willpower, Initiative, and Accuracy if at least one ally participates in the battle


✧ Specialist ✧ Fully upgraded combat skill


Two-Handed Weapon
Skilled Wielding: +2 to damage for each point of Strength
Accuracy: +0.4 to accuracy for each point of Strength
Additional Attack
Wide Sweep: deals damage to all enemies standing in front of the character and to the sides within 1 cell range (cooldown: 3 turns)
Severing: triple damage; chance (Strength vs Endurance) to cause Bleeding (-15% of max health for 3 turns; cooldown: 4 turns)

Weapon Characteristics
Makoto's Manly Katana: 276

Equipment:
Makoto's Amulet: +10 to willpower

Inventory:
7 000 sen
220 gold coins
40 silver coins

Antique dokyo: (approximate cost 1020 axot)
Kokeshi doll shaped like an evil samurai: (approximate cost 540 axot)
Gilded himitsu-bako: (approximate cost 1400 axot)
Ivory netsuke of a beautiful girl: (approximate cost 1320 axot)
Ivory okimono of a beautiful girl: (approximate cost 1270 axot)

Origin:
Hain People: +5 to Mental Fortitude for each point of Will; +1 skill point

Attributes:
Strength - 39
Agility - 39
Perception - 30
Endurance - 30
Intelligence - 10
Will - 5
Charisma - 5

Derived Stats:
Health - 645 (903)
Accuracy - 50 (70)
Evasion - 54
Initiative - 20 (27)
Speed - 20
Mental Fortitude - 100
Willpower - 24 (34)
Stealth - 64
Awareness - 20
Cunning - 35
Attractiveness - 5
Merchant Prices - (-3%)
Towards Rewards - (+3%)

Lafrenia

Skills:


Dance of Death
The character cannot be counterattacked
Ability to deal critical damage
Skill: one-handed weapon proficiency, parry
The character gains the ability to use a weapon in each hand, additional attack[/COLOR]

✧ Sharpened Reflexes ✧ The character will dodge the first lethal attack in combat
✧ Fast Spin ✧ The character gains the ability to deflect enemy arrows and directed spells if evasion fails (Agility vs Accuracy)
✧ Elusive Shadow ✧ The character vanishes into the shadows and attacks all enemies standing on the battlefield, dealing critical damage to them; then returns to the starting position (cooldown: 5 turns)


One-Handed Weapon
Parry (Evasion vs Accuracy)
Accuracy: +0.7 to accuracy for each point of Agility


Giriza
4 to Cunning for each point of Agility
+1 to Stealth for each point of Intelligence
During non-aggressive actions, Stealth is doubled
Giriza membership, access to the local cell's lair, Thief and Burglar skills



Assassin
Skill: Killer
Attacks from behind deal 5x damage
Ability to deal critical damage
The character can play dead
+1 to Stealth for each point of Intelligence
+0.5 to Perception for each point of Intelligence
Agility is doubled (or racial Agility bonus) [/COLOR]

Weapon Characteristics
Lafrenia's Paired Blades, with butterflies engraved on the hilts: 120
Lafrenia's Light Etalian Armor: -15% physical damage; +20 to stealth; +10 to attractiveness

Equipment:
Lush black bow: +5 to attractiveness

Inventory:
Lockpicks (x5)
Lafrenia's Casual Outfit: +20 to attractiveness

Origin:
Etalians: +40% to Agility and Perception; +2 to melee accuracy for each point of Intelligence; ability to see in the dark

Attributes:
Strength - 20
Agility - 120
Perception - 17
Endurance - 30
Intelligence - 20
Will - 5
Unattractiveness - 15

Derived Stats:
Health - 550
Accuracy - 174
Evasion - 129
Initiative - 43
Speed - 40
Mental Fortitude - 30
Willpower - 14
Crit - 31
Stealth - 230 (460)
Awareness - 20
Cunning - 130
Attractiveness - 25
Merchant Prices - (+8%)

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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